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'''Luigi''' ({{ja|ルイージ|Ruīji}}, ''Luigi'') is an [[unlockable character]] in ''[[Super Smash Bros. Melee]]''. Luigi is markedly similar to {{SSBM|Mario}}, though his moveset and attributes (such as traction and aerial mobility) are different in many ways, making him a [[clone|semi-clone]]. | '''Luigi''' ({{ja|ルイージ|Ruīji}}, ''Luigi'') is an [[unlockable character]] in ''[[Super Smash Bros. Melee]]''. Luigi is markedly similar to {{SSBM|Mario}}, though his moveset and attributes (such as traction and aerial mobility) are different in many ways, making him a [[clone|semi-clone]]. | ||
Charles Martinet reprises his role as Luigi in ''Melee'', albeit via Mario's voice clips from ''Super Mario 64'', but more high-pitched. | |||
Luigi currently ranks 12th on the tier list, in the B- tier, placing him three places above his older brother Mario. This is a drastic improvement from his last place ranking in ''Super Smash Bros.'' Luigi is notable for having some of the best aerials in all of ''Melee''; they are very fast, very powerful and have very low [[ending lag|ending]] and [[landing lag]]. Luigi's wavedash is the longest in the game, taking him nearly half the distance of [[Final Destination]] at a high speed (only slightly slower than Captain Falcon's dash). Luigi also has a wide array of efficient combo and KO moves both in the air and on the ground. Luigi's traction, which is the lowest in the game, works as a double edged sword; while it gives him an excellent wavedash, it also limits some of his approaches on the ground if he's not wavedashing, as well as his out of shield options (as he often gets pushed too far away for fast follow-ups when his shield is hit). His approach options are generally poor; he struggles to approach on the ground despite his excellent movement due to his short range and lack of disjointed hitboxes, while his aerial approaches are hampered by his high short hop and slow falling speed (giving him one of the worst [[SHFFL]]s in the game) and his extremely poor aerial mobility (the worst in the game). This problem is compounded with his difficulty in forcing opponents to approach (mainly as a result of his very poor projectile). Additionally, his recovery is easy to edgeguard, being very linear and slow despite covering a large distance. | Luigi currently ranks 12th on the tier list, in the B- tier, placing him three places above his older brother Mario. This is a drastic improvement from his last place ranking in ''Super Smash Bros.'' Luigi is notable for having some of the best aerials in all of ''Melee''; they are very fast, very powerful and have very low [[ending lag|ending]] and [[landing lag]]. Luigi's wavedash is the longest in the game, taking him nearly half the distance of [[Final Destination]] at a high speed (only slightly slower than Captain Falcon's dash). Luigi also has a wide array of efficient combo and KO moves both in the air and on the ground. Luigi's traction, which is the lowest in the game, works as a double edged sword; while it gives him an excellent wavedash, it also limits some of his approaches on the ground if he's not wavedashing, as well as his out of shield options (as he often gets pushed too far away for fast follow-ups when his shield is hit). His approach options are generally poor; he struggles to approach on the ground despite his excellent movement due to his short range and lack of disjointed hitboxes, while his aerial approaches are hampered by his high short hop and slow falling speed (giving him one of the worst [[SHFFL]]s in the game) and his extremely poor aerial mobility (the worst in the game). This problem is compounded with his difficulty in forcing opponents to approach (mainly as a result of his very poor projectile). Additionally, his recovery is easy to edgeguard, being very linear and slow despite covering a large distance. | ||
