Editing List of spirits (The Legend of Zelda series)
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{{ | {{DISPLAYTITLE:List of spirits (''The Legend of Zelda'' series)}}{{ArticleIcons|ultimate=y}} | ||
The following is the list of the [[spirit]]s from the {{uv|The Legend of Zelda}} series in ''[[Super Smash Bros. Ultimate]]''. | The following is the list of the [[spirit]]s from the {{uv|The Legend of Zelda}} series in ''[[Super Smash Bros. Ultimate]]''. | ||
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|Improved Escape | |Improved Escape | ||
|''Hyrule Warriors: Age of Calamity'' | |''Hyrule Warriors: Age of Calamity'' | ||
|•Battle via Spirit Board (during the event "Hyrule Warriors: Age of Calamity", or after obtaining spirit once or directly since May 25, 2021)<br>•Purchase from the Vault Shop for 500G (once obtained, or since May 25, 2021 | |•Battle via Spirit Board (during the event "Hyrule Warriors: Age of Calamity", or after obtaining spirit once or directly since May 25, 2021)<br>•Purchase from the Vault Shop for 500G (once obtained, or since May 25, 2021) | ||
|} | |} | ||
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|{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda}} | |{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The red Young Link represents Link | *The red Young Link represents Link's first incarnation in ''The Legend of Zelda'', who is depicted as a young sword-wielding boy whose green tunic turns red when equipped with the {{s|zeldawiki|Red Ring}}. | ||
*The stage | *The stage's background features dark storm clouds, referencing the story of ''The Legend of Zelda'' where the main setting of Hyrule has been plunged into darkness by the game's main antagonist, Ganon. | ||
* | *The stage's background and the music track represent {{s|zeldawiki|Death Mountain}}, a desolate mountain range located in the overworld of ''The Legend of Zelda'' which features the game's [[zeldawiki:Level 9|ninth and final dungeon]]. | ||
*The stage represents the ninth and final dungeon of ''The Legend of Zelda'', which features a castle-like setting where Princess Zelda is held captive by Ganon, similar to the Castle of Darkness in ''Find Mii II''. | |||
*Young Link's [[Triforce Slash]] Final Smash and the battle conditions reference the power of the {{s|zeldawiki|Magical Sword}}, the most powerful sword in ''The Legend of Zelda'' which deals more damage than the regular {{s|zeldawiki|Sword}} and the {{s|zeldawiki|White Sword}}. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Sword Attack ↑ ability further references the Magical Sword | *This spirit's Sword Attack ↑ ability further references the power of the Magical Sword in ''The Legend of Zelda'', which deals more damage than the regular Sword and the White Sword. | ||
*In World of Light, the Link (The Legend of Zelda) spirit is located in the Mysterious Dimension map in the Dark Realm, referencing the story of ''The Legend of Zelda'' | *In World of Light, the Link (The Legend of Zelda) spirit is located on a mountain area in the Mysterious Dimension map in the Dark Realm, further referencing Death Mountain and the story of ''The Legend of Zelda'' where Hyrule was plunged into darkness by Ganon. | ||
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|{{SSBUMusicLink|The Legend of Zelda|Termina Field}} | |{{SSBUMusicLink|The Legend of Zelda|Termina Field}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The green-and-red Diddy Kong represents the | *The green-and-red Diddy Kong Team represents the grass variety of the Octorok, an octopus enemy with a green-and-red color scheme who appears in groups. | ||
*The stage | *The stage features an oceanic setting, referencing how Octoroks are often encountered in large bodies of water like lakes or seas in ''The Legend of Zelda'' series. | ||
*The music track | *The stage and music track represent the Great Bay, the oceanic area in ''The Legend of Zelda: Majora's Mask'', which features the Octorok as an enemy. | ||
*Diddy Kong's favored [[Peanut Popgun]] references the Octorok's ability to attack by shooting | *The stage and music track also represent the southern coast of Hyrule's overworld in ''The Legend of Zelda'' which features the Octorok as an enemy. | ||
*Diddy Kong's favored [[Peanut Popgun]] references the Octorok's ability to attack by shooting projectiles from its nozzle-like mouth. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Fire Weakness ability references how the grass variety of the Octorok's head is made of flora, which is susceptible to fires. | *This spirit's Fire Weakness ability references how the grass variety of the Octorok's head is made of flora, which is susceptible to fires. | ||
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|{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda}} | |{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The grey King Dedede | *The grey King Dedede Team represents the Moblin, an oversized enemy appearing in groups who appear in two colors in their debut game, ''The Legend of Zelda''. | ||
*The stage | *The stage represents Skyloft, the main hub level of ''The Legend of Zelda: Skyward Sword'' which features the {{s|zeldawiki|Shield Moblin}} as an enemy. | ||
*The music track | *The stage's background and the music track represent the forest areas of Hyrule's overworld in ''The Legend of Zelda'' which features the Moblin as an enemy. | ||
*King Dedede's favored [[Jet Hammer]] references the Moblin's usage of melee weapons | *The Move Speed ↓ rule references the Moblin's slow move speed and lumbering movement in ''Zelda II: The Adventure of Link''. | ||
*King Dedede's favored [[Jet Hammer]] references the Moblin's usage of melee weapons to attack, including clubs and spears. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, the Moblin spirit is located in the Temple of Light map, referencing how the Moblins appear as enemies in the dungeons and temples of ''The Legend of Zelda'' series. | *In World of Light, the Moblin spirit is located in the Temple of Light map in the Light Realm, referencing how the Moblins appear as enemies in the dungeons and temples of ''The Legend of Zelda'' series. | ||
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|{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda}} | |{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The green | *The green-red-and-blue Ivysaur represents the Tektite, a quadruped creature with a red-blue-and-green color scheme. | ||
*The stage's background features Death Mountain, the | *The stage's background features Death Mountain, the volcano area in Hyrule in ''The Legend of Zelda: Ocarina of Time'', which features the Tektite as the enemy. | ||
*The music track | *The music track represents the musical theme of Hyrule's overworld in ''The Legend of Zelda'', which features the Tektite as an enemy. | ||
*The battle condition references the Tektite's ability to jump from place to place. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Shield type references the Tektite's shell, which makes it resistant to basic attacks. | *This spirit's Shield type references the Tektite's shell, which makes it resistant to basic attacks. | ||
*This spirit's Jump ↑ ability | *This spirit's Jump ↑ ability references the Tektites' ability to jump. | ||
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|{{SSBUMusicLink|The Legend of Zelda|Overworld & Underworld - The Legend of Zelda (for 3DS / Wii U)}} | |{{SSBUMusicLink|The Legend of Zelda|Overworld & Underworld - The Legend of Zelda (for 3DS / Wii U)}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The yellow-and-orange Yoshi | *The yellow-and-orange Yoshi represents the Like Like, a voracious creature with a yellow-and-orange color scheme. | ||
*The stage | *The stage represents the Great Bay, the oceanic area in ''The Legend of Zelda: Majora's Mask'' which features Like Likes as enemies. | ||
*The music track | *The music track represents the musical theme of the overworld and dungeons in the Like Like's debut game, ''The Legend of Zelda''. | ||
*Yoshi's favored | *The Sticky Floor hazard references the Like Like's gelatinous body and their ability to restrain their swallowed victims in place. | ||
*Yoshi's favored grabs and throws and the Sudden Damage rule reference the Like Like's ability to suck Link up into its mouth when he gets too close, cause him to take damage, and steal his shield before spitting him out. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Grab type references | *This spirit's Grab type references the Like Like's nature to grab its prey with their mouths and steal their shields. | ||
*This spirit's Sticky-Floor Immunity ability further references the Like Like | *This spirit's Sticky-Floor Immunity ability further references how the Like Like is a gelatinous enemy. | ||
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|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Twilight Princess}} | |{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Twilight Princess}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The black Link | *The black Link resembles the Darknut, a sword-and-shield-wielding knight with a black color scheme who wields a smaller sword after having its armor removed. | ||
*The stage's background features Hyrule Castle, the final dungeon | *The stage's background features Hyrule Castle, the ninth and final dungeon of ''The Legend of Zelda: Twilight Princess'' which features Darknuts as mid-bosses. | ||
*The Defense ↓ and Move Speed ↑ rules reference the Darknut' | *The Defense ↓ and Move Speed ↑ rules reference the boss battle against the Darknut in ''Twilight Princess'' where it will become quicker and agile after their armor is removed from taking enough damage. | ||
*The first battle condition references the Darknut's proficiency with swordfighting and usage of its large, powerful longsword. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Shield type references the defensive capabilities of the Darknut's armor in ''The Legend of Zelda'' series. | *This spirit's Shield type references the defensive capabilities of the Darknut's armor in ''The Legend of Zelda'' series. | ||
*This spirit's Sword Attack ↑ ability references the Darknut's usage of its large | *This spirit's Sword Attack ↑ ability further references the Darknut's proficiency with swordfighting and usage of its large, powerful longsword. | ||
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|{{SSBUMusicLink|The Legend of Zelda|Saria's Theme}} | |{{SSBUMusicLink|The Legend of Zelda|Saria's Theme}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Young Link | *The pink Young Link represents the pink {{s|zeldawiki|Fairy}} trapped inside the {{s|zeldawiki|Bottle}}, which appears as the item. | ||
*The stage represents the {{s|zeldawiki|Fairy | *The pink Young Link also references his appearance as the main playable character in ''The Legend of Zelda: Ocarina of Time'' and ''Majora's Mask'' who is accompanied by a Fairy. | ||
*The music track | *The stage represents the {{s|zeldawiki|Fairy Fountains}}, a magical spring in ''The Legend of Zelda'' series which is commonly inhabited by a group of Fairies. | ||
*The Sudden Damage rule and the Fairy Bottle | *The music track represents the musical theme of Saria, a member of the {{s|zeldawiki|Kokiri}} in ''Ocarina of Time'' where each Kokiri is accompanied by a Fairy guardian. | ||
*The Sudden Damage rule and the Fairy Bottle's ability reference the bottled Fairy's ability to recover Link's health when he is wounded or revive him while carrying the bottled Fairy. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type | *This spirit's Support type and Grab types, and the Fairy Bottle Equipped ability reference how the Fairies can be grabbed and carried around in empty bottles in ''The Legend of Zelda'' series. | ||
*This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, referencing how the Fairy in the Fairy Bottle is a living creature. | |||
*This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, | |||
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|{{SSBUMusicLink|The Legend of Zelda|Dark World (Brawl)}} | |{{SSBUMusicLink|The Legend of Zelda|Dark World (Brawl)}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The | *The white Robin represents Aganhim, a spellcaster who wears a red robe and is associated with the dark entity, Ganon. | ||
*The | *The two white Robins reference Agahnim's ability to create duplicates of himself during his second boss battle in ''The Legend of Zelda: A Link to the Past''. | ||
*The | *The stage's Ω form features a single platform with a sky background, representing Hyrule Castle, the location of Agahnim's first boss battle in ''A Link to the Past'' which features a single platform and a blue background. | ||
*Robin's favored special moves | *The music track represents the musical theme of the {{s|zeldawiki|Dark World}}, the darker parallel universe of Hyrule which features {{s|zeldawiki|Ganon's Tower}}, the location of Agahnim's second boss battle in ''A Link to the Past''. | ||
*The Reflect-Damage Buffed rule reference Agahnim's boss battles in ''A Link to the Past'' where he can be defeated by deflecting and volleying his attacks with the Master Sword. | |||
*Robin's favored special moves references Agahnim's usage of elemental magic attacks during his boss battles in ''A Link to the Past''. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Shield type references how Agahnim cannot be attacked directly in ''A Link to the Past''. | *This spirit's Shield type references how Agahnim cannot be attacked directly during his boss battles in ''A Link to the Past''. | ||
*This spirit's Magic Attack ↑ ability | *This spirit's Magic Attack ↑ ability references Agahnim's ability to use magic-based attacks. | ||
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|{{SSBUMusicLink|The Legend of Zelda|Village of the Blue Maiden}} | |{{SSBUMusicLink|The Legend of Zelda|Village of the Blue Maiden}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The white Tiny Falco represents the Cucco, a | *The white Tiny Falco Team represents the Cucco, a white, avian creature appearing in flocks who appears as the item. | ||
*The stage and | *The stage and music track represents {{s|zeldawiki|Kakariko Village}}, a recurring village in ''The Legend of Zelda'' series which is inhabited by Cuccos. | ||
*The battle conditions reference | *The first Falco starting off with 100% damage and battle conditions reference the Cucco's ability to call swarms of other Cuccos when attacked, which can attack the player in midair. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support | *This spirit's Support and Grab types, and Floaty Jumps ability reference the Cucco's role in ''The Legend of Zelda'' series by helping Link glide through the air while grabbing ahold of one. | ||
*This spirit's | *This spirit is featured in the Timmy & Tommy's shop, which sells spirits related to items, referencing how the Cucco is used as an item in the ''Super Smash Bros.'' series. | ||
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|{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}} | |{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The violet Zelda represents Marin, a | *The violet Zelda represents Marin, a female character resembling Princess Zelda who features auburn hair and wears a purple dress and sandals. | ||
*The green Link minion represents | *The green Link minion represents his incarnation in ''The Legend of Zelda: Link's Awakening'', who was found shipwrecked by Marin and initially mistook her for Zelda in the beginning. | ||
