Editing List of updates (SSB4)/1.0.6 changelog

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
This is the list of known changes in version 1.0.6 of ''[[Super Smash Bros. 4]]''. This update became available on April 15th, 2015.
{{incomplete|Technical changelog needs to be completed}}
This is the list of known changes in version 1.0.6 of ''[[Super Smash Bros. 4]]''. '''All claims on this page must be verifiable''', preferably with a trustable source link, and '''must compare both the old and new states'''. Ensure that all changes are also listed on the respective pages.


==Universal==
==General==
{{UpdateList|ver=1.0.6|char=Universal}}
*{{change|Pressing A + B together produces [[smash attack]]s. This can be disabled in the [[Controls]] menu.}}
*{{change|Tilting the analog stick + smash stick together produces smash attacks instead of [[tilt attack]]s.}}
*{{change|It is no longer possible to perform tilt attacks or smash attacks while holding a throwing item.}}
*[[File:SSB4-U Icon.png|16px]]{{change|The player's selected [[name]] now persists between modes.}}
*[[File:SSB4-U Icon.png|16px]]{{bugfix|Fixed glitch where feeding an [[amiibo]] would affect CPU characters in [[Master Orders]].}}
*[[File:SSB4-3 Icon.png|16px]]{{change|In [[Team Battle|Team Battles]], CPUs use [[Share Stock]] a couple seconds after they lose their stocks, rather than instantly.}}


==Stages==
==Stages==
{{UpdateList|ver=1.0.6|char=Stages}}
*[[File:SSB4-U Icon.png|16px]]{{change|[[Lylat Cruise]] edges changed for "slope" recoveries.}}
*[[File:SSB4-U Icon.png|16px]]{{bugfix|The [[Nabbit|Nabbit glitch]] has been removed.}}
*[[File:SSB4-U Icon.png|16px]]{{bugfix|Fixed glitch where {{SSB4|Ness}}'s down throw could send opponents through the boat on [[Wuhu Island]] for an instant KO.}}


=={{SSB4|Bowser}}==
=={{SSB4|Bowser}}==
{{UpdateList|ver=1.0.6|char=Bowser}}
*{{buff|Bowser has more control over the trajectory of [[Flying Slam]].}}


=={{SSB4|Bowser Jr.}}==
=={{SSB4|Bowser Jr.}}==
{{UpdateList|ver=1.0.6|char=Bowser Jr.}}
*{{buff|Side smash can now hit at closer range.}}
*{{change|Rapid jab combo has less visual whiffs.}}
 
===Technical changelist===
{| class="wikitable sortable collapsible collapsed" style="text-align:center"
! Change!!Old value!!New value
|-
|Forward smash (repeating hit) hitboxes||1||2
|-
|Forward smash initial hitbox Y-offset||18||17
|-
|Forward smash final hitbox size||6||7
|-
|Forward smash final hitbox X/Y-offsets||20,10||18,8
|-
|Forward smash final hitbox (angled up) Y-offset||13||11
|-
|Forward smash final hitbox (angled down) X-offset||20||17
|}


=={{SSB4|Captain Falcon}}==
=={{SSB4|Captain Falcon}}==
{{UpdateList|ver=1.0.6|char=Captain Falcon}}
*{{nerf|Forward smash has noticeably less knockback when [[angling|angled]] downwards.}}
*{{change|Rapid jab combo has less visual whiffs.}}


=={{SSB4|Charizard}}==
=={{SSB4|Charizard}}==
{{UpdateList|ver=1.0.6|char=Charizard}}
*{{buff|Up throw damage|6%, 2%|8%, 3%}}
*{{buff|[[Fly]] deals more knockback.}}
*{{nerf|[[Flare Blitz]] startup [[recoil damage]]|4%|5%}}
*{{change|Sweetspot and sourspot of forward aerial have been switched.}}


=={{SSB4|Dark Pit}}==
=={{SSB4|Dark Pit}}==
{{UpdateList|ver=1.0.6|char=Dark Pit}}
*{{bugfix|No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.}}
 
=={{SSB4|Donkey Kong}}==
*{{change|Unknown actions given multiplier.}}
*{{change|First hit of jab no longer has the [[Sakurai angle]] and has modified knockback.}}
*{{buff|Forward smash made irreversible.}}
*{{buff|[[Giant Punch]] full charge time|172 frames|144 frames}}
 
===Technical changelist===
{| class="wikitable sortable collapsible collapsed" style="text-align:center"
! Change!!Old value!!New value
|-
|Unknown multipliers||1||1.13
|-
|Jab 1 hitbox order (using 1.0.4 IDs)||0,1||1,0
|-
|Jab 1 hitbox 1 angle||[[Sakurai angle]]||110°
|-
|Jab 1 hitbox 1 knockback growth||100||25
|-
|Jab 1 hitbox 1 base knockback||0||35
|-
|Forward smash irreversible||{{y}}||{{n}}
|}


