Editing Luigi (SSBM)
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|game=SSBM | |game=SSBM | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname= | |neutralname= | ||
|neutraldesc=A three-hit attack consisting of two jabs followed by a hip bump. Useful as a low-damage opener. Because the third strike of the combo knocks the opponent away with a medium amount of lag, many players elect to omit the third strike of the combo. Luigi can repeat the first strike of the neutral attack by [[jab cancel]]ling. | |neutraldesc=A three-hit attack consisting of two jabs followed by a hip bump. Useful as a low-damage opener. Because the third strike of the combo knocks the opponent away with a medium amount of lag, many players elect to omit the third strike of the combo. Luigi can repeat the first strike of the neutral attack by [[jab cancel]]ling. | ||
|neutral1dmg=3% | |neutral1dmg=3% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
|neutral3dmg=5% | |neutral3dmg=5% | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=10% | |ftiltdmg=10% | ||
|ftiltdesc=Does a back spinning kick with his right leg. Has medium [[knockback]]. It is often used to poke or simply to push the opponent away, giving Luigi extra time to maneuver or set up [[edgeguard]]s. It can be angled, with the downwards angled version having very low hitstun, often leaving Luigi vulnerable on hit or block. | |ftiltdesc=Does a back spinning kick with his right leg. Has medium [[knockback]]. It is often used to poke or simply to push the opponent away, giving Luigi extra time to maneuver or set up [[edgeguard]]s. It can be angled, with the downwards angled version having very low hitstun, often leaving Luigi vulnerable on hit or block. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=9% | |utiltdmg=9% | ||
|utiltdesc=Swipes over his head with his fist. Its upward trajectory makes this move well-suited for [[juggle|juggling]], especially against [[fast-faller]]s. | |utiltdesc=Swipes over his head with his fist. Its upward trajectory makes this move well-suited for [[juggle|juggling]], especially against [[fast-faller]]s. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=9% | |dtiltdmg=9% | ||
|dtiltdesc=Crouches, turns around, and kicks his heel out behind him. It pops the opponent up with low-knockback and is laggy, making it of limited usefulness. Since this attack hugs the ground, it can be used to attack a [[sweet spot (ledge)|sweet spot]]ting enemy. | |dtiltdesc=Crouches, turns around, and kicks his heel out behind him. It pops the opponent up with low-knockback and is laggy, making it of limited usefulness. Since this attack hugs the ground, it can be used to attack a [[sweet spot (ledge)|sweet spot]]ting enemy. | ||
|dashname= | |dashname= | ||
|dashdmg=2% (hits 1-6) | |dashdmg=2% (hits 1-6) | ||
|dashdesc=Dashes forward and attacks his opponent with a flurry of punches. It hits six times and does moderate damage, but it's not very useful due to being extremely unsafe on hit (it has 22 frames on ending lag and very low hitstun), allowing any character to grab him out of it. All hits deal ≈11.1% when used fresh. | |dashdesc=Dashes forward and attacks his opponent with a flurry of punches. It hits six times and does moderate damage, but it's not very useful due to being extremely unsafe on hit (it has 22 frames on ending lag and very low hitstun), allowing any character to grab him out of it. All hits deal ≈11.1% when used fresh. | ||
|fsmashname= | |fsmashname=Hell Thrust ({{ja|地獄突き|Jigoku Tskui}}) | ||
|fsmashangles=3 | |fsmashangles=3 | ||
|fsmashupdmg={{ChargedSmashDmgSSBM|14}} | |fsmashupdmg={{ChargedSmashDmgSSBM|14}} | ||
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|usmashdmg={{ChargedSmashDmgSSBM|17}} | |usmashdmg={{ChargedSmashDmgSSBM|17}} | ||
|usmashdesc=Performs an upwards headbutt. Identical to Mario's up smash but has an up-and-behind trajectory, ideal for KOs off the upper [[blast line]], or KOs on floaty opponents. It can also set up aerial combos in a similar manner to his up tilt. Luigi's head is [[intangible]] while the hitboxes are active. | |usmashdesc=Performs an upwards headbutt. Identical to Mario's up smash but has an up-and-behind trajectory, ideal for KOs off the upper [[blast line]], or KOs on floaty opponents. It can also set up aerial combos in a similar manner to his up tilt. Luigi's head is [[intangible]] while the hitboxes are active. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBM|17}} | |dsmashdmg={{ChargedSmashDmgSSBM|17}} | ||
|dsmashdesc=Kicks out twice in a breakdancing motion, first in front and then behind. The combination of the attack's upward trajectory and its [[knockback]] makes it an excellent [[combo]] starter. | |dsmashdesc=Kicks out twice in a breakdancing motion, first in front and then behind. The combination of the attack's upward trajectory and its [[knockback]] makes it an excellent [[combo]] starter. | ||
|nairname= | |nairname= | ||
|nairdmg=15% (clean), 8% (late) | |nairdmg=15% (clean), 8% (late) | ||