*The stage represents | *The stage represents {{s|zeldawiki|Toronbo Shores}}, a beach on {{s|zeldawiki|Koholint Island}} where Marin finds Link shipwrecked and later frequents in ''Link's Awwakening''. | ||
*The music track | *The music track represents the musical theme of {{s|zeldawiki|Tal Tal Heights}} where Link rescues Marin from a rotting wooden crossing bridge. | ||
*The Slumber Floor hazard and | *The Slumber Floor hazard references how the story of ''Link's Awakening'' takes place within the Wind Fish's dream while it sleeps, which causes Koholint Island and in its inhabitants, including Marin, to appear. | ||
*The timed battle condition references how Link awakens the Wind Fish at the end of ''Link's Awakening'', which causes Koholint Island and its inhabitants, including Marin, to disappear. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type and Irreversible Controls ability reference Marin's role | *This spirit's Support type and Irreversible Controls ability reference Marin's role in ''Link's Awakening'' by serving as his guide. | ||
*This spirit's Shield type further | *This spirit's Shield type further reference how Link rescues Marin from a rotting wooden bridge in ''Link's Awakening''. | ||
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|{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}} | |{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The Giant Jigglypuff's green nightcap | *The Giant Jigglypuff's green nightcap represents the Wind Fish, a giant flying whale with sleep-based powers who manifests Koholint Island while asleep in ''The Legend if Zelda: Link's Awakening''. | ||
*The | *The stage represents the {{s|zeldawiki|Great Palace}}, which shares the same status with the {{s|zeldawiki|Wind Fish's Egg}} as the final dungeon in a ''The Legend of Zelda'' game. | ||
*The Flowery rule references the | *The stage's Battlefield form features a single platform with a sky background, representing the floating platform in the sky where Link encounters the Wind Fish after completing the Wind Fish's Egg dungeon. | ||
*The music track represents the musical theme of Tal Tal Heights, an area located in the {{s|zeldawiki|Tal Tal Mountain Range}} where the Wind Fish's Egg is located on the top of {{s|zeldawiki|Mt. Tamaranch}}. | |||
*The Slumber Floor hazard references how the story of ''Link's Awakening'' takes place within the Wind Fish's dream while it sleeps, which causes Koholint Island and in its inhabitants, including Marin, to appear. | |||
*The Flowery rule references the {{s|zeldawiki|Nightmare}}s, the main bosses of ''Link's Awakening'' who attack the Wind Fish while itsleeps and invade Koholint Island in the process. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support | *This spirit's Support and Shield types reference the Wind Fish's role in ''Link's Awakening'' by using the Owl to guide Link throughout Koholint Island and defend it from the Nightmares. | ||
*This spirit's Special-Move Power ↑ ability further references the Wind Fish's ability to manifest Koholint Island and its inhabitants while it is asleep. | |||
*This spirit's Special-Move Power ↑ ability references the Wind Fish's ability to manifest Koholint Island and its inhabitants | *This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, referencing how the Wind Fish is a giant flying whale. | ||
*This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, | |||
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|{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}} | |{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The smaller purple Zelda represents | *The smaller-than-usual purple Zelda represents her incarnation in ''The Legend of Zelda: Ocarina of Time'', who first appears as a child. | ||
*The red Young Link minion | *The red Young Link minion references his appearance as the main playable character in ''Ocarina of Time'' who befriends Zelda in their childhood. | ||
*The stage | *The stage represents Hyrule Castle's courtyard, the location in ''Ocarina of Time'' where Young Link first encounters Young Zelda during their childhood. | ||
*The music track features " | *The music track represents the musical medley of ''Ocarina of Time'', which features Young Zelda's musical theme, "Zelda's Lullaby". | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Shield type references | *This spirit's Shield type references Young Zelda's role in ''Ocarina of Time'' by teaming up with Young Link to defend Hyrule from Ganondorf. | ||
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|{{SSBUMusicLink|The Legend of Zelda|Saria's Theme}} | |{{SSBUMusicLink|The Legend of Zelda|Saria's Theme}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The teal Isabelle | *The teal Isabelle represents Saria, a female member of the Kokiri tribe who wears an outfit with a green color scheme. | ||
*The red Young Link minion | *The red Young Link minion references his appearance as the main character in ''The Legend of Zelda: Ocarina of Time'' who serves as Saria's childhood friend. | ||
*The stage | *The stage and music track represent the {{s|zeldawiki|Sacred Forest Meadow}}, an area deep within the Lost Woods where Saria will teach Young Link to play {{s|zeldawiki|Saria's Song}} | ||
*The stage, | *The stage, music track, and Fog hazard represent the {{s|zeldawiki|Lost Woods}}, a mist-covered forest in ''Ocarina of Time'' where the player must navigate by listening to Saria's Song. | ||
*Isabelle's [[Dream Town Hall]] Final Smash | *Isabelle's [[Dream Town Hall]] Final Smash features Isabelle sealing her opponents away in the Town Hall, referencing how Saria helps seal Ganondorf away into the Dark Realm in ''Ocarina of Time''. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Saria's role in ''Ocarina of Time'' | *This spirit's Support type references Saria's role in ''Ocarina of Time'' by providing Link with advice and information when he plays Saria's Song. | ||
*This spirit's Shield type and Easier Perfect Shield ability | *This spirit's Shield type and Easier Perfect Shield ability reference Saria's role in ''Ocarina of Time'' by sealing Ganondorf into the Dark Realm. | ||
*In World of Light, the Saria spirit is located in the Lost Woods section in the Sacred Land map, further referencing the Lost Woods | *In World of Light, the Saria spirit is located in the Lost Woods section in the Sacred Land map in the Dark Realm, further referencing how Saria can be found in the Sacred Forest Meadow within the Lost Woods. | ||
* | *In World of Light, Saria must also be defeated in order to access the Young Link fighter, further referencing their close friendship. | ||
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|{{SSBUMusicLink|The Legend of Zelda|Gerudo Valley}} | |{{SSBUMusicLink|The Legend of Zelda|Gerudo Valley}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The indigo Sheik represents Impa, a member of the Sheikah | *The indigo Sheik represents Impa, a member of the Sheikah race who features an indigo color scheme. | ||
*The Deku Nut item | *The indigo Sheik represents her incarnation in ''The Legend of Zelda: Ocarina of Time'' who serves as the alternate identity of Princess Zelda after she was raised by Impa. | ||
*The stage represents Hyrule Castle's courtyard, the location in ''Ocarina of Time'' where Link first meets Impa after speaking with Zelda as a child, who teaches him to play "Zelda's Lullaby". | |||
*The Deku Nut item represents the item used by Impa and Sheik, who use it to disappear by using the flash of a Deku Seed. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Shield type references Impa's role in ''Ocarina of Time'' by protecting Young Zelda from Ganondorf during his invasion of Hyrule Castle. | *This spirit's Shield type references Impa's role in ''Ocarina of Time'' by protecting Young Zelda from Ganondorf during his invasion of Hyrule Castle. | ||
*In World of Light, the Impa | *In World of Light, the Impa spirit is located in the Village section in the Sacred Land map in the Dark Realm, referencing Impa's hometown of Kakariko Village. | ||
* | *In World of Light, Impa must also be defeated in order to access the Zelda fighter, referencing Impa's role as Zelda's guardian in ''Ocarina of Time''. | ||
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|{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}} | |{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The orange Young Link | *The orange Young Link represents Kaepora Gaebora, an owl with an orange-like color scheme in ''The Legend of Zelda: Ocarina of Time''. | ||
*The stage represents the entrance | *The orange Young Link references his appearance as the main character in 'Ocarina of Time'' who is guided around Hyrule by Kaepora Gaebora. | ||
*The stage represents the entrance of {{s|zeldawiki|Kokiri Forest}}, the location in ''Ocarina of Time'' where Young Link first encounters Kaepora Gaebora. | |||
*The Screen Flip hazard references Kaepora Gaebora's ability to turn his head upside-down, which makes the view appear upside-down. | *The Screen Flip hazard references Kaepora Gaebora's ability to turn his head upside-down, which makes the view appear upside-down. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type and Fog Immunity ability reference Kaepora Gaebora's role | *This spirit's Support type and Fog Immunity ability reference Kaepora Gaebora's role in guiding Link to various places within Hyrule and Termina. | ||
*In World of Light, the Kaepora Gaebora spirit is located in the foggy woods area in the Light Realm, referencing how Kaepora Gaebora | *This spirit's Grab type references how Kaepora Gaebora can carry Link to certain places in Hyrule as a child, but can only do so at the top of Death Mountain or at {{s|zeldawiki|Lake Hylia}}. | ||
*In World of Light, the Kaepora Gaebora spirit is located in the foggy woods area in the Light Realm, referencing how Link encounters Kaepora Gaebora in the Lost Woods as a child. | |||
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|{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}} | |{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The | *The white Zelda represents Malon, a farmgirl who wears a white dress with a yellow color scheme. | ||
*The stage | *The stage represents {{s|zeldawiki|Lon Lon Ranch}}, a ranch overseeing Hyrule Field where Malon lives and works in ''The Legend of Zelda: Ocarina of Time''. | ||
*The Food item (Milk) and | *The music track represents the musical medley of ''Ocarina of Time'', which features the musical theme of Lon Lon Ranch. | ||
*The Cucco item references how Lon Lon Ranch specializes in taking care of Cuccos, which also features the Cucco-themed {{s|zeldawiki|Talon's Chicken Game}} minigame. | |||
*The Food item (Milk) and first battle condition reference how Lon Lon Ranch produces {{s|zeldawiki|Lon Lon Milk}}, which can restore Link's health after drinking it. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Malon's role in ''Ocarina of Time'' by assisting Link as a child | *This spirit's Support type references Malon's role in ''The Legend of Zelda: Ocarina of Time'' by assisting Link as a child and as an adult. | ||
*This spirit's Shooting Items ↑ ability references {{s|zeldawiki|Romani}}, Malon's Termina counterpart in ''Majora's Mask'' | *This spirit's Shooting Items ↑ ability references {{s|zeldawiki|Romani}}, Malon's Termina counterpart in ''Majora's Mask'' who is seen using a bow. | ||
*In World of Light, the Malon spirit is located at a field-like area in the Sacred Land map in the Dark Realm, further referencing Lon Lon Ranch. | |||
|- | |- | ||
|197 | |197 | ||
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|{{SSBUMusicLink|The Legend of Zelda|Hidden Mountain & Forest}} | |{{SSBUMusicLink|The Legend of Zelda|Hidden Mountain & Forest}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The yellow Donkey Kong | *The yellow Donkey Kong represents the Goron, a muscular character with a yellow color scheme. | ||
*The stage and music track represent {{s|zeldawiki|Goron City}}, | *The stage and music track represent {{s|zeldawiki|Goron City}}, a cavernous city within Death Mountain, the volcanic mountain range where the Gorons reside. | ||
*The Bob-omb item references the {{s|zeldawiki|Bomb Flower}}, | *The Bob-omb item references the Goron's specialty in manufacturing powerful explosives, as well as their production of {{s|zeldawiki|Bomb Flower}}s in the Goron's debut game, ''The Legend of Zelda: Ocarina of Time''. | ||
*Donkey Kong's favored dash attack features Donkey Kong rolling, referencing the Goron's ability to curl up into a boulder-like form and roll, which will also damage Link upon contact. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references the Gorons' role in ''The Legend of Zelda'' series by assisting Link in his quests. | *This spirit's Support type references the Gorons' role in ''The Legend of Zelda'' series by assisting Link in his quests. | ||
*This spirit's Shield type and Fire/Explosion Resist ↑ ability reference the Goron's | *This spirit's Shield type and Fire/Explosion Resist ↑ ability reference the Goron's immunity to intense heat. | ||
|- | |- | ||
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|{{SSBUMusicLink|The Legend of Zelda|Hidden Mountain & Forest}} | |{{SSBUMusicLink|The Legend of Zelda|Hidden Mountain & Forest}} | ||
| | | | ||
*The yellow Donkey Kong represents Darunia, the | *The yellow Donkey Kong represents Darunia, the muscular chief of the Gorons with a yellow color scheme. | ||
*The blue Jigglypuff minions | *The blue Jigglypuff minions represent the Gorons, a race of muscular creatures who feature the ability to curl up into a boulder-like form. | ||
*The | *The stage represents Gerudo Valley, the canyon area in Darunia's debut game, ''The Legend of Zelda: Ocarina of Time''. | ||
*Donkey Kong starting off with a Hammer references the {{s|zeldawiki|Megaton Hammer}}, a | *The stage and music track represent Death Mountain, the volcanic range inhabited by the Goron race in ''The Legend of Zelda: Ocarina of Time''. | ||
*Donkey Kong starting off with a Hammer references the {{s|zeldawiki|Megaton Hammer}}, a hammer used by Darunia's ancestor to defeat the lava dragon, {{s|zeldawiki|Volvagia}}. | |||
*The Jigglypuff minion's frequent [[Rollout]] reference the Goron's ability to curl up into a boulder-like form and roll, which will also damage Link upon contact. | |||
|- | |- | ||
|199 | |199 | ||
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|{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}} | |{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The violet Greninja represents the Zora, a blue | *The violet Greninja represents the Zora, an aquatic humanoid with a blue color scheme who is associated with water. | ||
*The stage | *The stage represents the Great Bay, the oceanic area in ''The Legend of Zelda: Majora's Mask'' which features the {{s|zeldawiki|Zora Cape}}, the home of the Zoras. | ||
*The music track | *The music track represents the musical medley of ''Ocarina of Time'', which features the Zora as an ally. | ||
*Greninja's | *Greninja's frequent [[Water Shuriken]] references the [[zeldawiki:Zora (Enemy)|enemy variants of Zoras]] in ''The Legend of Zelda'', who can attack by spitting water at Link. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support | *This spirit's Support and Shield types references the Zoras' role in ''The Legend of Zelda'' series by assisting Link in his quests. | ||
*This spirit's Boomerang Equipped ability references | *This spirit's Boomerang Equipped ability references how Link acquires boomerang weapons in areas associated with the Zoras in ''Ocarina of Time'' and ''Majora's Mask''. | ||