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==How to unlock== | ==How to unlock== | ||
Luigi | To unlock Luigi, the player must clear the first level of [[Adventure Mode]] with a two as the second digit of the seconds portion of the clock. (XX:X2<sup>XX</sup>). After this requirement is met, a cinematic plays when the player finishes the level, showing Luigi replacing Mario in the level to battle alongside {{SSBM|Peach}}. The player must then defeat Luigi within one minute. After Adventure Mode is completed, the player will face off against Luigi. | ||
Alternately, playing 800 versus matches will also give the opportunity to unlock Luigi. | |||
When fought against, Luigi appears in [[Mushroom Kingdom II]]. | When fought against, Luigi appears in [[Mushroom Kingdom II]]. | ||
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==Changes from ''[[Super Smash Bros.]]''== | ==Changes from ''[[Super Smash Bros.]]''== | ||
Given that Luigi was considered to be the worst character in ''Smash 64'' being ranked at the lowest position on the latest tier list at 12th, Luigi was significantly [[buff]]ed from his transition from ''Smash 64'' to ''Melee''. Luigi greatly benefits from ''Melee''{{'}}s new mechanics most notably [[wavedashing]]. Wavedashing immensely improves Luigi's otherwise poor grounded mobility and it now gives his low traction an advantage rather than it only being a huge detriment. Luigi also benefits from the inclusion of up and down throws as it gives him a powerful chaingrabbing game. A wide variety of his moves have also seen improvements to their speed and some moves such as down smash and neutral aerial have gained combo potential. | Given that Luigi was considered to be the worst character in ''Smash 64'' being ranked at the lowest position on the latest tier list at 12th, Luigi was significantly [[buff]]ed from his transition from ''Smash 64'' to ''Melee''. Luigi greatly benefits from ''Melee''{{'}}s new mechanics most notably [[wavedashing]]. Wavedashing immensely improves Luigi's otherwise poor grounded mobility and it now gives his low traction an advantage rather than it only being a huge detriment. Luigi also benefits from the inclusion of up and down throws as it gives him a powerful chaingrabbing game. A wide variety of his moves have also seen improvements to their speed and some moves such as down smash and neutral aerial have gained combo potential. | ||
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*{{nerf|Luigi's [[initial dash]] is much slower (1.667 (50) → 1.34) and covers less distance.}} | *{{nerf|Luigi's [[initial dash]] is much slower (1.667 (50) → 1.34) and covers less distance.}} | ||
*{{Buff|Luigi [[run]]s slightly faster (1.33 (40) → 1.396).}} | *{{Buff|Luigi [[run]]s slightly faster (1.33 (40) → 1.396).}} | ||
*{{buff|Luigi's [[traction]] is slightly higher (0.0233 (0.7) → 0.025), though it still remains the lowest in the game | *{{buff|Luigi's [[traction]] is slightly higher (0.0233 (0.7) → 0.025), though it still remains the extremely lowest in the game.}} | ||
*{{nerf|Luigi's [[jumpsquat]] is longer (3 frames → 4).}} | *{{nerf|Luigi's [[jumpsquat]] is longer (3 frames → 4).}} | ||
*{{nerf|Luigi's already slow [[air speed]] has been decreased even more (0.867 (26, JPN) / 0.75 (22.5, NA/AUS/EUR) → 0.68).}} | *{{nerf|Luigi's already slow [[air speed]] has been decreased even more (0.867 (26, JPN) / 0.75 (22.5, NA/AUS/EUR) → 0.68).}} | ||
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|game=SSBM | |game=SSBM | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname= | |neutralname= | ||
|neutraldesc=A three-hit attack consisting of two jabs followed by a hip bump. Useful as a low-damage opener. Because the third strike of the combo knocks the opponent away with a medium amount of lag, many players elect to omit the third strike of the combo. Luigi can repeat the first strike of the neutral attack by [[jab cancel]]ling. | |neutraldesc=A three-hit attack consisting of two jabs followed by a hip bump. Useful as a low-damage opener. Because the third strike of the combo knocks the opponent away with a medium amount of lag, many players elect to omit the third strike of the combo. Luigi can repeat the first strike of the neutral attack by [[jab cancel]]ling. | ||
