Editing Lucas (SSB4)
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| Latest revision | Your text | ||
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**{{buff|Forward smash's reflector has less startup lag with a longer duration (frames 12-18 → 10-19).}} | **{{buff|Forward smash's reflector has less startup lag with a longer duration (frames 12-18 → 10-19).}} | ||
**{{change|Forward smash produces a bat crack sound effect when it connects rather than a kicking sound.}} | **{{change|Forward smash produces a bat crack sound effect when it connects rather than a kicking sound.}} | ||
**{{nerf|The | **{{nerf|The far hit deals less damage (15% → 14%) and has decreased base knockback (60/55 → 50), hindering its KO potential.}} | ||
**{{nerf|Forward smash now uses two smaller extended hitboxes rather than four normal hitboxes (4.5u/4.5u/4.5u/4u → 3.7u/3.7u). This gives the move less range overall, both in front of and behind Lucas | ***{{buff|However, the far hit now has lower priority than the near hit (ID# 0/1 → 1), which overall helps the move, as the near hit now acts as a sweetspot, as opposed to a sourspot.}} | ||
**{{nerf|Forward smash now uses two smaller extended hitboxes rather than four normal hitboxes (4.5u/4.5u/4.5u/4u → 3.7u/3.7u). This gives the move less range overall, both in front of and behind Lucas.}} | |||
*[[Up smash]]: | *[[Up smash]]: | ||
**{{change|Up smash's second hit's clean, early mid and mid hitboxes have been positioned higher (y offset: 10/16/23 → 14/19/25). This gives them more range above Lucas but less range below him.}} | **{{change|Up smash's second hit's clean, early mid and mid hitboxes have been positioned higher (y offset: 10/16/23 → 14/19/25). This gives them more range above Lucas but less range below him.}} | ||