Editing List of spirits (The Legend of Zelda series)

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{{Title|List of spirits (''The Legend of Zelda'' series)}}{{ArticleIcons|ultimate=y}}
{{DISPLAYTITLE:List of spirits (''The Legend of Zelda'' series)}}{{ArticleIcons|ultimate=y}}
The following is the list of the [[spirit]]s from the {{uv|The Legend of Zelda}} series in ''[[Super Smash Bros. Ultimate]]''.
The following is the list of the [[spirit]]s from the {{uv|The Legend of Zelda}} series in ''[[Super Smash Bros. Ultimate]]''.


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|Improved Escape
|Improved Escape
|''Hyrule Warriors: Age of Calamity''
|''Hyrule Warriors: Age of Calamity''
|•Battle via Spirit Board (during the event "Hyrule Warriors: Age of Calamity", or after obtaining spirit once or directly since May 25, 2021)<br>•Purchase from the Vault Shop for 500G (once obtained, or since May 25, 2021)
|•Battle via Spirit Board (during the event "Hyrule Warriors: Age of Calamity", or after obtaining spirit once or directly since May 25, 2021)<br>•Purchase from the Vault Shop for 500G (once obtained, or since May 25, 2021)
|-
|1,514
|{{SpiritTableName|Rauru|iw=zeldawiki}}
|★★★★
|⬢
|Special-Move Power ↑
|''The Legend of Zelda: Tears of the Kingdom''
|•Battle via Spirit Board (during the event "[[Fresh New Faces!]]")<br>•Purchase from the Vault Shop for 15,000G (once obtained)
|}
|}


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|{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda}}
|{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Young Link represents Link from ''The Legend of Zelda'', who is depicted as a young sword-wielding boy whose tunic becomes red by equipping the {{s|zeldawiki|Red Ring}}.
*The red Young Link represents Link's first incarnation in ''The Legend of Zelda'', who is depicted as a young sword-wielding boy whose green tunic turns red when equipped with the {{s|zeldawiki|Red Ring}}.
*The stage represents {{s|zeldawiki|Level 9}}, the final castle-like dungeon of ''The Legend of Zelda'' located in the {{s|zeldawiki|Death Mountain}} range, where Princess Zelda is imprisoned by Ganon.
*The stage's background features dark storm clouds, referencing the story of ''The Legend of Zelda'' where the main setting of Hyrule has been plunged into darkness by the game's main antagonist, Ganon.
*The battle conditions reference the {{s|zeldawiki|Magical Sword}}, the most powerful sword in ''The Legend of Zelda'', which allows Link to easily defeat his enemies.
*The stage's background and the music track represent {{s|zeldawiki|Death Mountain}}, a desolate mountain range located in the overworld of ''The Legend of Zelda'' which features the game's [[zeldawiki:Level 9|ninth and final dungeon]].
*The stage represents the ninth and final dungeon of ''The Legend of Zelda'', which features a castle-like setting where Princess Zelda is held captive by Ganon, similar to the Castle of Darkness in ''Find Mii II''.
*Young Link's [[Triforce Slash]] Final Smash and the battle conditions reference the power of the {{s|zeldawiki|Magical Sword}}, the most powerful sword in ''The Legend of Zelda'' which deals more damage than the regular {{s|zeldawiki|Sword}} and the {{s|zeldawiki|White Sword}}.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Sword Attack ↑ ability further references the Magical Sword, the most powerful sword in ''The Legend of Zelda''.
*This spirit's Sword Attack ↑ ability further references the power of the Magical Sword in ''The Legend of Zelda'', which deals more damage than the regular Sword and the White Sword.  
*In World of Light, the Link (The Legend of Zelda) spirit is located in the Mysterious Dimension map in the Dark Realm, referencing the story of ''The Legend of Zelda'', where Hyrule was plunged into darkness.
*In World of Light, the Link (The Legend of Zelda) spirit is located on a mountain area in the Mysterious Dimension map in the Dark Realm, further referencing Death Mountain and the story of ''The Legend of Zelda'' where Hyrule was plunged into darkness by Ganon.
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|{{SSBUMusicLink|The Legend of Zelda|Termina Field}}
|{{SSBUMusicLink|The Legend of Zelda|Termina Field}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green-and-red Diddy Kong represents the green-and-red grass variety of the Octorok, an octopus enemy who appears in groups.
*The green-and-red Diddy Kong represents the grass variety of the Octorok, an octopus enemy with a green-and-red color scheme.
*The stage is based on the Great Bay, the oceanic area in ''The Legend of Zelda: Majora's Mask'', which features the Octorok as an enemy.
*The green Diddy Kong Team references how the Octorok is a common enemy in ''The Legend of Zelda'' series who appears in groups.
*The music track is based on the overworld theme song of ''The Legend of Zelda'', which first features the Octorok as an enemy.
*The stage features an oceanic setting, referencing how Octoroks are often encountered in large bodies of water like lakes or seas in ''The Legend of Zelda'' series.
*Diddy Kong's favored [[Peanut Popgun]] references the Octorok's ability to attack by shooting rock projectiles from its nozzle-like mouth.
*The stage and music track represent the Great Bay, the oceanic area in ''The Legend of Zelda: Majora's Mask'', which features the Octorok as an enemy.
*The stage and music track also represent the southern coast of Hyrule's overworld in ''The Legend of Zelda'' which features the Octorok as an enemy.
*Diddy Kong's favored [[Peanut Popgun]] references the Octorok's ability to attack by shooting projectiles from its nozzle-like mouth.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fire Weakness ability references how the grass variety of the Octorok's head is made of flora, which is susceptible to fires.
*This spirit's Fire Weakness ability references how the grass variety of the Octorok's head is made of flora, which is susceptible to fires.
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|{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda}}
|{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The grey King Dedede and the Move Speed ↓ rule represent the Moblin, a large enemy who features slow, lumbering movements and appears in groups.
*The grey King Dedede represents the Moblin, an oversized enemy who appears in two colors in their debut appearance in ''The Legend of Zelda''.
*The stage is based on Skyloft, the main hub area of ''The Legend of Zelda: Skyward Sword'', which features the Moblin as an enemy.
*The grey King Dedede Team references how the Moblin is a common enemy in ''The Legend of Zelda'' series who appears in groups.
*The music track is based on the overworld theme song of ''The Legend of Zelda'', which first features the Moblin as an enemy.
*The stage represents Skyloft, the main hub level of ''The Legend of Zelda: Skyward Sword'', which features the {{s|zeldawiki|Shield Moblin}} as an enemy.
*King Dedede's favored [[Jet Hammer]] references the Moblin's usage of melee weapons in ''The Legend of Zelda'' series, which mostly includes two-handed weapons.
*The stage's background and the music track represent the forest areas of Hyrule's overworld in ''The Legend of Zelda'' which features the Moblin as an enemy.
*The Move Speed ↓ rule references the Moblin's slow move speed and lumbering movement in ''Zelda II: The Adventure of Link''.
*The King Dedede Team's favored [[Jet Hammer]] references the Moblin's usage of melee weapons to attack, including clubs and spears.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Moblin spirit is located in the Temple of Light map, referencing how the Moblins appear as enemies in the dungeons and temples of ''The Legend of Zelda'' series.
*In World of Light, the Moblin spirit is located in the Temple of Light map in the Light Realm, referencing how the Moblins appear as enemies in the dungeons and temples of ''The Legend of Zelda'' series.
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|{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda}}
|{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Ivysaur's red bulb and jumping represents the Red Tektite, the red-shelled variation of the quadrupedal Tektite enemy, who can jump from place to place.
*The green-red-and-blue Ivysaur represents the Tektite, a quadruped creature with a red-blue-and-green color scheme.
*The stage's background features Death Mountain, the volcanic area in ''The Legend of Zelda: Ocarina of Time'', which features the Tektite as an enemy.
*The stage's background features Death Mountain, the volcano area in Hyrule in ''The Legend of Zelda: Ocarina of Time'', which features the Tektite as the enemy.
*The music track is based on the overworld theme song in ''The Legend of Zelda'', which first features the Tektite as an enemy.
*The music track represents the musical theme of Hyrule's overworld in ''The Legend of Zelda'', which features the Tektite as an enemy.
*The battle condition references the Tektite's ability to jump from place to place.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references the Tektite's shell, which makes it resistant to basic attacks.
*This spirit's Shield type references the Tektite's shell, which makes it resistant to basic attacks.
*This spirit's Jump ↑ ability further references the Tektite's ability to move by jumping from place to place.
*This spirit's Jump ↑ ability references the Tektites' ability to jump.
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|{{SSBUMusicLink|The Legend of Zelda|Overworld & Underworld - The Legend of Zelda (for 3DS / Wii U)}}
|{{SSBUMusicLink|The Legend of Zelda|Overworld & Underworld - The Legend of Zelda (for 3DS / Wii U)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow-and-orange Yoshi and the stage represents the Like Like, a gelatinous creature who is depicted with a yellow-and-orange color scheme.
*The yellow-and-orange Yoshi represents the Like Like, a voracious creature with a yellow-and-orange color scheme.
*The stage is based on the Great Bay, the oceanic area in ''The Legend of Zelda: Majora's Mask'', which features the Like Like as an enemy.
*The stage represents the Great Bay, the oceanic area in ''The Legend of Zelda: Majora's Mask'' which features Like Likes as enemies.
*The music track is based on the overworld and dungeon theme songs in ''The Legend of Zelda'', which first features the Like Like as an enemy.
*The music track represents the musical theme of the overworld and dungeons in the Like Like's debut game, ''The Legend of Zelda''.
*Yoshi's favored grab-and-throw moves and the battle conditions reference the Like Like's ability to swallow and restrain the player, damage them, and spit them out.
*The Sticky Floor hazard references the Like Like's gelatinous body and their ability to restrain their swallowed victims in place.
*Yoshi's favored grabs and throws and the Sudden Damage rule reference the Like Like's ability to suck Link up into its mouth when he gets too close, cause him to take damage, and steal his shield before spitting him out.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references how the Like Like, while swallowing its player, steals their shields before spitting them back out.
*This spirit's Grab type references the Like Like's nature to grab its prey with their mouths and steal their shields.
*This spirit's Sticky-Floor Immunity ability further references the Like Like's gelatinous body.
*This spirit's Sticky-Floor Immunity ability further references how the Like Like is a gelatinous enemy.
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|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Twilight Princess}}
|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Twilight Princess}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Link represents the Darknut, a "dark knight" enemy who wears black armor and wields a large sword and shield.
*The black Link resembles the Darknut, a sword-and-shield-wielding knight with a black color scheme who wields a smaller sword after having its armor removed.
*The stage's background features Hyrule Castle, the final dungeon in ''The Legend of Zelda: Twilight Princess'', which features the Darknut as a mini-boss.
*The stage's background features Hyrule Castle, the ninth and final dungeon of ''The Legend of Zelda: Twilight Princess'' which features Darknuts as mid-bosses.
*The Defense ↓ and Move Speed ↑ rules reference the Darknut's mini-boss battle, where its armor will be removed after taking damage, allowing them to move quicker.
*The Defense ↓ and Move Speed ↑ rules reference the boss battle against the Darknut in ''Twilight Princess'' where it will become quicker and agile after their armor is removed from taking enough damage.
*The first battle condition references the Darknut's proficiency with swordfighting and usage of its large, powerful longsword.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references the defensive capabilities of the Darknut's armor in ''The Legend of Zelda'' series.
*This spirit's Shield type references the defensive capabilities of the Darknut's armor in ''The Legend of Zelda'' series.
*This spirit's Sword Attack ↑ ability references the Darknut's usage of its large and powerful longsword during its mini-boss battle.
*This spirit's Sword Attack ↑ ability further references the Darknut's proficiency with swordfighting and usage of its large, powerful longsword.
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|{{SSBUMusicLink|The Legend of Zelda|Saria's Theme}}
|{{SSBUMusicLink|The Legend of Zelda|Saria's Theme}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Young Link's pink costume is based on a {{s|zeldawiki|Fairy}}, a glowing pink creature trapped inside the {{s|zeldawiki|Bottle}}, which appears as the item.
*The pink Young Link represents the pink {{s|zeldawiki|Fairy}} trapped inside the {{s|zeldawiki|Bottle}}, which appears as the item.
*The stage represents the {{s|zeldawiki|Fairy Fountain}}, a magical water spring inhabited by the Fairies in ''The Legend of Zelda'' series.
*The pink Young Link also references his appearance as the main playable character in ''The Legend of Zelda: Ocarina of Time'' and ''Majora's Mask'' who is accompanied by a Fairy.
*The music track is based on Saria, a member of the {{s|zeldawiki|Kokiri}} tribe in ''The Legend of Zelda: Ocarina of Time'', where each member is accompanied by a guardian Fairy.
*The stage represents the {{s|zeldawiki|Fairy Fountains}}, a magical spring in ''The Legend of Zelda'' series which is commonly inhabited by a group of Fairies.
*The Sudden Damage rule and the Fairy Bottle item's ability reference the Fairy's healing abilities, which allows them to recover the player's health.
*The music track represents the musical theme of Saria, a member of the {{s|zeldawiki|Kokiri}} in ''Ocarina of Time'' where each Kokiri is accompanied by a Fairy guardian.
*The Sudden Damage rule and the Fairy Bottle's ability reference the bottled Fairy's ability to recover Link's health when he is wounded or revive him while carrying the bottled Fairy.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type further references the Fairy's healing abilities, which allows them to recover the player's health.
*This spirit's Support type and Grab types, and the Fairy Bottle Equipped ability reference how the Fairies can be grabbed and carried around in empty bottles in ''The Legend of Zelda'' series.
*This spirit's Grab type and Fairy Bottle Equipped ability reference how the Fairies can be grabbed and carried around in empty bottles.
*This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, referencing how the Fairy in the Fairy Bottle is a living creature.
*This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, including the Fairy trapped inside the Fairy Bottle.
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|{{SSBUMusicLink|The Legend of Zelda|Dark World (Brawl)}}
|{{SSBUMusicLink|The Legend of Zelda|Dark World (Brawl)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Robin represents Agahnim, a spellcaster wearing a red robe who is associated with his debut game's main antagonist.
*The white Robin represents Aganhim, a spellcaster who wears a red robe and is associated with the dark entity, Ganon.
*The music track is based on the {{s|zeldawiki|Dark World}} in ''The Legend of Zelda: A Link to the Past'', which features Agahnim as an antagonist.
*The two white Robins reference Agahnim's ability to create duplicates of himself during his second boss battle in ''The Legend of Zelda: A Link to the Past''.
