Editing Luigi (SSB)

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To his credit, Luigi is a good edgeguarder, courtesy of Mario's edgeguarding tools being mostly untouched for Luigi's versions. His forward aerial can semi-spike, and it has multiple hits. Luigi's back aerial has more range, but is slower than Mario's, but is still a solid KO move, and it along with forward aerial can be used to space. As mentioned earlier, his down aerial can drag opponents down if used repeatedly, due to being a high damage, set knockback meteor smash. However, some fighters (Pikachu, Kirby, Mario and other Luigis) are able to escape. His neutral aerial, while inferior to back aerial in terms of power and range, may be used to edgeguard whenever Luigi is in the situational position to use it after a combo, like Mario's. The Luigi Cyclone can pseudo-spike most characters as an [[edgeguarding]] technique, but this is ineffective against characters who can recover from it quickly, including {{SSB|Pikachu}}, Mario, and other Luigis.
To his credit, Luigi is a good edgeguarder, courtesy of Mario's edgeguarding tools being mostly untouched for Luigi's versions. His forward aerial can semi-spike, and it has multiple hits. Luigi's back aerial has more range, but is slower than Mario's, but is still a solid KO move, and it along with forward aerial can be used to space. As mentioned earlier, his down aerial can drag opponents down if used repeatedly, due to being a high damage, set knockback meteor smash. However, some fighters (Pikachu, Kirby, Mario and other Luigis) are able to escape. His neutral aerial, while inferior to back aerial in terms of power and range, may be used to edgeguard whenever Luigi is in the situational position to use it after a combo, like Mario's. The Luigi Cyclone can pseudo-spike most characters as an [[edgeguarding]] technique, but this is ineffective against characters who can recover from it quickly, including {{SSB|Pikachu}}, Mario, and other Luigis.
Luigi overall has poor [[matchup]]s, being heavily countered by Pikachu and having a 40-60 matchup against six characters in the game. He does however have an even matchup against {{SSB|Yoshi}} and {{SSB|Donkey Kong}}, and he also does well against {{SSB|Samus}} and {{SSB|Jigglypuff}}, hard countering the latter due to his Fire Jump Punch.


====In doubles====
====In doubles====
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===Ground attacks===
===Ground attacks===
*{{buff|The third hit of Luigi's neutral attack has a longer duration (frames 3-7 → 3-8).}}
*{{buff|The third hit of Luigi's neutral attack has a longer duration (frames 3-7 → 3-8).}}
*{{buff|Luigi has a different dash attack; a flurry of weak punches. It has less startup lag (frame 8 → 3).}}
*{{buff|Luigi's has a different dash attack; a flurry of weak punches. It has less startup lag (frame 8 → 3).}}
*{{nerf|Luigi's dash attack accelerates slower.}}
*{{nerf|Luigi's dash attack accelerates slower.}}
*{{nerf|Luigi's dash attack has more ending lag (FAF 41 → 61).}}
*{{nerf|Luigi's dash attack has more ending lag (FAF 41 → 61).}}
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*{{buff|Luigi's up tilt's hand hitbox is slightly larger (140u → 145u).}}
*{{buff|Luigi's up tilt's hand hitbox is slightly larger (140u → 145u).}}
*{{change|Luigi's up tilt launches opponents at a slightly lower angle (86° → 80°).}}
*{{change|Luigi's up tilt launches opponents at a slightly lower angle (86° → 80°).}}
*{{buff|Luigi has a different down tilt, a quick low kick rather than a sweep kick. It has less startup lag (frame 5 → 3) and much less ending lag (FAF 40 → 18) than Mario's down tilt.}}
*{{buff|Luigi's has a different down tilt, a quick low kick rather than a sweep kick. It has less startup lag (frame 5 → 3) and much less ending lag (FAF 40 → 18) than Mario's down tilt.}}
*{{nerf|Luigi's down tilt has a shorter duration (frames 5-11 → 3-6).}}
*{{nerf|Luigi's down tilt has a shorter duration (frames 5-11 → 3-6).}}
*{{nerf|Luigi's down tilt has much less range due to its new animation.}}
*{{nerf|Luigi's down tilt has much less range due to its new animation.}}
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|usmashname=Lead Headbutt ({{ja|スマッシュヘッドバット|Sumasshu Heddobatto}}, ''Smash Headbutt'')
|usmashname=Lead Headbutt ({{ja|スマッシュヘッドバット|Sumasshu Heddobatto}}, ''Smash Headbutt'')
|usmashdmg=19%
|usmashdmg=19%
|usmashdesc=Luigi lunges his head upwards in an arc. It is mostly the same as Mario's, except it has a slightly larger hitbox. Very powerful vertical finisher; tied with Mario, Donkey Kong, and Jigglypuff for strongest up smash in the game. Can KO Mario as low as 73% on {{SSB|Dream Land}} at ground level.
|usmashdesc=Luigi lunges his head upwards in an arc. It is mostly the same as Mario's, except it has a slightly larger hitbox. Very powerful vertical finisher; tied with Mario, Donkey Kong Jigglypuff for strongest up smash in the game. Can KO Mario as low as 73% on {{SSB|Dream Land}} at ground level.
|dsmashname=Double Kick ({{ja|ダブルキック|Daburu Kikku}})
|dsmashname=Double Kick ({{ja|ダブルキック|Daburu Kikku}})
|dsmashdmg=17%
|dsmashdmg=17%
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:''See also: [[:Category:Luigi players (SSB)]]''
:''See also: [[:Category:Luigi players (SSB)]]''


