Editing List of updates (SSB4)/1.0.8 changelog

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
This is the list of known changes in version 1.0.8 of ''[[Super Smash Bros. 4]]''. This update became available worldwide on June 14th, 2015.
{{recent release}}
{{competitive expertise}}
This is the list of known changes in version 1.0.8 of ''[[Super Smash Bros. 4]]''. '''All claims on this page must be verifiable''', preferably with a trustable source link, and '''must compare both the old and new states'''. Ensure that all changes are also listed on the respective pages.


==Universal==
==Universal==
{{UpdateList|ver=1.0.8|char=Universal}}
*{{change|Grounded to air ledge transition mechanics altered.}}
*For unknown reasons, Screen KOs no longer occur in training mode.


=={{SSB4|Bowser}}==
=={{SSB4|Bowser}}==
{{UpdateList|ver=1.0.8|char=Bowser}}
*{{buff|Occurence of an unknown action in up tilt|frame 11|frame 10}}
*{{change|Up tilt hitbox 2 removed.}}
*{{nerf|Up tilt damage|10%|9%}}
*{{buff|Up tilt startup|12 frames|11 frames}}
*{{change|Up tilt hitbox X-offset|7.4|6.9}}
*{{buff|Up tilt endlag|51 frames|41 frames}}


=={{SSB4|Captain Falcon}}==
=={{SSB4|Captain Falcon}}==
{{UpdateList|ver=1.0.8|char=Captain Falcon}}
*{{buff|Forward smash knockback growth|94/84 (down)|95/85}}
*{{nerf|Up air damage|13%/12%/10%|11%/10%/9%}}
*{{buff|Up air knockback growth|10/8|16/10}}


=={{SSB4|Charizard}}==
=={{SSB4|Charizard}}==
{{UpdateList|ver=1.0.8|char=Charizard}}
*{{change|Jab 1 weight-based knockback|15/10|26/22}}
*{{buff|Transition from first to second jab and second to third is one frame earlier.}}
*{{buff|Jab 3 knockback growth|110|130}}
*{{buff|Forward air hitbox 0 size|4.3 (early)/4.5 (late)|4.6/4.8}}
*{{change|Forward air (early hitbox 0) X-offset|7|7.5}}
*{{change|Forward air (late hitbox 0) Z-offset|7|7.5}}
*{{nerf|Forward air (early hitbox 0) knockback growth|98|97}}
*{{buff|Forward air duration|4 frames|5 frames}}
*{{change|Up throw angle|60°|70°}}
*{{buff|Up throw knockback growth|160|220}}
*{{change|Down throw angle|[[Sakurai angle]]|70°}}
*{{change|Down throw knockback|300|130}}
*{{change|Down throw base knockback|40|70}}


=={{SSB4|Diddy Kong}}==
=={{SSB4|Diddy Kong}}==
{{UpdateList|ver=1.0.8|char=Diddy Kong}}
*{{nerf|Jab 1 damage|1.5%|1.2%}}
*{{buff|Transition from Jab 1 to Jab 2|frame 10|frame 8}}
*{{nerf|Jab 2 damage|1.5%|1.2%}}
*{{buff|Transition from Jab 1 to Jab 2|frame 9|frame 8}}
*{{change|Jab 3 weight-based knockback|30|25}}
*{{buff|Jab 3 hitbox sizes|4/3.5/3|4.2/3.7/3.2}}
*{{buff|Transition between third hit and looping hits of jab|frame 22|frame 15}}
*{{buff|Looping hits of jab now use a large, single hitbox as opposed to many small ones.}}
*{{nerf|Looping hits of jab damage|0.6%|0.5%}}
*{{change|Looping hits of jab angle|70/90|60}}
*{{change|Looping hits of jab weight-based knockback|6|4}}
*{{buff|SDI of jab rapid hits|1.3|0.7}}
*{{change|Unknown parameters of rapid jab hits changed from default to 6.8 and 6.}}
*{{buff|Final hit of jab animation length|frame 8|frame 4}}
*{{nerf|Final hit of jab knockback scaling|180|177}}
*{{buff|Final hit of jab base knockback|30|45}}
*{{buff|Final hit of jab hitbox size|5|7.2}}
*{{change|Final hit of jab Y-offset|5.5|6.8}}
*{{change|Unknown parameters of final hits of jab changed from 5.5 to 6.8 and 6.}}
*{{buff|Down tilt given an additional hitbox.}}
*{{nerf|Down tilt damage|6%|5.5%}}
*{{nerf|Up air startup|3 frames|4 frames}}
*{{nerf|Up air autocancel|15 frames|27 frames}}
*{{nerf|Up air base knockback|65|64}}
*{{nerf|Up air knockback growth|99|89}}
*{{nerf|Up throw (hit 1) damage|4%|1%}}
*{{nerf|Up throw (hit 1) base knockback|30|50}}
*{{nerf|Up throw (hit 1) knockback scaling|100|120}}
*{{buff|Down throw damage|6%|7%}}
*{{change|Down throw angle|105°|106°}}
*{{nerf|Down throw knockback scaling|50|59}}


