Editing List of updates (SSB4)/1.0.6 changelog

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
This is the list of known changes in version 1.0.6 of ''[[Super Smash Bros. 4]]''. This update became available on April 15th, 2015.
{{incomplete|Technical changelog needs to be completed}}
This is the list of known changes in version 1.0.6 of ''[[Super Smash Bros. 4]]''. '''All claims on this page must be verifiable''', preferably with a trustable source link, and '''must compare both the old and new states'''. Ensure that all changes are also listed on the respective pages.


==Universal==
==General==
{{UpdateList|ver=1.0.6|char=Universal}}
*{{change|Pressing A + B together produces [[smash attack]]s. This can be disabled in the [[Controls]] menu.}}
*{{change|Tilting the analog stick + smash stick together produces smash attacks instead of [[tilt attack]]s.}}
*{{change|It is no longer possible to perform tilt attacks or smash attacks while holding a throwing item.}}
*[[File:SSB4-U Icon.png|16px]]{{change|The player's selected [[name]] now persists between modes.}}
*[[File:SSB4-U Icon.png|16px]]{{bugfix|Fixed glitch where feeding an [[amiibo]] would affect CPU characters in [[Master Orders]].}}
*[[File:SSB4-3 Icon.png|16px]]{{change|In [[Team Battle|Team Battles]], CPUs use [[Share Stock]] a couple seconds after they lose their stocks, rather than instantly.}}


==Stages==
==Stages==
{{UpdateList|ver=1.0.6|char=Stages}}
*[[File:SSB4-U Icon.png|16px]]{{change|[[Lylat Cruise]] edges changed for "slope" recoveries.}}
*[[File:SSB4-U Icon.png|16px]]{{bugfix|The [[Nabbit|Nabbit glitch]] has been removed.}}
*[[File:SSB4-U Icon.png|16px]]{{bugfix|Fixed glitch where {{SSB4|Ness}}'s down throw could send opponents through the boat on [[Wuhu Island]] for an instant KO.}}


=={{SSB4|Bowser}}==
=={{SSB4|Bowser}}==
{{UpdateList|ver=1.0.6|char=Bowser}}
*{{buff|Bowser has more control over [[Flying Slam]]'s trajectory.}}


=={{SSB4|Bowser Jr.}}==
=={{SSB4|Bowser Jr.}}==
{{UpdateList|ver=1.0.6|char=Bowser Jr.}}
*{{buff|Forward smash can hit at a closer range.}}
*{{change|Neutral infinite has less visual whiffs.}}
 
===Technical changelist===
{| class="wikitable sortable collapsible collapsed" style="text-align:center"
! Change!!Old value!!New value
|-
|Forward smash (repeating hit) hitboxes||1||2
|-
|Forward smash initial hitbox Y-offset||18||17
|-
|Forward smash final hitbox size||6||7
|-
|Forward smash final hitbox X/Y-offsets||20,10||18,8
|-
|Forward smash final hitbox (angled up) Y-offset||13||11
|-
|Forward smash final hitbox (angled down) X-offset||20||17
|}


=={{SSB4|Captain Falcon}}==
=={{SSB4|Captain Falcon}}==
{{UpdateList|ver=1.0.6|char=Captain Falcon}}
*{{nerf|Down-angled forward smash's knockback has been noticeably reduced.}}
*{{change|Neutral infinite has less visual whiffs.}}


=={{SSB4|Charizard}}==
=={{SSB4|Charizard}}==
{{UpdateList|ver=1.0.6|char=Charizard}}
*{{buff|Up throw's damage increased: 6% (hit 1), 2% (throw) → 8% (hit 1), 3% (throw).}}
*{{nerf|[[Flare Blitz]] deals 1% more [[recoil damage]]: 4% (no collision), 9% (collision) → 5% (no collision), 10% (collision).}}
*{{change|Forward aerial's sweetspot and sourspot hitbox positions switched.}}
*{{buff|[[Fly]]'s knockback increased.}}
*{{buff|Down tilt's start-up and ending lag decreased.}}