*In World of Light, the Zora spirit is located in the Dracula's Castle map, with its specific placement referencing the Fish Man enemies that appear in Block 4 in ''Castlevania''. | *In World of Light, the Zora spirit is located in the underground area of the Dracula's Castle map in the Dark Realm, with its specific placement referencing the Fish Man enemies that appear in Block 4 in the original ''Castlevania''. | ||
|- | |- | ||
|201 | |201 | ||
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|{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}} | |{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The purple Giant Zelda represents the Great Fairy, | *The purple Giant Zelda represents the Great Fairy, a large, female humanoid form of a Fairy who features red-tinted hair. | ||
*The represents the {{s|zeldawiki|Great Fairy Fountain}}, a magical | *The stage represents the {{s|zeldawiki|Great Fairy Fountain}}, a large magical spring with a sparkling aesthetic where the Great Fairy can be summoned in ''The Legend of Zelda''series. | ||
*The music track features "Zelda's Lullaby", which can be | *The music track features "Zelda's Lullaby", the musical theme which can be used to summon the Great Fairy in ''The Legend of Zelda: Ocarina of Time''. | ||
*The Health Recovery rule and | *The Health Recovery rule and third battle condition reference the Great Fairy's ability to quickly restore Link's health and his {{s|zeldawiki|Magic Meter}} when summoned. | ||
*Zelda's special moves | *Zelda's frequent special moves feature [[Din's Fire]], [[Nayru's Love]], and [[Farore's Wind]], the three magic spells learned by the Great fairy which serve as Zelda's special moves in the ''Super Smash Bros.'' series. | ||
*Zelda's [[Triforce of Wisdom]] Final Smash features the Triforce, referencing the three Great Fairies features in ''Ocarina of Time'', including the {{s|zeldawiki|Great Fairy of Wisdom}}, {{s|zeldawiki|Great Fairy of Power}}, and the {{s|zeldawiki|Great Fairy of Courage}}. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references the Great | *This spirit's Support type references the Great Fairies' role in ''The Legend of Zelda'' series by rewarding the player with important items or power-ups. | ||
*This spirit's Critical-Health Healing ability further | *This spirit's Support type and Critical-Health Healing ability further reference the Great Fairy's role in ''The Legend of Zelda'' series to quickly restore Link's health. | ||
|- | |- | ||
|202 | |202 | ||
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|{{SSBUMusicLink|The Legend of Zelda|Gerudo Valley}} | |{{SSBUMusicLink|The Legend of Zelda|Gerudo Valley}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The pink and blue | *The pink and blue Bayonetta each represent the twin Gerudo witches: the red witch Koume, and the blue witch Kotake. | ||
*The stage and music track represent Gerudo Valley, the desert home of Koume and Kotake in ''The Legend of Zelda: Ocarina of Time'' | *The stage and music track represent Gerudo Valley, the desert home of Koume and Kotake in ''The Legend of Zelda: Ocarina of Time'' which features Koume and Kotake as stage hazards. | ||
*The pink and blue Bayonettas each start off with a Fire Flower and a Freezie, each referencing Koume's fire spells and Kotake's ice spells. | *The pink and blue Bayonettas each start off with a Fire Flower and a Freezie, each referencing Koume's fire spells and Kotake's ice spells. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Neutral type references how Koume and Kotake's fire and ice elements balance each other out | *This spirit's Neutral type references how Koume and Kotake's fire and ice elements balance each other out. | ||
*This spirit | *This spirit's obtainability through summoning references how Koume and Kotake can combine themselves into {{iw|zeldawiki|Twinrova}}. | ||
|- | |- | ||
|204 | |204 | ||
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|{{SSBUMusicLink|The Legend of Zelda|Song of Storms}} | |{{SSBUMusicLink|The Legend of Zelda|Song of Storms}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The purple Mewtwo represents the ReDead, a dark | *The purple Mewtwo Team represents the ReDead, a dark humanoid enemy who appear in groups. | ||
*The stage | *The stage represents {{iw|zeldawiki|Ganon's Castle}}, the corrupted version of Hyrule Castle in ''The Legend of Zelda: Ocarina of Time'' which features the ReDead as an enemy. | ||
*The first battle condition references the ReDead | *The first battle condition references how the ReDead is a slow, staggering, zombie-like creature who cannot be destroyed under normal circumstances. | ||
*Mewtwo's favored [[Disable]] references the ReDead's | *Mewtwo's favored [[Disable]] references the ReDead's petrifying screams, which can temporarily disables the player's movements. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Grab type references how the | *This spirit's Grab type references how the ReDeads can grab ahold of their victims. | ||
*This spirit's Jump ↓ ability references the | *This spirit's Jump ↓ ability references the ReDeads' inability to jump. | ||
*In World of Light, the ReDead spirit | *In World of Light, the ReDead spirit located at the entrance of the Dracula's Castle map in the Dark Realm, with its specific placement referencing the Zombie enemies that appear in Block 1 in the original ''Castlevania''. | ||
|- | |- | ||
|205 | |205 | ||
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|{{SSBUMusicLink|The Legend of Zelda|Saria's Song / Middle Boss Battle}} | |{{SSBUMusicLink|The Legend of Zelda|Saria's Song / Middle Boss Battle}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The Mii Brawler's costume represents Skull Kid | *The Mii Brawler's costume represents the Skull Kid wearing Majora's Mask, who appears as the Assist Trophy enemy. | ||
*The pink and navy Tiny Meta Knight minions each represent | *The pink and navy Tiny Meta Knight minions each represent the yellow fairy, {{s|zeldawiki|Tatl}} and the purple fairy, {{s|zeldawiki|Tael}}, Skull Kid's fairy companions in ''The Legend of Zelda: Majora's Mask''. | ||
*The stage and | *The stage, music track, and Fog hazard represent the {{s|zeldawiki|Lost Woods}}, a mist-covered forest in ''Ocarina of Time'' where lost children are transformed into Skull Kids. | ||
*The music track | *The stage, music track, and Fog hazard also represent an area of the Lost Woods where Young Link can befriend a Skull Kid by playing Saria's Song. | ||
*The Skull Kid Assist Trophy enemy's invisibility effect reference the Skull Kid's ability to disappear, either by approaching him as Young Link or defeating him in battle by Adult Link. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Grab type references the Skull Kid's | *This spirit's Grab type references hoe the Skull Kid steals Majora's Mask from the Happy Mask Salesman in ''Majora's Mask''. | ||
*In World of Light, the Skull Kid spirit is located in the Lost Woods section of the Sacred Land map, referencing how the Skull Kid can be encountered in the Lost Woods. | *In World of Light, the Skull Kid spirit is located in the Lost Woods section of the Sacred Land map in the Dark Realm, referencing how the Skull Kid can be encountered in the Lost Woods. | ||
|- | |- | ||
|207 | |207 | ||
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|{{SSBUMusicLink|The Legend of Zelda|Saria's Theme}} | |{{SSBUMusicLink|The Legend of Zelda|Saria's Theme}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The green Diddy Kong represents Deku Link, the {{s|zeldawiki|Deku Mask}} | *The green Diddy Kong represents Deku Link, the form Young Link takes while wearing the {{s|zeldawiki|Deku Mask}} who wears green clothing and a green hat. | ||
*The stage represents the | *The stage represents the {{s|zeldawiki|Southern Swamp}}, the southern forest location in ''The Legend of Zelda: Majora's Mask'' which serves as the home of the {{s|zeldawiki|Deku Scrub}} race. | ||
*The Lip's Stick item represents the flower-like | *The stage and music track represent the Lost Woods, a forest in ''Majora's Mask'' where Young Link encounters the Skull Kid wearing Majora's Mask, who curses Link into his Deku Link form. | ||
*Diddy Kong's favored Peanut Popgun and the Deku Nut item | *The Lip's Stick item represents the flower-like helicopters that allow Deku Link to fly after being launched by a {{s|zeldawiki|Deku Flower}}. | ||
*Diddy Kong's favored [[Peanut Popgun]] and the Deku Nut item reference Deku Link's attacks, where he shoots bubbles from his nozzle-like mouth and drops Deku Seeds while in midair. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Fire Weakness ability references how Deku Link is vulnerable to fire. | |||
*This spirit's Fire Weakness ability references how Deku Link is | |||
*In World of Light, the Deku Link spirit is located in the jungle area in the Light Realm, similar to the stage's woodland setting. | *In World of Light, the Deku Link spirit is located in the jungle area in the Light Realm, similar to the stage's woodland setting. | ||
|- | |- | ||
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|{{SSBUMusicLink|The Legend of Zelda|Calamity Ganon Battle - Second Form}} | |{{SSBUMusicLink|The Legend of Zelda|Calamity Ganon Battle - Second Form}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The Giant Link | *The grey Giant Link represents Fierce Deity Link, the form Young Link takes while wearing the {{s|zeldawiki|Fierce Deity Mask}} who resembles his larger-than-normal adult form. | ||
*The stage's background features the | *The stage represents the Great Bay, the oceanic area in ''The Legend of Zelda: Majora's Mask'' which features Fierce Deity Link as a playable character. | ||
*The music track | *The stage's background features the {{s|zeldawiki|Moon}}, the final location in ''Majora's Mask'' where Fierce Deity Link can be obtained inside the {{s|zeldawiki|Moon Dungeon}} by trading in twenty non-transformational masks. | ||
*The rules reference how Fierce Deity Link's raw | *The music track represents the boss battle theme against Calamity Ganon, who shares Fierce Deity Link's status as a dark, vengeful deity who is first encountered during their respective games' final boss battles. | ||
*The rules reference how Fierce Deity Link is the strongest of Young Link's Mask transformations, whose raw power is incorporated into his {{s|zeldawiki|Fierce Deity Sword}}, which can easily defeat the bosses in ''Majora's Mask''. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Attack type and Sword Attack ↑ ability further | *This spirit's Attack type and Sword Attack ↑ ability further references Fierce Deity Link's raw attack power, which is incorporated in his Fierce Deity sword. | ||
*This spirit | *This spirit's obtainability through summoning references how the Fierce Deity Link transformation can be obtained by trading in twenty non-transformational Masks with the Moon children for the Fierce Deity Mask. | ||
*In World of Light, the Fierce Deity Link spirit on Dharkon's side of the Final Battle map | *In World of Light, the Fierce Deity Link spirit is featured on Dharkon's side of the Final Battle map while the Mythra spirit is featured across from him on Galeem's side, referencing how both characters are powerful swordfighters whose swords are strengthened by opposing powers, which in Fierce Deity Link's case, is darkness. | ||
|- | |- | ||
|211 | |211 | ||
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|{{SSBUMusicLink|The Legend of Zelda|Termina Field (Remix)}} | |{{SSBUMusicLink|The Legend of Zelda|Termina Field (Remix)}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The cyan | *The cyan Villager represents Tingle, an odd character and expert mapmaker with a similar facial expression. | ||
*The purple | *The yellow and purple Villager minions each represent two of Tingle's brothers, {{s|zeldawiki|Ankle}} and {{s|zeldawiki|Knuckle}}. | ||
*The red Young Link minion | *The red Young Link minion references his appearance as the main playable character in ''The Legend of Zelda: Majora's Mask'' who befriends Tingle around {{s|zeldawiki|Termina}}. | ||
*The rules reference Tingle's Assist Trophy | *The stage represents the Great Bay, the oceanic area in ''The Legend of Zelda: Majora's Mask'' where Tingle is located at the {{s|zeldawiki|Marine Research Lab}} who appears as the stage hazard. | ||
*The Villagers' [[Balloon Trip]] and | *The Slippery Stage and Uncontrollable Speed rules reference Tingle's Assist Trophy abilities in the ''Super Smash Bros.'' series where he throws [[Banana Peel]]s into the air, which causes the floor to become slippery and result in a lot of [[trip]]ping. | ||
*The Villagers' frequent taunting and [[Balloon Trip]] and taunting reference Tingle's behavior in his game appearances where he is often seen performing a strange dance and floats in the air with his large red balloon. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Tingle's role | *This spirit's Support type references Tingle's role in ''The Legend of Zelda'' series by providing Link with maps of the areas in his game appearances. | ||
*This spirit's Slumber Immunity ability references how Tingle is often found awake during the day-and-night cycles in | *This spirit's Slumber Immunity ability references how Tingle is often found awake during the day-and-night cycles in his game appearances. | ||
|- | |- | ||
|212 | |212 | ||
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|{{SSBUMusicLink|The Legend of Zelda|Song of Storms}} | |{{SSBUMusicLink|The Legend of Zelda|Song of Storms}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The black Young Link | *The black Young Link represents the Happy Mask Salesman, the owner of the {{s|zeldawiki|Happy Mask Shop}} who appears in ''The Legend of Zelda: Majora's Mask'', a darker entry in ''The Legend of Zelda'' series. | ||
*The stage represents the {{s|zeldawiki|Clock Tower}}, | *The black Young Link also references his appearance as the main playable character in ''Majora's Mask'' who strikes up a deal with the Happy Mask Salesman to retrieve Majora's Mask. | ||
*The | *The stage represents the {{s|zeldawiki|Clock Tower}}, the key location in ''Majora's Mask'' where the Happy Mask Salesman is encountered inside the tower and throughout the game. | ||
*The timed battle condition references the three | *The stage also features the Umbra Clock Tower as a platform with a full moon in the background, representing the face of the {{s|zeldawiki|Terminian Clock}} on top of the Clock Tower where Young Link faces off against the Skull Kid while the Moon looms overhead near the end of the third day. | ||
*The music track represents the musical theme of the "{{s|zeldawiki|Song of Storms}}" from the Happy Mask Salesman's debut game, ''Ocarina of Time''.. | |||
*The Jump Power ↑ rule references Deku Link's ability to launch himself higher into the air using Deku Flowers and hover in the air with his Deku Flowers for only a brief time. | |||
*The Move Speed ↑ rule references {{s|zeldawiki|Goron Link}} and {{s|zeldawiki|Zora Link}}'s ability to travel faster than normal, which will only stop when his Magic Meter is completely depleted. | |||
*The Attack Power ↑ rule references Goron Link and Fierce Deity Link's ability to perform powerful attacks, which can easily defeat any enemy. | |||
*The timed battle condition references the three days' time limit in ''Majora's Mask'' where the Happy Mask Salesman offers to break Young Link's Deku curse if he retrieves the Ocarina of Time and Majora's Mask from the Skull Kid before the end of the third day. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type and Trade-Off Attacks ↑ ability reference the Happy Mask Salesman's role in ''Majora's Mask'' by | *This spirit's Support type and Trade-Off Attacks ↑ ability reference the Happy Mask Salesman's role in ''Majora's Mask'' by teaching Link the {{s|zeldawiki|Song of Healing}} to break Deku Link's curse. | ||