=={{SSB4|Diddy Kong}}==
=={{SSB4|Diddy Kong}}==
{{UpdateList|ver=1.0.6|char=Diddy Kong}}
*{{nerf|Up air damage|8%|6%}}
 
*{{nerf|Up air's knockback is also significantly weaker.}}
=={{SSB4|Donkey Kong}}==
*{{nerf|Forward air damage|12/10%|10/8%}}
{{UpdateList|ver=1.0.6|char=Donkey Kong}}
*{{change|Up throw deals less damage (from 10% to 8%), but it also has less knockback, which allows Diddy Kong to combo into up aerial more efficiently.}}
*{{nerf|Down throw damage|7%|6%}}
*{{buff|[[Monkey Flip]] (kick) now has an extra hitbox that deals 10% damage near the end of the kick.}}
*{{nerf|[[Monkey Flip]] (grab) damage|12%|10%}}
*{{nerf|[[Monkey Flip]] (jump) damage|10%|8%}}
*{{nerf|Forward smash's ending lag increased.}}


=={{SSB4|Dr. Mario}}==
=={{SSB4|Dr. Mario}}==
{{UpdateList|ver=1.0.6|char=Dr. Mario}}
*{{buff|Forward aerial (clean) damage|15.68%|16.8%}}
*{{change|Angle of up smash is more horizontal.}}


=={{SSB4|Ganondorf}}==
=={{SSB4|Ganondorf}}==
{{UpdateList|ver=1.0.6|char=Ganondorf}}
*{{buff|Jab damage|4%/6%/9%|4%/7%/10%}}
*{{change|Up, forward and down throws have less [[hitlag]].}}


=={{SSB4|Ike}}==
=={{SSB4|Ike}}==
{{UpdateList|ver=1.0.6|char=Ike}}
*{{bugfix|[[Aether#Customization|Aether Drive]] now behaves normally when in slow motion.}}


=={{SSB4|Kirby}}==
=={{SSB4|Kirby}}==
{{UpdateList|ver=1.0.6|char=Kirby}}
*{{buff|Down throw damage|6.6%|10.2%}}
*{{buff|[[Inhale]] can be canceled earlier.}}
*{{nerf|Upward angled forward smash sourspot hit|13%|12%}}
*{{buff|Up smash K.O.s 7% earlier.}}
*{{buff|Down smash K.O.s 4% earlier.}}
*{{buff|[[Hammer Flip]] has less ending lag.}}


=={{SSB4|Link}}==
=={{SSB4|Link}}==
{{UpdateList|ver=1.0.6|char=Link}}
*{{buff|[[Spin Attack]] comes out 3 frames sooner, ends 4 frames sooner, KOs 17% earlier, and damage (uncharged).|12%|14%}}
*{{nerf|Back half of spin attack KOs 19% later.}}
*{{nerf|First hit of jab lasts 27 frames instead of 19, and no longer has any [[IASA]] frames.}}
**{{nerf|This change also removes his "Jab Cancel Death Combo."}}[https://www.youtube.com/watch?v=fWmtA1VCHWY]
*{{nerf|Dash attack damage (non-tip)|13%|12%}}
*{{buff|Dash attack's hitbox comes out one frame sooner.}}
*{{nerf|Down tilt's knockback growth drastically reduced, and no longer Meteor Smashes characters hanging on the ledge, save Charizard.}}
*{{buff|[[Shield (Link)|Hylian Shield]] now blocks [[Blaster]] shots.}}
*{{buff|Down air's reach increased by 50%.}}


=={{SSB4|Little Mac}}==
=={{SSB4|Little Mac}}==
{{UpdateList|ver=1.0.6|char=Little Mac}}
*{{buff|[[Jolt Haymaker]] has increased knockback.}}


=={{SSB4|Lucario}}==
=={{SSB4|Lucario}}==
{{UpdateList|ver=1.0.6|char=Lucario}}
*{{bugfix|[[ExtremeSpeed]]: [[Landing lag glitch]] has been fixed.}}


=={{SSB4|Lucina}}==
=={{SSB4|Lucina}}==
{{UpdateList|ver=1.0.6|char=Lucina}}
*{{buff|Forward aerial damage|8.075%|~8.575%}}
*{{buff|Down tilt damage|8.075%|~8.575%}}
*{{buff|Forward smash damage|14.725%|~15.275%}}
*{{buff|Down smash (second hit) damage|13.775%|~14.275%}}
*{{buff|[[Shield Breaker]] damage|8.075%|~8.575%}}
*{{buff|Shield Breaker (full charge) damage|21.85%|~22.85%}}
*{{buff|Jab hit 1 [[IASA]]|Frame 29|Frame 26}}
*{{buff|Forward tilt IASA|Frame 39|Frame 35}}
*{{buff|[[Dancing Blade]] hit 1 IASA|Frame 45|Frame 42}}
*{{buff|Dancing Blade combos more consistently}}