=={{SSB4|Dark Pit}}==
=={{SSB4|Dark Pit}}==
{{UpdateList|ver=1.0.6|char=Dark Pit}}
*{{bugfix|No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.}}


=={{SSB4|Diddy Kong}}==
=={{SSB4|Diddy Kong}}==
{{UpdateList|ver=1.0.6|char=Diddy Kong}}
*{{nerf|Forward smash has increased ending lag.}}
*{{nerf|Up air damage decreased|8%|6%.}}
*{{nerf|Up air's knockback is significantly weaker, no longer KOing until well beyond 150%.}}
*{{buff|The aforementioned changes allow it to combo better.}}
*{{nerf|Forward air damage decreased|12%/10%|10%/8%.}}
*{{change|Up throw deals less damage (10% → 8%), but it also has less knockback, which allows Diddy Kong to combo it into an up aerial more efficiently.}}
*{{change|Down throw deals less damage (7% → 6%), which reduces its hitstun but keep opponents closer for follow ups at higher percentages.}}
*{{buff|[[Monkey Flip]] (kick) now has an extra hitbox that deals 10% damage near the end of the kick.}}
*{{nerf|Monkey Flip (grab) damage decreased|12%|10%.}}
*{{nerf|Monkey Flip (jump) damage decreased|10%|8%.}}


=={{SSB4|Donkey Kong}}==
=={{SSB4|Donkey Kong}}==
{{UpdateList|ver=1.0.6|char=Donkey Kong}}
*{{buff|[[Giant Punch]] charges significantly faster|172 frames|144.}}
*{{nerf|[[Headbutt]] no longer stalls Donkey Kong in midair.}}
*{{change|Neutral attack's first hit no longer launches opponents at the [[Sakurai angle]].}}


=={{SSB4|Dr. Mario}}==
=={{SSB4|Dr. Mario}}==
{{UpdateList|ver=1.0.6|char=Dr. Mario}}
*{{buff|Up smash's horizontal knockback increased, making it more effective at KOing while near an edge.}}
*{{buff|Sweetspotted forward aerial deals 1.12% more damage|15.68%|16.8%.}}


=={{SSB4|Ganondorf}}==
=={{SSB4|Ganondorf}}==
{{UpdateList|ver=1.0.6|char=Ganondorf}}
*{{buff|Neutral attack deals 1% more damage on the arm and hand hitboxes respectively|6%/9%|7%/10%.}}
*{{change|Up, forward and down throws have less [[hitlag]].}}


=={{SSB4|Ike}}==
=={{SSB4|Ike}}==
{{UpdateList|ver=1.0.6|char=Ike}}
*{{bugfix|Fixed a glitch where Aether Drive behaved erratically while performed in slow motion.}}
*{{buff|[[Counter]]'s knockback growth increased|74|100.}}


=={{SSB4|Kirby}}==
=={{SSB4|Kirby}}==
{{UpdateList|ver=1.0.6|char=Kirby}}
*{{buff|Down throw deals 3.6% more damage|6.6%|10.2%.}}
*{{nerf|Sourspotted upward angled forward smash deals 1% less damage|13%|12%.}}
*{{nerf|Upward angled forward smash also KOs 11% later.}}
*{{buff|Up smash KOs 7% earlier.}}
*{{buff|Down smash KOs 4% earlier.}}
*{{buff|[[Inhale]] can be canceled earlier.}}
*{{change|Inhale's animation slightly changed. Fiery effects emit from Kirby after he Inhales explosive items.}}
*{{buff|[[Hammer Flip]]'s ending lag decreased.}}
*{{buff|Kirby moves faster on the ground while charging Hammer Flip.}}
*{{change|Final Cutter has improved visual effects.}}