*The Reflect-Damage Buffed rule references the {{s|zeldawiki|Dead Man's Volley}}, a technique which allows the player to deflect Agahnim's energy attack back at him.
*The stage's Ω form features a single platform with a sky background, representing Hyrule Castle, the location of Agahnim's first boss battle in ''A Link to the Past'' which features a single platform and a blue background.
*Robin's favored special moves and the battle conditions reference Agahnim's usage of powerful elemental magic attacks during his boss battles in ''A Link to the Past''.
*The music track represents the musical theme of the {{s|zeldawiki|Dark World}}, the darker parallel universe of Hyrule which features {{s|zeldawiki|Ganon's Tower}}, the location of Agahnim's second boss battle in ''A Link to the Past''.
*The Reflect-Damage Buffed rule reference Agahnim's boss battles in ''A Link to the Past'' where he can be defeated by deflecting and volleying his attacks with the Master Sword.
*Robin's favored special moves references Agahnim's usage of elemental magic attacks during his boss battles in ''A Link to the Past''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references how Agahnim cannot be attacked directly in ''A Link to the Past''.
*This spirit's Shield type references how Agahnim cannot be attacked directly during his boss battles in ''A Link to the Past''.
*This spirit's Magic Attack ↑ ability further references Agahnim's usage of powerful elemental magic attacks during his boss battles in ''A Link to the Past''.
*This spirit's Magic Attack ↑ ability references Agahnim's ability to use magic-based attacks.
*In World of Light, the Agahnim spirit is located in the Mysterious Dimension map in the Dark Realm, referencing the Dark World, which features Agahnim's second boss battle in ''A Link to the Past''.
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|{{SSBUMusicLink|The Legend of Zelda|Village of the Blue Maiden}}
|{{SSBUMusicLink|The Legend of Zelda|Village of the Blue Maiden}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Tiny Falco represents the Cucco, a small, white bird who appears in flocks and appears as the item.
*The white Tiny Falco represents the Cucco, a white, avian creature which appears as the item.
*The stage and the music track represent {{s|zeldawiki|Kakariko Village}}, a village in ''The Legend of Zelda'' series, which is commonly inhabited by the Cuccos.
*The white Tiny Falco Team reference how the Cucco appears in flocks in ''The Legend of Zelda''.
*The battle conditions reference how the Cucco, after being damaged by the player, can summon a swarm of Cuccos to attack the player in midair.
*The stage and music track represents {{s|zeldawiki|Kakariko Village}}, a recurring village in ''The Legend of Zelda'' series which is inhabited by Cuccos.
*The first Falco starting off with 100% damage and battle conditions reference the Cucco's ability to call swarms of other Cuccos when attacked, which can attack the player in midair.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Cucco's appearance as an item in the ''Super Smash Bros.'' series.
*This spirit's Support and Grab types, and Floaty Jumps ability reference the Cucco's role in ''The Legend of Zelda'' series by helping Link glide through the air while grabbing ahold of one.
*This spirit's Grab type references how the Cucco's can be grabbed and carried around in their in-game appearances.
*This spirit is featured in the Timmy & Tommy's shop, which sells spirits related to items, referencing how the Cucco is used as an item in the ''Super Smash Bros.'' series.
*This spirit's Floaty Jumps ability references the Cucco's ability to fall down its falling speed by flapping their wings in ''The Legend of Zelda'' series.
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|{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}}
|{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The violet Zelda represents Marin, a young woman who wears a dress with sandals and bears a resemblance to Princess Zelda.
*The violet Zelda represents Marin, a female character resembling Princess Zelda who features auburn hair and wears a purple dress and sandals.
*The green Link minion represents Link from ''The Legend of Zelda: Link's Awakening'', who initially mistakes Marin for Princess Zelda in the beginning of the game.
*The green Link minion represents his incarnation in ''The Legend of Zelda: Link's Awakening'', who was found shipwrecked by Marin and initially mistook her for Zelda in the beginning.
*The stage represents [[zeldawiki:Marin and Tarin's House|Marin's house]], a location on [[zeldawiki:Koholint Island|Koholint Island]], where Marin nurses Link back to health in the beginning of ''Link's Awakening''.
*The stage represents {{s|zeldawiki|Toronbo Shores}}, a beach on {{s|zeldawiki|Koholint Island}} where Marin finds Link shipwrecked and later frequents in ''Link's Awwakening''.
*The music track is based on the {{s|zeldawiki|Tal Tal Mountain Range}}, a location in ''Link's Awakening'' where Link rescues Marin from a rotting wooden bridge crossing in {{s|zeldawiki|Tal Tal Heights}}.
*The music track represents the musical theme of {{s|zeldawiki|Tal Tal Heights}} where Link rescues Marin from a rotting wooden crossing bridge.  
*The Slumber Floor hazard and the timed battle condition reference how Marin was created by the sleeping Wind Fish, whose awakening eventually causes her to disappear.
*The Slumber Floor hazard references how the story of ''Link's Awakening'' takes place within the Wind Fish's dream while it sleeps, which causes Koholint Island and in its inhabitants, including Marin, to appear.
*The timed battle condition references how Link awakens the Wind Fish at the end of ''Link's Awakening'', which causes Koholint Island and its inhabitants, including Marin, to disappear.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Irreversible Controls ability reference Marin's role as Link's guide in ''Link's Awakening''.
*This spirit's Support type and Irreversible Controls ability reference Marin's role in ''Link's Awakening'' by serving as his guide.
*This spirit's Shield type further references how Link rescues Marin from a rotting wooden bridge in ''Link's Awakening''.
*This spirit's Shield type further reference how Link rescues Marin from a rotting wooden bridge in ''Link's Awakening''.
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|{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}}
|{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Giant Jigglypuff's green nightcap and the Slumber Floor hazard represent the Wind Fish, a giant flying creature who features sleep-based powers.
*The Giant Jigglypuff's green nightcap represents the Wind Fish, a giant flying whale with sleep-based powers who manifests Koholint Island while asleep in ''The Legend if Zelda: Link's Awakening''.
*The music track is based on the Tal Tal Mountain Range, a location in ''The Legend of Zelda: Link's Awakening'' where the {{s|zeldawiki|Wind Fish's Egg}} is located.
*The stage represents the {{s|zeldawiki|Great Palace}}, which shares the same status with the {{s|zeldawiki|Wind Fish's Egg}} as the final dungeon in a ''The Legend of Zelda'' game.
*The Flowery rule references the {{s|zeldawiki|Nightmare}}s, the main bosses of ''Link's Awakening'' who attack the Wind Fish in his dreams and prevents him from awakening.
*The stage's Battlefield form features a single platform with a sky background, representing the floating platform in the sky where Link encounters the Wind Fish after completing the Wind Fish's Egg dungeon.
*The music track represents the musical theme of Tal Tal Heights, an area located in the {{s|zeldawiki|Tal Tal Mountain Range}} where the Wind Fish's Egg is located on the top of {{s|zeldawiki|Mt. Tamaranch}}.
*The Slumber Floor hazard references how the story of ''Link's Awakening'' takes place within the Wind Fish's dream while it sleeps, which causes Koholint Island and in its inhabitants, including Marin, to appear.
*The Flowery rule references the {{s|zeldawiki|Nightmare}}s, the main bosses of ''Link's Awakening'' who attack the Wind Fish while itsleeps and invade Koholint Island in the process.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Wind Fish's role by using the Owl to guide Link throughout Koholint Island in ''Link's Awakening''.
*This spirit's Support and Shield types reference the Wind Fish's role in ''Link's Awakening'' by using the Owl to guide Link throughout Koholint Island and defend it from the Nightmares.
*This spirit's Shield type references how Link must rescue the sleeping Wind Fish from the invading Nightmares in ''Link's Awakening''.
*This spirit's Special-Move Power ↑ ability further references the Wind Fish's ability to manifest Koholint Island and its inhabitants while it is asleep.
*This spirit's Special-Move Power ↑ ability references the Wind Fish's ability to manifest Koholint Island and its inhabitants in his dreams while asleep.
*This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, referencing how the Wind Fish is a giant flying whale.
*This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, including the Wind Fish, a giant flying whale.
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|{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}}
|{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The smaller purple Zelda represents Princess Zelda from ''The Legend of Zelda: Ocarina of Time'', who first appears as a young child.
*The smaller-than-usual purple Zelda represents her incarnation in ''The Legend of Zelda: Ocarina of Time'', who first appears as a child.
*The red Young Link minion is based on his appearance in ''Ocarina of Time'', who befriends young Princess Zelda during his childhood.
*The red Young Link minion references his appearance as the main playable character in ''Ocarina of Time'' who befriends Zelda in their childhood.
*The stage is based on Hyrule Castle in ''Ocarina of Time'' where Young Link first meets Young Zelda by sneaking into the [[zeldawiki:Hyrule Castle Courtyard|castle courtyard]].
*The stage represents Hyrule Castle's courtyard, the location in ''Ocarina of Time'' where Young Link first encounters Young Zelda during their childhood.
*The music track features "{{s|zeldawiki|Zelda's Lullaby}}", which Young Link learns to play after meeting with young Princess Zelda in ''Ocarina of Time''.
*The music track represents the musical medley of ''Ocarina of Time'', which features Young Zelda's musical theme, "Zelda's Lullaby".
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references Princess Zelda's role by teaming up with Link to defend Hyrule from Ganondorf in ''Ocarina of Time''.
*This spirit's Shield type references Young Zelda's role in ''Ocarina of Time'' by teaming up with Young Link to defend Hyrule from Ganondorf.
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|{{SSBUMusicLink|The Legend of Zelda|Saria's Theme}}
|{{SSBUMusicLink|The Legend of Zelda|Saria's Theme}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The teal Isabelle and the music track represent Saria, a young Kokiri girl who wears a green outfit and features a similar hairstyle.
*The teal Isabelle represents Saria, a female member of the Kokiri tribe who wears an outfit with a green color scheme.
*The red Young Link minion is based on his appearance in ''The Legend of Zelda: Ocarina of Time'', who serves as Saria's closest friend.
*The red Young Link minion references his appearance as the main character in ''The Legend of Zelda: Ocarina of Time'' who serves as Saria's childhood friend.
*The stage represents {{s|zeldawiki|Kokiri Forest}}, the home village of the Kokiri tribe, which is located is an open forest area and features a little river.
*The stage and music track represent the {{s|zeldawiki|Sacred Forest Meadow}}, an area deep within the Lost Woods where Saria will teach Young Link to play {{s|zeldawiki|Saria's Song}}
*The stage, the music track, and the Fog hazard reference the {{s|zeldawiki|Lost Woods}}, a labyrinthian forest where the player can navigate through by listening to "Saria's Song".
*The stage, music track, and Fog hazard represent the {{s|zeldawiki|Lost Woods}}, a mist-covered forest in ''Ocarina of Time'' where the player must navigate by listening to Saria's Song.
*Isabelle's [[Dream Town Hall]] Final Smash references how Saria helps the {{s|zeldawiki|Sage}}s seal Ganondorf away into the Dark Realm during the end of ''Ocarina of Time''.
*Isabelle's [[Dream Town Hall]] Final Smash features Isabelle sealing her opponents away in the Town Hall, referencing how Saria helps seal Ganondorf away into the Dark Realm in ''Ocarina of Time''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Saria's role in ''Ocarina of Time'' as Link's childhood friend, whom she provides with hints.
*This spirit's Support type references Saria's role in ''Ocarina of Time'' by providing Link with advice and information when he plays Saria's Song.
*This spirit's Shield type and Easier Perfect Shield ability further reference Saria's role by helping the Sages protect Hyrule and seal Ganondorf into the Dark Realm in ''Ocarina of Time''
*This spirit's Shield type and Easier Perfect Shield ability reference Saria's role in ''Ocarina of Time'' by sealing Ganondorf into the Dark Realm.
*In World of Light, the Saria spirit is located in the Lost Woods section in the Sacred Land map, further referencing the Lost Woods where Link can navigate by listening to "Saria's Song".
*In World of Light, the Saria spirit is located in the Lost Woods section in the Sacred Land map in the Dark Realm, further referencing how Saria can be found in the Sacred Forest Meadow within the Lost Woods.
*The Saria spirit must also be defeated in order to access the Young Link fighter in the Sacred Land map, further referencing their close friendship in ''Ocarina of Time''.
*In World of Light, Saria must also be defeated in order to access the Young Link fighter, further referencing their close friendship.
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|{{SSBUMusicLink|The Legend of Zelda|Gerudo Valley}}
|{{SSBUMusicLink|The Legend of Zelda|Gerudo Valley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The indigo Sheik represents Impa, a member of the Sheikah tribe who trains Princess Zelda into Sheik in ''The Legend of Zelda: Ocarina of Time''.  
*The indigo Sheik represents Impa, a member of the Sheikah race who features an indigo color scheme.
*The Deku Nut item is based on the same item used by Impa and Sheik in ''Ocarina of Time'', which they use to disappear by throwing them.
*The indigo Sheik represents her incarnation in ''The Legend of Zelda: Ocarina of Time'' who serves as the alternate identity of Princess Zelda after she was raised by Impa.
*The stage represents Hyrule Castle's courtyard, the location in ''Ocarina of Time'' where Link first meets Impa after speaking with Zelda as a child, who teaches him to play "Zelda's Lullaby".
*The Deku Nut item represents the item used by Impa and Sheik, who use it to disappear by using the flash of a Deku Seed.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references Impa's role in ''Ocarina of Time'' by protecting Young Zelda from Ganondorf during his invasion of Hyrule Castle.
*This spirit's Shield type references Impa's role in ''Ocarina of Time'' by protecting Young Zelda from Ganondorf during his invasion of Hyrule Castle.
*In World of Light, the Impa (Ocarina of Time) spirit is located in the Village section in the Sacred Land map, referencing Impa's hometown of Kakariko Village.
*In World of Light, the Impa spirit is located in the Village section in the Sacred Land map in the Dark Realm, referencing Impa's hometown of Kakariko Village.  
*The Impa (Ocarina of Time) spirit must also be defeated in order to access the Zelda fighter in the Sacred Land map, referencing Impa's role as Princess Zelda's guardian in ''Ocarina of Time''.
*In World of Light, Impa must also be defeated in order to access the Zelda fighter, referencing Impa's role as Zelda's guardian in ''Ocarina of Time''.
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|{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}}
|{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The orange Young Link is based on his appearance in ''The Legend of Zelda: Ocarina of Time'', who befriends Kaepora Gaebora the owl.
*The orange Young Link represents Kaepora Gaebora, an owl with an orange-like color scheme in ''The Legend of Zelda: Ocarina of Time''.