=={{SSB4|Donkey Kong}}==
=={{SSB4|Donkey Kong}}==
{{UpdateList|ver=1.0.8|char=Donkey Kong}}
*{{buff|Cargo forward throw damage|8%|10%}}
 
*{{buff|Cargo back throw damage|8%|12%}}
=={{SSB4|Duck Hunt}}==
*{{change|Cargo back throw angle|55°|72°}}
{{UpdateList|ver=1.0.8|char=Duck Hunt}}
*{{change|Cargo back throw base knockback|80|70}}
*{{buff|Cargo up throw damage|7%|10%}}
*{{buff|Cargo down throw damage|6%|7%}}
*{{change|Cargo down throw angle|45°|48°}}
*{{buff|Cargo back throw base knockback|65|50}}
*{{buff|Cargo back throw knockback scaling|38|80}}
*{{buff|Occurence of an unknown action in cargo back throw|frame 18|frame 17}}
*{{change|DK now hops while performing cargo down toss.}}


=={{SSB4|Falco}}==
=={{SSB4|Falco}}==
{{UpdateList|ver=1.0.8|char=Falco}}
*{{change|Jab 1 hitboxes 0 and 2 switched.}}
*{{change|Jab 1 base knockback|30|35}}
*{{change|Jab 1 angle (hitboxes 0-1)|80°|68°/77°}}
*{{buff|Jab 1 size (hitboxes 0-1)|2/3|2.5/3.2}}
*{{change|Jab 1 Z-offset (hitbox 0)|0|-0.5}}
*{{change|Jab 2 hitbox 2 angle|50°|45°}}
*{{buff|Jab 2 hitbox 2 size|2|5}}
*{{change|Jab 2 Z-offset (hitbox 2)|0|-0.5}}
*{{buff|Transition from Jab 2 to Jab 3|frame 10|frame 9}}
*{{buff|Rapid jab loop hitbox sizes|2/3|2.7/3.2}}
*{{buff|Up smash final hit longetivity|frames 13-20|frames 12-21}}
*{{buff|Neutral air weight-based knockback increased.}}
*{{buff|Neutral air range increased.}}
*{{nerf|Neutral air (hit 2) damage|3%|2%}}
*{{buff|Neutral air hits now auto link.}}
*{{change|Neutral air's final hit now forces front-facing knockback.}}
*{{buff|Forward air hits|3|5}}
*{{nerf|Forward air landing damage|5%|3%}}
*{{buff|Forward air base knockback|30|50}}
*{{buff|Forward air has less lag overall.}}
*{{nerf|Up air damage|11%|10%}}
*{{change|Up air angle|68°/68°/80°|65°/75°/85°}}
*{{change|Up air hitboxes now all do the same knockback.}}
*{{buff|Up air hitbox 0 size|4.8|5}}
*{{buff|Up air startup|10 frames|7 frames}}
*{{change|Down air sweetspot no longer meteor smashes grounded opponents, but sends them upwards.}}
*{{buff|Down air sweetspot timing starts one frame earlier.}}
*{{buff|Down air sourspot hitbox size|5|5.3}}