=={{SSB4|Link}}==
=={{SSB4|Link}}==
{{UpdateList|ver=1.0.6|char=Link}}
*{{buff|Uncharged [[Spin Attack]] deals 2% more damage|12%|14% and KOs 17% earlier.}}
*{{nerf|Spin Attack's back half KOs 19% later.}}
*{{buff|Spin Attack comes out 3 frames faster and ends 4 frames sooner.}}
*{{change|Spin Attack and Shocking Spin Attack's second hitboxes' Z-offsets increased|6.6|7.}}
*{{nerf|Neutral attack's first hit ends sooner|27 frames|19. It also no longer has any [[interruptibility]] frames, removing Link's "jab cancel death combo".}}[https://www.youtube.com/watch?v=10sepuQSpds]
*{{nerf|Non-tippered dash attack deals 1% less damage|13%|12%.}}
*{{nerf|Nop-tippered dash attack's knockback growth decreased|78|72.}}
*{{buff|Dash attack's hitbox comes out 1 frame faster|frame 21|20.}}
*{{nerf|Down tilt's knockback growth decreased.}}
*{{nerf|Down tilt no longer [[meteor smash]]es characters hanging on a ledge except for {{SSB4|Charizard}}.}}
*{{change|Forward smash's sourspot's position has been altered.}}
*{{buff|Parts of forward smash have been made irreversible.}}
*{{buff|Down aerial's reach increased by 50%.}}


=={{SSB4|Little Mac}}==
=={{SSB4|Little Mac}}==
{{UpdateList|ver=1.0.6|char=Little Mac}}
*{{buff|Jolt Haymaker's knockback increased.}}


=={{SSB4|Lucario}}==
=={{SSB4|Lucario}}==
{{UpdateList|ver=1.0.6|char=Lucario}}
*{{Bugfix|Fixed a [[landing lag glitch]] for Extreme Speed.}}


=={{SSB4|Lucina}}==
=={{SSB4|Lucina}}==
{{UpdateList|ver=1.0.6|char=Lucina}}
*{{Buff|Forward aerial deals 0.5% more damage|8.075%|8.575%.}}
*{{Buff|Down tilt deals 0.5% more damage|8.075%|8.575%.}}
*{{Buff|Forward smash deals 0.55% more damage|14.725%|15.275%.}}
*{{Buff|Down smash's second hit deals 0.5% more damage|13.775%|14.275%.}}
*{{Buff|Uncharged [[Shield Breaker]] deals 0.5% more damage|8.075%|8.575%.}}
*{{Buff|Fully charged Shield Breaker deals 1% more damage|21.85%|22.85%.}}
*{{Buff|Neutral attack's first hit can be [[Interruptibility|interrupted]] earlier|frame 29|26.}}
*{{Buff|Forward tilt can be interrupted earlier|frame 39|35.}}
*{{Buff|[[Dancing Blade]]'s first hit can be interrupted earlier|frame 45|42.}}
*{{Buff|Dancing Blade's hits connect together better.}}


=={{SSB4|Luigi}}==
=={{SSB4|Luigi}}==
{{UpdateList|ver=1.0.6|char=Luigi}}
*{{nerf|[[Fireball]] deals 1% less damage the farther it goes: 6% → 5% (late).}}


=={{SSB4|Mario}}==
=={{SSB4|Mario}}==
{{UpdateList|ver=1.0.6|char=Mario}}
*{{buff|Part of forward smash made irreversible.}}
*{{change|Part of forward smash's hitbox moved slightly higher.}}
 
===Technical changelist===
{| class="wikitable sortable collapsible collapsed" style="text-align:center"
! Change!!Old value!!New value
|-
|Forward smash hitbox 0 Y-offset||0||0.7
|-
|Forward smash irreversible||{{n}}||{{y}}  
|}


=={{SSB4|Marth}}==
=={{SSB4|Marth}}==
{{UpdateList|ver=1.0.6|char=Marth}}
*{{buff|Jab 1 [[IASA]]|Frame 29|Frame 26}}
*{{buff|Forward tilt IASA: Frame 39 → Frame 35.}}
*{{buff|Dancing Blade hit 1 IASA: Frame 45 → Frame 42.}}
*{{buff|Dancing Blade combos more consistently.}}


