Editing Lucario (SSBB)

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Of course, Lucario's biggest advantage is its [[aura]]. A Lucario at KO percent gains enough extra damage on its attacks to reduce the opponent's survivability by a few dozen percent, in addition to increasing the already-large hitbox size of most of its moves. Aura also increases Lucario's power when it is behind in the match; both these factors combined allow it more chance to stage a comeback than some other characters. Other tools include [[Aura Sphere]], a multi-purpose projectile that can bother approaches or KO at high percents (for both players).
Of course, Lucario's biggest advantage is its [[aura]]. A Lucario at KO percent gains enough extra damage on its attacks to reduce the opponent's survivability by a few dozen percent, in addition to increasing the already-large hitbox size of most of its moves. Aura also increases Lucario's power when it is behind in the match; both these factors combined allow it more chance to stage a comeback than some other characters. Other tools include [[Aura Sphere]], a multi-purpose projectile that can bother approaches or KO at high percents (for both players).


While Lucario's floatiness gives it control in the air, it does leave it susceptible to [[juggling]] despite its down aerial's momentum-halting properties. Most of its ground attacks are also on the slow side, and its grounded mobility is average at best (although it does have a fast [[fox-trot]]), so it must use its aerials to keep the opponent out of close range. But the biggest problem is that aura is a two-way street; when at low damage (such as at the start of every stock) Lucario's entire moveset is weakened, and when it has a lead in stocks its power decreases even further, which makes it difficult to make headway on the opponent at the start of a match and can make it harder to hold a lead than some other characters. The reduced damage also comes with reduced power, meaning Lucario has a hard time getting KOs until its damage reaches a certain amount. It also lacks a [[meteor smash]] outside of [[Footstool Jump]]s, its recovery cannot deal damage and so is a bit easier to interrupt (plus it cannot fight off [[Edge-hogging|edgehoggers]] at all), and its counter move ([[Double Team]]) is too slow to be useful, and the counterattack can even be shielded.
While Lucario's floatiness gives it control in the air, it does leave it susceptible to [[juggling]] despite its down aerial's momentum-halting properties. Most of its ground attacks are also on the slow side, and its ground speed is slightly below average (although it does have a fast [[fox-trot]]), so it must use its aerials to keep the opponent out of close range. But the biggest problem is that aura is a two-way street; when at low damage (such as at the start of every stock) Lucario's entire moveset is weakened, and when it has a lead in stocks its power decreases even further, which makes it difficult to make headway on the opponent at the start of a match and can make it harder to hold a lead than some other characters. The reduced damage also comes with reduced power, meaning Lucario has a hard time getting KOs until its damage reaches a certain amount. It also lacks a [[meteor smash]] outside of [[Footstool Jump]]s, its recovery cannot deal damage and so is a bit easier to interrupt (plus it cannot fight off [[Edge-hogging|edgehoggers]] at all), and its counter move ([[Double Team]]) is too slow to be useful, and the counterattack can even be shielded.


Lucario is the epitome of risk versus reward. Its aura rewards it for falling behind and punishes it for pulling ahead, encouraging close matches and come-from-behind victories.
Lucario is the epitome of risk versus reward. Its aura rewards it for falling behind and punishes it for pulling ahead, encouraging close matches and come-from-behind victories.

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