Editing Male Wire Frame (SSBM)
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Male Wire Frame's physics can be described as the polar opposite of Captain Falcon's. Whereas Captain Falcon is fast on the ground, Male Wire Frame is slow. Whereas Captain Falcon is a [[fast faller]], Male Wire Frame is extremely floaty. This makes Male Wire Frame's combo game somewhat more limited (though uniquely different and strong) until higher percents, with his extremely high [[double jump]] and abnormally slow [[fall speed]] (even when [[fast fall]]ing) making it hard for him to chase an opponent he launched down to follow up. Coupled with his weaker moves, Male Wire Frame is goaded into playing a significantly different playstyle to Captain Falcon, centered around making use of his larger reach to poke the opponent and eventually edgeguard them, often using his up tilt to land the stock. He can't close out stocks easily outside of this, as most of his moves are very weak and struggle to launch characters off-stage even at 100%; ergo, [[crouch cancel]]ling is his kryptonite. | Male Wire Frame's physics can be described as the polar opposite of Captain Falcon's. Whereas Captain Falcon is fast on the ground, Male Wire Frame is slow. Whereas Captain Falcon is a [[fast faller]], Male Wire Frame is extremely floaty. This makes Male Wire Frame's combo game somewhat more limited (though uniquely different and strong) until higher percents, with his extremely high [[double jump]] and abnormally slow [[fall speed]] (even when [[fast fall]]ing) making it hard for him to chase an opponent he launched down to follow up. Coupled with his weaker moves, Male Wire Frame is goaded into playing a significantly different playstyle to Captain Falcon, centered around making use of his larger reach to poke the opponent and eventually edgeguard them, often using his up tilt to land the stock. He can't close out stocks easily outside of this, as most of his moves are very weak and struggle to launch characters off-stage even at 100%; ergo, [[crouch cancel]]ling is his kryptonite. | ||
Without access to [[special move]]s, Male Wire Frame has an abysmal [[recovery]] with few mix-ups. His floaty physics mean that while he is capable of occupying aerial space effectively, he has trouble getting back to the ground, leaving him vulnerable to [[juggling]] and making it difficult to escape disadvantageous situations. This is compounded by his native 15 frames of [[landing lag]], which is shared with his aerials when l-cancelled. Thus, he usually wants to land with an l-cancelled aerial, at least giving him a hitbox to potentially protect himself with. However, out of these aerial moves, he lacks a reliable one to actually use for this purpose, as they all lose to [[disjoint]]ed attacks. Worse still, even when grounded, he has a worse [[shield]] than Captain Falcon, being easily [[shield stab]]bed by characters like {{SSBM|Marth}}, as it fails to properly protect his lower half. As a result, while he has traits that make him more effective than characters like low-tiers like {{SSBM|Zelda}}, he arguably sits in the same rank, being among the lower end of the ''Melee'' tier list. | Without access to [[special move]]s and only being able to grab [[ledge]]s from the front, Male Wire Frame has an abysmal [[recovery]] with few mix-ups. His floaty physics mean that while he is capable of occupying aerial space effectively, he has trouble getting back to the ground, leaving him vulnerable to [[juggling]] and making it difficult to escape disadvantageous situations. This is compounded by his native 15 frames of [[landing lag]], which is shared with his aerials when l-cancelled. Thus, he usually wants to land with an l-cancelled aerial, at least giving him a hitbox to potentially protect himself with. However, out of these aerial moves, he lacks a reliable one to actually use for this purpose, as they all lose to [[disjoint]]ed attacks. Worse still, even when grounded, he has a worse [[shield]] than Captain Falcon, being easily [[shield stab]]bed by characters like {{SSBM|Marth}}, as it fails to properly protect his lower half. As a result, while he has traits that make him more effective than characters like low-tiers like {{SSBM|Zelda}}, he arguably sits in the same rank, being among the lower end of the ''Melee'' tier list. | ||
==Differences from {{SSBM|Captain Falcon}}== | ==Differences from {{SSBM|Captain Falcon}}== | ||
In general, Male Wire Frame is floatier and slower than Captain Falcon, and has weaker attacks. Contrasting this, he has faster attacks with larger and longer-lasting hitboxes with little variation in the moves | In general, Male Wire Frame is floatier and slower than Captain Falcon, and has weaker attacks. Contrasting this, he has faster attacks with larger and longer-lasting hitboxes with little variation in the moves. | ||
===Aesthetics=== | ===Aesthetics=== | ||