=={{SSB4|Mega Man}}==
=={{SSB4|Mega Man}}==
{{UpdateList|ver=1.0.6|char=Mega Man}}
*{{Buff|Leaf Shield starts moving sooner when thrown (though the animation length is unchanged).}}
*{{Bugfix|Landing lag glitch has been fixed.}}


=={{SSB4|Meta Knight}}==
=={{SSB4|Meta Knight}}==
{{UpdateList|ver=1.0.6|char=Meta Knight}}
*{{change|Down throw causes the screen to shake slightly more.}}
*{{bugfix|Fixed [[Dimensional Cape]]'s [[landing lag glitch]].}}


=={{SSB4|Mii Brawler}}==
=={{SSB4|Mii Brawler}}==
{{UpdateList|ver=1.0.6|char=Mii Brawler}}
*{{nerf|Both hits of forward aerial deal 1% less damage: 4%/6% → 3%/5%.}}
*{{nerf|Back aerial deals 2% less damage: 12% → 10%.}}
*{{nerf|[[Piston Punch]]'s first hit can no longer [[OHKO]] the lightest characters.}}


=={{SSB4|Mii Swordfighter}}==
=={{SSB4|Mii Swordfighter}}==
{{UpdateList|ver=1.0.6|char=Mii Swordfighter}}
*{{buff|Down tilt damage increased by 2%|6%|8%}}
*{{buff|Neutral aerial damage increased by 3%|5%|8%}}
*{{buff|[[Hero's Spin]] (grounded) damage increased|12-16%|14-19%}}


=={{SSB4|Mr. Game & Watch}}==
=={{SSB4|Mr. Game & Watch}}==
{{UpdateList|ver=1.0.6|char=Mr. Game & Watch}}
*{{buff|Forward tilt base knockback increased|20|30.}}
*{{buff|Chef (all variations) pan size increased|5.76|6.76.}}


=={{SSB4|Olimar}}==
=={{SSB4|Olimar}}==
{{UpdateList|ver=1.0.6|char=Olimar}}
*{{bugfix|Fixed a glitch where [[Reflection|reflecting]] Order Tackle would give the Pikmin a permanent power boost.}}


=={{SSB4|Pac-Man}}==
=={{SSB4|Pac-Man}}==
{{UpdateList|ver=1.0.6|char=Pac-Man}}
*{{buff|[[Pac-Jump]] can no longer be [[Pocket]]ed.}}


=={{SSB4|Palutena}}==
=={{SSB4|Palutena}}==
{{UpdateList|ver=1.0.6|char=Palutena}}
*{{change|Due to concerns raised by {{s|wikipedia|CERO}}, Palutena's shorts and skirt were darkened and lengthened to be less revealing in the Japanese version.}}
*{{bugfix|Fixed a glitch where [[Super Speed]]'s momentum could be maintained after jump-canceled attacks.}}


=={{SSB4|Pikachu}}==
=={{SSB4|Pikachu}}==
{{UpdateList|ver=1.0.6|char=Pikachu}}
*{{nerf|Ledge grab animation's length has been standardized, becoming slower as a result.}}


=={{SSB4|Pit}}==
=={{SSB4|Pit}}==
{{UpdateList|ver=1.0.6|char=Pit}}
*{{bugfix|No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.}}


=={{SSB4|R.O.B.}}==
=={{SSB4|R.O.B.}}==
{{UpdateList|ver=1.0.6|char=R.O.B.}}
*{{nerf|Up throw's knockback decreased.}}


=={{SSB4|Robin}}==
=={{SSB4|Robin}}==
{{UpdateList|ver=1.0.6|char=Robin}}
*{{buff|Neutral infinite's knockback decreased and its hits connect together better.}}
*{{buff|Forward tilt's "deadspot" has been partially fixed.}}
*{{change|Tomes no longer disappear when landing on platforms.}}
*{{bugfix|Fixed a glitch where female Robin's Levin Sword would not repeatedly flash to indicate that it was about to break.}}