*The stage represents the entrance to the Kokiri Forest where Young Link first encounters Kaepora Gaebora in ''Ocarina of Time''.
*The orange Young Link references his appearance as the main character in 'Ocarina of Time'' who is guided around Hyrule by Kaepora Gaebora.
*The stage represents the entrance of {{s|zeldawiki|Kokiri Forest}}, the location in ''Ocarina of Time'' where Young Link first encounters Kaepora Gaebora.
*The Screen Flip hazard references Kaepora Gaebora's ability to turn his head upside-down, which makes the view appear upside-down.
*The Screen Flip hazard references Kaepora Gaebora's ability to turn his head upside-down, which makes the view appear upside-down.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Fog Immunity ability reference Kaepora Gaebora's role as Link's guide in ''Ocarina of Time''.
*This spirit's Support type and Fog Immunity ability reference Kaepora Gaebora's role in guiding Link to various places within Hyrule and Termina.
*In World of Light, the Kaepora Gaebora spirit is located in the foggy woods area in the Light Realm, referencing how Kaepora Gaebora is first encountered in Kokiri Forest.
*This spirit's Grab type references how Kaepora Gaebora can carry Link to certain places in Hyrule as a child, but can only do so at the top of Death Mountain or at {{s|zeldawiki|Lake Hylia}}.
*In World of Light, the Kaepora Gaebora spirit is located in the foggy woods area in the Light Realm, referencing how Link encounters Kaepora Gaebora in the Lost Woods as a child.
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|{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}}
|{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The smaller yellow-and-white Zelda represents Malon, a young farm girl who wears a white-and-yellow dress.
*The white Zelda represents Malon, a farmgirl who wears a white dress with a yellow color scheme.
*The stage and the Cucco item represent {{s|zeldawiki|Lon Lon Ranch}}, a fenced farm ranch where Malon lives, which is inhabited by animals, including Cuccos.
*The stage represents {{s|zeldawiki|Lon Lon Ranch}}, a ranch overseeing Hyrule Field where Malon lives and works in ''The Legend of Zelda: Ocarina of Time''.
*The Food item (Milk) and the first battle condition reference {{s|zeldawiki|Lon Lon Milk}}, a brand of milk produced by Lon Lon Ranch, which can restore Link's health by drinking it.
*The music track represents the musical medley of ''Ocarina of Time'', which features the musical theme of Lon Lon Ranch.
*The Cucco item references how Lon Lon Ranch specializes in taking care of Cuccos, which also features the Cucco-themed {{s|zeldawiki|Talon's Chicken Game}} minigame.
*The Food item (Milk) and first battle condition reference how Lon Lon Ranch produces {{s|zeldawiki|Lon Lon Milk}}, which can restore Link's health after drinking it.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Malon's role in ''Ocarina of Time'' by assisting Link as a child or as an adult.
*This spirit's Support type references Malon's role in ''The Legend of Zelda: Ocarina of Time'' by assisting Link as a child and as an adult.
*This spirit's Shooting Items ↑ ability references {{s|zeldawiki|Romani}}, Malon's Termina counterpart in ''Majora's Mask'', who is often seen using bows and arrows.
*This spirit's Shooting Items ↑ ability references {{s|zeldawiki|Romani}}, Malon's Termina counterpart in ''Majora's Mask'' who is seen using a bow.
*In World of Light, the Malon spirit is located at a field-like area in the Sacred Land map in the Dark Realm, further referencing Lon Lon Ranch.
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|{{SSBUMusicLink|The Legend of Zelda|Hidden Mountain & Forest}}
|{{SSBUMusicLink|The Legend of Zelda|Hidden Mountain & Forest}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Donkey Kong's favored dash attack represents the Goron, a large, yellow, muscular character who can roll into a boulder-like form.
*The yellow Donkey Kong represents the Goron, a muscular character with a yellow color scheme.
*The stage and music track represent {{s|zeldawiki|Goron City}}, an underground cavern connecting Death Mountain and the Lost Woods in ''The Legend of Zelda: Ocarina of Time''.
*The stage and music track represent {{s|zeldawiki|Goron City}}, a cavernous city within Death Mountain, the volcanic mountain range where the Gorons reside.
*The Bob-omb item references the {{s|zeldawiki|Bomb Flower}}, an explosive flower handled by the Gorons, which can be carried and blinks red before exploding.
*The Bob-omb item references the Goron's specialty in manufacturing powerful explosives, as well as their production of {{s|zeldawiki|Bomb Flower}}s in the Goron's debut game, ''The Legend of Zelda: Ocarina of Time''.
*Donkey Kong's favored dash attack features Donkey Kong rolling, referencing the Goron's ability to curl up into a boulder-like form and roll, which will also damage Link upon contact.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Gorons' role in ''The Legend of Zelda'' series by assisting Link in his quests.
*This spirit's Support type references the Gorons' role in ''The Legend of Zelda'' series by assisting Link in his quests.
*This spirit's Shield type and Fire/Explosion Resist ↑ ability reference the Goron's ability to adapt to the intense heat from Death Mountain.
*This spirit's Shield type and Fire/Explosion Resist ↑ ability reference the Goron's immunity to intense heat.
*This spirit's Fire/Explosion Resist ↑ ability further references the Goron's production and careful handling of explosives in ''The Legend of Zelda'' series.
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|{{SSBUMusicLink|The Legend of Zelda|Hidden Mountain & Forest}}
|{{SSBUMusicLink|The Legend of Zelda|Hidden Mountain & Forest}}
|
|
*The yellow Donkey Kong represents Darunia, the large, muscular leader of the Goron Tribe in ''The Legend of Zelda: Ocarina of Time''.
*The yellow Donkey Kong represents Darunia, the muscular chief of the Gorons with a yellow color scheme.
*The blue Jigglypuff minions' [[Rollout]] represent the Gorons, a race of mountainous creatures who can roll into a boulder-like form.
*The blue Jigglypuff minions represent the Gorons, a race of muscular creatures who feature the ability to curl up into a boulder-like form.
*The Lava Floor hazard references the intense heat of Death Mountain, the volcanic home of the Gorons in ''The Legend of Zelda'' series.
*The stage represents Gerudo Valley, the canyon area in Darunia's debut game, ''The Legend of Zelda: Ocarina of Time''.
*Donkey Kong starting off with a Hammer references the {{s|zeldawiki|Megaton Hammer}}, a legendary hammer wielded by Darunia's ancestor used to defeat the lava dragon, {{s|zeldawiki|Volvagia}}.
*The stage and music track represent Death Mountain, the volcanic range inhabited by the Goron race in ''The Legend of Zelda: Ocarina of Time''.
*Donkey Kong starting off with a Hammer references the {{s|zeldawiki|Megaton Hammer}}, a hammer used by Darunia's ancestor to defeat the lava dragon, {{s|zeldawiki|Volvagia}}.
*The Jigglypuff minion's frequent [[Rollout]] reference the Goron's ability to curl up into a boulder-like form and roll, which will also damage Link upon contact.
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|{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}}
|{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The violet Greninja represents the Zora, a blue humanoid character based on an aquatic creature.
*The violet Greninja represents the Zora, an aquatic humanoid with a blue color scheme who is associated with water.
*The stage is based on the Great Bay, the oceanic area of Termina inhabited by the Zora race in ''The Legend of Zelda: Majora's Mask''.
*The stage represents the Great Bay, the oceanic area in ''The Legend of Zelda: Majora's Mask'' which features the {{s|zeldawiki|Zora Cape}}, the home of the Zoras.
*The music track is based on the medley of theme songs from ''Ocarina of Time'', which first features the Zora as an ally.
*The music track represents the musical medley of ''Ocarina of Time'', which features the Zora as an ally.
*Greninja's favored [[Water Shuriken]] references the [[zeldawiki:Zora (Enemy)|enemy Zora]] in ''The Legend of Zelda'' series, where they attack by shooting water at the player.
*Greninja's frequent [[Water Shuriken]] references the [[zeldawiki:Zora (Enemy)|enemy variants of Zoras]] in ''The Legend of Zelda'', who can attack by spitting water at Link.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Zora's role in ''The Legend of Zelda'' series by helping Link in his quests.
*This spirit's Support and Shield types references the Zoras' role in ''The Legend of Zelda'' series by assisting Link in his quests.
*This spirit's Boomerang Equipped ability references the boomerang weapons acquired in Zora populated areas in ''Ocarina of Time'' and ''Majora's Mask''.
*This spirit's Boomerang Equipped ability references how Link acquires boomerang weapons in areas associated with the Zoras in ''Ocarina of Time'' and ''Majora's Mask''.
*In World of Light, the Zora spirit is located in the Dracula's Castle map, with its specific placement referencing the Fish Man enemies that appear in Block 4 in ''Castlevania''.
*In World of Light, the Zora spirit is located in the underground area of the Dracula's Castle map in the Dark Realm, with its specific placement referencing the Fish Man enemies that appear in Block 4 in the original ''Castlevania''.
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|{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}}
|{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The purple Giant Zelda represents the Great Fairy, the giant form of the Fairies who appear as a giant red-haired woman.
*The purple Giant Zelda represents the Great Fairy, a large, female humanoid form of a Fairy who features red-tinted hair.
*The represents the {{s|zeldawiki|Great Fairy Fountain}}, a magical water spring inhabited by the Great Fairies in ''The Legend of Zelda'' series.
*The stage represents the {{s|zeldawiki|Great Fairy Fountain}}, a large magical spring with a sparkling aesthetic where the Great Fairy can be summoned in ''The Legend of Zelda''series.
*The music track features "Zelda's Lullaby", which can be played to summon the Great Fairies at the Great Fairy Fountain in ''The Legend of Zelda: Ocarina of Time''.
*The music track features "Zelda's Lullaby", the musical theme which can be used to summon the Great Fairy in ''The Legend of Zelda: Ocarina of Time''.  
*The Health Recovery rule and the third battle condition reference the Great Fairy's ability to restore Link's health and {{s|zeldawiki|Magic Meter}} in ''Ocarina of Time''.
*The Health Recovery rule and third battle condition reference the Great Fairy's ability to quickly restore Link's health and his {{s|zeldawiki|Magic Meter}} when summoned.
*Zelda's special moves, [[Din's Fire]], [[Nayru's Love]], and [[Farore's Wind]], are based on the same magic spells the {{s|zeldawiki|Great Fairy of Magic}} bestows onto Link in ''Ocarina of Time''.
*Zelda's frequent special moves feature [[Din's Fire]], [[Nayru's Love]], and [[Farore's Wind]], the three magic spells learned by the Great fairy which serve as Zelda's special moves in the ''Super Smash Bros.'' series.
*Zelda's [[Triforce of Wisdom]] Final Smash features the Triforce, referencing the three Great Fairies features in ''Ocarina of Time'', including the {{s|zeldawiki|Great Fairy of Wisdom}}, {{s|zeldawiki|Great Fairy of Power}}, and the {{s|zeldawiki|Great Fairy of Courage}}.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Great Fairy's role in ''The Legend of Zelda'' series by rewarding the player with important items or power-ups.
*This spirit's Support type references the Great Fairies' role in ''The Legend of Zelda'' series by rewarding the player with important items or power-ups.
*This spirit's Critical-Health Healing ability further references the Great Fairy's ability to restore Link's health in ''The Legend of Zelda'' series.
*This spirit's Support type and Critical-Health Healing ability further reference the Great Fairy's role in ''The Legend of Zelda'' series to quickly restore Link's health.
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|{{SSBUMusicLink|The Legend of Zelda|Gerudo Valley}}
|{{SSBUMusicLink|The Legend of Zelda|Gerudo Valley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink and blue Bayonettas each represent the twin Gerudo witches, the red witch Koume and the blue witch Kotake, who appear as stage hazards.
*The pink and blue Bayonetta each represent the twin Gerudo witches: the red witch Koume, and the blue witch Kotake.
*The stage and music track represent Gerudo Valley, the desert home of Koume and Kotake in ''The Legend of Zelda: Ocarina of Time'',
*The stage and music track represent Gerudo Valley, the desert home of Koume and Kotake in ''The Legend of Zelda: Ocarina of Time'' which features Koume and Kotake as stage hazards.
*The pink and blue Bayonettas each start off with a Fire Flower and a Freezie, each referencing Koume's fire spells and Kotake's ice spells.
*The pink and blue Bayonettas each start off with a Fire Flower and a Freezie, each referencing Koume's fire spells and Kotake's ice spells.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Neutral type references how Koume and Kotake's fire and ice elements balance each other out and destroy each other.
*This spirit's Neutral type references how Koume and Kotake's fire and ice elements balance each other out.
*This spirit can be obtained by summoning, referencing how Koume and Kotake can combine themselves to form {{s|zeldawiki|Twinrova}}.
*This spirit's obtainability through summoning references how Koume and Kotake can combine themselves into {{iw|zeldawiki|Twinrova}}.
|-
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|{{SSBUMusicLink|The Legend of Zelda|Song of Storms}}
|{{SSBUMusicLink|The Legend of Zelda|Song of Storms}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The purple Mewtwo represents the ReDead, a dark, humanoid, zombie-like enemy who appears in groups.
*The purple Mewtwo represents the ReDead, a humanoid enemy with a dark color scheme.
*The stage is based on Hyrule Castle in ''The Legend of Zelda: Ocarina of Time'', which first features the ReDead as an enemy.
*The stage represents {{iw|zeldawiki|Ganon's Castle}}, the corrupted version of Hyrule Castle in ''The Legend of Zelda: Ocarina of Time'' which features the ReDead as an enemy.
*The first battle condition references the ReDead's slow, lumbering movements, and their ability to withstand being attacked before they are defeated.
*The first battle condition references how the ReDead is a slow, staggering, zombie-like creature who cannot be destroyed under normal circumstances.
*Mewtwo's favored [[Disable]] references the ReDead's ability to petrify its nearby victims, which can temporarily disable their movements and leave them vulnerable to attacks.
*Mewtwo's favored [[Disable]] references the ReDead's petrifying screams, which can temporarily disables the player's movements.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references how the ReDead attacks by grabbing ahold of the player and damaging them.
*This spirit's Grab type references how the ReDeads can grab ahold of their victims.
*This spirit's Jump ↓ ability references the ReDead's inability to jump.
*This spirit's Jump ↓ ability references the ReDeads' inability to jump.
*In World of Light, the ReDead spirit is located at the entrance of the Dracula's Castle map, with its specific placement referencing the Zombie enemies that appear in Block 1 in ''Castlevania''.