*{{Sm|Cafe|Japan}} - Japan's best Luigi and one of the best in the world. Some of his highest placements such as 9th at {{Trn|Kanto 2015}} and {{Trn|Kanto 2016}} are some of the only serious Luigi results seen in the country since {{Sm|Igai}}'s results during a few Chuo University events.
*{{Sm|Cafe|Japan}} - Japan's best Luigi and one of the best in the world. Some of highest placements such as 9th at {{Trn|Kanto 2015}} and {{Trn|Kanto 2016}} are some of the only serious Luigi results seen in the country since {{Sm|Igai}}'s results during a few Chuo University events.
*{{Sm|Czar|USA}} - One of the best {{SSB|Mario}} players in the world who has a strong Luigi secondary. Placed 5th at {{Trn|Super Smash Con 2015}} and 7th at {{Trn|COA VI}} using the Mario brothers. He was formerly ranked 65th on the [[2021-2022 Smash 64 Power Rankings]] with both characters.
*{{Sm|Czar|USA}} - One of the best {{SSB|Mario}} players in the world who has a strong Luigi secondary. Placed 5th at {{Trn|Super Smash Con 2015}} and 7th at {{Trn|COA VI}} using the Mario brothers. He is currently ranked 65th on the [[2021-2022 Smash 64 Power Rankings]].
*{{Sm|Freean|USA}} - A Luigi and Captain Falcon co-main who is the best Luigi player in the world. Despite his co-main status, he has shown proficiency in playing Luigi at high level, placing 3rd at {{Trn|Operation Desert Smash 3}}, 9th at {{Trn|GENESIS 6}}, and 17th at {{Trn|Snosa III}}, being some of the best solo Luigi results seen at North American tournaments. He was formerly 35th on the [[2021-2022 Smash 64 Power Rankings]] as the best Luigi player on the list.
*{{Sm|Freean|USA}} - A Luigi and Captain Falcon co-main who is the best Luigi player in the world. Despite his co-main status, he has shown proficiency in playing Luigi at high level, placing 3rd at {{Trn|Operation Desert Smash 3}}, 9th at {{Trn|GENESIS 6}}, and 17th at {{Trn|Snosa III}}, being some of the best solo Luigi results seen at North American tournaments. He is currently ranked 35th on the [[2021-2022 Smash 64 Power Rankings]] as the best Luigi player on the list.
*{{Sm|Igai|Japan}} - The best Luigi player in Japan in the early meta. He showed one of the first Luigi results for ''Smash 64'' with a 3rd and 5th at {{Trn|Chuo University 2012}} and {{Trn|Chuo University 2013}}, respectively. He also made rare appearances during the modern era of the game, placing 25th at {{Trn|Kanto 2018}}.
*{{Sm|Igai|Japan}} - The best Luigi player in Japan in the early meta. He showed one of the first Luigi results for ''Smash 64'' with a 3rd and 5th at {{Trn|Chuo University 2012}} and {{Trn|Chuo University 2013}}, respectively. He also made rare appearances during the modern era of the game, placing 25th at {{Trn|Kanto 2018}}.


===Tier placement and history===
===Tier placement and history===
Luigi has always been considered a low-tier character, hovering around the bottom three each time throughout all established tier lists. He was ranked 10th on the first two tier lists, and 11th on the third one. Although he has a decent amount of powerful KO moves and a projectile to use for interrupting approaches, he has failed to make a significant impact throughout the entire metagame, primarily due to his poor approach, bad disadvantage state, and unimpressive range. This has culminated to scarce representation and results, where players who enter rarely place high at nationals. Currently, he sits at 12th place, where players generally agree his placement is accurate, and his metagame is anticipated to remain similar to before. Other low-tiers have accomplished more significant feats, with characters such as {{SSB|Link}} developing better tools to deal with {{SSB|Kirby}} and {{SSB|Samus}} having developed more innovations to navigate around platforms efficiently.
Luigi has always been considered a low-tier character, hovering around the bottom three each time throughout all established tier lists. He was ranked 10th on the first two tier lists, and 11th on the third one. Although he has a decent amount of powerful KO moves and a projectile to use for interrupting approaches, he has failed to make a significant impact throughout the entire metagame, primarily due to his struggle to approach himself, poor disadvantage, and unimpressive reach. This has culminated to scarce representation and results, where players who enter rarely place high at nationals. Currently, he sits at 12th place, where players generally agree his placement is accurate, and his metagame is anticipated to remain similar to before. Other low-tiers have accomplished more significant feats, with characters such as {{SSB|Link}} developing better tools to deal with {{SSB|Kirby}} and {{SSB|Samus}} having developed more innovations to navigate around platforms efficiently.


==In 1P Game==
==In 1P Game==

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