=={{SSB4|Greninja}}==
=={{SSB4|Greninja}}==
{{UpdateList|ver=1.0.8|char=Greninja}}
*{{buff|Forward tilt damage|6.5%|7.3%}}
*{{change|Forward tilt base knockback|15|20/30/40}}
*{{change|Forward tilt knockback growth|112|110/90/70}}
*{{change|Z-offset of forward tilt adjusted.}}
*{{change|Forward tilt hitbox 2 bone|3|5}}
*{{buff|Forward tilt endlag|38 frames|31 frames}}


=={{SSB4|Ike}}==
=={{SSB4|Ike}}==
{{UpdateList|ver=1.0.8|char=Ike}}
*{{buff|Jab transition into second hit|frame 13|frame 10}}
*{{change|New hitbox replaces hitbox 1 of jab's second hit, which replaces hitbox 2.}}
**{{change|The new hitbox 1 hits at an angle of 80°, has a knockback scaling of 80 and weight-based knockback of 25, and has a size of 3.5.}}
*{{change|Jab 2 (hitbox 0) Y-offset|8|7.5}}
*{{buff|Jab 3 startup|7 frames|6 frames}}
*{{buff|Jab 3 now properly hits above Ike.}}
*{{buff|Jab 3 hitbox presence|3 frames|4 frames}}
*{{Buff|Forward tilt start-up|15 frames|12 frames}}
*{{change|Forward tilt's hitboxes combined.}}
*{{change|Forward tilt moved from bone 1000 to bone 1.}}
*{{change|Forward tilt now does 12.5% damage.}}
*{{change|Up tilt Y-offset|12/10.5|13/12}}
*{{buff|Up tilt hitbox removal|frame 19|frame 22}}
*{{Buff|Dash attack has less start-up (18 frames → 15 frames) and deals more damage (Sweet spot: 10% → 14%. Sour spot: 7% → 11% and 5% → 9%)}}
*{{buff|Dash attack angle (all but sourspot)|55°|52°}}
*{{buff|Dash attack knockback growth (all but sourspot)|70|78}}
*{{buff|Dash attack sweetspot size|6|6.3}}
*{{change|Dash attack sweetspot hitlag|1|1.2}}
*{{Buff|Neutral air landing lag|16 frames|13 frames}}
*{{buff|Forward air startup|16 frames|14 frames}}
*{{Buff|Forward air has better hitbox placements (Hits better above and below him).}}
*{{buff|Forward air landing lag reduced|19 frames|18 frames}}
*{{buff|Up air landing lag reduced|18 frames|15 frames}}
*{{buff|Down air landing lag reduced|26 frames|23 frames}}
*{{buff|[[Quick Draw]] startup reduced|19 frames|16 frames}}


=={{SSB4|Link}}==
=={{SSB4|Link}}==
{{UpdateList|ver=1.0.8|char=Link}}
*{{nerf|Down tilt damage|12%|11%}}
*{{buff|X-offsets of down tilt|12.8/15.4|14.1/16.6}}
*{{buff|Down tilt startup|13 frames|11 frames}}
*{{buff|Down tilt endlag|31 frames|28 frames}}
*{{buff|Up smash now links better.}}
*{{buff|Grab range increased.}}
*{{buff|Standing grab endlag|66 frames|61 frames}}
*{{buff|Dash grab endlag|77 frames|65 frames}}
*{{buff|Pivot grab endlag|79 frames|66 frames}}
*{{buff|Forward throw angle|55°|50°}}
*{{nerf|Down throw (hit 2) damage|4%|3%}}
*{{buff|Down throw angle|110°|83°}}
*{{buff|Down throw knockback growth|90|85}}
*{{buff|[[Spin Attack]] knockback growth (stages 1-3)|84/80/80|85/85/82}}
*{{buff|Shocking Spin Attack stage 2 knockback growth|80|82}}


=={{SSB4|Lucario}}==
=={{SSB4|Lucario}}==
{{UpdateList|ver=1.0.8|char=Lucario}}
*{{change|Jab 1 hitbox 0 angle|60°/90° (late)|80°}}
*{{change|Jab 1 base knockback|45/50 (late)|33/32}}
*{{change|Jab 1 knockback growth|30|10}}
*{{change|Jab 2 hitbox 0 angle|72°|60°}}
*{{change|Jab 2 (hitbox 0/1) base knockback|50|32/38}}
*{{change|Jab 2 knockback growth|30|20}}