*In World of Light, the Happy Mask Salesman spirit is located near the clock tower in the Dracula's Castle map, further referencing the Clock Tower where the Happy Mask Salesman is first encountered in ''Majora's Mask''. | *In World of Light, the Happy Mask Salesman spirit is located near the clock tower in the Dracula's Castle map in the Dark Realm, further referencing the Clock Tower where the Happy Mask Salesman is first encountered in ''Majora's Mask''. | ||
|- | |- | ||
|213 | |213 | ||
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|{{SSBUMusicLink|The Legend of Zelda|Termina Field (Remix)}} | |{{SSBUMusicLink|The Legend of Zelda|Termina Field (Remix)}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The blue Bunny Young Link represents Kafei, a blue-haired character who | *The blue Bunny Young Link represents Kafei, a blue-haired character who was transformed into a child by the Skull Kid and wears the {{s|zeldawiki|Keaton Mask}} in ''The Legend of Zelda: Majora's Mask''. | ||
*The stage represents the {{s|zeldawiki|Laundry Pool}}, | *The blue Bunny Young Link references his appearance as the main playable character in ''Majora's Mask'' who teams up with Kafei to retrieve the stolen {{s|zeldawiki|Sun's Mask}} from the thief, {{s|zeldawiki|Sakon}}. | ||
*The | *The stage represents the {{s|zeldawiki|Laundry Pool}}, a location in southern {{s|zeldawiki|Clock Town}} featuring a grassy area and a stream of water where Kafei hides in the back of the {{s|zeldawiki|Curiosity Shop}} connecting to the Laundry Pool. | ||
*Young Link starting off with a [[Bunny Hood]] and the second battle condition | *The timed battle condition references the three days' time limit in ''Majora's Mask'' where Kafei must reunite with his fiancée {{s|zeldawiki|Anju}} by retrieving the stolen Sun's Mask for their marriage before the end of the third day. | ||
*The timed battle condition's 1:30 time limit references the exact time limit before the end of the third day when Kafei reunites with Anju after successfully retrieving the Sun's Mask. | |||
*Young Link starting off with a [[Bunny Hood]] and the second battle condition references how Kafei will quickly hide in the back of the Curiosity Shop if he is spotted by Young Link before he could sneak into the shop. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support and Grab types reference Kafei's role in ''Majora's Mask'' by | *This spirit's Support and Grab types reference Kafei's role in ''Majora's Mask'' by assisting Young Link in retrieving the stolen Sun's Mask from Sakon. | ||
*This spirit's Mr. Saturn Equipped ability references {{s|zeldawiki|Kafei's Mask}}, a mask resembling Kafei's face | *This spirit's Mr. Saturn Equipped ability references {{s|zeldawiki|Kafei's Mask}}, a mask resembling Kafei's face which features a simple design and black dots for eyes. | ||
|- | |- | ||
|214 | |214 | ||
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|{{SSBUMusicLink|The Legend of Zelda|Termina Field}} | |{{SSBUMusicLink|The Legend of Zelda|Termina Field}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The red | *The red Male Wii Fit Trainer represents the Postman, a physically fit runner who wears a red hat. | ||
*The | *The stage represents Clock Town, the main hub level of the Postman's debut game, ''The Legend of Zelda: Majora's Mask'' where the Postman runs out twice a day to collect the mail in his route. | ||
*The | *The battle conditions reference the Postman's diligent schedule in ''Majora's Mask'', where he continues to perform his duties and doesn't stop to talk with Link. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references the Postman's role by delivering letters to Link | *This spirit's Support type references the Postman's role in ''Twilight Princess'' by delivering letters to Link. | ||
*This spirit's Bunny Hood Equipped | *This spirit's Bunny Hood Equipped ability references how the Bunny Hood must be delivered to the Postman's Hyrule counterpart, the {{s|zeldawiki|Running Man}}, in ''Ocarina of Time'', which gives him a burst of speed after retrieving it. | ||
|- | |- | ||
|215 | |215 | ||
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|{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Remix)}} | |{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Remix)}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The red Zelda | *The red Zelda represents Din, the Oracle of Seasons who features a red color scheme and is named after the [[zeldawiki:Din (Goddess)|Goddess of Power]]. | ||
*The stage represents the Bridge of Eldin, a bridge located in the {{s|zeldawiki|Eldin Province}} in ''The Legend of Zelda: Twilight Princess'', which is named after the Goddess of Power. | *The stage represents the Bridge of Eldin, a bridge located in the {{s|zeldawiki|Eldin Province}} in ''The Legend of Zelda: Twilight Princess'', which is named after Din, the Goddess of Power. | ||
*Zelda's favored | *The music track represents the "{{s|zeldawiki|Ballad of the Goddess}}", a song dedicated to [[zeldawiki:The Goddess Hylia|the Goddess Hylia]], referencing Din's status as the Goddess of Power. | ||
*Zelda's favored Din's Fire and the Lava Floor hazard reference the fiery effect of Din's Fire, which can create an expanding hemisphere of fire that sets enemies, torches, and obstacles ablaze. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Din's role in the linked ''Oracle'' games by aiding Link in rescuing Princess Zelda. | *This spirit's Support type references Din's role in the linked ''Oracle'' games by aiding Link in rescuing Princess Zelda. | ||
*This spirit's Attack type refrences Din's red color scheme. | |||
*This spirit's Attack type and Lava-Floor Resist ability reference the offensive power of Din's Fire, which doesn't burn the player casting the spell. | *This spirit's Attack type and Lava-Floor Resist ability reference the offensive power of Din's Fire, which doesn't burn the player casting the spell. | ||
*This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing Din's knowledge of the {{s|zeldawiki|Rod of Seasons}}, a mystical tool in ''Oracle of Seasons''. | *This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing Din's knowledge of the {{s|zeldawiki|Rod of Seasons}}, a mystical tool in ''Oracle of Seasons''. | ||
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|{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Original)}} | |{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Original)}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The blue Zelda | *The blue Zelda represents Nayru, the Oracle of Ages who features a blue color scheme and is named after the [[zeldawiki:Nayru (Goddess)|Goddess of Wisdom]] whom Zelda is associated with. | ||
*The stage represents the Bridge of Eldin, a bridge leading to the {{s|zeldawiki|Lanayru Province}} in ''The Legend of Zelda: Twilight Princess'', which is named after the Goddess of Wisdom. | *The stage represents the Bridge of Eldin, a bridge leading to the {{s|zeldawiki|Lanayru Province}} in ''The Legend of Zelda: Twilight Princess'', which is named after Nayru, the Goddess of Wisdom. | ||
*Zelda's favored | *The music track represents the "Ballad of the Goddess", a song dedicated to the Goddess Hylia, referencing Nayru's status as the Goddess of Wisdom. | ||
*Zelda's favored Nayru's Love and the Temporary Invincibility rule reference the invincibility effect of Nayru's Love, which creates a blue crystalline shield that protects the player from taking any damage. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Nayru's role in the linked ''Oracle'' games by aiding Link in rescuing Princess Zelda. | *This spirit's Support type references Nayru's role in the linked ''Oracle'' games by aiding Link in rescuing Princess Zelda. | ||
*This spirit's Shield type refernces Nayru's blue color scheme. | |||
*This spirit's Shield type and Perfect-Shield Reflect ability reference how Zelda can use Nayru's Love to reflect any projectile attack back at her opponent. | *This spirit's Shield type and Perfect-Shield Reflect ability reference how Zelda can use Nayru's Love to reflect any projectile attack back at her opponent. | ||
*In World of Light, the Nayru spirit is located in the Temple of Light map, which is occupied by divine-themed spirits, further referencing how the oracle Nayru is | *In World of Light, the Nayru spirit is located in the Temple of Light map in the Light Realm, which is occupied by divine-themed spirits, further referencing how the oracle Nayru is based on the Goddess of Wisdom. | ||
|- | |- | ||
|217 | |217 | ||
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|{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}} | |{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The yellow Little Mac | *The yellow Little Mac represents Ricky, a kangaroo who features boxin gloves and a yellow color scheme. | ||
*The stage | *The stage's background references the cliff landscape of the Overworld in the ''Oracle'' games if the player chooses Ricky as Link's companion. | ||
*The music track features the main theme of ''The Legend of Zelda'', which is remixed and reused in the ''Oracle'' games which feature Ricky as a playable character. | |||
*The battle conditions reference how Ricky is a species of kangaroo known for their jumping capabilities. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Ricky's role as one of Link's companions in the ''Oracle'' games. | *This spirit's Support type references Ricky's role as one of Link's companions in the ''Oracle'' games. | ||
*This spirit's Attack type and Fist Attack ↑ ability reference Ricky's usage of powerful punch attacks | *This spirit's Attack type and Fist Attack ↑ ability reference Ricky's usage of powerful punch attacks. | ||
|- | |- | ||
|218 | |218 | ||
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|{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}} | |{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The red Yoshi's | *The red Yoshi's represents Dimitri, a mountabke dinosaur who features a red color scheme and a light-colored belly. | ||
*The stage | *The red Young Link minion represents Link's incarnation in the ''Oracle'' games who is depicted as a young sword-wielding boy. | ||
*The stage references the flooded landscape of the Overworld in the ''Oracle'' games if the player chooses Dimitri as Link's companion. | |||
*The music track features the main theme of ''The Legend of Zelda'', which is remixed and reused in the ''Oracle'' games which feature Dimitri as a playable character. | |||
*Yoshi's favored [[Egg Lay]] references Dimitri's ability to defeat enemies by swallowing them whole. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Dimitri's role as one of Link's companions in the ''Oracle'' games. | *This spirit's Support type references Dimitri's role as one of Link's companions in the ''Oracle'' games. | ||
*This spirit's Swimmer ability references Dimitri's ability to swim through flooded areas | *This spirit's Swimmer ability references Dimitri's ability to swim through flooded areas. | ||
|- | |- | ||
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|{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}} | |{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The blue Bowser | *The blue Bowser represents Moosh, a large winged bear who features a blue color scheme and a light-colored belly. | ||
*The stage | *The stage's background references the pitfall landscape of the Overworld in the ''Oracle'' games if the player chooses Moosh as Link's companion. | ||
*The music track features the main theme of ''The Legend of Zelda'', which is remixed and reused in the ''Oracle'' games which feature Moosh as a playable character. | |||
*Bowser's favored [[Bowser Bomb]] references Moosh's ability to defeat enemies with Ground Pounds. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Moosh's role as one of Link's companions in the ''Oracle'' games. | *This spirit's Support type references Moosh's role as one of Link's companions in the ''Oracle'' games. | ||
*This spirit's Instadrop ability further references Moosh's | *This spirit's Instadrop ability further references Moosh's Ground Pound attacks which can be used to defeat enemies. | ||
*In World of Light, the Moosh spirit is located in the Forest Hill map, which is occupied by animal-themed spirits, | *In World of Light, the Moosh spirit is located in the Forest Hill map in the Light Realm, which is occupied by animal-themed spirits, referencing how Moosh is Link's animal companion. | ||
|- | |- | ||
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|{{SSBUMusicLink|The Legend of Zelda|Calamity Ganon Battle - Second Form}} | |{{SSBUMusicLink|The Legend of Zelda|Calamity Ganon Battle - Second Form}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The grey Ganondorf | *The grey Ganondorf represents his incarnation ''The Legend of Zelda: Twilight Princess'' who features a similar design and color scheme. | ||
*The stage represents Hyrule Castle, the final dungeon | *The stage represents the top of Hyrule Castle, the ninth and final dungeon in ''Twilight Princess'' which serves as the location of Ganondorf's boss battles in the throne room. | ||
*The Attack Power ↑ rule references | *The music track represents the musical theme of Calamity Ganon, who shares Ganondorf's status as the final boss of ''Twilight Princess''. | ||
*The Attack Power ↑ rule references Ganondorf's execution prior to ''Twilight Princess'', where he was mortally wounded, but suddenly obtains the {{s|zeldawiki|Triforce of Power}} and becomes stronger. | |||
*The stamina battle condition references the boss battles against Ganondorf in ''Twilight Princess'' where Ganondorf's multiple forms require to be damaged for a certain number of times before they are defeated. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Attack type references Ganondorf | *This spirit's Attack type further references how Ganondorf obtains the Triforce of Power during his execution, which makes him grow stronger. | ||
|- | |- | ||
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|{{SSBUMusicLink|The Legend of Zelda|Midna's Lament}} | |{{SSBUMusicLink|The Legend of Zelda|Midna's Lament}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The green Bayonetta and the | *The green Bayonetta represents Midna, a female imp who features a green color scheme, a sharp tongue, and utilizes her hair to attack, who appears as the Assist Trophy enemy. | ||
*The stage's background features Hyrule Castle, where Link | *The green Bayonetta also represents Midna's true form, the princess of the Twili, a tribe associated with dark magic who features a curvaceous figure and a green color scheme. | ||
*The Transforming Type items | *The stage's background features Hyrule Castle, the location in ''The Legend of Zelda: Twilight Princess'' where Midna meets Link trapped in his [[zeldawiki:Wolf Link|wolf form]] form in the dungeon. | ||
*The stage and music track reference Midna's grevious injury in ''Twilight Princess'' where she is carried by Wolf Link to Princess Zelda, who was locked away in Hyrule Castle. | |||
*The Transforming Type items reference how Midna was transformed into her imp form by Zant prior to the beginning of ''Twilight Princess''. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Grab type references Midna's ability to grab onto objects or enemies using her hand-like hair. | *This spirit's Grab type references Midna's ability to grab onto objects or enemies using her hand-like hair. | ||
