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{{disambig2|Luigi's appearance in ''Super Smash Bros''|the character in other contexts| | {{disambig2|Luigi's appearance in ''Super Smash Bros''|the character in other contexts, see [[Luigi]]; for information on the character of whom Luigi is a [[clone]]|Mario (SSB)}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Luigi | |name = Luigi | ||
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|rankingJP = 11 | |rankingJP = 11 | ||
}} | }} | ||
'''Luigi''' ({{ja|ルイージ|Ruīji}}, ''Luigi'') appears in ''[[Super Smash Bros.]]'' as one of the four [[unlockable character]]s. He is a [[clone]] of {{SSB|Mario}}, keeping most of his moves and animations, though differing in terms of attributes. | '''Luigi''' ({{ja|ルイージ|Ruīji}}, ''Luigi'') appears in ''[[Super Smash Bros.]]'' as one of the four [[unlockable character]]s. He is a [[clone]] of {{SSB|Mario}}, keeping most of his moves and animations, though differing in terms of attributes. Like him, Luigi is voiced by Charles Martinet, albeit his voice clips' are merely higher pitched versions of Mario's voice clips. | ||
Luigi ranks 12th on the [[tier list]], placing him at the bottom of the C tier and the entire tier list itself and is his worst tier placement in the series. Luigi's [[combo]] ability is varied and versatile, and they can be followed by his most devastating finisher, the {{h1|Super Jump Punch|Luigi}}. He also has a long distanced recovery. However, his weaknesses are extremely overwhelming: he has very slow movement speed, with the slowest traction, dashing, and air speeds, along with the third lowest falling speed and gravity. Despite the latter attribute giving him great | Luigi ranks 12th on the [[tier list]], placing him at the bottom of the C tier and the entire tier list itself and is his worst tier placement in the series. Luigi's [[combo]] ability is varied and versatile, and they can be followed by his most devastating finisher, the {{h1|Super Jump Punch|Luigi}}. He also has a long distanced recovery. However, his weaknesses are extremely overwhelming: he has very slow movement speed, with the slowest traction, dashing, and air speeds, along with the third lowest falling speed and gravity. Despite the latter attribute giving him great jump prowess, it also gives him a high short hop. Like Mario, his reach is poor, giving him trouble at hitting opponents. Altogether, these attributes result in very weak and almost complete lack of offensive options in the neutral game, despite having {{h1|Fireball|Luigi}} as a projectile. While being a clone in terms of attacks, some of his attacks are much weaker, an exception to it being Super Jump Punch, which is hard to land without confirming a combo into it. Lastly, his recovery is predictable despite being long distanced, and he is easier to gimp because of his lower air speed. As a result of these attributes, he has almost no dedicated players in [[competitive play]], and suffers from poor tournament results. | ||
==How to unlock== | ==How to unlock== | ||
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To his credit, Luigi is a good edgeguarder, courtesy of Mario's edgeguarding tools being mostly untouched for Luigi's versions. His forward aerial can semi-spike, and it has multiple hits. Luigi's back aerial has more range, but is slower than Mario's, but is still a solid KO move, and it along with forward aerial can be used to space. As mentioned earlier, his down aerial can drag opponents down if used repeatedly, due to being a high damage, set knockback meteor smash. However, some fighters (Pikachu, Kirby, Mario and other Luigis) are able to escape. His neutral aerial, while inferior to back aerial in terms of power and range, may be used to edgeguard whenever Luigi is in the situational position to use it after a combo, like Mario's. The Luigi Cyclone can pseudo-spike most characters as an [[edgeguarding]] technique, but this is ineffective against characters who can recover from it quickly, including {{SSB|Pikachu}}, Mario, and other Luigis. | To his credit, Luigi is a good