|neutral1dmg=3% | |neutral1dmg=3% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
|neutral3dmg=5% | |neutral3dmg=5% | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=10% | |ftiltdmg=10% | ||
|ftiltdesc=Does a back spinning kick with his right leg. Has medium [[knockback]]. It is often used to poke or simply to push the opponent away, giving Luigi extra time to maneuver or set up [[edgeguard]]s. It can be angled, with the downwards angled version having very low hitstun, often leaving Luigi vulnerable on hit or block. | |ftiltdesc=Does a back spinning kick with his right leg. Has medium [[knockback]]. It is often used to poke or simply to push the opponent away, giving Luigi extra time to maneuver or set up [[edgeguard]]s. It can be angled, with the downwards angled version having very low hitstun, often leaving Luigi vulnerable on hit or block. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=9% | |utiltdmg=9% | ||
|utiltdesc=Swipes over his head with his fist. Its upward trajectory makes this move well-suited for [[juggle|juggling]], especially against [[fast-faller]]s. | |utiltdesc=Swipes over his head with his fist. Its upward trajectory makes this move well-suited for [[juggle|juggling]], especially against [[fast-faller]]s. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=9% | |dtiltdmg=9% | ||
|dtiltdesc=Crouches, turns around, and kicks his heel out behind him. It pops the opponent up with low-knockback and is laggy, making it of limited usefulness. Since this attack hugs the ground, it can be used to attack a [[sweet spot (ledge)|sweet spot]]ting enemy. | |dtiltdesc=Crouches, turns around, and kicks his heel out behind him. It pops the opponent up with low-knockback and is laggy, making it of limited usefulness. Since this attack hugs the ground, it can be used to attack a [[sweet spot (ledge)|sweet spot]]ting enemy. | ||
|dashname= | |dashname= | ||
|dashdmg=2% (hits 1-6) | |dashdmg=2% (hits 1-6) | ||
|dashdesc=Dashes forward and attacks his opponent with a flurry of punches. It hits six times and does moderate damage, but it's not very useful due to being extremely unsafe on hit (it has 22 frames on ending lag and very low hitstun), allowing any character to grab him out of it. All hits deal ≈11.1% when used fresh. | |dashdesc=Dashes forward and attacks his opponent with a flurry of punches. It hits six times and does moderate damage, but it's not very useful due to being extremely unsafe on hit (it has 22 frames on ending lag and very low hitstun), allowing any character to grab him out of it. All hits deal ≈11.1% when used fresh. | ||
|fsmashname= | |fsmashname=Hell Thrust ({{ja|地獄突き|Jigoku Tskui}}) | ||
|fsmashangles=3 | |fsmashangles=3 | ||
|fsmashupdmg={{ChargedSmashDmgSSBM|14}} | |fsmashupdmg={{ChargedSmashDmgSSBM|14}} | ||
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|usmashdmg={{ChargedSmashDmgSSBM|17}} | |usmashdmg={{ChargedSmashDmgSSBM|17}} | ||
|usmashdesc=Performs an upwards headbutt. Identical to Mario's up smash but has an up-and-behind trajectory, ideal for KOs off the upper [[blast line]], or KOs on floaty opponents. It can also set up aerial combos in a similar manner to his up tilt. Luigi's head is [[intangible]] while the hitboxes are active. | |usmashdesc=Performs an upwards headbutt. Identical to Mario's up smash but has an up-and-behind trajectory, ideal for KOs off the upper [[blast line]], or KOs on floaty opponents. It can also set up aerial combos in a similar manner to his up tilt. Luigi's head is [[intangible]] while the hitboxes are active. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBM|17}} | |dsmashdmg={{ChargedSmashDmgSSBM|17}} | ||