*In World of Light, the Midna spirit on Dharkon's side of the Final Battle map | *In World of Light, the Midna spirit is featured on Dharkon's side of the Final Battle map while the Tetra spirit is featured across from her on Galeem's side, referencing how both characters are revealed to be princess descendants in ''The Legend of Zelda'' series who possess opposing powers, with Midna serving as the princess descendant of the {{s|zeldawiki|Dark Interlopers}} who possessed dark powers. | ||
|- | |- | ||
|224 | |224 | ||
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|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Twilight Princess}} | |{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Twilight Princess}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The blue Robin represents Zant, a | *The blue Robin represents Zant, a spellcaster who wears a turquoise robe, wields blades, and is associated with the dark entity, Ganondorf. | ||
*The stage's background features Hyrule Castle, | *The stage's background features Hyrule Castle, referencing Zant's first appearance in ''The Legend of Zelda: Twilight Princess'' where he and his army of {{s|zeldawiki|Shadow Beast}}s invade Hyrule Castle. | ||
*The Giant rule | *The stage's background also references the location of the final boss battle phase against Zant in ''Twilight Princess'' which takes place outside of Hyrule Castle. | ||
*The Giant rule references Zant's ability to grow to giant size during the fifth phase of his boss battle. | |||
*The Abra Poké Ball Pokémon's {{iw|bulbapedia|Teleport}} ability references Zant's ability to teleport himself from place to place. | |||
*The timed battle condition references the short amount of time it would take to defeat Zant during each phase of his boss battle. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Attack type references Zant's usage of blades and powerful dark magic during his boss battle. | *This spirit's Attack type references Zant's usage of blades and powerful dark magic during his boss battle. | ||
|- | |- | ||
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|{{SSBUMusicLink|The Legend of Zelda|The Hidden Village}} | |{{SSBUMusicLink|The Legend of Zelda|The Hidden Village}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The white Peach represents Agitha, a young blonde girl who | *The white Peach represents Agitha, a young blonde girl who features a white ballgown, parasol, and the self-proclaimed title of "princess". | ||
*The pink Bayonetta minion's butterfly wings and the Beehive item reference Agitha's | *The pink Bayonetta minion features butterfly wings while double jumping, referencing the pink butterflies featured on Agitha's clothing including on the back. | ||
*The stage represents the | *The pink Bayonetta minion's butterfly wings and the [[Beehive]] item reference Agitha's self-proclaimed title of "Princess of Bugs" and her hobby of collecting insects. | ||
*The stage represents the interior of {{s|zeldawiki|Agitha's Castle}}, Agitha's home in her debut game, ''The Legend of Zelda: Twilight Princess'' which features a forest-like environment. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support and Grab types reference Agitha's role by rewarding Link for each | *This spirit's Support and Grab types reference Agitha's role in ''Twilight Princess'' by rewarding Link for each Golden Bug he collects and gives her. | ||
*This spirit's Lip's Stick Equipped ability references | *This spirit's Lip's Stick Equipped ability references Agitha's parasol which she is often seen carrying around. | ||
*This spirit can be obtained by collecting 10 unique spirits, referencing | *This spirit can be obtained by collecting 10 unique spirits, referencing Agitha's Golden Bugs, which Link must collect for her. | ||
|- | |- | ||
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|•The enemy favors dash attacks | |•The enemy favors dash attacks | ||
|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Twilight Princess}} | |{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Twilight Princess}} | ||
| | |'''Spirit Battle inspiration:''' | ||
*The yellow | *The yellow Wario's costume features a green color scheme, representing King Bulblin, a bloated antagonist with a green color scheme. | ||
* | *The stage represents the Bridge of Eldin, the location of King Bulblin's first boss battle in ''The Legend of Zelda: Twilight Princess'' which features King Bulbin & Lord Bullbo as stage hazards. | ||
*Wario's favored dash attacks references the first boss battle against King Bulblin, which takes the form of a jousting match where both he and Link charged at each other while riding their steeds. | |||
----'''Other trivia:''' | |||
*This spirit's Attack type references King Bulbin's attack on Hyrule and usage of powerful attacks during his boss battles. | |||
|- | |- | ||
|227 | |227 | ||
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|{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Remix)}} | |{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Remix)}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The green Link represents | *The green Link represents his appearance and incarnation in ''The Legend of Zelda: Skyward Sword'' who is accompanied by the spirit of the Goddess Sword, Fi. | ||
*The stage | *The stage represents Skyloft, the main hub level of ''Skyward Sword'' which features the {{s|zeldawiki|Statue of the Goddess}}, the location where Link first encounters Fi. | ||
*The music track | *The music track represents the musical theme of the "Ballad of the Goddess", a song dedicated to Hylia, the goddess who created Fi. | ||
*Link's [[Ancient Bow and Arrow]] Final Smash references the | *The first battle condition references how Link's Goddess Sword grows stronger with the {{s|zeldawiki|Goddess Flames}}, eventually becoming the Master Sword. | ||
*Link's [[Ancient Bow and Arrow]] Final Smash references the [[zeldawiki:Sword Beam|Skyward Strike]], one of Link's Special Sword Strikes in ''Skyward Sword'' where he raises his sword and unleashes a powerful beam when fully charged. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support | *This spirit's Support and Shield types and obtainability through summoning reference how Fi is summoned to aid Link on his quest to search for and rescue Zelda after their separation in ''Skyward Sword''. | ||
*This spirit's Neutral Special ↑ ability references how Link's Sword attacks can be performed by using the B button, which is used as the player's neutral special in the ''Super Smash Bros.'' series | *This spirit's Neutral Special ↑ ability references how Link's Sword attacks in ''The Legend of Zelda'' series can be performed by using the B button, which is used as the player's neutral special in the ''Super Smash Bros.'' series. | ||
|- | |- | ||
|228 | |228 | ||
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|{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Remix)}} | |{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Remix)}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The blue Corrin represents Ghirahim, a | *The blue Corrin represents Ghirahim, a swordsman who features short white hair and a red cloak who appears as the Assist Trophy enemy. | ||
*The | *The blue Corrin also features black-and-white armor, referencing Ghitahim's true form who features armored skin with a black-and-white color scheme. | ||
*The battle conditions reference Ghirahim's | *The stage represents Skyloft, the main hub level of Ghirahim's debut game, ''The Legend of Zelda: Skyward Sword'' where he summons a tornado to kidnap Zelda after the {{s|zeldawiki|Wing Ceremony}}. | ||
*The battle conditions reference Ghirahim's boss battles in ''Skyward Sword'' where he uses quick movement speed and powerful sword attacks. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Grab type references Ghirahim's role by kidnapping Zelda in order to release his master, {{s|zeldawiki|Demise}} | *This spirit's Grab type references Ghirahim's role in ''Skyward Sword'' by kidnapping Zelda in order to release his master, {{s|zeldawiki|Demise}}. | ||
|- | |- | ||
|229 | |229 | ||
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|{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Remix)}} | |{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Remix)}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The black Giant King K. Rool represents the Imprisoned, a giant | *The black Giant King. K. Rool represents the Imprisoned, a giant scaled monster who features sharp teeth and a black color scheme. | ||
*The stage represents the {{s|zeldawiki|Sealed Grounds}}, a | *The stage represents the {{s|zeldawiki|Sealed Grounds}}, a deep pit in ''The Legend of Zelda: Skyward Sword'' where the Imprisoned is sealed away at the bottom. | ||
*The Ghirahim Assist Trophy enemy is | *The Ghirahim Assist Trophy enemy references how the Imprisoned is the sealed form of Demise, the master of Ghirahim whom he later frees in ''Skyward Sword''. | ||
*The first battle condition references | *The first battle condition references the boss battles against the Imprisoned, who is nearly indestructible and features slow, slumbering movements. | ||
*The timed | *The timed battle condition references how Link must defeat the Imprisoned before it reaches the temple at the Sealed Grounds, which will result in a game over. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Shield type and Speed ↓ ability further reference | *This spirit's Shield type and Speed ↓ ability further reference how The Imprisoned is a nearly indestructible monster with slow, lumbering movements. | ||
|- | |- | ||
|231 | |231 | ||
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|{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Original)}} | |{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Original)}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The | *The Giant Falco represents the Loftwing, a giant flying bird in ''The Legend of Zelda: Skyward Sword''. | ||
*The stage | *The Giant Falco's red costume represents the Crimson Loftwing, the crimson-colored variation of the Loftwing used by Link in ''Skyward Sword''. | ||
*The Heavy Wind hazard | *The stage represents Skyloft, the main hub level of the Loftwing's debut game, ''Skyward Sword'' who appear as background characters. | ||
*The stage's background and the music track reference the Wing Ceremony, which Link participates in after winning a Loftwing race where he and Zelda perform at the statue while Zelda sings the ballad. | |||
*The stage's background sequence and the Heavy Wind hazard reference the Loftwing's ability to fly, which is used to transport citizens to different airborne regions in the sky. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type and Landing Lag ↓ ability reference the Crimson Loftwing's role | *This spirit's Support type and Landing Lag ↓ ability reference the Crimson Loftwing's role in ''Skyward Sword'' by flying Link through the skies. | ||
|- | |- | ||
|232 | |232 | ||
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|{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Original)}} | |{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Original)}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The green Wario represents Groose, a burly | *The green Wario represents Groose, a burly Hylian who features a large grin and wears a green tunic. | ||
*The stage | *The green Wario also references how Groose is the scheming rival of Link in his debut game, ''The Legend of Zelda: Skyward Sword'', similar to Wario's role as Mario's rival in his debut game, ''Super Mario Land 2: 6 Golden Coins''. | ||
* | *The stage represents Skyloft, the main hub level of ''Skyward Sword'' where Groose originally lived as a citizen and a student of the {{s|zeldawiki|Knight Academy}}. | ||
*Wario starting off with a Bomber references Groose's handling of the Bomb Flower, an explosive flower which can blink red and produce a powerful explosion when used and thrown. | |||
*The Throwing/Exploding Type items and second battle condition reference the {{s|zeldawiki|Groosenator}}, a railed catapult designed by Groose to launch the Bomb Flowers at The Imprisoned. | |||
*The third battle condition references how Groose jumps after Link from Skyloft while visiting the Sealed Grounds for a second time during his search for Zelda. | *The third battle condition references how Groose jumps after Link from Skyloft while visiting the Sealed Grounds for a second time during his search for Zelda. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Shield type references Groose's role by defending the Temple from the Imprisoned | *This spirit's Shield type references Groose's role in ''Skyward Sword'' by defending the Temple from the Imprisoned and later protecting Zelda from harm. | ||
|- | |- | ||
|233 | |233 | ||
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|{{SSBUMusicLink|The Legend of Zelda|Lorule Main Theme}} | |{{SSBUMusicLink|The Legend of Zelda|Lorule Main Theme}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The default Mr. Game & Watch represents Wall-Merged Link, the two-dimensional form of Link | *The default Mr. Game & Watch represents [[zeldawiki:Wall Merging|Wall-Merged Link]], the flat, two-dimensional form of Link who faces and moves sideways while using his Wall Merging ability. | ||
*The orange Young Link minion represents Link | *The orange Young Link minion represents Link's incarnation in ''The Legend of Zelda: A Link Between Worlds'', who is depicted as a young sword-wielding boy. | ||
*The stage | *The stage features the players becoming flat and two-dimensional, referencing the Wall Merging gameplay mechanic of ''A Link Between Worlds'' where Link can merge into walls and travel among it. | ||
*The music track | *The music track represents the musical theme of {{s|zeldawiki|Lorule}}, the darker parallel world to Hyrule in ''A Link Between Worlds'' where Link can travel to via fissures using his Wall-Merged form. | ||
*The battle condition further references the Wall Merging gameplay mechanic of ''A Link Between Worlds'' where Link can emerge from the walls and into his three-dimensional form at will or if his energy gauge is depleted. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Neutral type references | *This spirit's Neutral type further references the Wall-Merging gameplay mechanic in ''A Link Between Worlds'' where Link can merge into the walls into his Wall-Merged form, or emerge from the walls in his three-dimensional form. | ||
|- | |- | ||
|235 | |235 | ||
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|{{SSBUMusicLink|The Legend of Zelda|Hyrule Main Theme}} | |{{SSBUMusicLink|The Legend of Zelda|Hyrule Main Theme}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The blue Bunny Young Link represents Ravio, the Lorulean counterpart of Link who | *The blue Bunny Young Link represents Ravio, the Lorulean counterpart of Link who wears a blue cloak and a bunny-shaped hood. | ||
*The stage | *The blue Bunny Young Link represents Link's incarnation in ''The Legend of Zelda: A Link Between Worlds'', who is depicted as a young sword-wielding boy. | ||
*Young Link starting off with a [[Boomerang]] and | *The stage features Skyloft Bazaar, referencing {{s|zeldawiki|Ravio's Shop}}, an item shop that Ravio sets up inside Link's house in ''The Legend of Zelda: A Link Between Worlds''. | ||
*Young Link starting off with a [[Boomerang]] and battle conditions reference the weapons that Ravio sells to Link at Ravio's Shop, including the {{s|zeldawiki|Rented Bow}}, {{s|zeldawiki|Rented Bomb}}, and the {{s|zeldawiki|Rented Boomerang}}. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type | *This spirit's Support and Shield type reference Ravio's role in ''A Link Between Worlds'' by helping Link defend Hyrule and Lorule. | ||