edgeguarder, courtesy of Mario's edgeguarding tools being mostly untouched for Luigi's versions. His forward aerial can semi-spike, and it has multiple hits. Luigi's back aerial has more range, but is slower than Mario's, but is still a solid KO move, and it along with forward aerial can be used to space. As mentioned earlier, his down aerial can drag opponents down if used repeatedly, due to being a high damage, set knockback meteor smash. However, some fighters (Pikachu, Kirby, Mario and other Luigis) are able to escape. His neutral aerial, while inferior to back aerial in terms of power and range, may be used to edgeguard whenever Luigi is in the situational position to use it after a combo, like Mario's. The Luigi Cyclone can pseudo-spike most characters as an [[edgeguarding]] technique, but this is ineffective against characters who can recover from it quickly, including {{SSB|Pikachu}}, Mario, and other Luigis. | ||
Luigi overall has poor [[matchup]]s, being heavily countered by Pikachu and having a 40-60 matchup against six characters in the game. He does however have an even matchup against {{SSB|Yoshi}} and {{SSB|Donkey Kong}}, and he also does well against {{SSB|Samus}} and {{SSB|Jigglypuff}}, hard countering the latter due to his Fire Jump Punch. | |||
====In doubles==== | ====In doubles==== | ||
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==Differences from {{SSB|Mario}}== | ==Differences from {{SSB|Mario}}== | ||
Luigi has slower mobility, less combo ability, a worse approach game, and marginally lowered power compared to Mario. However, he has more range, slightly faster frame data, a better | Luigi has slower mobility, less combo ability, a worse approach game, and marginally lowered power compared to Mario. However, he has more range, slightly faster frame data, a somewhat better recovery, and more finishers. He also has a different down tilt and dash attack and differently functioning specials than Mario, as well as a taunt with a hitbox. | ||
===Aesthetics=== | ===Aesthetics=== | ||
*{{buff|Luigi's taunt is different, being a bashful kick to the ground. It is significantly faster and can actually hurt opponents, dealing high fixed knockback and 1% damage if it connects.}} | *{{buff|Luigi's taunt is different, being a bashful kick to the ground. It is significantly faster and can actually hurt opponents, dealing high fixed knockback and 1% damage if it connects.}} | ||
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===Attributes=== | ===Attributes=== | ||
*{{ | *{{change|Luigi's falling speed is slower than Mario's (44 → 42), hindering his vertical endurance, but improving his recovery.}} | ||
*{{nerf|Luigi | *{{nerf|Luigi [[dash]]es slightly slower than Mario (44 → 40).}} | ||
*{{change|Luigi jumps much higher than Mario, improving his recovery and making it easier to pull off aerial combos. However, this somewhat impairs his grounded combo ability due to giving him a much higher short hop.}} | |||
*{{change|Luigi | *{{nerf|Luigi has much slower air speed than Mario (30 → 22.5), hindering his recovery and aerial maneuverability.}} | ||
*{{ | *{{nerf|Luigi has significantly lower traction than Mario (0.7 → 1.5), giving him much less ground control.}} | ||
===Ground attacks=== | ===Ground attacks=== | ||
*{{nerf|Forward smash (18%/17%16% → 16%/15%/14%), forward tilt (14%/13%/12% → 10%), and down tilt (12% → 7%) all deal less damage.}} | |||
**{{buff|However, this makes his down tilt more effective for combos.}} | |||
*{{buff|The third hit of Luigi's neutral attack has a longer duration (frames 3-7 → 3-8).}} | *{{buff|The third hit of Luigi's neutral attack has a longer duration (frames 3-7 → 3-8).}} | ||
*{{buff|Luigi | *{{buff|Luigi's dash attack is a signature flurry of weak punches. It has less startup lag (frame 8 → 3) and is able to deal more damage if all hits connect (10% → 12%).}} | ||
*{{nerf|Luigi's dash attack accelerates slower | *{{nerf|Luigi's dash attack accelerates slower, has more ending lag (frame 41 → 61), deals significantly less knockback, and is much more punishable than Mario's dash attack.}} | ||