|dsmashdesc=Kicks out twice in a breakdancing motion, first in front and then behind. The combination of the attack's upward trajectory and its [[knockback]] makes it an excellent [[combo]] starter. | |dsmashdesc=Kicks out twice in a breakdancing motion, first in front and then behind. The combination of the attack's upward trajectory and its [[knockback]] makes it an excellent [[combo]] starter. | ||
|nairname= | |nairname= | ||
|nairdmg=15% (clean), 8% (late) | |nairdmg=15% (clean), 8% (late) | ||
|nairdesc=A [[sex kick]] that sends the opponent straight upwards. For this reason, Luigi's sex kick is a popular tool for juggling and comboing opponents, being able to KO at high percentages. Its hitbox and low startup time (hits on frame 3) means that it is useful for interrupting combo attempts by the opponent. One of the strongest sex kicks in the game (being the 3rd most powerful neutral aerial overall and the most powerful sex kick in ''Melee''). | |nairdesc=A [[sex kick]] that sends the opponent straight upwards. For this reason, Luigi's sex kick is a popular tool for juggling and comboing opponents, being able to KO at high percentages. Its hitbox and low startup time (hits on frame 3) means that it is useful for interrupting combo attempts by the opponent. One of the strongest sex kicks in the game (being the 3rd most powerful neutral aerial overall and the most powerful sex kick in ''Melee''). | ||
|fairname= | |fairname= | ||
|fairdmg=12% | |fairdmg=12% | ||
|fairdesc=Does a quick karate chop forward. High horizontal knockback and is one of Luigi's primary KO'ing aerial attacks. It also has high knockback at low damage. Launches at the [[Sakurai angle]]. | |fairdesc=Does a quick karate chop forward. High horizontal knockback and is one of Luigi's primary KO'ing aerial attacks. It also has high knockback at low damage. Launches at the [[Sakurai angle]]. | ||
|bairname= | |bairname= | ||
|bairdmg=11% | |bairdmg=11% | ||
|bairdesc=Performs a reverse dropkick. Good for damage racking, edgeguarding, and zoning (especially on floaty opponents such as {{SSBM|Jigglypuff}}). It also has high base knockback, similar to Dr. Mario's back aerial, adding to it's effectiveness. | |bairdesc=Performs a reverse dropkick. Good for damage racking, edgeguarding, and zoning (especially on floaty opponents such as {{SSBM|Jigglypuff}}). It also has high base knockback, similar to Dr. Mario's back aerial, adding to it's effectiveness. | ||
|uairname= | |uairname= | ||
|uairdmg=13% | |uairdmg=13% | ||
|uairdesc=Does a upwards flipkick, hitting above him. Doesn't offer the same juggling properties from the ground as Mario's; however, it is often used against opponents above Luigi on platforms, or as a vertical launcher to set up an aerial finisher like his forward aerial. It is also useful as an edgeguard. | |uairdesc=Does a upwards flipkick, hitting above him. Doesn't offer the same juggling properties from the ground as Mario's; however, it is often used against opponents above Luigi on platforms, or as a vertical launcher to set up an aerial finisher like his forward aerial. It is also useful as an edgeguard. | ||
|dairname= | |dairname= | ||
|dairdmg=16% | |dairdmg=16% | ||
|dairdesc=Does a quick downwards spin kick. A valuable edgeguarding move. Can [[meteor smash]] if he hits the opponent with his hip (in a similar fashion to {{SSBM|Young Link}}'s down aerial meteor smash.) The lower hitbox has strong knockback at the Sakurai angle in a similar fashion to his forward aerial. | |dairdesc=Does a quick downwards spin kick. A valuable edgeguarding move. Can [[meteor smash]] if he hits the opponent with his hip (in a similar fashion to {{SSBM|Young Link}}'s down aerial meteor smash.) The lower hitbox has strong knockback at the Sakurai angle in a similar fashion to his forward aerial. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc= | ||
|pummelname= | |pummelname= | ||
|pummeldmg=3% | |pummeldmg=3% | ||