|nairdesc=A [[sex kick]] that sends the opponent straight upwards. For this reason, Luigi's sex kick is a popular tool for juggling and comboing opponents, being able to KO at high percentages. Its hitbox and low startup time (hits on frame 3) means that it is useful for interrupting combo attempts by the opponent. One of the strongest sex kicks in the game (being the 3rd most powerful neutral aerial overall and the most powerful sex kick in ''Melee''). | |nairdesc=A [[sex kick]] that sends the opponent straight upwards. For this reason, Luigi's sex kick is a popular tool for juggling and comboing opponents, being able to KO at high percentages. Its hitbox and low startup time (hits on frame 3) means that it is useful for interrupting combo attempts by the opponent. One of the strongest sex kicks in the game (being the 3rd most powerful neutral aerial overall and the most powerful sex kick in ''Melee''). | ||
|fairname= | |fairname= | ||
|fairdmg=12% | |fairdmg=12% | ||
|fairdesc=Does a quick karate chop forward. High horizontal knockback and is one of Luigi's primary KO'ing aerial attacks. It also has high knockback at low damage. Launches at the [[Sakurai angle]]. | |fairdesc=Does a quick karate chop forward. High horizontal knockback and is one of Luigi's primary KO'ing aerial attacks. It also has high knockback at low damage. Launches at the [[Sakurai angle]]. | ||
|bairname= | |bairname= | ||
|bairdmg=11% | |bairdmg=11% | ||
|bairdesc=Performs a reverse dropkick. Good for damage racking, edgeguarding, and zoning (especially on floaty opponents such as {{SSBM|Jigglypuff}}). It also has high base knockback, similar to Dr. Mario's back aerial, adding to it's effectiveness. | |bairdesc=Performs a reverse dropkick. Good for damage racking, edgeguarding, and zoning (especially on floaty opponents such as {{SSBM|Jigglypuff}}). It also has high base knockback, similar to Dr. Mario's back aerial, adding to it's effectiveness. | ||
|uairname= | |uairname= | ||
|uairdmg=13% | |uairdmg=13% | ||
|uairdesc=Does a upwards flipkick, hitting above him. Doesn't offer the same juggling properties from the ground as Mario's; however, it is often used against opponents above Luigi on platforms, or as a vertical launcher to set up an aerial finisher like his forward aerial. It is also useful as an edgeguard. | |uairdesc=Does a upwards flipkick, hitting above him. Doesn't offer the same juggling properties from the ground as Mario's; however, it is often used against opponents above Luigi on platforms, or as a vertical launcher to set up an aerial finisher like his forward aerial. It is also useful as an edgeguard. | ||
|dairname= | |dairname= | ||
|dairdmg=16% | |dairdmg=16% | ||
|dairdesc=Does a quick downwards spin kick. A valuable edgeguarding move. Can [[meteor smash]] if he hits the opponent with his hip (in a similar fashion to {{SSBM|Young Link}}'s down aerial meteor smash.) The lower hitbox has strong knockback at the Sakurai angle in a similar fashion to his forward aerial. | |dairdesc=Does a quick downwards spin kick. A valuable edgeguarding move. Can [[meteor smash]] if he hits the opponent with his hip (in a similar fashion to {{SSBM|Young Link}}'s down aerial meteor smash.) The lower hitbox has strong knockback at the Sakurai angle in a similar fashion to his forward aerial. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc= | ||
|pummelname= | |pummelname= | ||
|pummeldmg=3% | |pummeldmg=3% | ||
|pummeldesc=Headbutts opponent. Relatively slow. | |pummeldesc=Headbutts opponent. Relatively slow. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=8% | |fthrowdmg=8% | ||
|fthrowdesc=Spins around once and throws his opponent forward. This throw is relatively weak but can be used near the [[ledge]] to set up edgeguards. | |fthrowdesc=Spins around once and throws his opponent forward. This throw is relatively weak but can be used near the [[ledge]] to set up edgeguards. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=10% (throw), 8% (collateral) | |bthrowdmg=10% (throw), 8% (collateral) | ||
|bthrowdesc=Spins around three times and throws his opponent backwards. Luigi's strongest throw, often being used for throwing enemies offstage and getting KOs. | |bthrowdesc=Spins around three times and throws his opponent backwards. Luigi's strongest throw, often being used for throwing enemies offstage and getting KOs. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=7% | |uthrowdmg=7% | ||
|uthrowdesc=Throws his opponent upward. Very useful combo starter, leading into moves such as an up tilt, a neutral aerial, and an up smash. It can also [[chain grab]] fast-fallers. | |uthrowdesc=Throws his opponent upward. Very useful combo starter, leading into moves such as an up tilt, a neutral aerial, and an up smash. It can also [[chain grab]] fast-fallers. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=7% | |dthrowdmg=7% | ||
|dthrowdesc=Throws the opponent into the ground, causing them to bounce at a horizontal angle. Allows for combos or tech chase follow ups. | |dthrowdesc=Throws the opponent into the ground, causing them to bounce at a horizontal angle. Allows for combos or tech chase follow ups. |