*{{nerf|Luigi's forward tilt has a shorter duration (frames 8-17 → 8-12).}} | *{{nerf|Luigi's forward tilt has a shorter duration (frames 8-17 → 8-12).}} | ||
*{{ | *{{buff|Luigi's up tilt has slightly more range.}} | ||
*{{ | *{{nerf|Luigi's up tilt has more startup and ending lag.}} | ||
*{{change|Luigi's up tilt | *{{change|Luigi's up tilt deals slightly more knockback, improving its KO potential but making it worse for combos and juggling.}} | ||
*{{buff|Luigi | *{{buff|Luigi's down tilt is a simple jab with his foot rather than a sweep kick. It has much less startup (frame 5 → 3) and ending lag (frame 40 → 18) than Mario's down tilt.}} | ||
*{{nerf|Luigi's down tilt has a shorter duration (frames 5-11 → 3-6).}} | *{{nerf|Luigi's down tilt has a shorter duration (frames 5-11 → 3-6).}} | ||
*{{buff|Luigi's forward smash has less ending lag (frame 54 → 42), significantly improving its safety.}} | |||
*{{buff|Luigi's forward smash has less ending lag ( | |||
===Aerial attacks=== | ===Aerial attacks=== | ||
*{{change|Due to his higher short hop, Luigi can perform all of his aerials twice in a short hop except for forward aerial. He can also [[auto-cancel]] up aerial if he performs two of them in a short hop. However, this makes his down aerial less effective for combos and gimping when combined with his slower falling speed.}} | *{{change|Due to his higher short hop, Luigi can perform all of his aerials twice in a short hop except for forward aerial. He can also [[auto-cancel]] up aerial if he performs two of them in a short hop. However, this makes his down aerial less effective for combos and gimping when combined with his slower falling speed.}} | ||
===Throws/other attacks=== | ===Throws/other attacks=== | ||
*{{change|Forward and back throw's damage outputs are reversed.}} | |||
*{{change|Forward and back throw's damage outputs | |||
===Special moves=== | ===Special moves=== | ||
*{{buff|Luigi's Super Jump Punch has a sweetspot in the first frame of the move, which deals 25% damage and extremely high knockback. It also has a slightly longer duration (frames 2-23 → 2-24).}} | *{{buff|Luigi's Super Jump Punch has a sweetspot in the first frame of the move, which deals 25% damage and extremely high knockback. It also has a slightly longer duration (frames 2-23 → 2-24).}} | ||
**{{nerf|However, it possesses a sourspot which deals 1% damage and no knockback at all, making it much less safe as a recovery move | **{{nerf|However, it possesses a sourspot which deals 1% damage and no knockback at all, making it much less safe as a recovery move.}} | ||
*{{buff|Luigi Cyclone only possesses two hitboxes which deal 15% and 18%, respectively, and it is not a multi-hitting move. These hitboxes do not deal set knockback, granting the move KO potential | *{{buff|Luigi Cyclone only possesses two hitboxes which deal 15% and 18%, respectively, and it is not a multi-hitting move. These hitboxes do not deal set knockback, granting the move KO potential.}} | ||
*{{nerf|Luigi Cyclone cannot meteor smash airborne opponents, hindering its edgeguarding ability.}} | *{{nerf|Luigi Cyclone requires more button mashing to rise, making it much harder to use for recovery, and cannot meteor smash airborne opponents, hindering its edgeguarding ability.}} | ||
*{{change|Luigi's Fireball is not affected by gravity, improving its zoning ability but hindering its approaching potential and altering its usage for gimping; additionally, the fireball is green instead of red.}} | *{{change|Luigi's Fireball is not affected by gravity, improving its zoning ability but hindering its approaching potential and altering its usage for gimping; additionally, the fireball is green instead of red.}} | ||
*{{nerf|Luigi’s Fireball travels slightly less distance than Mario’s.}} | |||
*{{nerf| Luigi’s Fireball travels slightly less distance than Mario’s.}} | |||
==Differences between game versions== | ==Differences between game versions== | ||
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===Attributes=== | ===Attributes=== | ||
*{{ | *{{nerf|Luigi is very slightly bigger (1.0x → 1.12x).}} | ||
