Editing Lucas

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{{Main|Lucas (SSB4)}}
{{Main|Lucas (SSB4)}}
[[File:Lucas SSB4.png|thumb|200px|Lucas, as he appears in ''Super Smash Bros. 4''.]]
[[File:Lucas SSB4.png|thumb|200px|Lucas, as he appears in ''Super Smash Bros. 4''.]]
Although Lucas was not present in the final roster upon ''Super Smash Bros. 4''{{'}}s initial worldwide release, he was later released as a [[DLC]] character on June 14th, 2015. Prior to this, his non-fighter trophy appeared in both versions of the game, while his special moves became available as [[character customization|custom variations]] for {{SSB4|Ness}}' respective specials.<ref>http://www.neogaf.com/forum/showpost.php?p=129810755&postcount=3317</ref>
Although Lucas was not present in the final roster upon ''Super Smash Bros. 4'''s initial worldwide release, he was later released as a [[DLC]] character on June 14th, 2015. Prior to this, his non-fighter trophy appeared in both versions of the game, while his special moves became available as [[character customization|custom variations]] for {{SSB4|Ness}}' respective specials.<ref>http://www.neogaf.com/forum/showpost.php?p=129810755&postcount=3317</ref>


Lucas is ranked 28th out of 55 on the [[tier list]], placing him in the C tier. In addition to tying him with {{SSB4|Ness}}, this placing renders him as a high-tier character. Like Ness, Lucas no longer possesses the 10 extra grab release frames, a main contributor to his lower mid-tier position in ''Brawl''.
Lucas is ranked 28th out of 55 on the [[tier list]], placing him in the C tier. In addition to tying him with {{SSB4|Ness}}, this placing renders him as a high-tier character. Like Ness, Lucas no longer possesses the 10 extra grab release frames, a main contributor to his lower mid-tier position in ''Brawl''.


[[Rope Snake]] has become significantly more useful in two ways: the changes to hitstun canceling grant his modified down throw excellent combo potential, while his [[tether recovery]] is more reliable thanks to ''SSB4''{{'}}s new edge mechanics preventing [[edge-hogging]]. On a related note, update [[1.1.3]] presented a significant upgrade to Lucas' grab game, as now his tether grab has noticeably less ending lag, making it reasonably fast for a grab of its nature.
[[Rope Snake]] has become significantly more useful in two ways: the changes to hitstun canceling grant his modified down throw excellent combo potential, while his [[tether recovery]] is more reliable thanks to ''SSB4'''s new edge mechanics preventing [[edge-hogging]]. On a related note, update [[1.1.3]] presented a significant upgrade to Lucas' grab game, as now his tether grab has noticeably less ending lag, making it reasonably fast for a grab of its nature.


However, Lucas received various nerfs to his damage output, knockback and range, while his useful [[Magnet Pull]] and [[Zap Jump]] techniques were removed. Overall, Lucas is considerably more viable than he was in ''Brawl'', and he has gained a dedicated playerbase and decent results in competitive play.
However, Lucas received various nerfs to his damage output, knockback and range, while his useful [[Magnet Pull]] and [[Zap Jump]] techniques were removed. Overall, Lucas is considerably more viable than he was in ''Brawl'', and he has gained a dedicated playerbase and decent results in competitive play.
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In his transition from ''SSB4'', Lucas has received a mix of buffs and nerfs. His combo game was toned down due to his down throw having more end lag and footstools being [[tech]]able. He has received buffs, however, such as [[PK Freeze]] launching opponents horizontally making it a lethal edge-guarding technique, furthermore ''Ultimate''{{'}}s engine indirectly buffed him as the return of directional [[air dodge]]s allow Lucas to have a reliable mixup in place of [[PK Thunder]].
In his transition from ''SSB4'', Lucas has received a mix of buffs and nerfs. His combo game was toned down due to his down throw having more end lag and footstools being [[tech]]able. He has received buffs, however, such as [[PK Freeze]] launching opponents horizontally making it a lethal edge-guarding technique, furthermore ''Ultimate''{{'}}s engine indirectly buffed him as the return of directional [[air dodge]]s allow Lucas to have a reliable mixup in place of [[PK Thunder]].


Initially, Lucas's results and representation were scarce, especially compared to his fellow {{uv|EarthBound}} fighter {{SSBU|Ness}}. However, his playerbase has slowly expanded as the metagame has progressed, with the likes of {{Sm|Mekos}}, {{Sm|ChocoTaco}}, {{Sm|Remi}}, {{Sm|WhYYZ}}, {{Sm|Nitox}} and {{Sm|Regalo}} achieving respectable results at regional and even national tournaments.
Initially, Lucas's results and representation were scarce, especially compared to his fellow {{Uv|EarthBound}} fighter {{SSBU|Ness}}. However, his playerbase has slowly expanded as the metagame has progressed, with the likes of {{Sm|Mekos}}, {{Sm|ChocoTaco}}, {{Sm|Remi}}, {{Sm|WhYYZ}}, {{Sm|Nitox}} and {{Sm|Regalo}} achieving respectable results at regional and even national tournaments.


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==External links==
==External links==
*[https://www-nintendo-co-jp.translate.goog/n01/n64/software/nus_p_nalj/smash/flash/0717/index.html?_x_tr_sl=ja&_x_tr_tl=en&_x_tr_hl=en Ness's Smabura-Ken page, including comment about his intended exclusion from ''Melee'' - Translated by Google]
*[http://translate.google.com/translate?u=http%3A%2F%2Fwww.nintendo.co.jp%2Fn01%2Fn64%2Fsoftware%2Fnus_p_nalj%2Fsmash%2Fflash%2F0717%2Findex.html&langpair=ja%7Cen&hl=en&ie=UTF8 Ness's Smabura-Ken page, including comment about his intended exclusion from ''Melee'' - Translated by Google]
*[http://www.smashbros.com/wii/en_us/characters/lucas.html Lucas' Smash Bros. DOJO!! (US) page]
*[http://www.smashbros.com/wii/en_us/characters/lucas.html Lucas' Smash Bros. DOJO!! (US) page]


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