*This spirit's Killing Edge Equipped ability further references the | *This spirit's Killing Edge Equipped ability further references the weapons Ravio sells in ''A Link Between Worlds''. | ||
|- | |- | ||
|236 | |236 | ||
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|{{SSBUMusicLink|The Legend of Zelda|Lorule Main Theme}} | |{{SSBUMusicLink|The Legend of Zelda|Lorule Main Theme}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The black Zelda represents Princess Hilda, | *The black Zelda represents Princess Hilda, Zelda's Loruelean counterpart who wears a dark purple dress. | ||
*The blue Bunny Young Link minion represents Ravio, the Lorulean counterpart of Link who | *The black Zelda references her appearance in ''The Legend of Zelda: A Link Between Worlds'' who serves as the Hyrulean counterpart to Princess Hilda. | ||
*The stage | *The blue Bunny Young Link minion represents Ravio, the Lorulean counterpart of Link who wears a blue cloak and a bunny-shaped hood. | ||
*The stage and music track represent Lorule, the parallel world counterpart of Hyrule in ''A Link Between Worlds'' the fell into ruin and disrepair. | |||
*The Nightmare Assist Trophy features the Nightmare Wizard blackening out the entire stage, referencing how Lorule is the darker reflection of Hyrule after their version of the Triforce was destroyed. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Shield type references Hilda's role | *This spirit's Shield type references Hilda's role in ''A Link Between Worlds'' by defending Lorule. | ||
*In World of Light, the Hilda (Legend of Zelda) spirit is located in the Sacred Land map in the Dark Realm, further referencing Lorule, the | *In World of Light, the Hilda (Legend of Zelda) spirit is located at the Temple section in the Sacred Land map in the Dark Realm, further referencing Lorule, the darker version of Hyrule. | ||
|- | |- | ||
|237 | |237 | ||
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|{{SSBUMusicLink|The Legend of Zelda|Yuga Battle (Hyrule Castle)}} | |{{SSBUMusicLink|The Legend of Zelda|Yuga Battle (Hyrule Castle)}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The purple Inkling | *The purple Inkling represents Yuga, an artistic antagonist who wears a purple robe and uses an art-themed weapon. | ||
*The purple Giant Inkling minion represents {{s|zeldawiki|Yuga Ganon}}, the giant combined form of Yuga and Ganon after the former | *The purple Giant Inkling minion represents {{s|zeldawiki|Yuga Ganon}}, the giant combined form of Yuga and Ganon after the former resurrects the latter. | ||
*The stage | *The stage and music track represent the castle-themed dungeons in ''The Legend of Zelda: A Link Between Worlds'', which serves as the location for Yuga and Yuga Ganon's boss battles. | ||
*Inkling's [[Splat Roller]] references Yuga's Wall Merging ability, | *Inkling's frequent [[Splat Roller]] references Yuga's Wall Merging ability, where he transforms himself and his victims into flattened two-dimensional works of art. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Shield type references how Yuga cannot be attacked directly during his boss battles | *This spirit's Shield type references how Yuga cannot be attacked directly during his boss battles. | ||
*This spirit | *This spirit's obtainability through summoning references how Yuga summoned Ganon by using the power of the Seven Sages' descendants in ''A Link Between Worlds''. | ||
|- | |- | ||
|238 | |238 | ||
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|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Breath of the Wild}} | |{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Breath of the Wild}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The blue Zelda represents | *The blue Zelda represents her incarnation in ''The Legend of Zelda: Breath of the Wild'' who features blonde hair and wears blue clothing. | ||
*The white Link | *The white Link minion references his appearance as the main playable character in ''Breath of the Wild'' who serves as Zelda's bodyguard prior to the beginning of the game. | ||
*The Zero Suit Samus starting off with a | *The blue Casual Shorts Zero Suit Samus minion starting off with a Killing Edge represents Urbosa, the Gerudo Champion who wields the {{s|zeldawiki|Scimitar of the Seven}} as her main weapon. | ||
*The blue Falco's [[ | *The blue Falco minion's frequent [[Blaster]] in the air represents Revali, the Rito Champion who specializes in aerial archery using the {{s|zeldawiki|Great Eagle Bow}} as his main weapon. | ||
*The yellow Giant Donkey | *The yellow Giant Donkey minion starting off with an [[Ore Club]] represents Daruk, the Goron Champion who wields the {{s|zeldawiki|Boulder Breaker}} as his main weapon. | ||
*The pink Inkling's Autoheal ability represents Mipha, the Champion | *The pink Inkling minion's Autoheal ability represents Mipha, the Zora Champion who uses her signature healing ability, {{s|zeldawiki|Mipha's Grace}}. | ||
*The stage's background features Hyrule Castle | *The stage's background features Hyrule Castle, corrupted by Calamity Ganon's Malice, referencing the events of ''Breath of the Wild'' where Zelda uses her awakened sacred power to seal Calamity Ganon within Hyrule Castle for 100 years. | ||
*The | *The Zelda and Link fighters appear after the last remaining puppet fighters representing one of the Champions is KO'd, referencing the events prior to the beginning of ''Breath of the Wild'' where the Champions have fallen during the return of Calamity Ganon, forcing both Link and Zelda to become Hyrule's last hope. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support and Shield | *This spirit's Support type and Shield type reference Zelda's role in ''Breath of the Wild'' by aiding Link in defending Hyrule from Calamity Ganon. | ||
*This spirit's Poison Immunity ability references Zelda's sacred power, which can eliminate Calamity Ganon, whose body is made up of the evil poisonous substance, {{s|zeldawiki|Malice}}. | *This spirit's Poison Immunity ability references Zelda's sacred power, which can eliminate Calamity Ganon, whose body is made up of the evil poisonous substance, {{s|zeldawiki|Malice}}. | ||
*In World of Light, the Zelda (Breath of the Wild) spirit must be defeated in order to access the Toon Link fighter, referencing how Zelda protects a critically-injured Link from the Guardians prior to ''Breath of the Wild''. | *In World of Light, the Zelda (Breath of the Wild) spirit must be defeated in order to access the Toon Link fighter, referencing how Zelda protects a critically-injured Link from the Guardians prior to the beginning of ''Breath of the Wild''. | ||
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|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Breath of the Wild}} | |{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Breath of the Wild}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The pink Inkling represents Mipha, a | *The pink Inkling represents Mipha, a female aquatic humanoid character with a pink color scheme. | ||
*The stage represents {{s|zeldawiki|Zora's Domain}} | *The stage represents the Great Bay, the Terminian counterpart of {{s|zeldawiki|Zora's Domain}} inhabited by the Zora race whom Mipha serves as their princess and Champion. | ||
*The | *The Autoheal battle condition references {{s|zeldawiki|Mipha's Grace}}, an ability used by Mipha where she conjures up a green glow to restore health. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support and Shield types reference Mipha's role | *This spirit's Support and Shield types reference Mipha's role in ''Breath of the Wild'' by aiding Link and Zelda in defending Hyrule from Calamity Ganon. | ||
*This spirit's Critical-Health Stats ↑ ability references how Mipha's Grace | *This spirit's Critical-Health Stats ↑ ability references how Mipha's Grace immediately restores Link's health after it is completely depleted in ''Breath of the Wild''. | ||
*In World of Light, the Mipha spirit is featured on Galeem's side on the Final Battle map while the Kaptain K. Rool spirit is featured across from her on Dharkon's side, referencing how both characters are leaders of an amphibious race with opposing roles, with Mipha serving as the benevolent leader of the Zora race. | |||
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|{{SSBUMusicLink|The Legend of Zelda|Nintendo Switch Presentation 2017 Trailer BGM}} | |{{SSBUMusicLink|The Legend of Zelda|Nintendo Switch Presentation 2017 Trailer BGM}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The yellow Donkey Kong represents Daruk, a | *The yellow Donkey Kong represents Daruk, a muscular Goron who wears a blue sash and features a yellow color scheme. | ||
*The stage and | *The stage and Lava Floor hazard represent Death Mountain, the active volcano inhabited by the Goron race whom Daruk serves as their chief and Champion. | ||
* | *The third battle condition references {{s|zeldawiki|Daruk's Protection}}, an ability used by Daruk where he materializes an impenetrable shield with an orange glow. | ||
*Donkey Kong starts off with an Ore Club, referencing Daruk's signature weapon, the Boulder Breaker, a large two-handed | *Donkey Kong starts off with an Ore Club, referencing Daruk's signature weapon, the Boulder Breaker, a large, heavy two-handed club with high attack damage. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Shield type references Daruk's role | *This spirit's Shield type references Daruk's role in ''Breath of the Wild'' by aiding Link and Zelda in defending Hyrule from Calamity Ganon. | ||
*This spirit's Shield type and Weight ↑ ability reference the | *This spirit's Shield type and Weight ↑ ability reference the defensive properties of Daruk's Protection. | ||
*In World of Light, the Daruk spirit is located at the volcano are in the Light Realm, further referencing Death Mountain where Daruk lived and served as the chief of the Gorons. | |||
*In World of Light, the Daruk spirit is located at the volcano | |||
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|{{SSBUMusicLink|The Legend of Zelda|Kass's Theme}} | |{{SSBUMusicLink|The Legend of Zelda|Kass's Theme}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The blue Falco represents Revali, | *The blue Falco represents Revali, an avian character who features a similar appearance, cocky attitude, and blue color scheme. | ||
*The stage | *The stage represents {{s|zeldawiki|Rito Village}}, the home village of the Rito race whom Revali serves as their Champion. | ||
*The Heavy Wind hazard references | *The music track represents the musical theme played by {{s|zeldawiki|Kass}}, a Rito minstrel in ''Breath of the Wild'', referencing Revali's Rito species. | ||
*Falco's Blaster in | *The Heavy Wind hazard references {{s|zeldawiki|Revali's Gale}}, an ability used by Revali in which he materializes a gust of wind used to soar into higher altitudes. | ||
*Falco's frequent [[Blaster (Falco)|Blaster]] in midair references Revali's proficiency with archery combat while flying using his signature weapon, the Great Eagle Bow. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Revali's role | *This spirit's Support type references Revali's role in ''Breath of the Wild'' by aiding Link and Zelda in defending Hyrule from Calamity Ganon. | ||
*This spirit's Shooting Attack ↑ ability further references Revali's | *This spirit's Shooting Attack ↑ ability further references Revali's proficiency with aerial archery combat. | ||
*In World of Light, the | *In World of Light, the Revals spirit is located in the eastern cloud area in the Light Realm, similar to the stage's sky setting. | ||
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|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Breath of the Wild}} | |{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Breath of the Wild}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Zero Suit Samus | *The blue shorts Zero Suit Samus represents Urbosa, a female fighter who features a ponytail and wears an outfit featuring an exposed midriff, a blue skirt, and high-heeled shoes. | ||
*The stage represents Gerudo Valley, the desert home of the Gerudo | *The stage represents Gerudo Valley, the desert home of the Gerudo race whom Urbosa serves as their chief and Champion. | ||
*The Zap Floor hazard and | *The Zap Floor hazard and Lightning item reference {{s|zeldawiki|Urbosa's Fury}}, an ability used by Urbosa where she conjures up lightning to attack her enemies. | ||
*Zero Suit Samus | *Zero Suit Samus starting off with a Killing Edge references Urbosa's signature weapon, the Scimitar of the Seven, a curved sword. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Electric Attack ↑ ability further | *This spirit's Attack type and Electric Attack ↑ ability further reference Urbosa's Fury, a powerful lightning attack. | ||
*In World of Light, the Urbosa spirit is located in the Gerudo Desert area of the Sacred Land map, | *In World of Light, the Urbosa spirit is located in the Gerudo Desert area of the Sacred Land map in the Dark Realm, similar to the stage's setting. | ||
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|{{SSBUMusicLink|The Legend of Zelda|Calamity Ganon Battle - Second Form}} | |{{SSBUMusicLink|The Legend of Zelda|Calamity Ganon Battle - Second Form}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The grey Giant Ganondorf | *The grey Giant Ganondorf represents Calamity Ganon, the giant primal evil of Hyrule whose corporeal form features a facial design that slightly resembles Ganondorf. | ||
*The blue Zelda ally represents | *The blue Zelda ally represents her incarnation in ''The Legend of Zelda: Breath of the Wild'', who must work together with Link and awaken her sacred power to defeat Calamity Ganon. | ||
*The stage's background features Hyrule Castle | *The stage's background features Hyrule Castle corrupted by Calamity Ganon's Malice, referencing the events of ''Breath of the Wild'' where Zelda uses her awakened sacred power to seal Calamity Ganon within Hyrule Castle for 100 years. | ||
*The Sudden Damage rule and | *The stage's Ω form and music track represent the boss battle against Calamity Ganon's corporeal form in the {{s|zeldawiki|Astral Observatory}} of Hyrule Castle which features a circular platform made from Sheikah technology. | ||
*The Sudden Damage rule and first battle condition references Zelda's weakening hold on Calamity Ganon, which would allow him to break free from his prison. | |||
*The Sudden Damage rule and first battle condition also reference the events prior to the beginning of ''Breath of the Wild'' where Calamity Ganon returns and Link is injured protecting Zelda from an army of Guardians corrupted by Calamity Ganon's Malice. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, the Calamity Ganon spirit must be defeated in order to access Ganon, the boss of the Sacred Land map, referencing | *This spirit's Attack type references both Calamity Ganon's attack on Hyrule and status as a powerful enemy and boss in ''Breath of the Wild''. | ||
*In World of Light, the Calamity Ganon spirit must be defeated in order to access Ganon, the boss of the Sacred Land map in the Dark Realm, referencing the final boss battle in ''Breath of the Wild'' where Calamity Ganon serves as the penultimate boss, later followed by the final boss, Dark Beast Ganon. | |||
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|{{SSBUMusicLink|The Legend of Zelda|Kass's Theme}} | |{{SSBUMusicLink|The Legend of Zelda|Kass's Theme}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The brown Tiny King K. Rool | *The brown Tiny King K. Rool Team represents the Bokoblin, a small, large-snouted pig monster who features a reddish color scheme who appears in groups. | ||