*{{buff|Luigi's head | *{{buff|Luigi's head hurtbox dimensions are very slightly smaller ({155,200,150} → {155,160,150}).}} | ||
*{{nerf|Air speed is reduced (26.0 → 22.5).}} | |||
*{{nerf| | *{{buff|Rolls travel farther.}} | ||
===Throws=== | ===Throws=== | ||
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==Moveset== | ==Moveset== | ||
[[File:SSB64 Luigi.gif|thumb|right]] | |||
[[File:SSB64 Luigi.gif|thumb]] | |||
[[File:Luigi Aerial attacks SSB.png|thumb|Luigi's aerial attacks.]] | [[File:Luigi Aerial attacks SSB.png|thumb|Luigi's aerial attacks.]] | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSB | |game=SSB | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
|neutral3dmg=4% | |neutral3dmg=4% | ||
|neutraldesc=Two punches and a kick. This move is a [[natural combo]]. Taken directly from [[Mario]]'s attack combo in ''[[Super Mario 64]]''. | |neutraldesc=Two punches and a kick. This move is a [[natural combo]]. Taken directly from [[Mario]]'s attack combo in ''[[Super Mario 64]]''. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=10% | |ftiltdmg=10% | ||
|ftiltdesc=Luigi kicks forwards. The move is similar to Mario's, except it is considerably weaker. Decent spacing move but it is not particularly fast or strong, not KOing until very high percent. Can be angled. | |ftiltdesc=Luigi kicks forwards. The move is similar to Mario's, except it is considerably weaker. Decent spacing move but it is not particularly fast or strong, not KOing until very high percent. Can be angled. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=10% | |utiltdmg=10% | ||
|utiltdesc=Luigi does an uppercut. It is almost the same as Mario's except for a few minor hitbox differences, giving it many of the same uses as Mario's uppercut in that it is a good combo starter at mid percents, chains into itself, and can KO at high percentages. | |utiltdesc=Luigi does an uppercut. It is almost the same as Mario's except for a few minor hitbox differences, giving it many of the same uses as Mario's uppercut in that it is a good combo starter at mid percents, chains into itself, and can KO at high percentages. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=7% | |dtiltdmg=7% | ||
|dtiltdesc=Luigi performs a quick low kick. Low knockback and range, although it is very fast. It can lead into a Super Jump Punch at certain percents and it is safe on shield. | |dtiltdesc=Luigi performs a quick low kick. Low knockback and range, although it is very fast. It can lead into a Super Jump Punch at certain percents and it is safe on shield. | ||
|dashname= | |dashname=Par Hit | ||
|dashdmg=2% (hits 1-6), 12% (total) | |dashdmg=2% (hits 1-6), 12% (total) | ||
|dashdesc=Six hits, 2% per hit. Due to a [https://www.youtube.com/watch?v=2sa25aojJDs developer oversight], there is no finishing hit, and coupled with some ending lag, this move is easily punished. | |dashdesc=Six hits, 2% per hit. Due to a [https://www.youtube.com/watch?v=2sa25aojJDs developer oversight], there is no finishing hit, and coupled with some ending lag, this move is easily punished. | ||
|fsmashangles=3 | |fsmashangles=3 | ||
|fsmashname= | |fsmashname= | ||
|fsmashupdmg=16% | |fsmashupdmg=16% | ||
|fsmashsidedmg=15% | |fsmashsidedmg=15% | ||
|fsmashdowndmg=14% | |fsmashdowndmg=14% | ||
|fsmashdesc=Luigi winds up his fist for a bit and then punches with an enlarged fist. It is the weakest forward smash in the game. Using it in a short step will cause Luigi to slide forward a short distance. Has less power than Mario's, but it also has less ending lag, making it slightly better overall. | |fsmashdesc=Luigi winds up his fist for a bit and then punches with an enlarged fist. It is the weakest forward smash in the game. Using it in a short step will cause Luigi to slide forward a short distance. Has less power than Mario's, but it also has less ending lag, making it slightly better overall. | ||
|usmashname= | |usmashname= | ||
|usmashdmg=19% | |usmashdmg=19% | ||