=={{SSB4|Luigi}}==
=={{SSB4|Luigi}}==
{{UpdateList|ver=1.0.6|char=Luigi}}
*{{nerf|[[Fireball]] sourspot damage|6%|5%}}


=={{SSB4|Mario}}==
=={{SSB4|Mario}}==
{{UpdateList|ver=1.0.6|char=Mario}}
*{{buff|Part of forward smash made irreversible.}}
*{{change|Part of forward smash's hitbox moved slightly higher.}}
 
===Technical changelist===
{| class="wikitable sortable collapsible collapsed" style="text-align:center"
! Change!!Old value!!New value
|-
|Forward smash hitbox 0 Y-offset||0||0.7
|-
|Forward smash irreversible||{{n}}||{{y}}  
|}


=={{SSB4|Marth}}==
=={{SSB4|Marth}}==
{{UpdateList|ver=1.0.6|char=Marth}}
*{{buff|Jab hit 1 [[IASA]]|Frame 29|Frame 26}}
*{{buff|Forward tilt IASA|Frame 39|Frame 35}}
*{{buff|[[Dancing Blade]] hit 1 IASA|Frame 45|Frame 42}}
*{{buff|Dancing Blade combos more consistently}}


=={{SSB4|Mega Man}}==
=={{SSB4|Mega Man}}==
{{UpdateList|ver=1.0.6|char=Mega Man}}
*{{buff|[[Leaf Shield]] starts moving sooner when thrown (though the animation length is unchanged).}}
*{{bugfix|[[Landing lag glitch]] has been fixed.}}


=={{SSB4|Meta Knight}}==
=={{SSB4|Meta Knight}}==
{{UpdateList|ver=1.0.6|char=Meta Knight}}
*{{change|Screen shakes slightly more violently when using Down throw.}}
*{{bugfix|[[Dimensional Cape]]: [[Landing lag glitch]] has been fixed.}}


=={{SSB4|Mii Brawler}}==
=={{SSB4|Mii Brawler}}==
{{UpdateList|ver=1.0.6|char=Mii Brawler}}
*{{nerf|Forward aerial damage|4%, 6%|3%, 5%}}
*{{nerf|Back aerial damage|12%|~10%}}
*{{bugfix|The first hit of [[Piston Punch]] can no longer OHKO light characters.}}


=={{SSB4|Mii Swordfighter}}==
=={{SSB4|Mii Swordfighter}}==
{{UpdateList|ver=1.0.6|char=Mii Swordfighter}}
*{{buff|Down tilt damage|6%|8%}}
*{{buff|Neutral aerial damage|5%|8%}}
*{{buff|[[Hero's Spin]] (grounded) damage|12-16%|14-19%}}


=={{SSB4|Mr. Game & Watch}}==
=={{SSB4|Mr. Game & Watch}}==
{{UpdateList|ver=1.0.6|char=Mr. Game & Watch}}
*{{change|Unknown tweaks made.}}
*{{change|Forward tilt delayed hitboxes have different angle and do more base knockback.}}
*{{buff|[[Chef]] pan hitbox increased in size.}}
 
===Technical changelist===
{| class="wikitable sortable collapsible collapsed" style="text-align:center"
! Change!!Old value!!New value
|-
|Forward tilt delayed hitbox angle||100°||115°
|-
|Forward tilt delayed hitbox base knockback||20||30
|-
|Chef pan hitbox size||5.76||6.76
|-
|Chef pan hitbox Y-offset||6.4||7.4
|-
|XXL Chef/Short-Order Chef pan hitbox size||6.4||7.4
|}


=={{SSB4|Olimar}}==
=={{SSB4|Olimar}}==
{{UpdateList|ver=1.0.6|char=Olimar}}
*{{bugfix|A glitch where [[reflect]]ing [[Order Tackle]] would give the Pikmin a permanent power boost has been fixed.}}


=={{SSB4|Pac-Man}}==
=={{SSB4|Pac-Man}}==
{{UpdateList|ver=1.0.6|char=Pac-Man}}
*{{buff|Trampoline can no longer be affected by [[Pocket]].}}


=={{SSB4|Palutena}}==
=={{SSB4|Palutena}}==
{{UpdateList|ver=1.0.6|char=Palutena}}
*{{bugfix|Fixed glitch where using a jump-canceled attack during [[Super Speed]] would store Palutena's momentum and apply it to her next jump.}}