=={{SSB4|Rosalina & Luma}}==
=={{SSB4|Rosalina & Luma}}==
{{UpdateList|ver=1.0.6|char=Rosalina}}
*{{nerf|Luma's health points decreased|52 HP|47.}}


=={{SSB4|Samus}}==
=={{SSB4|Samus}}==
{{UpdateList|ver=1.0.6|char=Samus}}
*{{Buff|Sweetspotted forward tilt deals 1% more damage|7%/8%|8%/9% and its knockback increased. This makes it capable of KOing middleweight characters around 180% at the edge.}}
*{{Nerf|Forward tilt has received a sourspot on the middle part of Samus' leg. This results in it dealing little to no hitstun and 1% less damage|6%/7%|5%/6%.}}
*{{Nerf|Forward tilt can no longer lead into [[Charge Shot]] [[Tech-chasing|tech-chases]] due to the aforementioned sweetspot's increased knockback and added sourspot.}}
*{{buff|Super Missile's speed increased (however, the increase is rather negligible).}}


=={{SSB4|Sheik}}==
=={{SSB4|Sheik}}==
{{UpdateList|ver=1.0.6|char=Sheik}}
*{{nerf|Back aerial's damage and knockback significantly decreased: 11/10% → 8/7%}}
*{{nerf|Down tilt damage: 7.5% → 5%}}


=={{SSB4|Sonic}}==
=={{SSB4|Sonic}}==
{{UpdateList|ver=1.0.6|char=Sonic}}
*{{nerf|[[Back throw]]'s knockback growth decreased|90|79. This noticeably weakens one of Sonic's most potent KOing options.}}
*{{nerf|[[Spin Dash]]'s rolling and jumping hitboxes deal 3% less damage: 10% → 7% (rolling), 6% → 3% (jumping). This results in a full Spin Dash combo dealing 6% less damage overall.}}
*{{nerf|Burning Spin Dash's [[invincibility]] decreased.}}
*{{buff|[[Spring Jump]] can no longer be [[Pocket]]ed.}}
*{{change|[[Homing Attack]] will only target characters. Previously, it could target [[Rosalina & Luma (SSB4)|Luma]] or the can used in {{SSB4|Duck Hunt}}'s [[Trick Shot]].}}


=={{SSB4|Toon Link}}==
=={{SSB4|Toon Link}}==
{{UpdateList|ver=1.0.6|char=Toon Link}}
*{{buff|Hero's Shield now reliably blocks the lasers from {{SSB4|Fox}} and {{SSB4|Falco}}'s [[Blaster]]s.}}
*{{change|Down smash's first hit's knockback decreased. While this removes its KO potential against aerial opponents, it allows it to connect together better with the second hit.}}


=={{SSB4|Yoshi}}==
=={{SSB4|Yoshi}}==
{{UpdateList|ver=1.0.6|char=Yoshi}}
*{{buff|Ledge attack's ending lag decreased.}}
*{{buff|Part of forward smash has been made irreversible.}}
*{{nerf|Forward smash's range decreased.}}
*{{buff|Upward angled forward tilt's start-up lag decreased.}}


=={{SSB4|Zelda}}==
=={{SSB4|Zelda}}==
{{UpdateList|ver=1.0.6|char=Zelda}}
*{{buff|Forward smash's SDI multipliers decreased, enabling opponents to be kept in place better.}}
*{{buff|Forward smash's loop hits' angles altered, enabling the move's hits to connect better.}}
*{{buff|Phantom Slash's ending lag decreased.}}
*{{buff|Phantom stays out for roughly a quarter of a second longer.}}
*{{nerf|Phantom's respawn time increased|6 seconds|9.}}
*{{change|Back [[Lightning Kick]] has improved visual effects.}}


==References==
==References==
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