|usmashdesc=Luigi lunges his head upwards in an arc. It is mostly the same as Mario's, except it has a slightly larger hitbox. Very powerful vertical finisher; tied with Mario, Donkey Kong | |usmashdesc=Luigi lunges his head upwards in an arc. It is mostly the same as Mario's, except it has a slightly larger hitbox. Very powerful vertical finisher; tied with Mario, Donkey Kong Jigglypuff for strongest up smash in the game. Can KO Mario as low as 73% on {{SSB|Dream Land}} at ground level. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg=17% | |dsmashdmg=17% | ||
|dsmashdesc=Luigi performs a double sided breakdance leg sweep. It has good power and decent speed/range. It is the same as Mario's version. | |dsmashdesc=Luigi performs a double sided breakdance leg sweep. It has good power and decent speed/range. It is the same as Mario's version. | ||
|nairname= | |nairname= | ||
|nairdmg=14% (clean), 11% (late) | |nairdmg=14% (clean), 11% (late) | ||
|nairdesc=Does a [[sex kick]], which gets weaker over time. | |nairdesc=Does a [[sex kick]], which gets weaker over time. | ||
|fairname= | |fairname= | ||
|fairdmg=16% (clean), 10% (late) | |fairdmg=16% (clean), 10% (late) | ||
|fairdesc=Luigi sticks his feet out in front, his body aimed forward with them, and spins. Has slow startup lag but it has a decently powerful hitbox when it first comes out. | |fairdesc=Luigi sticks his feet out in front, his body aimed forward with them, and spins. Has slow startup lag but it has a decently powerful hitbox when it first comes out. | ||
|bairname= | |bairname= | ||
|bairdmg=16% (clean), 10% (late) | |bairdmg=16% (clean), 10% (late) | ||
|bairdesc=Luigi thrusts his feet back and flips. Similar to forward aerial except it has slightly lower startup and a shorter lasting hitbox. Good for edgeguarding, and has good power. | |bairdesc=Luigi thrusts his feet back and flips. Similar to forward aerial except it has slightly lower startup and a shorter lasting hitbox. Good for edgeguarding, and has good power. | ||
|uairname= | |uairname= | ||
|uairdmg=12% (clean), 9% (late) | |uairdmg=12% (clean), 9% (late) | ||
|uairdesc=Luigi performs a flip kick. It comes out on frame 2, making it the fastest aerial in the game in terms of startup lag (along with Mario's up aerial). Knockback direction depends on which angle the foe was hit on. Lower power than most of his moves, but an effective juggling and combo move. | |uairdesc=Luigi performs a flip kick. It comes out on frame 2, making it the fastest aerial in the game in terms of startup lag (along with Mario's up aerial). Knockback direction depends on which angle the foe was hit on. Lower power than most of his moves, but an effective juggling and combo move. | ||
|dairname= | |dairname= | ||
|dairdmg=3% (hits 1-8), 24% (total) | |dairdmg=3% (hits 1-8), 24% (total) | ||
|dairdesc=Luigi performs a drill kick, 8 hits, 3% per hit for a total of 24%. A useful meteor smash; Similar to Jigglypuff's down aerial, it can be used multiple times to ensure that the foe is unable to recover. It has slow startup lag but minimal ending lag compared to other drill kills. Can combo into itself and up aerial/Super Jump Punch easily. It also has solid shield pressuring potential due to its low ending lag. Like other drills, it is heavily SDIable however. | |dairdesc=Luigi performs a drill kick, 8 hits, 3% per hit for a total of 24%. A useful meteor smash; Similar to Jigglypuff's down aerial, it can be used multiple times to ensure that the foe is unable to recover. It has slow startup lag but minimal ending lag compared to other drill kills. Can combo into itself and up aerial/Super Jump Punch easily. It also has solid shield pressuring potential due to its low ending lag. Like other drills, it is heavily SDIable however. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc= | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=16%, 12% (NTSC-J) | |fthrowdmg=16%, 12% (NTSC-J) | ||
|fthrowdesc=Same as Mario, swings foe once and tosses them in front with good power. | |fthrowdesc=Same as Mario, swings foe once and tosses them in front with good power. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=12% (throw), 16% (NTSC-J throw), 10% (collateral) | |bthrowdmg=12% (throw), 16% (NTSC-J throw), 10% (collateral) | ||
