Editing Mario (SSB)
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Mario is voiced by {{s|mariowiki|Charles Martinet}}, who reprises his role from ''Super Mario 64'' through re-purposed voice clips. | Mario is voiced by {{s|mariowiki|Charles Martinet}}, who reprises his role from ''Super Mario 64'' through re-purposed voice clips. | ||
Mario ranks 7th on the [[tier list]], in the B tier. As an all-rounder character, Mario has a good balance of offensive and defensive capabilities. He has a strong [[combo]] game, threatening ledge traps, and some of the best [[edgeguarding]] despite having moderate [[falling speed]] and low [[air speed]]. This solid offstage presence is complimented by an above-average recovery. His [[Super Jump Punch]] gains some good distance while being relatively quick, and he also has an additional recovery option in [[Mario Tornado]], which can even [[ | Mario ranks 7th on the [[tier list]], in the B tier. As an all-rounder character, Mario has a good balance of offensive and defensive capabilities. He has a strong [[combo]] game, threatening ledge traps, and some of the best [[edgeguarding]] despite having moderate [[falling speed]] and low [[air speed]]. This solid offstage presence is complimented by an above-average recovery. His [[Super Jump Punch]] gains some good distance while being relatively quick, and he also has an additional recovery option in [[Mario Tornado]], which can even [[spike]] a careless edgeguarder. Mario has numerous additional tools, including a [[projectile]] in his [[Fireball]], a very powerful finisher in his up smash, and useful [[throw]]s, with his {{mvsub|Mario|SSB|back throw}} being especially powerful. | ||
Mario, however, has short [[range]] compared to characters tiered higher than him, with issues in the [[hitbox]]es of his tilts and aerials. He also has poor mobility, with subpar [[walking]], [[dashing]], and air speed, which slightly limits his combo potential. In addition to this, his [[recovery]], while good, is on the predictable side, with his Super Jump Punch and Mario Tornado traveling in a way that isn't too difficult for most characters to intercept. | Mario, however, has short [[range]] compared to characters tiered higher than him, with issues in the [[hitbox]]es of his tilts and aerials. He also has poor mobility, with subpar [[walking]], [[dashing]], and air speed, which slightly limits his combo potential. In addition to this, his [[recovery]], while good, is on the predictable side, with his Super Jump Punch and Mario Tornado traveling in a way that isn't too difficult for most characters to intercept. | ||