=={{SSB4|Pikachu}}==
=={{SSB4|Pikachu}}==
{{UpdateList|ver=1.0.6|char=Pikachu}}
*{{nerf|Ledge grab animation's length has been standardized, becoming slower as a result.}}


=={{SSB4|Pit}}==
=={{SSB4|Pit}}==
{{UpdateList|ver=1.0.6|char=Pit}}
*{{bugfix|No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.}}


=={{SSB4|R.O.B.}}==
=={{SSB4|R.O.B.}}==
{{UpdateList|ver=1.0.6|char=R.O.B.}}
*{{nerf|Up throw does less knockback.}}


=={{SSB4|Robin}}==
=={{SSB4|Robin}}==
{{UpdateList|ver=1.0.6|char=Robin}}
*{{buff|The wind repeating hits of jab do less knockback and thus link to each other better.}}
*{{change|Tomes do not disappear when landing on platforms.}}


=={{SSB4|Rosalina & Luma}}==
=={{SSB4|Rosalina & Luma}}==
{{UpdateList|ver=1.0.6|char=Rosalina}}
*{{nerf|Luma health|52 HP|47 HP}}


=={{SSB4|Samus}}==
=={{SSB4|Samus}}==
{{UpdateList|ver=1.0.6|char=Samus}}
*{{buff|Forward tilt (sweetspot) knockback and damage increased, can now kill middle weight characters around 180% at the edge. damage: 7/8% → 8/9%.}}
*{{Nerf|Forward tilt sourspot added mid part of the leg with low damage and minimal to no hitstun. damage: 6/7% → 5/6%.}}
*{{Nerf|Forward tilt can no longer lead into charge shot tech chases due to increased knockback on sweetspot and the added sourspots.}}
*{{Buff|Missile travels faster as a Super Missile, but the speed increase is very negligible.}}
*{{Nerf|Due to the increased speed of Super Missile, it no longer true combos into Charge Shot if fired in succession.}}


=={{SSB4|Sheik}}==
=={{SSB4|Sheik}}==
{{UpdateList|ver=1.0.6|char=Sheik}}
*{{nerf|Back aerial damage|11/10%|8/7%}}
*{{nerf|Down tilt damage|7.5%|5%}}


=={{SSB4|Sonic}}==
=={{SSB4|Sonic}}==
{{UpdateList|ver=1.0.6|char=Sonic}}
*{{nerf|Back throw does less knockback.}}
*{{nerf|[[Spin Dash]] (fully charged) damage|10%|7%}}
*{{nerf|Burning Spin Dash appears to have reduced [[invincibility]].}}
*{{buff|[[Spring]] can no longer be affected by [[Pocket]].}}
*{{change|[[Homing Attack]]'s applicable targets reduced to characters only (no longer targets Luma).}}
*{{Change|[[Spin Shot]] can now only be used when using the spin dash (or Spin Dash with C-stick when set to attack).}}


=={{SSB4|Toon Link}}==
=={{SSB4|Toon Link}}==
{{UpdateList|ver=1.0.6|char=Toon Link}}
*{{buff|[[Shield (Link)|Hero's Shield]] now blocks [[Blaster]] shots.}}
*{{nerf|First hit of Down Smash's knockback reduced.}}


=={{SSB4|Yoshi}}==
=={{SSB4|Yoshi}}==
{{UpdateList|ver=1.0.6|char=Yoshi}}
*{{buff|Angled forward tilt has less startup.}}
*{{buff|Ledge attack has less ending lag.}}
*{{buff|Part of forward smash made irreversible.}}
*{{nerf|Forward smash range decreased.}}
 
===Technical changelist===
{| class="wikitable sortable collapsible collapsed" style="text-align:center"
! Change!!Old value!!New value
|-
|Forward tilt (angled) hitbox appearance||frame 6||frame 5
|-
|Forward smash hitbox 0 size||3.1||2.9
|-
|Forward smash hitbox 0 irreversible||{{n}}||{{y}}  
|}


=={{SSB4|Zelda}}==
=={{SSB4|Zelda}}==
{{UpdateList|ver=1.0.6|char=Zelda}}
*{{buff|Forward smash looping hit angles have been lowered to make the move connect better.}}
*{{buff|[[Phantom Slash]] has slightly less ending lag.}}
*{{buff|Phantom stays out for roughly 1/4 of a second longer.}}
*{{nerf|Destroyed Phantom regeneration time|6 seconds|9 seconds}}


==References==
==References==
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[https://www.youtube.com/playlist?list=PLlIHVxA7UoL2me49_ivTfSPeXn0_7PSOC]
[https://www.youtube.com/playlist?list=PLlIHVxA7UoL2me49_ivTfSPeXn0_7PSOC]
{{SSB4 Updates}}


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