*In World of Light, the ReDead spirit located at the entrance of the Dracula's Castle map in the Dark Realm, with its specific placement referencing the Zombie enemies that appear in Block 1 in the original ''Castlevania''.
|-
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|{{SSBUMusicLink|The Legend of Zelda|Saria's Song / Middle Boss Battle}}
|{{SSBUMusicLink|The Legend of Zelda|Saria's Song / Middle Boss Battle}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Mii Brawler's costume represents Skull Kid, a forest imp wearing Majora's Mask, who appears as the Assist Trophy enemy.
*The Mii Brawler's costume represents the Skull Kid wearing Majora's Mask, who appears as the Assist Trophy enemy.
*The pink and navy Tiny Meta Knight minions each represent Skull Kid's Fairy companions, {{s|zeldawiki|Tatl}} and {{s|zeldawiki|Tael}}, who appear as small yellow and purple winged orbs.
*The pink and navy Tiny Meta Knight minions each represent the yellow fairy, {{s|zeldawiki|Tatl}} and the purple fairy, {{s|zeldawiki|Tael}}, Skull Kid's fairy companions in ''The Legend of Zelda: Majora's Mask''.
*The stage and the Fog hazard represent the Lost Woods, a dense forest where Link encounters the Skull Kid in ''The Legend of Zelda: Ocarina of Time'' and ''Majora's Mask''.
*The stage, music track, and Fog hazard represent the {{s|zeldawiki|Lost Woods}}, a mist-covered forest in ''Ocarina of Time'' where lost children are transformed into Skull Kids.
*The music track features "Saria's Song", which Young Link plays to the Skull Kid in ''Ocarina of Time'' and later serves as his theme song in ''The Legend of Zelda'' series.
*The stage, music track, and Fog hazard also represent an area of the Lost Woods where Young Link can befriend a Skull Kid by playing Saria's Song.
*The Skull Kid Assist Trophy enemy's invisibility effect reference the Skull Kid's ability to disappear, either by approaching him as Young Link or defeating him in battle by Adult Link.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references the Skull Kid's role as a thief in ''Majora's Mask'', who steals the titular mask and the {{s|zeldawiki|Ocarina of Time}}.
*This spirit's Grab type references hoe the Skull Kid steals Majora's Mask from the Happy Mask Salesman in ''Majora's Mask''.
*In World of Light, the Skull Kid spirit is located in the Lost Woods section of the Sacred Land map, referencing how the Skull Kid can be encountered in the Lost Woods.
*In World of Light, the Skull Kid spirit is located in the Lost Woods section of the Sacred Land map in the Dark Realm, referencing how the Skull Kid can be encountered in the Lost Woods.
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|{{SSBUMusicLink|The Legend of Zelda|Saria's Theme}}
|{{SSBUMusicLink|The Legend of Zelda|Saria's Theme}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Diddy Kong represents Deku Link, the {{s|zeldawiki|Deku Mask}} transformation of Young Link, who appears as a brown, humanoid creature wearing green clothes.
*The green Diddy Kong represents Deku Link, the form Young Link takes while wearing the {{s|zeldawiki|Deku Mask}} who wears green clothing and a green hat.
*The stage represents the portal connecting the Lost Woods to {{iw|zeldawiki|Termina}}, where Young Link is cursed into his Deku form by the Skull Kid in ''The Legend of Zelda: Majora's Mask''.
*The stage represents the {{s|zeldawiki|Southern Swamp}}, the southern forest location in ''The Legend of Zelda: Majora's Mask'' which serves as the home of the {{s|zeldawiki|Deku Scrub}} race.
*The Lip's Stick item represents the flower-like propellers that allow Deku Link to fly in the air by launching out of a {{s|zeldawiki|Deku Flower}}.
*The stage and music track represent the Lost Woods, a forest in ''Majora's Mask'' where Young Link encounters the Skull Kid wearing Majora's Mask, who curses Link into his Deku Link form.
*Diddy Kong's favored Peanut Popgun and the Deku Nut item each reference the projectiles that Deku Link uses to attack enemies, including bubbles and Deku Nuts.
*The Lip's Stick item represents the flower-like helicopters that allow Deku Link to fly after being launched by a {{s|zeldawiki|Deku Flower}}.
*Diddy Kong's favored [[Peanut Popgun]] and the Deku Nut item reference Deku Link's attacks, where he shoots bubbles from his nozzle-like mouth and drops Deku Seeds while in midair.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references Deku Link's role by retrieving the stolen Ocarina of Time from the Skull Kid in ''Majora's Mask''.
*This spirit's Fire Weakness ability references how Deku Link is vulnerable to fire.
*This spirit's Fire Weakness ability references how Deku Link is made of flora, which is susceptible to fires.
*In World of Light, the Deku Link spirit is located in the jungle area in the Light Realm, similar to the stage's woodland setting.
*In World of Light, the Deku Link spirit is located in the jungle area in the Light Realm, similar to the stage's woodland setting.
|-
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|{{SSBUMusicLink|The Legend of Zelda|Calamity Ganon Battle - Second Form}}
|{{SSBUMusicLink|The Legend of Zelda|Calamity Ganon Battle - Second Form}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Giant Link's grey costume is based on Fierce Deity Link, the {{s|zeldawiki|Fierce Deity Mask}} form of Young Link, who resembles a larger version of his adult form.
*The grey Giant Link represents Fierce Deity Link, the form Young Link takes while wearing the {{s|zeldawiki|Fierce Deity Mask}} who resembles his larger-than-normal adult form.
*The stage's background features the [[Moon]], the final location of ''The Legend of Zelda: Majora's Mask'' where the Fierce Deity Mask can be obtained from [[zeldawiki:Inside the Moon|inside the Moon]].
*The stage represents the Great Bay, the oceanic area in ''The Legend of Zelda: Majora's Mask'' which features Fierce Deity Link as a playable character.
*The music track references how Fierce Deity Link is a dark and vengeful deity, who first appears during the final boss battle of ''Majora's Mask''.
*The stage's background features the {{s|zeldawiki|Moon}}, the final location in ''Majora's Mask'' where Fierce Deity Link can be obtained inside the {{s|zeldawiki|Moon Dungeon}} by trading in twenty non-transformational masks.
*The rules reference how Fierce Deity Link's raw attack power is incorporated into his {{s|zeldawiki|Fierce Deity Sword}}, which can easily defeat any enemy in ''Majora's Mask''.
*The music track represents the boss battle theme against Calamity Ganon, who shares Fierce Deity Link's status as a dark, vengeful deity who is first encountered during their respective games' final boss battles.
*The rules reference how Fierce Deity Link is the strongest of Young Link's Mask transformations, whose raw power is incorporated into his {{s|zeldawiki|Fierce Deity Sword}}, which can easily defeat the bosses in ''Majora's Mask''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type and Sword Attack ↑ ability further reference how Fierce Deity Link's raw attack power is incorporated into his Fierce Deity Sword.
*This spirit's Attack type and Sword Attack ↑ ability further references Fierce Deity Link's raw attack power, which is incorporated in his Fierce Deity sword.
*This spirit can be obtained by summoning, referencing how the Fierce Deity Mask can be obtained by trading in twenty non-transformation Masks with the {{s|zeldawiki|Moon Children}}.
*This spirit's obtainability through summoning references how the Fierce Deity Link transformation can be obtained by trading in twenty non-transformational Masks with the Moon children for the Fierce Deity Mask.
*In World of Light, the Fierce Deity Link spirit on Dharkon's side of the Final Battle map matches with the Mythra spirit on Galeem's side; both characters are swordfighters empowered by opposing elements of darkness and light.
*In World of Light, the Fierce Deity Link spirit is featured on Dharkon's side of the Final Battle map while the Mythra spirit is featured across from him on Galeem's side, referencing how both characters are powerful swordfighters whose swords are strengthened by opposing powers, which in Fierce Deity Link's case, is darkness.
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|{{SSBUMusicLink|The Legend of Zelda|Termina Field (Remix)}}
|{{SSBUMusicLink|The Legend of Zelda|Termina Field (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The cyan male Villager represents Tingle, an oddly-dressed man who features a similar facial expression and appears as a stage hazard.
*The cyan Villager represents Tingle, an odd character and expert mapmaker with a similar facial expression.
*The purple and yellow male Villagers each represent two of Tingle's brothers, {{s|zeldawiki|Ankle}} and {{s|zeldawiki|Knuckle}}, who all resemble each other wearing different colored clothes.
*The yellow and purple Villager minions each represent two of Tingle's brothers, {{s|zeldawiki|Ankle}} and {{s|zeldawiki|Knuckle}}.
*The red Young Link minion is based on his appearance in ''The Legend of Zelda: Majora's Mask'', who encounters Tingle around the different regions of Termina.
*The red Young Link minion references his appearance as the main playable character in ''The Legend of Zelda: Majora's Mask'' who befriends Tingle around {{s|zeldawiki|Termina}}.
*The rules reference Tingle's Assist Trophy effect in the ''Super Smash Bros.'' series, where he throws [[Banana Peel]]s in the air and causes the players to [[trip]].
*The stage represents the Great Bay, the oceanic area in ''The Legend of Zelda: Majora's Mask'' where Tingle is located at the {{s|zeldawiki|Marine Research Lab}} who appears as the stage hazard.
*The Villagers' [[Balloon Trip]] and the third battle condition reference how Tingle and his brothers perform a strange dance and float with balloons attached to their backs.
*The Slippery Stage and Uncontrollable Speed rules reference Tingle's Assist Trophy abilities in the ''Super Smash Bros.'' series where he throws [[Banana Peel]]s into the air, which causes the floor to become slippery and result in a lot of [[trip]]ping.
*The Villagers' frequent taunting and [[Balloon Trip]] and taunting reference Tingle's behavior in his game appearances where he is often seen performing a strange dance and floats in the air with his large red balloon.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Tingle's role by providing Link with maps of the areas in ''The Legend of Zelda'' series.
*This spirit's Support type references Tingle's role in ''The Legend of Zelda'' series by providing Link with maps of the areas in his game appearances.
*This spirit's Slumber Immunity ability references how Tingle is often found awake during the day-and-night cycles in ''The Legend of Zelda'' series.
*This spirit's Slumber Immunity ability references how Tingle is often found awake during the day-and-night cycles in his game appearances.
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|{{SSBUMusicLink|The Legend of Zelda|Song of Storms}}
|{{SSBUMusicLink|The Legend of Zelda|Song of Storms}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Young Link is based on his appearance in ''The Legend of Zelda: Majora's Mask'', who is associated with Masks similar to the Happy Mask Salesman.
*The black Young Link represents the Happy Mask Salesman, the owner of the {{s|zeldawiki|Happy Mask Shop}} who appears in ''The Legend of Zelda: Majora's Mask'', a darker entry in ''The Legend of Zelda'' series.
*The stage represents the {{s|zeldawiki|Clock Tower}}, a location in ''Majora's Mask'' where Young Link first encounters the Happy Mask Salesman.
*The black Young Link also references his appearance as the main playable character in ''Majora's Mask'' who strikes up a deal with the Happy Mask Salesman to retrieve Majora's Mask.
*The rules reference the abilities of Young Link's Mask transformations, which includes Deku Link's high jumps, {{s|zeldawiki|Zora Link}}'s swimming speed, and {{s|zeldawiki|Goron Link}}'s powerful attacks.
*The stage represents the {{s|zeldawiki|Clock Tower}}, the key location in ''Majora's Mask'' where the Happy Mask Salesman is encountered inside the tower and throughout the game.
*The timed battle condition references the three-day cycle in ''Majora's Mask'', where Young Link must retrieve the titular mask for the Happy Mask Salesman before the end of the third day.
*The stage also features the Umbra Clock Tower as a platform with a full moon in the background, representing the face of the {{s|zeldawiki|Terminian Clock}} on top of the Clock Tower where Young Link faces off against the Skull Kid while the Moon looms overhead near the end of the third day.
*The music track represents the musical theme of the "{{s|zeldawiki|Song of Storms}}" from the Happy Mask Salesman's debut game, ''Ocarina of Time''..
*The Jump Power ↑ rule references Deku Link's ability to launch himself higher into the air using Deku Flowers and hover in the air with his Deku Flowers for only a brief time.
*The Move Speed ↑ rule references {{s|zeldawiki|Goron Link}} and {{s|zeldawiki|Zora Link}}'s ability to travel faster than normal, which will only stop when his Magic Meter is completely depleted.
*The Attack Power ↑ rule references Goron Link and Fierce Deity Link's ability to perform powerful attacks, which can easily defeat any enemy.
*The timed battle condition references the three days' time limit in ''Majora's Mask'' where the Happy Mask Salesman offers to break Young Link's Deku curse if he retrieves the Ocarina of Time and Majora's Mask from the Skull Kid before the end of the third day.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Trade-Off Attacks ↑ ability reference the Happy Mask Salesman's role in ''Majora's Mask'' by helping Young Link break his Deku curse.
*This spirit's Support type and Trade-Off Attacks ↑ ability reference the Happy Mask Salesman's role in ''Majora's Mask'' by teaching Link the {{s|zeldawiki|Song of Healing}} to break Deku Link's curse.
*In World of Light, the Happy Mask Salesman spirit is located near the clock tower in the Dracula's Castle map, further referencing the Clock Tower where the Happy Mask Salesman is first encountered in ''Majora's Mask''.
*In World of Light, the Happy Mask Salesman spirit is located near the clock tower in the Dracula's Castle map in the Dark Realm, further referencing the Clock Tower where the Happy Mask Salesman is first encountered in ''Majora's Mask''.
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|{{SSBUMusicLink|The Legend of Zelda|Termina Field (Remix)}}
|{{SSBUMusicLink|The Legend of Zelda|Termina Field (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Bunny Young Link represents Kafei, a blue-haired character who is cursed into the form of a young boy by the Skull Kid.
*The blue Bunny Young Link represents Kafei, a blue-haired character who was transformed into a child by the Skull Kid and wears the {{s|zeldawiki|Keaton Mask}} in ''The Legend of Zelda: Majora's Mask''.
*The stage represents the {{s|zeldawiki|Laundry Pool}}, an area in {{s|zeldawiki|Clock Town}} featuring grass and a little river, which connects to Kafei's hideout behind the {{s|zeldawiki|Curiosity Shop}}.
*The blue Bunny Young Link references his appearance as the main playable character in ''Majora's Mask'' who teams up with Kafei to retrieve the stolen {{s|zeldawiki|Sun's Mask}} from the thief, {{s|zeldawiki|Sakon}}.
*The 1:30 time limit represents the time during the end of the third day in ''The Legend of Zelda: Majora's Mask'', where Kafei reunites with his fiancée {{s|zeldawiki|Anju}} after retrieving the stolen {{s|zeldawiki|Sun's Mask}}.