*The stage represents the {{s|zeldawiki|Great Plateau}}, | *The stage represents the {{s|zeldawiki|Great Plateau}}, a grassy, mountainous area in ''The Legend of Zelda: Breath of the Wild'' which first features the Bokoblin as an enemy. | ||
*King K. Rool starting off with an Ore Club references the Bokoblin's usage of melee weapons, more commonly, the {{s|zeldawiki|Boko CLub}}. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Battering Items Power ↑ ability references the Bokoblin's | *This spirit's Battering Items Power ↑ ability references the Bokoblin's proficiency with battering weapons. | ||
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|{{SSBUMusicLink|The Legend of Zelda|Nintendo Switch Presentation 2017 Trailer BGM}} | |{{SSBUMusicLink|The Legend of Zelda|Nintendo Switch Presentation 2017 Trailer BGM}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The purple Giant R.O.B. represents the Guardian | *The purple Giant R.O.B. represents the Guardian, a giant robotic enemy corrupted by Calamity Ganon's Malice, which gives them a purple glow. | ||
*The stage's background features Hyrule Castle | *The stage represents the Great Plateau Tower, a {{s|zeldawiki|Sheikah Tower}} located on the Great Plateau which first features the Guardian as an enemy. | ||
*R.O.B.'s favored [[Robo Beam]] | *The stage's background features Hyrule Castle corrupted by Calamity Ganon, referencing how Calamity Ganon corrupted an army of Guardians prior to the beginning of ''The Legend of Zelda: Breath of the Wild''. | ||
*The battle conditions reference the battle against the Guardian, which features strong armor that makes them resistant to most attacks, but will require to be damaged for a certain number of times before they are defeated. | |||
*R.O.B.'s favored [[Robo Beam]] references the Guardian's ability to shoot powerful laser beams from its single eye. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support | *This spirit's Support and Neutral types reference how the Guardians were originally designed to help take down Calamity Ganon until their corruption in ''Breath of the Wild''. | ||
*This spirit's Weapon Resist ↑ ability further references the Guardian's armor, which makes them resistant to most attacks. | |||
*This spirit's Weapon Resist ↑ ability further references the Guardian's | |||
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|{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}} | |{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The blue Toon Link represents Tetra, a | *The blue Toon Link represents Tetra, a female pirate who features blonde hair and wears a blue outfit. | ||
*The stage and music track | *The blue Toon Link references his appearance as the main playable character in ''The Legend of Zelda: The Wind Waker'' who is accompanied by Tetra. | ||
*The Heavy Wind hazard | *The stage and music track represents Tetra's pirate ship, which is often seen sailing the {{s|zeldawiki|Great Sea}} in her debut game, ''The Wind Waker''. | ||
*The Bullet Bill | *The stage, music track, Heavy Wind hazard reference the sailing gameplay mechanic in ''The Wind Waker'' where Link uses the [[zeldawiki:The Wind Waker (Item)|titular baton]] to manipulate the wind and allow him to sail the Great Sea. | ||
*The Bullet Bill items references the barrels launched from the pirate ship's catapult, which Tetra uses to hide Link inside a barrel and launch him into the {{s|zeldawiki|Forsaken Fortress}}. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Shield type references Tetra's role | *This spirit's Shield type references Tetra's role as Princess Zelda in ''The Wind Waker'', by preventing the Triforce from falling into Ganondorf's hands. | ||
*In World of Light, the Tetra spirit on Galeem's side of the Final Battle map | *In World of Light, the Tetra spirit is featured on Galeem's side of the Final Battle map while the Midna spirit is featured across from her on Dharkon's side, referencing how both characters are revealed to be princess descendants in ''The Legend of Zelda'' series who possess opposing powers, with Tetra serving as the princess descendant of the {{s|zeldawiki|Royal Family of Hyrule}} who possessed light powers. | ||
|- | |- | ||
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|{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}} | |{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The blue | *The blue Villager represents Aryll, a young female character with pigtails who wears a blue dress. | ||
*The teal Toon Link | *The teal Toon Link references his appearance as the main playable character of ''The Legend of Zelda: The Wind Waker'' who serves as Ayrll's older brother. | ||
*The stage represents | *The stage represents {{s|zeldawiki|Outset Island}}, Aryll and Link's home island during the beginning of ''The Wind Waker'' which features cliffside areas and a bridge connected the two main islands. | ||
*The battle condition | *The stage represents the wooden bridge connected the two main islands of Outset Island in ''The Wind Waker'' where Aryll is kidnapped by the {{s|zeldawiki|Helmaroc King}}. | ||
*The music track represents the musical theme of the Great Sea which Link sails off into to search for Aryll along with Tetra and her pirate crew. | |||
*The "increased attack power" battle condition references how Link eventually obtains the Master Sword and becomes strong enough to rescue Aryll from the Forsaken Fortress and defeat the Helmaroc King. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Shield type | *This spirit's Shield type and Critical-Health Stats ↑ ↑ ability further reference how Link was injured rescuing Aryll from the Helmaroc King, but later recovers and becomes strong enough to rescue Aryll and defeat the Helmaroc King. | ||
*This spirit can be obtained by defeating a Level 5 CPU in a two-player battle with a 300% handicap and no spirits, referencing how Link was injured by the Helmaroc King but later defeats it in battle and rescues Aryll. | |||
*This spirit can be obtained by defeating a Level 5 CPU in a two-player battle with 300% | |||
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|{{SSBUMusicLink|The Legend of Zelda|Dragon Roost Island}} | |{{SSBUMusicLink|The Legend of Zelda|Dragon Roost Island}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The red Isabelle | *The red Isabelle represents Medli, a female Rito who wears a red apron and works as an assistant. | ||
*The red Charizard minion represents Valoo, the red dragon deity of the Rito tribe | *The red Charizard minion represents Valoo, the red dragon patron deity of the Rito tribe whom Medli serves as his attendant-in-training. | ||
*The music track | *The stage represents the Great Sea, the main oceanic setting of Medli's debut game, ''The Legend of Zelda: The Wind Waker''. | ||
*The " | *The music track represents the musical theme of {{s|zeldawiki|Dragon Roost Island}}, the island home of the Rito and Valoo. | ||
*The "increase jump power" battle condition references Medli's ability to fly, which she eventually obtains through Valoo's blessing. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Medli's role | *This spirit's Support type references Medli's role in ''The Wind Waker'' by aiding Link in his quest. | ||
*This spirit's Strong-Wind Immunity ability further references Medli | *This spirit's Strong-Wind Immunity ability further references Medli's ability to fly. | ||
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|{{SSBUMusicLink|The Legend of Zelda|Dragon Roost Island}} | |{{SSBUMusicLink|The Legend of Zelda|Dragon Roost Island}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The red Giant Charizard represents Valoo, | *The red Giant Charizard represents Valoo, a giant dragon with a red color scheme. | ||
*The stage | *The stage and music track represents Dragon Roost Island, the volcanic island home of the Rito race whom Valoo serves as their patron deity. | ||
*The stage represents the top of {{s|zeldawiki|Dragon Roost Cavern}}, the volcanic dungeon of ''The Legend of Zelda: The Wind Waker'' where Valoo resides. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Valoo's role | *This spirit's Support type references Valoo's role in ''The Wind Waker'' by aiding Link in his quest. | ||
*This spirit's Falling Immunity ability references Valoo's ability to fly and grant the coming-of-age Rito their wings | *This spirit's Falling Immunity ability references Valoo's ability to fly and to grant the coming-of-age Rito their wings, which enables them to fly. | ||
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|{{SSBUMusicLink|The Legend of Zelda|Dragon Roost Island}} | |{{SSBUMusicLink|The Legend of Zelda|Dragon Roost Island}} | ||
| | | | ||
*Shulk | *The Trunks Shulk costume represents Beedle, a shopkeeper who is often seen wearing nothing but his trunks. | ||
*The brown Toon Link | *The brown Toon Link references his appearance as the main playable character of ''The Legend of Zelda: The Wind Waker'' who becomes Beedle's regular customer in his game appearances. | ||
*The stage represents Hyrule Field, the main setting of ''Breath of the Wild'' where Beedle is often found | *The stage represents Hyrule Field, the main setting of ''Breath of the Wild'' where Beedle is often found near the {{s|zeldawiki|Stable}}s. | ||
*The Beetle item and the battle condition reference Beedle's fondness for bugs, especially beetles, which appear as a pattern on his trunks. | |||
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|{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}} | |{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The blue Squirtle represents the Fishman, | *The blue Squirtle represents the Fishman, an aquatic fish character with a blue color scheme. | ||
*The stage | *The stage and music track represent the Great Sea, the main oceanic setting of the Fishman's debut game, ''The Legend of Zelda: The Wind Waker''. | ||
*The Buoyancy Reduced rule | *The stage, music track, and the Buoyancy Reduced rule reference how the Fishman is often seen swimming around the sea. | ||
*The Reversible Controls hazard references the Fishman's role by writing up a map for Link to prevent him from getting lost in | *The Reversible Controls hazard references the Fishman's role in ''The Wind Waker'' by writing up a map for Link to prevent him from getting lost in exchange for {{s|zeldawiki|All-Purpose Bait}}. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type further references the Fishman's role by writing maps for Link to prevent him from getting lost | *This spirit's Support type further references the Fishman's role in ''The Wind Waker'' by writing up maps for Link to prevent him from getting lost. | ||
*This spirit's Water/Freezing Resist ↑ ability references the Fishman's ability to swim in the Great Sea. | *This spirit's Water/Freezing Resist ↑ ability references the Fishman's ability to swim in the Great Sea. | ||
*In World of Light, the Fishman spirit is located in a lake in the Light Realm, similar to the stage's sea setting. | |||
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|{{SSBUMusicLink|The Legend of Zelda|Dark World (Brawl)}} | |{{SSBUMusicLink|The Legend of Zelda|Dark World (Brawl)}} | ||
|'''Spirit Battle inspiration:'''' | |'''Spirit Battle inspiration:'''' | ||
*The purple Ridley | *The purple Ridley represents Vaati, a winged antagonist with a purple color scheme. | ||
*The stage | *The purple Ridley starts off with an Ore Club, which features a single eye, referencing Vaati's single ocular design. | ||
*The music track | *The stage represents the castle-like dungeons that serve as the location of Vaati's boss battles in his appearances in ''The Legend of Zelda'' series. | ||
*The music track represents the musical theme of the {{s|zeldawiki|Dark World}}, the darker parallel version of Hyrule featured in ''The Legend of Zelda: Four Swords Adventure'' which features Vaati as a major antagonist. | |||
*Ridley starting off with an Ore Club, the stage's tornado hazards, and the Heavy Wind hazard reference Vaati's ability to use powerful wind magic and attack using tornadoes. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Grab type references Vaati's role | *This spirit's Grab type references Vaati's role in ''The Legend of Zelda'' series by kidnapping Princess Zelda in each of his game appearances. | ||
*In World of Light | *In World of Light, the Vaati spirit must be defeated in order to access the Ganondorf fighter in the Sacred Land map in the Dark Realm, referencing how Vaati serves as the penultimate boss before battling the final boss, Ganon in ''Four Swords Adventure''. | ||
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|{{SSBUMusicLink|The Legend of Zelda|Village of the Blue Maiden}} | |{{SSBUMusicLink|The Legend of Zelda|Village of the Blue Maiden}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The teal Toon Link represents | *The teal Toon Link represents his incarnation in ''The Legend of Zelda: The Minish Cap'' who is accompanied by Ezlo, whose cursed form resembles Link's hat. | ||
*The stage represents the {{s|zeldawiki|Minish Woods}}, a forested area in ''The Minish Cap'' | *The stage represents the {{s|zeldawiki|Minish Woods}}, a forested area in ''The Minish Cap'' inhabited by the tiny {{s|zeldawiki|Minish}} race where Link rescues Ezlo from Octoroks. | ||
*The music track | *The music track represents the musical theme from ''Four Swords Adventures'', referencing how Ezlo's debut game, ''The Minish Cap'' serves as a chronological prequel to the ''Four Swords'' games. | ||
*The Giant rule references Ezlo's ability to help Link grow | *The Giant rule references Ezlo's ability to help Link shrink and grow using a {{s|zeldawiki|Minish Portal}}, which also reflects the size difference between Link's normal size and the Minish's tiny size. | ||
*The Reversible Controls hazard references Ezlo's role in ''The Minish Cap'' by providing Link with directions in case he ever gets lost. | *The Reversible Controls hazard references Ezlo's role in ''The Minish Cap'' by providing Link with directions in case he ever gets lost. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Ezlo's role | *This spirit's Support type references Ezlo's role in ''The Minish Cap'' as Link's main companion. | ||
*This spirit's Toss & Meteor ability references the | *This spirit's Toss & Meteor ability references the Cane of Pacci, an item used to flip over Jars to access a Minish Portal. | ||
*This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, referencing how Ezlo is a sentient hat. | *This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, referencing how Ezlo is a sentient hat. | ||
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|{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}} | |{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}} | ||
| | | | ||
*The cyan Luigi represents Linebeck, a | *The cyan Luigi represents Linebeck, a cowardly mustached character who features a mustache and wears a blue jacket. | ||
*The blue Toon Link minion | *The blue Toon Link minion references his appearance as the main playable character of in ''The Legend of Zelda: The Phantom Hourglass'' whom Linebeck serves as his companion. | ||
*The stage | *The stage and Buoyancy Reduced rule represent the ''{{s|zeldawiki|SS Linebeck}}'', a steamboat captained by Linebeck which he uses to travel to different islands with Link. | ||
