Editing Mario (PM)
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*{{buff|Down smash's second hit has a longer duration (1 frame → 2).}} | *{{buff|Down smash's second hit has a longer duration (1 frame → 2).}} | ||
===Aerial attacks=== | ===Aerial attacks=== | ||
*{{buff|Beginning of [[forward aerial]] acts like Dr. Mario's, dealing higher damage with strong knockback and a more favorable angle for KOs (60°), while the late hit acts like the original meteor smash hitbox, greatly strengthening its use for [[approach]]ing and making it more reliable as a forward air. It also has much less ending lag (IASA 60 → 45).}} | *{{buff|Beginning of [[forward aerial]] acts like Dr. Mario's, dealing higher damage with strong knockback and a more favorable angle for KOs (60°), while the late hit acts like the original meteor smash hitbox, greatly strengthening its use for [[approach]]ing and making it more reliable as a forward air. It also has much less ending lag (IASA 60 → 45).}} | ||
*{{buff|[[Back aerial]] still possesses its former power, but it now has a [[semi-spike]] angle like Dr. Mario's, being more useful at [[gimp]]ing recoveries.}} | *{{buff|[[Back aerial]] still possesses its former power, but it now has a [[semi-spike]] angle like Dr. Mario's, being more useful at [[gimp]]ing recoveries.}} | ||