*The stage represents the {{s|zeldawiki|Laundry Pool}}, a location in southern {{s|zeldawiki|Clock Town}} featuring a grassy area and a stream of water where Kafei hides in the back of the {{s|zeldawiki|Curiosity Shop}} connecting to the Laundry Pool.
*Young Link starting off with a [[Bunny Hood]] and the second battle condition reference how Kafei, while disguised with the {{s|zeldawiki|Keaton Mask}}, will quickly run and hide away if seen by Young Link.
*The timed battle condition references the three days' time limit in ''Majora's Mask'' where Kafei must reunite with his fiancée {{s|zeldawiki|Anju}} by retrieving the stolen Sun's Mask for their marriage before the end of the third day.
*The timed battle condition's 1:30 time limit references the exact time limit before the end of the third day when Kafei reunites with Anju after successfully retrieving the Sun's Mask.
*Young Link starting off with a [[Bunny Hood]] and the second battle condition references how Kafei will quickly hide in the back of the Curiosity Shop if he is spotted by Young Link before he could sneak into the shop.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support and Grab types reference Kafei's role in ''Majora's Mask'' by helping Young Link retrieve the stolen Sun's Mask.
*This spirit's Support and Grab types reference Kafei's role in ''Majora's Mask'' by assisting Young Link in retrieving the stolen Sun's Mask from Sakon.
*This spirit's Mr. Saturn Equipped ability references {{s|zeldawiki|Kafei's Mask}}, a mask resembling Kafei's face, which features a simple design and black dots for eyes.
*This spirit's Mr. Saturn Equipped ability references {{s|zeldawiki|Kafei's Mask}}, a mask resembling Kafei's face which features a simple design and black dots for eyes.
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|{{SSBUMusicLink|The Legend of Zelda|Termina Field}}
|{{SSBUMusicLink|The Legend of Zelda|Termina Field}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red male Wii Fit Trainer represents the Postman, a physically fit postal worker who wears a red hat and a pair of shorts.
*The red Male Wii Fit Trainer represents the Postman, a physically fit runner who wears a red hat.
*The timed battle condition references the three-day cycle in ''The Legend of Zelda: Majora's Mask'', where the Postman will perform his duties until the end of the third day.
*The stage represents Clock Town, the main hub level of the Postman's debut game, ''The Legend of Zelda: Majora's Mask'' where the Postman runs out twice a day to collect the mail in his route.
*The second battle condition references the Postman's diligent schedule in ''Majora's Mask'', where he doesn't stop to talk with Young Link while performing his duties.
*The battle conditions reference the Postman's diligent schedule in ''Majora's Mask'', where he continues to perform his duties and doesn't stop to talk with Link.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Postman's role by delivering letters to Link in ''The Legend of Zelda'' series.
*This spirit's Support type references the Postman's role in ''Twilight Princess'' by delivering letters to Link.
*This spirit's Bunny Hood Equipped ability references the {{s|zeldawiki|Running Man}}, the Postman's Hyrule counterpart in ''Ocarina of Time'' whom Young Link must deliver the Bunny Hood to.
*This spirit's Bunny Hood Equipped ability references how the Bunny Hood must be delivered to the Postman's Hyrule counterpart, the {{s|zeldawiki|Running Man}}, in ''Ocarina of Time'', which gives him a burst of speed after retrieving it.
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|{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Remix)}}
|{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Zelda and the music track represent Din, the red Oracle of Seasons who is named after the [[zeldawiki:Din (Goddess)|Goddess of Power]].
*The red Zelda represents Din, the Oracle of Seasons who features a red color scheme and is named after the [[zeldawiki:Din (Goddess)|Goddess of Power]].
*The stage represents the Bridge of Eldin, a bridge located in the {{s|zeldawiki|Eldin Province}} in ''The Legend of Zelda: Twilight Princess'', which is named after the Goddess of Power.
*The stage represents the Bridge of Eldin, a bridge located in the {{s|zeldawiki|Eldin Province}} in ''The Legend of Zelda: Twilight Princess'', which is named after Din, the Goddess of Power.
*Zelda's favored side special and the Lava Floor hazard are based on Din's Fire, which allows the player to create a large explosion, leaving burning fire in its wake
*The music track represents the "{{s|zeldawiki|Ballad of the Goddess}}", a song dedicated to [[zeldawiki:The Goddess Hylia|the Goddess Hylia]], referencing Din's status as the Goddess of Power.
*Zelda's favored Din's Fire and the Lava Floor hazard reference the fiery effect of Din's Fire, which can create an expanding hemisphere of fire that sets enemies, torches, and obstacles ablaze.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Din's role in the linked ''Oracle'' games by aiding Link in rescuing Princess Zelda.
*This spirit's Support type references Din's role in the linked ''Oracle'' games by aiding Link in rescuing Princess Zelda.
*This spirit's Attack type refrences Din's red color scheme.
*This spirit's Attack type and Lava-Floor Resist ability reference the offensive power of Din's Fire, which doesn't burn the player casting the spell.
*This spirit's Attack type and Lava-Floor Resist ability reference the offensive power of Din's Fire, which doesn't burn the player casting the spell.
*This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing Din's knowledge of the {{s|zeldawiki|Rod of Seasons}}, a mystical tool in ''Oracle of Seasons''.
*This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing Din's knowledge of the {{s|zeldawiki|Rod of Seasons}}, a mystical tool in ''Oracle of Seasons''.
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|{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Original)}}
|{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Original)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Zelda and the music track represent Nayru, the blue Oracle of Ages who is named after the [[zeldawiki:Nayru (Goddess)|Goddess of Wisdom]].
*The blue Zelda represents Nayru, the Oracle of Ages who features a blue color scheme and is named after the [[zeldawiki:Nayru (Goddess)|Goddess of Wisdom]] whom Zelda is associated with.
*The stage represents the Bridge of Eldin, a bridge leading to the {{s|zeldawiki|Lanayru Province}} in ''The Legend of Zelda: Twilight Princess'', which is named after the Goddess of Wisdom.
*The stage represents the Bridge of Eldin, a bridge leading to the {{s|zeldawiki|Lanayru Province}} in ''The Legend of Zelda: Twilight Princess'', which is named after Nayru, the Goddess of Wisdom.
*Zelda's favored neutral special and the Temporary Invincibility rule are based on Nayru's Love, which creates a blue crystal shield around the player to protect them from taking damage.
*The music track represents the "Ballad of the Goddess", a song dedicated to the Goddess Hylia, referencing Nayru's status as the Goddess of Wisdom.
*Zelda's favored Nayru's Love and the Temporary Invincibility rule reference the invincibility effect of Nayru's Love, which creates a blue crystalline shield that protects the player from taking any damage.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Nayru's role in the linked ''Oracle'' games by aiding Link in rescuing Princess Zelda.
*This spirit's Support type references Nayru's role in the linked ''Oracle'' games by aiding Link in rescuing Princess Zelda.
*This spirit's Shield type refernces Nayru's blue color scheme.
*This spirit's Shield type and Perfect-Shield Reflect ability reference how Zelda can use Nayru's Love to reflect any projectile attack back at her opponent.
*This spirit's Shield type and Perfect-Shield Reflect ability reference how Zelda can use Nayru's Love to reflect any projectile attack back at her opponent.
*In World of Light, the Nayru spirit is located in the Temple of Light map, which is occupied by divine-themed spirits, further referencing how the oracle Nayru is named after the Goddess of Wisdom.
*In World of Light, the Nayru spirit is located in the Temple of Light map in the Light Realm, which is occupied by divine-themed spirits, further referencing how the oracle Nayru is based on the Goddess of Wisdom.
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|{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}}
|{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Little Mac and the battle conditions represent Ricky, a boxing kangaroo, whose species are known for jumping.
*The yellow Little Mac represents Ricky, a kangaroo who features boxin gloves and a yellow color scheme.
*The stage and music track represent the prairie cliff regions of the overworld of the ''Oracle'' games if the player chooses Ricky as Link's companion.
*The stage's background references the cliff landscape of the Overworld in the ''Oracle'' games if the player chooses Ricky as Link's companion.
*The music track features the main theme of ''The Legend of Zelda'', which is remixed and reused in the ''Oracle'' games which feature Ricky as a playable character.
*The battle conditions reference how Ricky is a species of kangaroo known for their jumping capabilities.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Ricky's role as one of Link's companions in the ''Oracle'' games.
*This spirit's Support type references Ricky's role as one of Link's companions in the ''Oracle'' games.
*This spirit's Attack type and Fist Attack ↑ ability reference Ricky's usage of powerful punch attacks in the ''Oracle'' games.
*This spirit's Attack type and Fist Attack ↑ ability reference Ricky's usage of powerful punch attacks.
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|{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}}
|{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Yoshi's favored [[Egg Lay]] represents Dimitri, a red-and-white dinosaur who can swallow enemies whole.
*The red Yoshi's represents Dimitri, a mountabke dinosaur who features a red color scheme and a light-colored belly.
*The stage and music track represent the flooded regions of the overworld of the ''Oracle'' games if the player chooses Dimitri as Link's companion.
*The red Young Link minion represents Link's incarnation in the ''Oracle'' games who is depicted as a young sword-wielding boy.
*The stage references the flooded landscape of the Overworld in the ''Oracle'' games if the player chooses Dimitri as Link's companion.
*The music track features the main theme of ''The Legend of Zelda'', which is remixed and reused in the ''Oracle'' games which feature Dimitri as a playable character.
*Yoshi's favored [[Egg Lay]] references Dimitri's ability to defeat enemies by swallowing them whole.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Dimitri's role as one of Link's companions in the ''Oracle'' games.
*This spirit's Support type references Dimitri's role as one of Link's companions in the ''Oracle'' games.
*This spirit's Swimmer ability references Dimitri's ability to swim through flooded areas in the ''Oracle'' games.
*This spirit's Swimmer ability references Dimitri's ability to swim through flooded areas.
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|{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}}
|{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Bowser's favored [[Bowser Bomb]] represents Moosh, a large, blue, winged bear who can defeat enemies with a ground pound attack.
*The blue Bowser represents Moosh, a large winged bear who features a blue color scheme and a light-colored belly.
*The stage and music track represent the pitfall regions of the overworld of the ''Oracle'' games if the player chooses Moosh as Link's companion.
*The stage's background references the pitfall landscape of the Overworld in the ''Oracle'' games if the player chooses Moosh as Link's companion.
*The music track features the main theme of ''The Legend of Zelda'', which is remixed and reused in the ''Oracle'' games which feature Moosh as a playable character.
*Bowser's favored [[Bowser Bomb]] references Moosh's ability to defeat enemies with Ground Pounds.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Moosh's role as one of Link's companions in the ''Oracle'' games.
*This spirit's Support type references Moosh's role as one of Link's companions in the ''Oracle'' games.
*This spirit's Instadrop ability further references Moosh's ability to attack and defeat enemies by using a ground pound attack.
*This spirit's Instadrop ability further references Moosh's Ground Pound attacks which can be used to defeat enemies.
*In World of Light, the Moosh spirit is located in the Forest Hill map, which is occupied by animal-themed spirits, including Moosh, the winged bear.
*In World of Light, the Moosh spirit is located in the Forest Hill map in the Light Realm, which is occupied by animal-themed spirits, referencing how Moosh is Link's animal companion.
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|{{SSBUMusicLink|The Legend of Zelda|Calamity Ganon Battle - Second Form}}
|{{SSBUMusicLink|The Legend of Zelda|Calamity Ganon Battle - Second Form}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The grey Ganondorf and the music track are based on his appearance as the main antagonist of ''The Legend of Zelda: Twilight Princess''.
*The grey Ganondorf represents his incarnation ''The Legend of Zelda: Twilight Princess'' who features a similar design and color scheme.
*The stage represents Hyrule Castle, the final dungeon of ''Twilight Princess'' which features multiple boss battles against Ganondorf.
*The stage represents the top of Hyrule Castle, the ninth and final dungeon in ''Twilight Princess'' which serves as the location of Ganondorf's boss battles in the throne room.
*The Attack Power ↑ rule references how Ganondorf obtains the {{s|zeldawiki|Triforce of Power}} while he was critically wounded during his execution prior to ''Twilight Princess''.
*The music track represents the musical theme of Calamity Ganon, who shares Ganondorf's status as the final boss of ''Twilight Princess''.
*The Attack Power ↑ rule references Ganondorf's execution prior to ''Twilight Princess'', where he was mortally wounded, but suddenly obtains the {{s|zeldawiki|Triforce of Power}} and becomes stronger.
*The stamina battle condition references the boss battles against Ganondorf in ''Twilight Princess'' where Ganondorf's multiple forms require to be damaged for a certain number of times before they are defeated.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type references Ganondorf's usage of the {{iw|zeldawiki|Sword of the Six Sages}} during his final boss battle in ''Twilight Princess''.
*This spirit's Attack type further references how Ganondorf obtains the Triforce of Power during his execution, which makes him grow stronger.
*In World of Light, the Ganondorf (Twilight Princess) spirit is located in the Mysterious Dimension map in the Dark Realm, referencing the dark {{s|zeldawiki|Twilight Realm}} where Ganondorf's spirit was banished prior to ''Twilight Princess''.
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|{{SSBUMusicLink|The Legend of Zelda|Midna's Lament}}
|{{SSBUMusicLink|The Legend of Zelda|Midna's Lament}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Bayonetta and the music track represent the true form of Midna, the curvaceous princess of the {{iw|zeldawiki|Twili}} tribe, who practice dark magic.
*The green Bayonetta represents Midna, a female imp who features a green color scheme, a sharp tongue, and utilizes her hair to attack, who appears as the Assist Trophy enemy.
*The stage's background features Hyrule Castle, where Link first encounters Midna while trapped in his [[zeldawiki:Wolf Link|wolf form]] in ''The Legend of Zelda: Twilight Princess''.
*The green Bayonetta also represents Midna's true form, the princess of the Twili, a tribe associated with dark magic who features a curvaceous figure and a green color scheme.
*The Transforming Type items references how Midna was transformed into an imp by Zant prior to ''Twilight Princess'', who appears as the Assist Trophy enemy.
*The stage's background features Hyrule Castle, the location in ''The Legend of Zelda: Twilight Princess'' where Midna meets Link trapped in his [[zeldawiki:Wolf Link|wolf form]] form in the dungeon.
*The stage and music track reference Midna's grevious injury in ''Twilight Princess'' where she is carried by Wolf Link to Princess Zelda, who was locked away in Hyrule Castle.
