Editing Lucas (SSB4)

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**{{buff|Forward smash's reflector has less startup lag with a longer duration (frames 12-18 → 10-19).}}
**{{buff|Forward smash's reflector has less startup lag with a longer duration (frames 12-18 → 10-19).}}
**{{change|Forward smash produces a bat crack sound effect when it connects rather than a kicking sound.}}
**{{change|Forward smash produces a bat crack sound effect when it connects rather than a kicking sound.}}
**{{nerf|The near hit deals less damage (15% → 14%) and has decreased base knockback (60/55 → 50), hindering its KO potential and turning it into a sourspot, with the hitbox at the tip having the lowest priority as well.}}
**{{nerf|The far hit deals less damage (15% → 14%) and has decreased base knockback (60/55 → 50), hindering its KO potential.}}
**{{nerf|Forward smash now uses two smaller extended hitboxes rather than four normal hitboxes (4.5u/4.5u/4.5u/4u → 3.7u/3.7u). This gives the move less range overall, both in front of and behind Lucas, and makes the hitbox narrower.}}
***{{buff|However, the far hit now has lower priority than the near hit (ID# 0/1 → 1), which overall helps the move, as the near hit now acts as a sweetspot, as opposed to a sourspot.}}
**{{nerf|Forward smash now uses two smaller extended hitboxes rather than four normal hitboxes (4.5u/4.5u/4.5u/4u → 3.7u/3.7u). This gives the move less range overall, both in front of and behind Lucas.}}
*[[Up smash]]:
*[[Up smash]]:
**{{change|Up smash's second hit's clean, early mid and mid hitboxes have been positioned higher (y offset: 10/16/23 → 14/19/25). This gives them more range above Lucas but less range below him.}}
**{{change|Up smash's second hit's clean, early mid and mid hitboxes have been positioned higher (y offset: 10/16/23 → 14/19/25). This gives them more range above Lucas but less range below him.}}

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