|pummeldesc=Headbutts opponent. Relatively slow. | |pummeldesc=Headbutts opponent. Relatively slow. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=8% | |fthrowdmg=8% | ||
|fthrowdesc=Spins around once and throws his opponent forward. This throw is relatively weak but can be used near the [[ledge]] to set up edgeguards. | |fthrowdesc=Spins around once and throws his opponent forward. This throw is relatively weak but can be used near the [[ledge]] to set up edgeguards. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=10% (throw), 8% (collateral) | |bthrowdmg=10% (throw), 8% (collateral) | ||
|bthrowdesc=Spins around three times and throws his opponent backwards. Luigi's strongest throw, often being used for throwing enemies offstage and getting KOs. | |bthrowdesc=Spins around three times and throws his opponent backwards. Luigi's strongest throw, often being used for throwing enemies offstage and getting KOs. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=7% | |uthrowdmg=7% | ||
|uthrowdesc=Throws his opponent upward. Very useful combo starter, leading into moves such as an up tilt, a neutral aerial, and an up smash. It can also [[chain grab]] fast-fallers. | |uthrowdesc=Throws his opponent upward. Very useful combo starter, leading into moves such as an up tilt, a neutral aerial, and an up smash. It can also [[chain grab]] fast-fallers. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=7% | |dthrowdmg=7% | ||
|dthrowdesc=Throws the opponent into the ground, causing them to bounce at a horizontal angle. Allows for combos or tech chase follow ups. | |dthrowdesc=Throws the opponent into the ground, causing them to bounce at a horizontal angle. Allows for combos or tech chase follow ups. | ||
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|dsdmg=8% (ground hit 1), 9% (air hit 1), 12% (hit 2) | |dsdmg=8% (ground hit 1), 9% (air hit 1), 12% (hit 2) | ||
|dsdesc=A spinning attack that can be moved left and right. By rapidly tapping the [[B button]], it can be used to gain a little vertical distance. | |dsdesc=A spinning attack that can be moved left and right. By rapidly tapping the [[B button]], it can be used to gain a little vertical distance. | ||
|tauntname= | |tauntname= | ||
|tauntdmg=1% | |tauntdmg=1% | ||
|tauntdesc=A bashful kick to the ground. The only damaging taunt in the game. [[Meteor smash]]es with set knockback, sending opponents upwards on the ground, and downwards if they are hanging on the ledge. It has very limited practical applications, being very slow and weak, as well as possible to [[meteor cancel]] due to its angle. | |tauntdesc=A bashful kick to the ground. The only damaging taunt in the game. [[Meteor smash]]es with set knockback, sending opponents upwards on the ground, and downwards if they are hanging on the ledge. It has very limited practical applications, being very slow and weak, as well as possible to [[meteor cancel]] due to its angle. | ||
}} | }} | ||
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|desc-1=Planks twice. The spring sound from Super Mario World can be heard after each plank. | |desc-1=Planks twice. The spring sound from Super Mario World can be heard after each plank. | ||
|desc-2=Turns around and makes gun motions with his fingers, saying "Let's-a go"! | |desc-2=Turns around and makes gun motions with his fingers, saying "Let's-a go"! | ||
|desc-3=Childishly swings his arms at the air and gasps twice with exhaustion. This is his animation when he is chosen in '' | |desc-3=Childishly swings his arms at the air and gasps twice with exhaustion. This is his animation when he is chosen in ''Super Smash Bros. 64'' | ||
|char=Luigi}} | |char=Luigi}} | ||
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===Most historically significant players=== | ===Most historically significant players=== | ||
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
''Any number following the Smasher name indicates placement on the [[2019 MPGR]], which recognizes the official top 100 players in the world in [[Super Smash Bros. Melee]].'' | |||