*The Transforming Type items reference how Midna was transformed into her imp form by Zant prior to the beginning of ''Twilight Princess''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references Midna's ability to grab onto objects or enemies using her hand-like hair.
*This spirit's Grab type references Midna's ability to grab onto objects or enemies using her hand-like hair.
*In World of Light, the Midna spirit on Dharkon's side of the Final Battle map matches with the Tetra spirit on Galeem's side; both characters are Link's companions who are later revealed as princess descendants associated with dark and light magic powers.
*In World of Light, the Midna spirit is featured on Dharkon's side of the Final Battle map while the Tetra spirit is featured across from her on Galeem's side, referencing how both characters are revealed to be princess descendants in ''The Legend of Zelda'' series who possess opposing powers, with Midna serving as the princess descendant of the {{s|zeldawiki|Dark Interlopers}} who possessed dark powers.
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|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Twilight Princess}}
|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Twilight Princess}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Robin represents Zant, a blade-wielding spellcaster who wears a blue robe and is associated with his debut game's main antagonist.
*The blue Robin represents Zant, a spellcaster who wears a turquoise robe, wields blades, and is associated with the dark entity, Ganondorf.
*The stage's background features Hyrule Castle, which was invaded by Zant and his {{s|zeldawiki|Shadow Beast}} army prior to ''The Legend of Zelda: Twilight Princess''.
*The stage's background features Hyrule Castle, referencing Zant's first appearance in ''The Legend of Zelda: Twilight Princess'' where he and his army of {{s|zeldawiki|Shadow Beast}}s invade Hyrule Castle.
*The Giant rule and the Abra Poké Ball Pokémon's {{s|bulbapedia|Teleport}} ability references Zant's ability to grow giant and teleport himself during his boss battle.
*The stage's background also references the location of the final boss battle phase against Zant in ''Twilight Princess'' which takes place outside of Hyrule Castle.
*The Giant rule references Zant's ability to grow to giant size during the fifth phase of his boss battle.
*The Abra Poké Ball Pokémon's {{iw|bulbapedia|Teleport}} ability references Zant's ability to teleport himself from place to place.
*The timed battle condition references the short amount of time it would take to defeat Zant during each phase of his boss battle.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type references Zant's usage of blades and powerful dark magic during his boss battle.
*This spirit's Attack type references Zant's usage of blades and powerful dark magic during his boss battle.
*In World of Light, the Zant spirit is located in the Mysterious Dimension map in the Dark Realm, referencing the dark Twilight Realm where Zant usurped the throne from Midna prior to ''Twilight Princess''.
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|{{SSBUMusicLink|The Legend of Zelda|The Hidden Village}}
|{{SSBUMusicLink|The Legend of Zelda|The Hidden Village}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Peach represents Agitha, a young blonde girl who wears a ballgown, carries a parasol, and carries the title of "princess".
*The white Peach represents Agitha, a young blonde girl who features a white ballgown, parasol, and the self-proclaimed title of "princess".
*The pink Bayonetta minion's butterfly wings and the Beehive item reference Agitha's affection for bugs, including butterflies and other insects.
*The pink Bayonetta minion will feature butterfly wings while double jumping, referencing the pink butterflies featured on Agitha's clothing including on the back.
*The stage represents the giant tree inside of {{s|zeldawiki|Agitha's Castle}}, the home of Agitha in ''The Legend of Zelda: Twilight Princess''.
*The pink Bayonetta minion's butterflies and the [[Beehive]] item reference Agitha's self-proclaimed title of "Princess of Bugs" and her hobby of collecting insects.
*The stage represents the interior of {{s|zeldawiki|Agitha's Castle}}, Agitha's home in her debut game, ''The Legend of Zelda: Twilight Princess'' which features a forest-like environment.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support and Grab types reference Agitha's role by rewarding Link for each {{s|zeldawiki|Golden Bug}} he retrieves for her in ''Twilight Princess''.
*This spirit's Support and Grab types reference Agitha's role in ''Twilight Princess'' by rewarding Link for each Golden Bug he collects and gives her.
*This spirit's Lip's Stick Equipped ability references the large parasol that Agitha carries around with her in ''Twilight Princess''.
*This spirit's Lip's Stick Equipped ability references Agitha's parasol which she is often seen carrying around.
*This spirit can be obtained by collecting 10 unique spirits, referencing how Link must retrieve the Golden Bugs for Agitha in exchange for a reward in ''Twilight Princess''.
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|•The enemy favors dash attacks
|•The enemy favors dash attacks
|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Twilight Princess}}
|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Twilight Princess}}
|
|'''Spirit Battle inspiration:'''
*The yellow-and-green Wario represents King Bulblin, a large green {{s|zeldawiki|Bulblin}} who features a bloated belly and appears as the stage hazard.
*The yellow Wario's costume features a green color scheme, representing King Bulblin, a bloated antagonist with a green color scheme.
*The stage and the battle condition reference King Bulblin's jousting match on the Bridge of Eldin, where he will charge at link while riding Lord Bullbo.
*The stage represents the Bridge of Eldin, the location of King Bulblin's first boss battle in ''The Legend of Zelda: Twilight Princess'' which features King Bulbin & Lord Bullbo as stage hazards.
*Wario's favored dash attacks references the first boss battle against King Bulblin, which takes the form of a jousting match where both he and Link charged at each other while riding their steeds.
----'''Other trivia:'''
*This spirit's Attack type references King Bulbin's attack on Hyrule and usage of powerful attacks during his boss battles.
|-
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|{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Remix)}}
|{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Link represents Link from ''The Legend of Zelda: Skyward Sword'', who is accompanied by Fi, the spirit of his {{s|zeldawiki|Goddess Sword}}.
*The green Link represents his appearance and incarnation in ''The Legend of Zelda: Skyward Sword'' who is accompanied by the spirit of the Goddess Sword, Fi.
*The stage is based on Skyloft, the main hub area of ''Skyward Sword'', which features the {{s|zeldawiki|Statue of the Goddess}} where Link first encounters Fi.
*The stage represents Skyloft, the main hub level of ''Skyward Sword'' which features the {{s|zeldawiki|Statue of the Goddess}}, the location where Link first encounters Fi.
*The music track is based on the "{{s|zeldawiki|Ballad of the Goddess}}", a song dedicated to the Goddess Hylia, who created Fi prior to ''Skyward Sword''.
*The music track represents the musical theme of the "Ballad of the Goddess", a song dedicated to Hylia, the goddess who created Fi.
*Link's [[Ancient Bow and Arrow]] Final Smash references the {{s|zeldawiki|Skyward Strike}}, a special move used by Link where he unleashes a powerful beam.
*The first battle condition references how Link's Goddess Sword grows stronger with the {{s|zeldawiki|Goddess Flames}}, eventually becoming the Master Sword.
*Link's [[Ancient Bow and Arrow]] Final Smash references the [[zeldawiki:Sword Beam|Skyward Strike]], one of Link's Special Sword Strikes in ''Skyward Sword'' where he raises his sword and unleashes a powerful beam when fully charged.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Fi's role as Link's main companion in ''Skyward Sword''.
*This spirit's Support and Shield types and obtainability through summoning reference how Fi is summoned to aid Link on his quest to search for and rescue Zelda after their separation in ''Skyward Sword''.
*This spirit's Neutral Special ↑ ability references how Link's Sword attacks can be performed by using the B button, which is used as the player's neutral special in the ''Super Smash Bros.'' series.
*This spirit's Neutral Special ↑ ability references how Link's Sword attacks in ''The Legend of Zelda'' series can be performed by using the B button, which is used as the player's neutral special in the ''Super Smash Bros.'' series.
*This spirit can be obtained by summoning, referencing how Fi is summoned to aid Link on his quest to search for and rescue Zelda in ''Skyward Sword''.
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|{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Remix)}}
|{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Corrin represents Ghirahim, a white-haired swordsman who wears a red cloak and appears as the Assist Trophy enemy.
*The blue Corrin represents Ghirahim, a swordsman who features short white hair and a red cloak who appears as the Assist Trophy enemy.
*The music track features a rock orchestra remix of Ghirahim's boss battle theme song in ''The Legend of Zelda: Skyward Sword''.
*The blue Corrin also features black-and-white armor, referencing Ghitahim's true form who features armored skin with a black-and-white color scheme.
*The battle conditions reference Ghirahim's usage of quick movement speed and powerful sword attacks during his first boss battle in ''Skyward Sword''.
*The stage represents Skyloft, the main hub level of Ghirahim's debut game, ''The Legend of Zelda: Skyward Sword'' where he summons a tornado to kidnap Zelda after the {{s|zeldawiki|Wing Ceremony}}.
*The battle conditions reference Ghirahim's boss battles in ''Skyward Sword'' where he uses quick movement speed and powerful sword attacks.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references Ghirahim's role by kidnapping Zelda in order to release his master, {{s|zeldawiki|Demise}} in ''Skyward Sword''.
*This spirit's Grab type references Ghirahim's role in ''Skyward Sword'' by kidnapping Zelda in order to release his master, {{s|zeldawiki|Demise}}.
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|{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Remix)}}
|{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Giant King K. Rool represents the Imprisoned, a giant boss who features fangs and a large body covered in black scales.
*The black Giant King. K. Rool represents the Imprisoned, a giant scaled monster who features sharp teeth and a black color scheme.
*The stage represents the {{s|zeldawiki|Sealed Grounds}}, a large, deep pit where the Imprisoned is sealed away prior to ''The Legend of Zelda: Skyward Sword''.
*The stage represents the {{s|zeldawiki|Sealed Grounds}}, a deep pit in ''The Legend of Zelda: Skyward Sword'' where the Imprisoned is sealed away at the bottom.
*The Ghirahim Assist Trophy enemy is based on his appearance in ''Skyward Sword'', who serves as the living weapon of Demise, the true form of the imprisoned.
*The Ghirahim Assist Trophy enemy references how the Imprisoned is the sealed form of Demise, the master of Ghirahim whom he later frees in ''Skyward Sword''.
*The first battle condition references how the Imprisoned features a nearly indestructible body and slow lumbering movements during his boss battles.
*The first battle condition references the boss battles against the Imprisoned, who is nearly indestructible and features slow, slumbering movements.
*The timed stamina battle condition references how Link must defeat the Imprisoned before it reaches the top of the Sealed Grounds, which will result in a game over.
*The timed battle condition references how Link must defeat the Imprisoned before it reaches the temple at the Sealed Grounds, which will result in a game over.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type and Speed ↓ ability further reference the Imprisoned's nearly indestructible body and slow lumbering movements.
*This spirit's Shield type and Speed ↓ ability further reference how The Imprisoned is a nearly indestructible monster with slow, lumbering movements.
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|{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Original)}}
|{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Original)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Giant Falco represents the {{s|zeldawiki|Crimson Loftwing}}, the red-colored variation of the Loftwing, a species of giant bird creatures.
*The Giant Falco represents the Loftwing, a giant flying bird in ''The Legend of Zelda: Skyward Sword''.
*The stage is based on Skyloft, the main hub area of ''The Legend of Zelda: Skyward Sword'', which is inhabited by the Loftwings.
*The Giant Falco's red costume represents the Crimson Loftwing, the crimson-colored variation of the Loftwing used by Link in ''Skyward Sword''.
*The Heavy Wind hazard references the Loftwing's ability to fly in the air and transport their users through different airborne regions in the sky.
*The stage represents Skyloft, the main hub level of the Loftwing's debut game, ''Skyward Sword'' who appear as background characters.
*The stage's background and the music track reference the Wing Ceremony, which Link participates in after winning a Loftwing race where he and Zelda perform at the statue while Zelda sings the ballad.
*The stage's background sequence and the Heavy Wind hazard reference the Loftwing's ability to fly, which is used to transport citizens to different airborne regions in the sky.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Landing Lag ↓ ability reference the Crimson Loftwing's role by transporting Link through the skies in ''Skyward Sword''.
*This spirit's Support type and Landing Lag ↓ ability reference the Crimson Loftwing's role in ''Skyward Sword'' by flying Link through the skies.
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|{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Original)}}
|{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Original)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Wario represents Groose, a burly, pointy-eared Skyloftian who wears a green tunic and serves as the rival of his debut game's protagonist.
*The green Wario represents Groose, a burly Hylian who features a large grin and wears a green tunic.
*The stage is based on Skyloft, the main hub area of ''The Legend of Zelda: Skyward Sword'' where Groose originally lived as a citizen.
*The green Wario also references how Groose is the scheming rival of Link in his debut game, ''The Legend of Zelda: Skyward Sword'', similar to Wario's role as Mario's rival in his debut game, ''Super Mario Land 2: 6 Golden Coins''.
*The Throwing/Explosive Type items reference Groose's usage of the explosive Bomb Flowers, which he can launch with his railed catapult, the {{s|zeldawiki|Groosenator}}.
*The stage represents Skyloft, the main hub level of ''Skyward Sword'' where Groose originally lived as a citizen and a student of the {{s|zeldawiki|Knight Academy}}.
*Wario starting off with a Bomber references Groose's handling of the Bomb Flower, an explosive flower which can blink red and produce a powerful explosion when used and thrown.
*The Throwing/Exploding Type items and second battle condition reference the {{s|zeldawiki|Groosenator}}, a railed catapult designed by Groose to launch the Bomb Flowers at The Imprisoned.
*The third battle condition references how Groose jumps after Link from Skyloft while visiting the Sealed Grounds for a second time during his search for Zelda.
*The third battle condition references how Groose jumps after Link from Skyloft while visiting the Sealed Grounds for a second time during his search for Zelda.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references Groose's role by defending the Temple from the Imprisoned in ''Skyward Sword''.
*This spirit's Shield type references Groose's role in ''Skyward Sword'' by defending the Temple from the Imprisoned and later protecting Zelda from harm.
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|{{SSBUMusicLink|The Legend of Zelda|Lorule Main Theme}}
|{{SSBUMusicLink|The Legend of Zelda|Lorule Main Theme}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The default Mr. Game & Watch represents Wall-Merged Link, the two-dimensional form of Link, who can move sideways.
*The default Mr. Game & Watch represents [[zeldawiki:Wall Merging|Wall-Merged Link]], the flat, two-dimensional form of Link who faces and moves sideways while using his Wall Merging ability.
*The orange Young Link minion represents Link from ''The Legend of Zelda: A Link Between Worlds'', a young sword-wielding boy who can emerge from his Wall-Merged form.
*The orange Young Link minion represents Link's incarnation in ''The Legend of Zelda: A Link Between Worlds'', who is depicted as a young sword-wielding boy.