=={{SSB4|Lucina}}==
=={{SSB4|Lucina}}==
{{UpdateList|ver=1.0.8|char=Lucina}}
*{{nerf|Jab 1 damage|4.75%|3.325%}}
*{{buff|Jab 1 angle|[[Sakurai angle]]|78°/65°/90°}}
*{{change|Jab 1 knockback growth|50|30}}
*{{change|Jab 1 base knockback|20|55}}
*{{change|Jab 1 hitlag|1|0.7}}
*{{buff|Transition from Jab 1 to Jab 2|frame 20|frame 17}}
*{{buff|Jab 2 angle|Sakurai angle|45}}
*{{change|Jab 2 knockback growth|60|75}}
*{{change|Jab 2 base knockback|25|62}}
*{{change|Jab 2 hitlag|1|0.7}}
*{{change|Jab 2 unknown parameter|0|1}}
*{{buff|Jab endlag and time until earliest transitions are two frames shorter.}}
*{{buff|Forward tilt damage|9.975|10.925}}
*{{change|Up tilt angle|Sakurai angle/100°|100°}}
*{{buff|Up tilt base knockback|50/40|65/52}}
*{{buff|Up tilt endlag|42 frames|39 frames}}
*{{change|Up tilt body hitbox angle more vertical.}}
*{{buff|Neutral air landing lag|15 frames|12 frames}}
*{{buff|[[Dolphin Slash]] knockback scaling|68|74}}
*{{buff|Dolphin Slash/Crescent Slash hitlag|0.5|0.7}}
*{{change|A quote now plays when [[Counter]] is activated.}}


=={{SSB4|Marth}}==
=={{SSB4|Marth}}==
{{UpdateList|ver=1.0.8|char=Marth}}
*{{nerf|Jab 1 damage|4%/6%|3%/5%}}
*{{buff|Jab 1 angle|[[Sakurai angle]]|78°/65°/90°}}
*{{change|Jab 1 knockback growth|50/70|30}}
*{{change|Jab 1 base knockback|20/30|55}}
*{{change|Jab 1 hitlag|1|0.7}}
*{{buff|Transition from Jab 1 to Jab 2|frame 20|frame 17}}
*{{buff|Jab 2 angle|Sakurai angle|100}}
*{{change|Jab 2 initial base knockback|50|65}}
*{{change|Jab 2 (late) base knockback|40|52}}
*{{buff|Jab endlag and time until earliest transitions are two frames shorter.}}
*{{buff|Up tilt knockback increased.}}
*{{buff|Up tilt endlag|42 frames|39 frames}}
*{{buff|Marth moves forward if actions are taken during IASA frames.}}
*{{change|Up tilt body hitbox angle more vertical.}}
*{{buff|Neutral air landing lag|15 frames|12 frames}}
*{{buff|[[Dolphin Slash]] knockback scaling|68|74}}
*{{buff|Dolphin Slash/Crescent Slash hitlag|0.5|0.7}}
 
=={{SSB4|Mii Brawler}}==
*{{change|[[Onslaught]] windbox 1|angle|50°|Sakurai angle}}
*{{change|Onslaught windbox 1 knockback growth|100|0}}
*{{change|Onslaught windbox 1 weight-based knockback|80|0}}
*{{change|Onslaught windbox 1 element|Hit|Push}}
 