:''See also: [[:Category:Luigi players (SSBM)]]'' | :''See also: [[:Category:Luigi players (SSBM)]]'' | ||
*{{Sm|Abate|USA}} - The best Luigi player of all time but is currently inactive. | *{{Sm|Abate|USA}} - The best Luigi player of all time but is currently inactive. Ranked 63rd on the [[2018 MPGR]]. Placed 7th at {{Trn|The Big House 5}} and 25th at {{Trn|GENESIS 4}}, taking sets over players such as {{Sm|Axe}} and {{Sm|S2J}}. | ||
*{{Sm|Blea Gelo|USA}} - | *{{Sm|Blea Gelo|USA}} - One of the best Luigi players in the world. Placed 9th at {{Trn|CEO 2014}} and 33rd at {{Trn|EVO 2017}} with wins over {{Sm|MikeHaze}}, {{Sm|Ice}}, and {{Sm|Prince Abu}}. Was ranked 90th on the [[2017 SSBMRank]]. | ||
*{{Sm|Eddy Mexico|Mexico}} - Currently considered the best active Luigi player in the world. | *{{Sm|Eddy Mexico|Mexico}} - Currently considered the best active Luigi player in the world. Placed 7th at {{Trn|Smash Factor 6}}, 17th at {{Trn|GENESIS 6}}, and 25th at {{Trn|EVO 2013}} with wins over {{Sm|SFAT}}, {{Sm|ARMY}}, and {{Sm|Ken}}. Ranked 76th on the [[2018 MPGR]]. | ||
*{{Sm|Jah Ridin'|Switzerland}} - The best Luigi in Europe. | *{{Sm|Jah Ridin'|Switzerland}} - The best Luigi in Europe. Placed 7th at {{Trn|HFLAN Melee Edition 2019}} and 9th at {{Trn|Fête}}. Has wins over {{Sm|bobby big ballz}}, {{Sm|Frenzy}}, and {{Sm|Pricent}}. Ranked 25th on the [[European Melee Power Rankings]]. | ||
*{{Sm|Ka-master|USA}} - Previously considered the best Luigi player in the world | *{{Sm|Ka-master|USA}} (#74) - Previously considered the best Luigi player in the world. Placed 7th at {{Trn|Don't Park on the Grass 2018}} and 25th at {{Trn|EVO 2017}} with wins over {{Sm|Fiction}}, {{Sm|Westballz}}, and {{Sm|Rocky}}. Ranked 58th on the [[2018 MPGR]]. | ||
*{{Sm|Kurv|USA}} - The former best Luigi player in SoCal before he | *{{Sm|Kurv|USA}} (#75) - The former best Luigi player in SoCal before he switched to Fox. Placed 33rd at {{Trn|Smash 'N' Splash 5}} and {{Trn|Mainstage}}. Has wins over {{Sm|Westballz}}, {{Sm|Fiction}}, {{Sm|Prince Abu}}, and {{Sm|Darktooth}}. | ||
*{{Sm|Vist|USA}} - | *{{Sm|ROFL|USA}} - Placed 33rd at {{Trn|Apex 2014}} and 49th at {{Trn|GENESIS 3}}. Has wins over {{Sm|S2J}}, {{Sm|HugS}}, and {{Sm|MacD}}. Ranked as high as 9th on the [[SoCal Melee Power Rankings]]. | ||
*{{Sm|Vudujin|USA}} - He discovered and popularized the [[Vududash]]. | *{{Sm|Vist|USA}} - The best Luigi in MD/VA. Notably defeated [[Mango]] at [[Pound 3]] and also has wins over [[dizzkidboogie]], [[Swiftbass]], [[Husband]], and [[Cool Lime]]. He was ranked 98th on the [[2013 SSBMRank]]. | ||
*{{Sm|Vudujin|USA}} - He discovered and popularized the [[Vududash]]. Placed 7th at {{Trn|Fight Pitt 7}} and 25th at {{Trn|The Big House 2}}. Ranked 5th on the [[Pittsburgh Melee Power Rankings]]. | |||
===Tier placement and history=== | ===Tier placement and history=== | ||
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*'''[[Event 38: Super Mario Bros. 2]]''': The player chooses any character and must defeat Mario, Luigi, and Peach in a two-stock match on [[Mushroom Kingdom II]]. Both the characters and the stage are a direct throwback to the original ''Super Mario Bros. 2'', an NES sequel to ''Super Mario Bros''. | *'''[[Event 38: Super Mario Bros. 2]]''': The player chooses any character and must defeat Mario, Luigi, and Peach in a two-stock match on [[Mushroom Kingdom II]]. Both the characters and the stage are a direct throwback to the original ''Super Mario Bros. 2'', an NES sequel to ''Super Mario Bros''. | ||