*The stage references the {{s|zeldawiki|Wall Merging}} gameplay mechanic of ''A Link Between Worlds'', where Link's Wall-Merged form can travel along the walls.
*The stage features the players becoming flat and two-dimensional, referencing the Wall Merging gameplay mechanic of ''A Link Between Worlds'' where Link can merge into walls and travel among it.
*The music track is based on the theme song of {{s|zeldawiki|Lorule}}, the darker parallel world of Hyrule, which Wall-Merged Link can travel to via fissures in ''A Link Between Worlds''.
*The music track represents the musical theme of {{s|zeldawiki|Lorule}}, the darker parallel world to Hyrule in ''A Link Between Worlds'' where Link can travel to via fissures using his Wall-Merged form.
*The battle condition further references the Wall Merging gameplay mechanic of ''A Link Between Worlds'' where Link can emerge from the walls and into his three-dimensional form at will or if his energy gauge is depleted.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Neutral type references Link's ability to transform himself into his two-dimensional Wall-Merged form and back in ''A Link Between Worlds''.
*This spirit's Neutral type further references the Wall-Merging gameplay mechanic in ''A Link Between Worlds'' where Link can merge into the walls into his Wall-Merged form, or emerge from the walls in his three-dimensional form.
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|{{SSBUMusicLink|The Legend of Zelda|Hyrule Main Theme}}
|{{SSBUMusicLink|The Legend of Zelda|Hyrule Main Theme}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Bunny Young Link represents Ravio, the Lorulean counterpart of Link who features a different color scheme and wears a bunny-shaped hood.
*The blue Bunny Young Link represents Ravio, the Lorulean counterpart of Link who wears a blue cloak and a bunny-shaped hood.
*The stage and music track represent Central Hyrule, the grassy location in Hyrule where Ravio takes refuge inside {{s|zeldawiki|Link's House}} in ''The Legend of Zelda: A Link Between Worlds''.
*The blue Bunny Young Link represents Link's incarnation in ''The Legend of Zelda: A Link Between Worlds'', who is depicted as a young sword-wielding boy.
*Young Link starting off with a [[Boomerang]] and the battle conditions reference how Ravio serves as the owner of his own [[zeldawiki:Ravio's Shop|rental shop]], where he sells the {{s|zeldawiki|Rented Bow}}, {{s|zeldawiki|Rented Bomb}}, and the {{s|zeldawiki|Rented Boomerang}} to Link.
*The stage features Skyloft Bazaar, referencing {{s|zeldawiki|Ravio's Shop}}, an item shop that Ravio sets up inside Link's house in ''The Legend of Zelda: A Link Between Worlds''.
*Young Link starting off with a [[Boomerang]] and battle conditions reference the weapons that Ravio sells to Link at Ravio's Shop, including the {{s|zeldawiki|Rented Bow}}, {{s|zeldawiki|Rented Bomb}}, and the {{s|zeldawiki|Rented Boomerang}}.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Ravio's role by giving Link the ability to perform a Wall-Merge and help him defend Hyrule and Lorule in ''A Link Between Worlds''.
*This spirit's Support and Shield type reference Ravio's role in ''A Link Between Worlds'' by helping Link defend Hyrule and Lorule.
*This spirit's Killing Edge Equipped ability further references the rental weapons that Ravio sells in his shop in ''A Link Between Worlds''.
*This spirit's Killing Edge Equipped ability further references the weapons Ravio sells in ''A Link Between Worlds''.
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|{{SSBUMusicLink|The Legend of Zelda|Lorule Main Theme}}
|{{SSBUMusicLink|The Legend of Zelda|Lorule Main Theme}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Zelda represents Princess Hilda, the Lorulean counterpart of Princess Zelda who features a different color scheme
*The black Zelda represents Princess Hilda, Zelda's Loruelean counterpart who wears a dark purple dress.
*The blue Bunny Young Link minion represents Ravio, the Lorulean counterpart of Link who features a different color scheme and wears a bunny-shaped hood.
*The black Zelda references her appearance in ''The Legend of Zelda: A Link Between Worlds'' who serves as the Hyrulean counterpart to Princess Hilda.
*The stage, music track, and the Nightmare Assist Trophy enemy represent Lorule, the darker parallel counterpart of Hyrule in ''The Legend of Zelda: A Link Between Worlds''
*The blue Bunny Young Link minion represents Ravio, the Lorulean counterpart of Link who wears a blue cloak and a bunny-shaped hood.
*The stage and music track represent Lorule, the parallel world counterpart of Hyrule in ''A Link Between Worlds'' the fell into ruin and disrepair.
*The Nightmare Assist Trophy features the Nightmare Wizard blackening out the entire stage, referencing how Lorule is the darker reflection of Hyrule after their version of the Triforce was destroyed.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references Hilda's role by protecting Hyrule in ''A Link Between Worlds''.
*This spirit's Shield type references Hilda's role in ''A Link Between Worlds'' by defending Lorule.
*In World of Light, the Hilda (Legend of Zelda) spirit is located in the Sacred Land map in the Dark Realm, further referencing Lorule, the dark parallel counterpart of Hyrule in ''A Link Between Worlds''.
*In World of Light, the Hilda (Legend of Zelda) spirit is located at the Temple section in the Sacred Land map in the Dark Realm, further referencing Lorule, the darker version of Hyrule.
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|{{SSBUMusicLink|The Legend of Zelda|Yuga Battle (Hyrule Castle)}}
|{{SSBUMusicLink|The Legend of Zelda|Yuga Battle (Hyrule Castle)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The purple Inkling and the music track represent Yuga, an antagonist who wears purple robes and uses art-themed weapons.
*The purple Inkling represents Yuga, an artistic antagonist who wears a purple robe and uses an  art-themed weapon.
*The purple Giant Inkling minion represents {{s|zeldawiki|Yuga Ganon}}, the giant combined form of Yuga and Ganon after the former frees the latter from imprisonment.
*The purple Giant Inkling minion represents {{s|zeldawiki|Yuga Ganon}}, the giant combined form of Yuga and Ganon after the former resurrects the latter.
*The stage represents the {{s|zeldawiki|Throne Room}} of {{s|zeldawiki|Lorule Castle}} where Yuga summons Ganon using a magic circle in ''The Legend of Zelda: A Link Between Worlds''.
*The stage and music track represent the castle-themed dungeons in ''The Legend of Zelda: A Link Between Worlds'', which serves as the location for Yuga and Yuga Ganon's boss battles.
*Inkling's [[Splat Roller]] references Yuga's Wall Merging ability, which allows him to transform himself and his victims into flattened two-dimensional works of art.
*Inkling's frequent [[Splat Roller]] references Yuga's Wall Merging ability, where he transforms himself and his victims into flattened two-dimensional works of art.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references how Yuga cannot be attacked directly during his boss battles in ''A Link Between Worlds''.
*This spirit's Shield type references how Yuga cannot be attacked directly during his boss battles.
*This spirit can be obtained by summoning, referencing how Yuga summons Ganon by using the power of the Seven Sages' descendants in ''A Link Between Worlds''.
*This spirit's obtainability through summoning references how Yuga summoned Ganon by using the power of the Seven Sages' descendants in ''A Link Between Worlds''.
*In World of Light, the Yuga spirit is located in the Dark Realm, referencing Lorule, the dark parallel counterpart of Hyrule in ''A Link Between Worlds''.
|-
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|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Breath of the Wild}}
|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Breath of the Wild}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Zelda represents Princess Zelda from ''The Legend of Zelda: Breath of the Wild'', who is depicted wearing royal blue clothing.
*The blue Zelda represents her incarnation in ''The Legend of Zelda: Breath of the Wild'' who features blonde hair and wears blue clothing.
*The white Link is based on his appearance in ''Breath of the Wild'', who serves as Princess Zelda's bodyguard prior to the beginning of the game.
*The white Link minion references his appearance as the main playable character in ''Breath of the Wild'' who serves as Zelda's bodyguard prior to the beginning of the game.
*The Zero Suit Samus starting off with a [[Killing Edge]] represents Urbosa, the Champion of the Gerudo Tribe who wields her signature weapon, the {{s|zeldawiki|Scimitar of the Seven}}.
*The blue Casual Shorts Zero Suit Samus minion starting off with a Killing Edge represents Urbosa, the Gerudo Champion who wields the {{s|zeldawiki|Scimitar of the Seven}} as her main weapon.
*The blue Falco's [[Blaster (Falco)|Blaster]] in the air represents Revali, the Champion of the Rito Tribe who uses aerial archery attacks with his signature weapon, the {{s|zeldawiki|Great Eagle Bow}}.
*The blue Falco minion's frequent [[Blaster]] in the air represents Revali, the Rito Champion who specializes in aerial archery using the {{s|zeldawiki|Great Eagle Bow}} as his main weapon.
*The yellow Giant Donkey Kong starting off with an [[Ore Club]] represents Daruk, the Champion of the Goron Tribe who wields his signature weapon, the {{s|zeldawiki|Boulder Breaker}}.
*The yellow Giant Donkey minion starting off with an [[Ore Club]] represents Daruk, the Goron Champion who wields the {{s|zeldawiki|Boulder Breaker}} as his main weapon.
*The pink Inkling's Autoheal ability represents Mipha, the Champion of the Zora Tribe who uses her signature healing ability, {{s|zeldawiki|Mipha's Grace}}.
*The pink Inkling minion's Autoheal ability represents Mipha, the Zora Champion who uses her signature healing ability, {{s|zeldawiki|Mipha's Grace}}.
*The stage's background features Hyrule Castle from ''Breath of the Wild'', where Princess Zelda seals Calamity Ganon away prior to the beginning of the game.
*The stage's background features Hyrule Castle, corrupted by Calamity Ganon's Malice, referencing the events of ''Breath of the Wild'' where Zelda uses her awakened sacred power to seal Calamity Ganon within Hyrule Castle for 100 years.
*The second battle condition references the {{iw|zeldawiki|Great Calamity}}, an event prior to the beginning of ''Breath of the Wild'' where Link and Zelda are left as Hyrule's last hope after the Champions fall to Calamity Ganon.
*The Zelda and Link fighters appear after the last remaining puppet fighters representing one of the Champions is KO'd, referencing the events prior to the beginning of ''Breath of the Wild'' where the Champions have fallen during the return of Calamity Ganon, forcing both Link and Zelda to become Hyrule's last hope.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support and Shield types reference Princess Zelda's role by helping Link and the Champions defend Hyrule from Calamity Ganon in ''Breath of the Wild''.
*This spirit's Support type and Shield type reference Zelda's role in ''Breath of the Wild'' by aiding Link in defending Hyrule from Calamity Ganon.
*This spirit's Poison Immunity ability references Zelda's sacred power, which can eliminate Calamity Ganon, whose body is made up of the evil poisonous substance, {{s|zeldawiki|Malice}}.
*This spirit's Poison Immunity ability references Zelda's sacred power, which can eliminate Calamity Ganon, whose body is made up of the evil poisonous substance, {{s|zeldawiki|Malice}}.
*In World of Light, the Zelda (Breath of the Wild) spirit must be defeated in order to access the Toon Link fighter, referencing how Zelda protects a critically-injured Link from the Guardians prior to ''Breath of the Wild''.
*In World of Light, the Zelda (Breath of the Wild) spirit must be defeated in order to access the Toon Link fighter, referencing how Zelda protects a critically-injured Link from the Guardians prior to the beginning of ''Breath of the Wild''.
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|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Breath of the Wild}}
|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Breath of the Wild}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Inkling represents Mipha, a pink female Zora who is based on an aquatic creature and features fins hanging down from both sides of her face.
*The pink Inkling represents Mipha, a female aquatic humanoid character with a pink color scheme.
*The stage represents {{s|zeldawiki|Zora's Domain}}, a mountainous water region inhabited by the Zora Tribe, whom Mipha serves as their Champion in ''The Legend of Zelda: Breath of the Wild''.
*The stage represents the Great Bay, the Terminian counterpart of {{s|zeldawiki|Zora's Domain}} inhabited by the Zora race whom Mipha serves as their princess and Champion.
*The second battle condition references Mipha's signature ability, Mipha's Grace, which allows the user to create a magical aura that can restore their Hearts.
*The Autoheal battle condition references {{s|zeldawiki|Mipha's Grace}}, an ability used by Mipha where she conjures up a green glow to restore health.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support and Shield types reference Mipha's role by helping Link and Princess Zelda defend Hyrule from Calamity Ganon in ''Breath of the Wild''.
*This spirit's Support and Shield types reference Mipha's role in ''Breath of the Wild'' by aiding Link and Zelda in defending Hyrule from Calamity Ganon.
*This spirit's Critical-Health Stats ↑ ability references how Mipha's Grace can immediately restore Link's Hearts after they are completely depleted in ''Breath of the Wild''.
*This spirit's Critical-Health Stats ↑ ability references how Mipha's Grace immediately restores Link's health after it is completely depleted in ''Breath of the Wild''.
*In World of Light, the Mipha spirit is featured on Galeem's side on the Final Battle map while the Kaptain K. Rool spirit is featured across from her on Dharkon's side, referencing how both characters are leaders of an amphibious race with opposing roles, with Mipha serving as the benevolent leader of the Zora race.
|-
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|{{SSBUMusicLink|The Legend of Zelda|Nintendo Switch Presentation 2017 Trailer BGM}}
|{{SSBUMusicLink|The Legend of Zelda|Nintendo Switch Presentation 2017 Trailer BGM}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Donkey Kong represents Daruk, a large, muscular Goron who is depicted with a toothy grin.
*The yellow Donkey Kong represents Daruk, a muscular Goron who wears a blue sash and features a yellow color scheme.
*The stage and the Lava Floor hazard represent Death Mountain, the volcano home of the Goron Tribe, whom Daruk serves as their Champion in ''The Legend of Zelda: Breath of the Wild''.
*The stage and Lava Floor hazard represent Death Mountain, the active volcano inhabited by the Goron race whom Daruk serves as their chief and Champion.
*Donkey Kong's shielding and the third battle condition reference Daruk's signature ability, {{s|zeldawiki|Daruk's Protection}}, which allows the user to create a protective barrier around them.
*The third battle condition references {{s|zeldawiki|Daruk's Protection}}, an ability used by Daruk where he materializes an impenetrable shield with an orange glow.
*Donkey Kong starts off with an Ore Club, referencing Daruk's signature weapon, the Boulder Breaker, a large two-handed weapon which can deal massive damage.
*Donkey Kong starts off with an Ore Club, referencing Daruk's signature weapon, the Boulder Breaker, a large, heavy two-handed club with high attack damage.  