=={{SSB4|Mii Swordfighter}}==
*{{buff|Jab 1 startup|7 frames|5 frames}}
*{{change|Jab 1 hitbox 2 split in two.}}
*{{change|Jab 1 angle|85/361/361|85/50/45/45}}
*{{change|Jab 1 base knockback|16|32}}
*{{change|Jab 1 knockback growth|37|20}}
*{{buff|Transition between jabs 1 and 2|frame 10|frame 9}}
*{{change|Jab 2 hitboxes 0 and 1 switched.}}
*{{change|Jab 2 hitbox 1 angle|100°|96°}}
*{{change|Jab 2 hitbox 2 split in two.}}
*{{buff|Transition between jabs 2 and 3|frame 10|frame 9}}
*{{change|Jab 3 hitboxes 0 and 1 switched.}}
*{{change|Jab 3 hitbox 2 split in two.}}
*{{buff|Dash attack hitbox size|3/2.2|4/3}}
*{{change|Forward tilt hitbox 1 split in two.}}
*{{buff|Neutral air startup|frame 12|frame 10}}
*{{buff|Forward air hitbox 2 size|2.4/3.2 (late)|3.5}}
*{{buff|Back air damage|12%|14%}}
*{{change|Down air landing X-offset|9|10.5}}
*{{change|[[Slash Launcher]] windbox 0 X-offset|5|6}}
*{{change|[[Airborne Assault]] hits lower.}}


=={{SSB4|Meta Knight}}==
=={{SSB4|Meta Knight}}==
{{UpdateList|ver=1.0.8|char=Meta Knight}}
*{{buff|Jab rapid hits' hitbox split to cover more area.}}
*{{buff|Jab rapid hits damage|1%|1.2%}}
*{{buff|Jab rapid hits knockback scaling|40|30}}
*{{buff|Jab rapid hits SDI|1|0.6}}
*{{buff|Jab final hit size|5.7|8}}
*{{change|Jab final hit's hitboxes moved slightly.}}
*{{buff|Jab endlag reduced by approximately twelve frames.}}
*{{change|Forward tilt final hit angle|65°|Sakurai angle}}
*{{change|Forward tilt final hit knockback growth|110|107}}
*{{buff|Forward tilt final hit damage|3%|4%}}
*{{buff|Forward tilt endlag reduced by approximately ten frames.}}
*{{buff|Neutral air landing lag reduced.}}


=={{SSB4|Mewtwo}}==
=={{SSB4|Mewtwo}}==
{{UpdateList|ver=1.0.8|char=Mewtwo}}
*{{buff|Neutral air landing lag|19 frames|16 frames}}
 
*{{change|[[Confusion]] throw distance reduced.}}
=={{SSB4|Mii Brawler}}==
{{UpdateList|ver=1.0.8|char=Mii Brawler}}
 
=={{SSB4|Mii Gunner}}==
{{UpdateList|ver=1.0.8|char=Mii Gunner}}
 
=={{SSB4|Mii Swordfighter}}==
{{UpdateList|ver=1.0.8|char=Mii Swordfighter}}


=={{SSB4|Mr. Game & Watch}}==
=={{SSB4|Mr. Game & Watch}}==
{{UpdateList|ver=1.0.8|char=Mr. Game & Watch}}
*{{buff|Down tilt base knockback (sweetspot)|10|40}}
*{{buff|Down tilt knockback scaling (sweetspot)|120|125}}
*{{buff|Down tilt base knockback (sourspot)|60|70}}
*{{buff|Down tilt knockback scaling (sourspot)|100|120}}
*{{change|Down tilt sourspot size|9|10.5}}
*{{change|Unknown parameter of down tilt sourspot|11|9}}


=={{SSB4|Ness}}==
=={{SSB4|Ness}}==
{{UpdateList|ver=1.0.8|char=Ness}}
*{{buff|[[PSI Magnet]] endlag reduced.}}


=={{SSB4|Olimar}}==
=={{SSB4|Olimar}}==
{{UpdateList|ver=1.0.8|char=Olimar}}
*{{change|[[Pikmin Order]] no longer reverses from ledge grabs.}}


=={{SSB4|Palutena}}==
=={{SSB4|Palutena}}==
{{UpdateList|ver=1.0.8|char=Palutena}}
*{{change|Up tilt hitboxes moved from bone 1000 to bone 0.}}
*{{buff|Up tilt loop hits link better into themselves.}}
*{{buff|Up tilt (loop hits) damage|1%|1.2%}}


=={{SSB4|Peach}}==
=={{SSB4|Peach}}==
{{UpdateList|ver=1.0.8|char=Peach}}
*{{buff|Jab hit 1 range|2.4|3}}
*{{buff|Jab hit 2 range|2.4|4}}