|bthrowdesc=Swings three times and tosses foe behind with excellent KO power, a throw from [[Super Mario 64]]. | |bthrowdesc=Swings three times and tosses foe behind with excellent KO power, a throw from [[Super Mario 64]]. | ||
|floorbname= | |floorbname= | ||
|floorbdmg=6% | |floorbdmg=6% | ||
|floorbdesc=Leg sweeps and gets up, similar to his | |floorbdesc=Leg sweeps and gets up, similar to his d-smash. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=6% | |floorfdmg=6% | ||
|floorfdesc=Leg sweeps and gets up, similar to his | |floorfdesc=Leg sweeps and gets up, similar to his d-smash. | ||
|edgefname= | |edgefname= | ||
|edgefdmg=6% | |edgefdmg=6% | ||
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|edgesdmg=6% | |edgesdmg=6% | ||
|edgesdesc=Slowly gets up and kicks. | |edgesdesc=Slowly gets up and kicks. | ||
|nsname=Fire Ball | |nsname=Green Fire Ball | ||
|nspage=Fireball | |nspage=Fireball | ||
|nsdmg=6% | |nsdmg=6% | ||
Line 194: | Line 184: | ||
|dsdmg=15% (loop), 18% (final hit upon landing) | |dsdmg=15% (loop), 18% (final hit upon landing) | ||
|dsdesc=A spinning attack that resembles the Spin Jump from ''[[Super Mario World]]''. Unlike Mario's, it has only two hits: one at the beginning, and one at the end (only when he lands; the attack will remain having one [[hitbox]] while he's in the air). Once he lands, his hitboxes will become inactive except for the second hit, making him very [[punishment|punishable]]. If two hits connect, it will deal a total of 26-33% damage. If the B button is pressed repeatedly in midair, Luigi will rise upwards. It has vertical KO power at percentages under 100% when used close to the upper [[blast line]], and can be used as a followup to an up aerial. | |dsdesc=A spinning attack that resembles the Spin Jump from ''[[Super Mario World]]''. Unlike Mario's, it has only two hits: one at the beginning, and one at the end (only when he lands; the attack will remain having one [[hitbox]] while he's in the air). Once he lands, his hitboxes will become inactive except for the second hit, making him very [[punishment|punishable]]. If two hits connect, it will deal a total of 26-33% damage. If the B button is pressed repeatedly in midair, Luigi will rise upwards. It has vertical KO power at percentages under 100% when used close to the upper [[blast line]], and can be used as a followup to an up aerial. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
{{Appearance | {{Appearance | ||
|desc=Jumps out of a Warp Pipe | |desc=Jumps out of a Warp Pipe just like Mario. | ||
|char=Luigi | |char=Luigi | ||
|game=SSB}} | |game=SSB}} | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
=== | ===Matchups=== | ||
====International versions==== | |||
:''See also: [[:Category:Luigi | {{SSB64MatchupTable|luigi=y}} | ||
Luigi's possesses poor matchups: He is soft-countered by six characters, countered by {{SSB|Pikachu}}, and goes even with two characters, with his two positive matchups being {{SSB|Jigglypuff}} and {{SSB|Samus}}. Luigi’s lackluster mobility mixed with poor reach leaves him unable to land his array of KO moves, as he possesses little answers against camping. Not helping is his recovery, which can be exploitable by characters that have good edgeguarding games, like Pikachu and Kirby. Platforms, while helping Luigi score earlier KOs, also work against him, since his issues on getting camped become further exacerbated. Fireball does not mitigate Luigi’s problems, since he is still slow and unable to counter-camp. All of these factors lead to him struggle in landings his good KO moves, and relegate him to having among the worst matchup spreads in the game. | |||
===Current metagame=== | |||
None of Luigi’s matchups have improved since the early metagame: in fact, due to players realizing Jigglypuff and Samus’s improved camping abilities, they are no longer considered to lose against him. Although the latter struggles offstage when he gets the advantage, Luigi will often find difficulty in approaching himself, especially with platforms and his low mobility hindering his capabilities to struggle in neutral. However, Luigi would need fewer openings to close out stocks. Jigglypuff’s vastly superior aerial game and combo potential gives him much less room to make mistakes. Overall, Luigi’s matchups have gotten worse from before, and is expected to remain this way in the future. | |||
