Editing Luigi (SSB)

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'''Luigi''' ({{ja|ルイージ|Ruīji}}, ''Luigi'') appears in ''[[Super Smash Bros.]]'' as one of the four [[unlockable character]]s. He is a [[clone]] of {{SSB|Mario}}, keeping most of his moves and animations, though differing in terms of attributes. High-pitched versions of Mario's ''Super Mario 64'' voice clips, originally performed by Charles Martinet, serve as Luigi's voice.
'''Luigi''' ({{ja|ルイージ|Ruīji}}, ''Luigi'') appears in ''[[Super Smash Bros.]]'' as one of the four [[unlockable character]]s. He is a [[clone]] of {{SSB|Mario}}, keeping most of his moves and animations, though differing in terms of attributes. High-pitched versions of Mario's ''Super Mario 64'' voice clips, originally performed by Charles Martinet, serve as Luigi's voice.


Luigi ranks 12th on the [[tier list]], putting him at the bottom of the list and making for his worst placement in the series. Luigi's [[combo]] ability is varied and versatile, with fast attacks that can often be followed up on by his {{h1|Super Jump Punch|Luigi}}, which not only serves as a devastating combo finisher, but also a solid recovery. At a glance, Luigi shares several of Mario's notable points, while also being able to take early stocks with a much stronger up special.
Luigi ranks dead last — 12th out of 12, on the [[tier list]], putting him at the bottom of the list and making for his worst placement in the series. Luigi's [[combo]] ability is varied and versatile, with fast attacks that can often be followed up on by his {{h1|Super Jump Punch|Luigi}}, which not only serves as a devastating combo finisher, but also a solid recovery. At a glance, Luigi shares several of Mario's notable points, while also being able to take early stocks with a much stronger up special.


However, his weaknesses are overwhelming: while his jump height is impressive, he has very poor mobility overall, with the lowest traction, the lowest dashing and air speeds, and the third-lowest falling speed and gravity, and like Mario, his reach is relatively short. Altogether, these attributes result in a very weak neutral game, despite having a projectile. While being a clone in terms of attacks, some of his attacks are much weaker than Mario's, with the exception of Super Jump Punch, which is hard to land without confirming a combo into it. Lastly, his recovery is predictable despite being long distanced, and he is easier to gimp than Mario because of his lower air speed.  
However, his weaknesses are overwhelming: while his jump height is impressive, he has very poor mobility overall, with the lowest traction, the lowest dashing and air speeds, and the third-lowest falling speed and gravity, and like Mario, his reach is relatively short. Altogether, these attributes result in a very weak neutral game, despite having a projectile. While being a clone in terms of attacks, some of his attacks are much weaker than Mario's, with the exception of Super Jump Punch, which is hard to land without confirming a combo into it. Lastly, his recovery is predictable despite being long distanced, and he is easier to gimp than Mario because of his lower air speed.  

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