Editing Lucas
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Although Lucas was not present in the final roster upon ''Super Smash Bros. 4'''s initial worldwide release, he was later released as a [[DLC]] character on June 14th, 2015. Prior to this, his non-fighter trophy appeared in both versions of the game, while his special moves became available as [[character customization|custom variations]] for {{SSB4|Ness}}' respective specials.<ref>http://www.neogaf.com/forum/showpost.php?p=129810755&postcount=3317</ref> | Although Lucas was not present in the final roster upon ''Super Smash Bros. 4'''s initial worldwide release, he was later released as a [[DLC]] character on June 14th, 2015. Prior to this, his non-fighter trophy appeared in both versions of the game, while his special moves became available as [[character customization|custom variations]] for {{SSB4|Ness}}' respective specials.<ref>http://www.neogaf.com/forum/showpost.php?p=129810755&postcount=3317</ref> | ||
Lucas is ranked 28th out of 55 on the [[tier list]], placing him in the C tier. In addition to tying him with {{SSB4|Ness}}, this placing renders him as a high-tier character. Like Ness, Lucas no longer possesses the 10 extra grab release frames, a main contributor to his lower mid-tier position in ''Brawl''. | Lucas is currently ranked 28th out of 55 on the [[tier list]], placing him in the C tier. In addition to tying him with {{SSB4|Ness}}, this placing renders him as a high-tier character. Like Ness, Lucas no longer possesses the 10 extra grab release frames, a main contributor to his lower mid-tier position in ''Brawl''. | ||
[[Rope Snake]] has become significantly more useful in two ways: the changes to hitstun canceling grant his modified down throw excellent combo potential, while his [[tether recovery]] is more reliable thanks to ''SSB4'''s new edge mechanics preventing [[edge-hogging]]. On a related note, update [[1.1.3]] presented a significant upgrade to Lucas' grab game, as now his tether grab has noticeably less ending lag, making it reasonably fast for a grab of its nature. | [[Rope Snake]] has become significantly more useful in two ways: the changes to hitstun canceling grant his modified down throw excellent combo potential, while his [[tether recovery]] is more reliable thanks to ''SSB4'''s new edge mechanics preventing [[edge-hogging]]. On a related note, update [[1.1.3]] presented a significant upgrade to Lucas' grab game, as now his tether grab has noticeably less ending lag, making it reasonably fast for a grab of its nature. |