====Japanese version==== | |||
{{SSB64MatchupTable-JPN|luigi=y}} | |||
Luigi is moved up one spot, only ahead of {{SSB|Donkey Kong}}. He now has no even matchups and has a 40 average. Notable changes are that he now no longer counters {{SSB|Jigglypuff}} and {{SSB|Samus}}. He also has more 30/70 matchups with {{SSB|Kirby}}, {{SSB|Yoshi}}, and Samus. | |||
===Notable players=== | |||
:''See also: [[:Category:Luigi professionals (SSB)]]'' | |||
''Numbers in brackets indicate position in [[64 League Rankings]] 2017'' | |||
*{{Sm|Cafe|Japan}} - Japan's best Luigi, placed 9th at [[Kanto 2015]] and [[Kanto 2016]]. | |||
*{{Sm|Czar|USA}} (#37) - Mario main with a strong Luigi secondary. | |||
*{{Sm|Crystal|Japan}} - Placed 17th at [[Kanto 2017]]. | |||
*{{Sm|Freean|USA}} - Dual mains him with Captain Falcon, placed 9th at [[GENESIS 6]] and 17th at [[Snosa III]] and [[GENESIS 4]]. | |||
*{{Sm|Igai|Japan}} - Placed 25th at [[Kanto 2018]]. | |||
*{{Sm|Shears|USA}} (#48) - Pikachu and Yoshi main with a strong Luigi secondary. | |||
*{{Sm| | ===Inactive=== | ||
*{{Sm|Ruoka Dancho|Japan}} - Won Osaka 2009 with Luigi. | |||
===Tier placement and history=== | ===Tier placement and history=== | ||
Luigi has always been considered a low-tier character, hovering around the bottom three each time throughout all established tier lists. He was ranked 10th on the first two tier lists, and 11th on the third one. Although he has a decent amount of powerful KO moves and a projectile to use for | Luigi has always been considered a low-tier character, hovering around the bottom three each time throughout all established tier lists. He was ranked 10th on the first two tier lists, and 11th on the third one. Although he has a decent amount of powerful KO moves and a projectile to use for interrupt approaches, he has failed to make a significant impact throughout the entire metagame, primarily due to his struggle to approach himself, lackluster recovery, and unimpressive reach. This has culminated to scarce representation and results, where players who enter rarely place high at nationals. Currently, he sits at 12th place, where players generally agree his placement is accurate, and his metagame is anticipated to remain similar to before. Other low-tiers have accomplished more significant feats, with characters such as {{SSB|Link}} developing better tools to deal with {{SSB|Kirby}} and {{SSB|Samus}} having developed more innovations to navigate around platforms efficiently. | ||
==In 1P Game== | ==In 1P Game== | ||
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==Trivia== | ==Trivia== | ||
*Luigi | *Oddly, Luigi appears in ''Super Smash Bros.'' twice (not including the introduction sequence, which features all twelve characters) before being unlocked, in the [[How to Play (SSB)|"How to Play" sequence]] and in the [[1P Game]]. | ||
* | *Luigi is the only unlockable character in ''Super Smash Bros.'' who can be unlocked without playing the 1P Game. | ||
*Luigi's ending picture is the only one to depict another fighter | *Luigi's ending picture is the only one to depict another fighter, which is Mario. | ||
*Luigi's overalls in this game are purple instead of blue, | *Luigi's overalls in this game are purple instead of blue, which makes him resemble [[mariowiki:File:SMWLuigiSprite.png|his sprite]] from ''[[Super Mario World]]''. However, his artwork depicts him with dark blue overalls. | ||
*Luigi's portrait on the [[Character selection screen]] greatly resembles a mirrored version of his artwork from ''{{s|mariowiki|Mario Kart 64}}''. | |||
*Luigi's [[Character selection screen]] | *Luigi is the only character in ''Smash 64'' with a [[taunt]] that can damage any opponent. | ||
*Luigi is the only character with a [[ | |||
{{SSBCharacters}} | {{SSBCharacters}} |