=={{SSB4|Robin}}==
=={{SSB4|Robin}}==
{{UpdateList|ver=1.0.8|char=Robin}}
*{{change|Automatic pushback from jab's rapid hit can now cause Robin to hang on the ledge.}}


=={{SSB4|Rosalina & Luma}}==
=={{SSB4|Rosalina & Luma}}==
{{UpdateList|ver=1.0.8|char=Rosalina}}
*{{buff|Luma HP|47|50}}
*{{nerf|Rapid jab end knockback scaling|170|150}}


=={{SSB4|Samus}}==
=={{SSB4|Samus}}==
{{UpdateList|ver=1.0.8|char=Samus}}
*{{buff|Up smash hitbox sizes increased by 0.5.}}
*{{change|Certain hitboxes in Up Smash split.}}
*{{buff|Up smash (final hit) knockback growth|135|150}}
*{{buff|Up smash final hitbox sizes|7/3.5|7.3/4}}


=={{SSB4|Sonic}}==
=={{SSB4|Sonic}}==
{{UpdateList|ver=1.0.8|char=Sonic}}
*{{nerf|Up Smash (final hit) knockback growth|177|165}}
*{{buff|Down air endlag reduced.}}


=={{SSB4|Toon Link}}==
=={{SSB4|Toon Link}}==
{{UpdateList|ver=1.0.8|char=Toon Link}}
*{{change|Jab 2 knockback growth|37|34}}
*{{change|Jab 2 base knockback|16|25}}
*{{buff|Jab 3 hitbox sizes|3.5|4.2}}
*{{change|Jab 3 hitbox 0 Z-offset|5|4.5}}


=={{SSB4|Villager}}==
=={{SSB4|Villager}}==
{{UpdateList|ver=1.0.8|char=Villager}}
*{{buff|Forward throw base knockback|100|102}}
*{{buff|Back throw base knockback|15|18}}
*{{buff|Down throw damage|4.5%|6%}}
*{{change|Down throw knockback growth|105|80}}
*{{nerf|Consecutive uses of [[Balloon Trip (move)|Balloon Trip]] now result in less distance.}}


=={{SSB4|Wario}}==
=={{SSB4|Wario}}==
{{UpdateList|ver=1.0.8|char=Wario}}
*{{change|Unknown parameters set to 63 and 15 on many hitboxes.}}
*{{change|Jab 1 (hitbox 0) angle|65°|55°}}
*{{nerf|Jab 1 (hitbox 0) base knockback|35|45}}
*{{change|Jab 1 (hitbox 1) angle|75°|72°}}
*{{change|Jab 1 (hitbox 1) knockback scaling|50|40}}
*{{nerf|Jab 1 (hitbox 1) base knockback|28|38}}
*{{buff|Jab 2 hitbox sizes|5.5/3.5|5.8/3.8/3.3}}


=={{SSB4|Zelda}}==
=={{SSB4|Zelda}}==
{{UpdateList|ver=1.0.8|char=Zelda}}
*{{buff|Up Smash (final hit)knockback scaling|190|214}}
*{{buff|Up Smash (multihits) size|3|3.5}}
*{{buff|SDI of Up Smash multihits set to 0.5.}}
*{{buff|Up Smash weight-based knockback (multihits)|60|40}}
*{{change|Sweetspot and sourspot on neutral air switched.}}
*{{buff|Neutral air landing lag|22 frames|19 frames.}}
*{{buff|Up air landing lag|22 frames|19 frames}}
*{{buff|Down air landing lag|21 frames|18 frames}}


==References==
==References==
*[http://smashboards.com/threads/lucas-roy-ryu-1-08-community-patch-notes.406319/ SmashBoards thread]
*[http://smashboards.com/threads/lucas-roy-ryu-1-08-community-patch-notes.406319/ SmashBoards thread]
*[https://www.youtube.com/watch?v=l7TmFdK_bVE YouTube video analyzing Ike's buffs from 1.0.7 to 1.0.8]
*[https://www.youtube.com/watch?v=l7TmFdK_bVE YouTube video analyzing Ike's buffs from 1.0.7 to 1.0.8]
{{SSB4 Updates}}
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