*The stage and music track represent the {{s|zeldawiki|World of the Ocean King}}, the oceanic | *The stage and music track represent the {{s|zeldawiki|World of the Ocean King}}, the main oceanic setting of ''The Phantom Hourglass'', the sequel of ''The Wind Waker''. | ||
|- | |- | ||
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|{{SSBUMusicLink|The Legend of Zelda|Full Steam Ahead}} | |{{SSBUMusicLink|The Legend of Zelda|Full Steam Ahead}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The black Clear Zelda | *The black Clear Zelda represents her incarnation in ''The Legend of Zelda: Spirit Tracks'' who appears as an invisible spirit with a white color scheme. | ||
*The stage | *The stage represents the Spirit Train, the main playable locomotive vehicle in Zelda's playable debut game, ''Spirit Tracks''. | ||
*The Clear Zelda's favored [[Phantom Slash]] represents {{s|zeldawiki|Phantom Zelda}}, the form Zelda takes after her spirit possesses the body of a Phantom, an autonomous suit of armor. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Shield type references the Phantom's defensive capabilities while | *This spirit's Shield type references the Phantom's defensive capabilities while Zelda's spirit possesses its body. | ||
*In World of Light, the Phantom spirit is located on a set of train tracks in the Badlands area in the Light Realm, which requires the Alfonzo & Engineer Link spirit to be obtained. | *In World of Light, the Phantom spirit is located on a set of train tracks in the Badlands area in the Light Realm, which requires the Alfonzo & Engineer Link spirit to be obtained. | ||
|- | |- | ||
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|{{SSBUMusicLink|The Legend of Zelda|Full Steam Ahead}} | |{{SSBUMusicLink|The Legend of Zelda|Full Steam Ahead}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The blue Toon Link | *The blue Toon Link references his appearance as the main playable character in ''The Legend of Zelda: Spirit Tracks'', who wears a blue engineering costume. | ||
*The yellow Captain Falcon minion represents Alfonzo, Link | *The yellow Captain Falcon minion represents Alfonzo, the master of Engineer Link who features a muscular body, a head accessory, and can pilot his own vehicle. | ||
*The | *The stage represents the Spirit Train, the main playable locomotive vehicle in ''Spirit Tracks'' that Alfonzo and/or Engineer Link pilots in ''Spirit Tracks'', both of whom appear as background characters. | ||
*The Attack Power ↑ rule and battle conditions reference the effects of a {{s|zeldawiki|Tear of Light}}, an item appearing in the {{s|zeldawiki|Dark Realm}} which grants the Spirit Train a significant speed boost and the ability to destroy {{s|zeldawiki|Armored Trains}} when collected. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Dash Attack ↑ ability further | *This spirit's Attack type and Dash Attack ↑ ability further reference how the Tear of Light can increase the Spirit Train's speed and destroy Armored Trains. | ||
*In World of Light, the Alfonzo & Engineer Link spirit is needed to access the train tracks in the Badlands area in the Light Realm | *In World of Light, the Alfonzo & Engineer Link spirit is needed to access the train tracks in the Badlands area in the Light Realm. | ||
* | *In World of Light, the Alfonzo & Engineer Link spirit is also located on the eastern islands area in the Light Realm, referencing the island-themed {{s|zeldawiki|Ocean Realm}} in ''Spirit Tracks''. | ||
|- | |- | ||
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|•The enemy's punches and elbow strikes have increased power<br>•The enemy's throws have increased power<br>•[[Stamina battle]] | |•The enemy's punches and elbow strikes have increased power<br>•The enemy's throws have increased power<br>•[[Stamina battle]] | ||
|{{SSBUMusicLink|The Legend of Zelda|Full Steam Ahead}} | |{{SSBUMusicLink|The Legend of Zelda|Full Steam Ahead}} | ||
| | |'''Spirit Battle inspiration:''' | ||
*The green Sheik represents Byrne, an agile character who | *The green Sheik represents Byrne, an agile character who wears a green scarf concealing the bottom half of his face. | ||
*The | *The stage represents the Spirit Train, the main playable locomotive vehicle in Byrne's debut game, ''The Legend of Zelda: Spirit Tracks''. | ||
*The battle conditions reference Byrne's boss battle | *The music track represents the musical theme of the Spirit Train, which is remixed into Byrne's boss battle theme. | ||
*The battle conditions reference Byrne's boss battle where he will attack by using his clawed hand or throwing magical attacks at Link and/or Zelda. | |||
----'''Other trivia:''' | |||
*This spirit's Attack type further references Byrne's usage of his clawed hand to attack Link and Zelda during his boss battle. | |||
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|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}} | |{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}} | ||
| | | | ||
*The brown, red, and blue Toon | *The brown Toon Link represents his incarnation as the main playable character in ''The Legend of Zelda: Tri Force Heroes''. | ||
*The stage represents {{s|zeldawiki|Hytopia Castle}}, the castle | *The brown, red, and blue Toon Links each represent the green, blue, and red Links that make up Totem Link in ''Tri Force Heroes''. | ||
*The Bob-omb, Boomerang, Gust Bellows, and the Hammer items each represent the {{s|zeldawiki|Bomb}}, {{s|zeldawiki|Boomerang}}, {{s|zeldawiki|Gust Jar}}, and {{s|zeldawiki|Magic Hammer}} items | *The stage represents {{s|zeldawiki|Hytopia Castle}}, the castle level in ''Tri Force Heroes'' which is similar in appearance with Hyrule Castle. | ||
*The Bob-omb, Boomerang, Gust Bellows, and the Hammer items each represent the {{s|zeldawiki|Bomb}}, {{s|zeldawiki|Boomerang}}, {{s|zeldawiki|Gust Jar}}, and {{s|zeldawiki|Magic Hammer}} items that appear in ''Tri Force Heroes''. | |||
|- | |- | ||
|263 | |263 | ||
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|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}} | |{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The red Rosalina represents | *The red Rosalina represents madame Couture, a female character accompanied by her feline companions who wears a red dress. | ||
*The teal, red, and blue Toon | *The teal, red, and blue Toon Links each represent the green, blue, and red Links that make up Totem Link in ''The Legend of Zelda: Tri Force Heroes''. | ||
*The stage | *The stage's background features the Bazaar, referencing the {{s|zeldawiki|Madame Couture's}} tailor shop which Madame Couture owns and operates. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type | *This spirit's Support type and Physical Attack ↑ ability reference Madame Couture's role in ''Tri Force Heroes'' by creating Outfits designed with different abilities, including the ability to increase Link's attack power. | ||
|- | |- | ||
|1,322 | |1,322 | ||
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|{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}} | |{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The brown Toon Link represents | *The brown Toon Link represents his incarnation and appearance in ''The Legend of Zelda: Link's Awakening'' remake. | ||
*The stage | *The stage and music represent Koholint Island, a tropical island which serves as the main setting of ''Link's Awakening''. | ||
*The Chain Chomp Assist Trophy enemy represents {{s|zeldawiki|BowWow}}, a Chain Chomp | *The Chain Chomp Assist Trophy enemy represents {{s|zeldawiki|BowWow}}, a Chain Chomp that Link rescues from Moblins and takes for walks around Koholint Island. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Water Weakness ability references the beginning of ''Link's Awakening'' where Link is capsized at sea and washes up on | *This spirit's Water Weakness ability references the beginning of ''Link's Awakening'' where Link is capsized at sea and washes up on Koholint Island. | ||
|- | |- | ||
|1,323 | |1,323 | ||
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|{{SSBUMusicLink|The Legend of Zelda|Woodlands - The Legend of Zelda: Tri Force Heroes}} | |{{SSBUMusicLink|The Legend of Zelda|Woodlands - The Legend of Zelda: Tri Force Heroes}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The orange Falco | *The orange Falco represents the Owl, an avian character with an orange color scheme. | ||
*The stage represents the wooden bridges of the Tal Tal Mountain Range, | *The stage represents Koholint Island, a tropical island which serves as the main setting of ''The Legend of Zelda: Link's Awakening''. | ||
*The Kyogre Poké Ball Pokémon represents the Wind Fish, a giant, flying whale-like creature who is revealed to be the Owl's true form | *The stage represents the wooden bridges and the peaks of the Tal Tal Mountain Range in ''Link's Awakening'', which serves as the location for the Wind Fish's Egg dungeon. | ||
*The music track represents the musical theme of ''Tri Force Heroes'', which is composed by Ryo Nagatsu, who also composed the music for the ''Link's Awakening'' remake. | |||
*The Kyogre Poké Ball Pokémon represents the Wind Fish, a giant, flying whale-like creature in ''Link's Awakening'' who is later revealed to be the Owl's true form. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support | *This spirit's Support and Grab types, and Screen-Flip Immunity ability reference the Owl's role in ''Link's Awakening'' by guiding Link through his journey and awaken the Wind Fish. | ||
|- | |- | ||
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|{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Original)}} | |{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Original)}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The | *The Tiny R.O.B represents the Diminutive Guardian, a small automaton with a white color scheme. | ||
*The green Giant R.O.B. minion represents the | *The green Giant R.O.B. minion represents the ruined Guardians the Diminutive Guardian can activate in ''Hyrule Warriors: Age of Calamity'', which is covered in green moss. | ||
*The stage represents the | *The stage represents the ruined Hyrule Castle in the beginning of ''Age of Calamity'' where the Diminutive Guardian awakens during the rise of Calamity Ganon. | ||
*The music track | *The music track represents the musical theme of ''The Legend of Zelda: Skyward Sword'', which features the {{s|zeldawiki|Gates of Time}}, a time-travelling portal used by the Diminutive Guardian to travel back into the past. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type | *This spirit's Support type and Shield type reference the Diminutive Guardian's role in ''Age of Calamity'' by protecting Zelda and aiding the heroes to defeat Calamity Ganon. | ||
*This spirit's Improved Escape ability references how the Diminutive Guardian escaped a corrupted Guardian's attack by jumping through a Gate of Time at the beginning of ''Age of Calamity''. | |||
*This spirit's Improved Escape ability references how | |||
|- | |- | ||
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|{{SSBUMusicLink|Fire Emblem|Destiny (Ablaze)}} | |{{SSBUMusicLink|Fire Emblem|Destiny (Ablaze)}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The white Sheik represents Impa | *The white Sheik represents Impa's incarnation in ''Hyrule Warriors: Age of Calamity'' who wears a white-and-red costume. | ||
*The | *The default Sheik minions represent the clones that Impa can create by absorbing the symbols tagged above the enemies, each with a blue color scheme. | ||
*The stage and music track represent "{{s|zeldawiki|The Battle of Hyrule Field}}", the first scenario in ''Age of Calamity'' which first features Impa as a playable character. | *The stage and music track represent "{{s|zeldawiki|The Battle of Hyrule Field}}", the first scenario in ''Age of Calamity'' taking place in Hyrule Field, which first features Impa as a playable character. | ||
*The Bob-omb item references Impa's special attacks | *The Bob-omb item references Impa's special attacks where she can conjure up explosive barrels which will inflict a large amount of damage depending on the number of clones present. | ||
*Sheik's favored special moves references Impa's moveset in ''Age of Calamity'', which | *Sheik's favored special moves references Impa's moveset in ''Age of Calamity'', which involves throwing knives, physical attacks, and the ability to teleport from place to place in an explosion. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Item Throw ↑ ability further references Impa's usage of throwing knives or her exploding barrel special attack in ''Age of Calamity''. | *This spirit's Item Throw ↑ ability further references Impa's usage of throwing knives or her exploding barrel special attack in ''Age of Calamity''. | ||
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|{{SSBUMusicLink|The Legend of Zelda|Woodlands - The Legend of Zelda: Tri Force Heroes}} | |{{SSBUMusicLink|The Legend of Zelda|Woodlands - The Legend of Zelda: Tri Force Heroes}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The red King K. Rool represents Master Kohga, | *The red King K. Rool represents Master Kohga, a big-bellied leader of the villainous {{s|zeldawiki|Yiga Clan}} who features a red costume and hordes bananas in his debut game. | ||
*The Giant Mii Swordfighter | *The Giant Mii Swordfighter's costume and voice type represents {{s|zeldawiki|Sooga}}, Master Kohga's large second-in-command in ''Hyrule Warriors: Age of Calamity'' who features a deep voice. | ||
*The stage | *The stage represents the {{s|zeldawiki|Yiga Clan Hideout}}, the location of Master Kohga's boss battles in ''The Legend of Zelda: Breath of the Wild'' and ''Age of Calamity'' which features a Japanese aesthetic. | ||
*The Banana Peel item represents the {{s|zeldawiki|Mighty | *The music track references the musical theme of Master Kohga's boss battles in ''BReath of the Wild'' and ''Age of Calamity'', which features an upbeat melody and a fast-paced tempo. | ||
*King K. Rool's favored [[Blunderbuss]] references Master Kohga's ability to | *The Banana Peel item represents the {{s|zeldawiki|Mighty Bananas}}, a type of banana eaten by the Yiga Clan in ''Breath of the Wild'' which can increase their attack power when eaten. | ||
*The Mii Swordfighter | *King K. Rool's favored [[Blunderbuss]] references Master Kohga's special ability to conjure floating metallic boulders and throw them at his opponents. | ||
*The Mii Swordfighter starting off with a Killing Edge and moveset reference Sooga's usage of his dual swords in his moveset in ''Age of Calamity'', which includes throwing X-shaped energy attacks (represented by [[Shuriken of Light]]), a spinning attack (represented by [[Hero's Spin]]), and forward thrusts (represented by [[Airborne Assault]] and [[Power Thrust]]). | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's | *This spirit's Attack type references Master Kohga's red color scheme and usage of powerful attacks in his game appearances. | ||
*This spirit's Weight ↑ ability references how Master Kohga is a heavyweight character. | |||
*This spirit's | |||
|} | |} | ||
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! Number !! Name !! Series | ! Number !! Name !! Series | ||
|- | |- | ||
| 172 || [[Link]] || rowspan=" | | 172 || [[Link]] || rowspan="97" |''The Legend of Zelda'' Series | ||
|- | |- | ||
| 173 || [[Zelda]] | | 173 || [[Zelda]] | ||
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|- | |- | ||
| 1,455 || Master Kohga | | 1,455 || Master Kohga | ||
|} | |} | ||
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{{Spirit list}} | {{Spirit list}} | ||
{{Zelda universe}} | {{Zelda universe}} | ||
[[Category:Spirits (The Legend of Zelda universe)]] | [[Category:Spirits (The Legend of Zelda universe)]] |