*'''[[Event 40: All-Star Match 4]]''': Luigi is the second opponent to be fought in this series of staged battles. The player battles him on Mushroom Kingdom II, which will transition to the next stage if Luigi gets defeated. With a timer of four minutes, the player must defeat him along with {{SSBM|Marth}}, {{SSBM|Jigglypuff}}, {{SSBM|Mewtwo}}, and {{SSBM|Mr. Game & Watch}}. | *'''[[Event 40: All-Star Match 4]]''': Luigi is the second opponent to be fought in this series of staged battles. The player battles him on Mushroom Kingdom II, which will transition to the next stage if Luigi gets defeated. With a timer of four minutes, the player must defeat him along with {{SSBM|Marth}}, {{SSBM|Jigglypuff}}, {{SSBM|Mewtwo}}, and {{SSBM|Mr. Game & Watch}}. | ||
*'''[[Event 42: Trouble King 2]]''': The player controls Luigi and must defeat a giant {{SSBM|Bowser}} on the stage [[Poké Floats]], with both players having two | *'''[[Event 42: Trouble King 2]]''': The player controls Luigi and must defeat a giant {{SSBM|Bowser}} on the stage [[Poké Floats]], with both players having two stock each. | ||
===[[Congratulations_screen#Super_Smash_Bros._Melee|Ending Images]]=== | ===[[Congratulations_screen#Super_Smash_Bros._Melee|Ending Images]]=== | ||
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**Luigi is the only unlockable character to have his own cinematic, which plays when the player meets the criterion in Adventure Mode. | **Luigi is the only unlockable character to have his own cinematic, which plays when the player meets the criterion in Adventure Mode. | ||
*Luigi is the only ''SSB64'' veteran and is overall one of the only ''Melee'' characters ({{SSBM|Roy}}, {{SSBM|Marth}}, {{SSBM|Falco}}, {{SSBM|Mr. Game & Watch}}, and {{SSBM|Dr. Mario}}) to not appear in the ''Melee'' intro. | *Luigi is the only ''SSB64'' veteran and is overall one of the only ''Melee'' characters ({{SSBM|Roy}}, {{SSBM|Marth}}, {{SSBM|Falco}}, {{SSBM|Mr. Game & Watch}}, and {{SSBM|Dr. Mario}}) to not appear in the ''Melee'' intro. | ||
*The only unique sound Luigi has in ''Melee'' is the Spring sound effect from ''Super Mario World'', used in one of his victory poses ([[Green Missile]] simply reused [[Skull Bash]]'s sound effect, and all other clips belonged to Mario). | *Like in ''Smash 64'', Luigi's voice clips in ''Melee'' are simply higher-pitched versions of Mario's (most of which are taken from ''Super Mario 64''). This is despite the fact that Luigi had his own distinct voice in ''Mario Kart 64'' (albeit by [[Charles Martinet|the same actor]]), which came out over two years before ''Smash 64''. This is also the last time to do so to date. | ||
**There appear to be some errors with Luigi's voice clips when it comes to the pitch modulation, as some voice clips retain their original un-altered pitch, and in one case, namely his [[Luigi Cyclone]] voice clip, it is pitched slightly lower. | |||
**The only unique sound Luigi has in ''Melee'' is the Spring sound effect from ''Super Mario World'', used in one of his victory poses ([[Green Missile]] simply reused [[Skull Bash]]'s sound effect, and all other clips belonged to Mario). | |||
*Luigi is the only character in ''Melee'' that has a [[taunt]] that can damage a player. | *Luigi is the only character in ''Melee'' that has a [[taunt]] that can damage a player. | ||
**Because of this, he is the only character where the Poser Power and Poser KO bonuses can be utilized. | ** Because of this, he is the only character where the Poser Power and Poser KO bonuses can be utilized. | ||
*{{SSBM|Jigglypuff}} and Luigi are the only veterans to be unlockable in ''Melee''. | *{{SSBM|Jigglypuff}} and Luigi are the only veterans to be unlockable in ''Melee''. | ||
*Luigi is the only playable character in ''Melee'' to already make his playable debut on the GameCube before this game, as ''Luigi's Mansion'' was released before ''Melee''. | *Luigi is the only playable character in ''Melee'' to already make his playable debut on the GameCube before this game, as ''Luigi's Mansion'' was released before ''Melee''. | ||
==External links== | ==External links== | ||
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/1127/index.html Luigi's page at Smabura-Ken] | *[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/1127/index.html Luigi's page at Smabura-Ken] |