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references Daruk's role by helping Link and Zelda defend Hyrule from Calamity Ganon in ''Breath of the Wild''.
*This spirit's Shield type references Daruk's role in ''Breath of the Wild'' by aiding Link and Zelda in defending Hyrule from Calamity Ganon.
*This spirit's Shield type and Weight ↑ ability reference the protective properties of Daruk's Protection, which prevents the user from taking damage from enemy attacks.
*This spirit's Shield type and Weight ↑ ability reference the defensive properties of Daruk's Protection.
*This spirit's Weight ↑ ability references how Daruk is a large-bellied character, which is often associated with being heavyweight.
*In World of Light, the Daruk spirit is located at the volcano are in the Light Realm, further referencing Death Mountain where Daruk lived and served as the chief of the Gorons.
*In World of Light, the Daruk spirit is located at the volcano area in the Light Realm, further referencing Death Mountain, a volcano home of the Goron Tribe.
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|{{SSBUMusicLink|The Legend of Zelda|Kass's Theme}}
|{{SSBUMusicLink|The Legend of Zelda|Kass's Theme}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Falco represents Revali, a deep blue avian character who wears a blue sash and shares a similar appearance and cocky attitude.
*The blue Falco represents Revali, an avian character who features a similar appearance, cocky attitude, and blue color scheme.
*The stage and music track represent {{s|zeldawiki|Rito Village}}, the home village of the Rito, whom Revali serves as their Champion in ''The Legend of Zelda: Breath of the Wild''.
*The stage represents {{s|zeldawiki|Rito Village}}, the home village of the Rito race whom Revali serves as their Champion.
*The Heavy Wind hazard references Revali's signature ability,  {{s|zeldawiki|Revali's Gale}}, which allows the user to create a powerful gust of wind and soar up to higher altitudes.
*The music track represents the musical theme played by {{s|zeldawiki|Kass}}, a Rito minstrel in ''Breath of the Wild'', referencing Revali's Rito species.
*Falco's Blaster in the air references Revali's usage of his signature weapon, the Great Eagle Bow, where he can shoot arrows while flying in the air.
*The Heavy Wind hazard references {{s|zeldawiki|Revali's Gale}}, an ability used by Revali in which he materializes a gust of wind used to soar into higher altitudes.
*Falco's frequent [[Blaster (Falco)|Blaster]] in midair references Revali's proficiency with archery combat while flying using his signature weapon, the Great Eagle Bow.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Revali's role by helping Link and Zelda defend Hyrule from Calamity Ganon in '' Breath of the Wild''.
*This spirit's Support type references Revali's role in ''Breath of the Wild'' by aiding Link and Zelda in defending Hyrule from Calamity Ganon.
*This spirit's Shooting Attack ↑ ability further references Revali's usage of his signature weapon, the Great Eagle Bow.
*This spirit's Shooting Attack ↑ ability further references Revali's proficiency with aerial archery combat.
*In World of Light, the Revali spirit is located in the eastern cloud area in the Light Realm, similar to the stage's sky setting.
*In World of Light, the Revals spirit is located in the eastern cloud area in the Light Realm, similar to the stage's sky setting.
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|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Breath of the Wild}}
|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Breath of the Wild}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Zero Suit Samus's blue Casual Outfit represents Urbosa, a female fighter whose appearance includes heels, an exposed midriff, and a ponytail hairstyle.
*The blue shorts Zero Suit Samus represents Urbosa, a female fighter who features a ponytail and wears an outfit featuring an exposed midriff, a blue skirt, and high-heeled shoes.
*The stage represents Gerudo Valley, the desert home of the Gerudo Tribe, whom Urbosa serves as their Champion in ''The Legend of Zelda: Breath of the Wild''.
*The stage represents Gerudo Valley, the desert home of the Gerudo race whom Urbosa serves as their chief and Champion.
*The Zap Floor hazard and the Lightning item reference Urbosa's signature ability, {{s|zeldawiki|Urbosa's Fury}}, which allows the user to create a powerful lightning attack.
*The Zap Floor hazard and Lightning item reference {{s|zeldawiki|Urbosa's Fury}}, an ability used by Urbosa where she conjures up lightning to attack her enemies.
*Zero Suit Samus starts off with a Killing Edge, referencing Urbosa's signature weapon, the Scimitar of the Seven, a one-handed curved sword.
*Zero Suit Samus starting off with a Killing Edge references Urbosa's signature weapon, the Scimitar of the Seven, a curved sword.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Electric Attack ↑ ability further references Urbosa's signature ability, Urbosa's Fury, which allows the user to create a powerful lightning attack.
*This spirit's Attack type and Electric Attack ↑ ability further reference Urbosa's Fury, a powerful lightning attack.
*In World of Light, the Urbosa spirit is located in the Gerudo Desert area of the Sacred Land map,further referencing Gerudo Desert, the desert home of the Gerudo Tribe.
*In World of Light, the Urbosa spirit is located in the Gerudo Desert area of the Sacred Land map in the Dark Realm, similar to the stage's setting.
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|{{SSBUMusicLink|The Legend of Zelda|Calamity Ganon Battle - Second Form}}
|{{SSBUMusicLink|The Legend of Zelda|Calamity Ganon Battle - Second Form}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The grey Giant Ganondorf and the music track represent Calamity Ganon, the giant primal form of Ganon's Malice, whose incomplete form slightly resembles Ganondorf.
*The grey Giant Ganondorf represents Calamity Ganon, the giant primal evil of Hyrule whose corporeal form features a facial design that  slightly resembles Ganondorf.
*The blue Zelda ally represents Princess Zelda from ''The Legend of Zelda: Breath of the Wild'', who must work together with Link to defeat Calamity Ganon.
*The blue Zelda ally represents her incarnation in ''The Legend of Zelda: Breath of the Wild'', who must work together with Link and awaken her sacred power to defeat Calamity Ganon.
*The stage's background features Hyrule Castle from ''Breath of the Wild'', where Calamity Ganon is sealed away by Princess Zelda and serves as the location of his boss battle.
*The stage's background features Hyrule Castle corrupted by Calamity Ganon's Malice, referencing the events of ''Breath of the Wild'' where Zelda uses her awakened sacred power to seal Calamity Ganon within Hyrule Castle for 100 years.
*The Sudden Damage rule and the first battle condition reference Zelda's weakening hold over Calamity Ganon, which would allow him to break free from his imprisonment.
*The stage's Ω form and music track represent the boss battle against Calamity Ganon's corporeal form in the {{s|zeldawiki|Astral Observatory}} of Hyrule Castle which features a circular platform made from Sheikah technology.
*The Sudden Damage rule and first battle condition references Zelda's weakening hold on Calamity Ganon, which would allow him to break free from his prison.
*The Sudden Damage rule and first battle condition also reference the events prior to the beginning of ''Breath of the Wild'' where Calamity Ganon returns and Link is injured protecting Zelda from an army of Guardians corrupted by Calamity Ganon's Malice.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Calamity Ganon spirit must be defeated in order to access Ganon, the boss of the Sacred Land map, referencing how Calamity Ganon is the penultimate boss of ''Breath of the Wild'', followed by Dark Beast Ganon.
*This spirit's Attack type references both Calamity Ganon's attack on Hyrule and status as a powerful enemy and boss in ''Breath of the Wild''.
*In World of Light, the Calamity Ganon spirit must be defeated in order to access Ganon, the boss of the Sacred Land map in the Dark Realm, referencing the final boss battle in ''Breath of the Wild'' where Calamity Ganon serves as the penultimate boss, later followed by the final boss, Dark Beast Ganon.
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|{{SSBUMusicLink|The Legend of Zelda|Kass's Theme}}
|{{SSBUMusicLink|The Legend of Zelda|Kass's Theme}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The brown Tiny King K. Rool starting off with an Ore Club represents the Bokoblin, a red, large-snouted enemy who wields a club and appears in groups.
*The brown Tiny King K. Rool represents the Bokoblin, a small, large-snouted pig monster who features a reddish color scheme.
*The stage represents the {{s|zeldawiki|Great Plateau}}, the mountainous starting area of ''The Legend of Zelda: Breath of the Wild'', which features the Bokoblin as an enemy.
*The brown Tiny King K. Rool Team references how the Bokoblin is a common enemy in ''The Legend of Zelda'' series who appears in groups.
*The stage represents the {{s|zeldawiki|Great Plateau}}, a grassy, mountainous area in ''Breath of the Wild'' which first features the Bokoblin as an enemy.
*King K. Rool starting off with an Ore Club references the Bokoblin's usage of melee weapons, more commonly, the {{s|zeldawiki|Boko CLub}}.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Battering Items Power ↑ ability references the Bokoblin's usage of one-handed melee weapons, including the {{s|zeldawiki|Boko Club}} or the {{s|zeldawiki|Spiked Boko Club}}.
*This spirit's Battering Items Power ↑ ability references the Bokoblin's proficiency with battering weapons.
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|{{SSBUMusicLink|The Legend of Zelda|Nintendo Switch Presentation 2017 Trailer BGM}}
|{{SSBUMusicLink|The Legend of Zelda|Nintendo Switch Presentation 2017 Trailer BGM}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The purple Giant R.O.B. represents the Guardian Stalker, a giant robotic enemy corrupted by Calamity Ganon, which causes them to glow purple.
*The purple Giant R.O.B. represents the Guardian, a giant robotic enemy corrupted by Calamity Ganon's Malice, which gives them a purple glow.
*The stage's background features Hyrule Castle from ''Breath of the Wild'', where the surrounding area features the Guardian Stalker as an enemy.
*The stage represents the Great Plateau Tower, a {{s|zeldawiki|Sheikah Tower}} located on the Great Plateau which first features the Guardian as an enemy.
*R.O.B.'s favored [[Robo Beam]] and the first battle condition reference the Guardian Stalker's ability to resist most attacks and shoot powerful laser beams from its eye.
*The stage's background features Hyrule Castle corrupted by Calamity Ganon, referencing how Calamity Ganon corrupted an army of Guardians prior to the beginning of ''The Legend of Zelda: Breath of the Wild''.
*The battle conditions reference the battle against the Guardian, which features strong armor that makes them resistant to most attacks, but will require to be damaged for a certain number of times before they are defeated.
*R.O.B.'s favored [[Robo Beam]] references the Guardian's ability to shoot powerful laser beams from its single eye.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how the Guardians were originally designed to battle Calamity Ganon prior to ''Breath of the Wild''.
*This spirit's Support and Neutral types reference how the Guardians were originally designed to help take down Calamity Ganon until their corruption in ''Breath of the Wild''.
*This spirit's Neutral type references how the Guardians are corrupted by Calamity Ganon's Malice and transformed into enemies prior to ''Breath of the Wild''.
*This spirit's Weapon Resist ↑ ability further references the Guardian's armor, which makes them resistant to most attacks.
*This spirit's Weapon Resist ↑ ability further references the Guardian's protective armor plating, which makes them resistant to most attacks.
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|{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}}
|{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Toon Link represents Tetra, a young, blonde female pirate who wears a blue outfit and accompanies Link in ''The Legend of Zelda: The Wind Waker''.
*The blue Toon Link represents Tetra, a female pirate who features blonde hair and wears a blue outfit.
*The stage and music track represent {{s|zeldawiki|Tetra's Ship}}, the pirate ship captained by Tetra, which she uses to sail the {{s|zeldawiki|Great Sea}} in ''The Wind Waker''.
*The blue Toon Link references his appearance as the main playable character in ''The Legend of Zelda: The Wind Waker'' who is accompanied by Tetra.
*The Heavy Wind hazard references the sailing gameplay mechanic of ''The Wind Waker'', where Link uses the [[zeldawiki:The Wind Waker (Item)|Wind Waker]] to manipulate the wind and sail the Great Sea.
*The stage and music track represents Tetra's pirate ship, which is often seen sailing the {{s|zeldawiki|Great Sea}} in her debut game, ''The Wind Waker''.
*The Bullet Bill item references the barrels launched from the ship's catapult, which Tetra uses to hide Link inside and launch him into the {{s|zeldawiki|Forsaken Fortress}}.
*The stage, music track, Heavy Wind hazard reference the sailing gameplay mechanic in ''The Wind Waker'' where Link uses the [[zeldawiki:The Wind Waker (Item)|titular baton]] to manipulate the wind and allow him to sail the Great Sea.
*The Bullet Bill items references the barrels launched from the pirate ship's catapult, which Tetra uses to hide Link inside a barrel and launch him into the {{s|zeldawiki|Forsaken Fortress}}.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references Tetra's role by helping Link rescue his sister and later defend the Triforce from Ganondorf as Princess Zelda in ''The Wind Waker''.
*This spirit's Shield type references Tetra's role as Princess Zelda in ''The Wind Waker'', by preventing the Triforce from falling into Ganondorf's hands.
*In World of Light, the Tetra spirit on Galeem's side of the Final Battle map matches with the Midna spirit on Dharkon's side; both characters are Link's companions who are later revealed as princess descendants associated with light and dark magic powers.
*In World of Light, the Tetra spirit is featured on Galeem's side of the Final Battle map while the Midna spirit is featured across from her on Dharkon's side, referencing how both characters are revealed to be princess descendants in ''The Legend of Zelda'' series who possess opposing powers, with Tetra serving as the princess descendant of the {{s|zeldawiki|Royal Family of Hyrule}} who possessed light powers.
|-
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|{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}}
|{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue female Villager represents Aryll, a young girl who wears a blue dress and styles her hair into twin pigtails.
*The blue Villager represents Aryll, a young female character with pigtails who wears a blue dress.
*The teal Toon Link minion is based on his appearance in ''The Legend of Zelda: The Wind Waker'', who serves as Ayrll's older brother.
*The teal Toon Link references his appearance as the main playable character of ''The Legend of Zelda: The Wind Waker'' who serves as Ayrll's older brother.
*The stage represents the wooden bridge connecting Link and Aryll's home island of {{s|zeldawiki|Outset Island}}, where Aryll is kidnapped by the {{s|zeldawiki|Helmaroc King}}.
*The stage represents {{s|zeldawiki|Outset Island}}, Aryll and Link's home island during the beginning of ''The Wind Waker'' which features cliffside areas and a bridge connected the two main islands.
*The battle condition applied to Toon Link references how Link eventually obtains the Master Sword and becomes strong enough to rescue Aryll from the Helmaroc King.
*The stage represents the wooden bridge connected the two main islands of Outset Island in ''The Wind Waker'' where Aryll is kidnapped by the {{s|zeldawiki|Helmaroc King}}.
*The music track represents the musical theme of the Great Sea which Link sails off into to search for Aryll along with Tetra and her pirate crew.
*The "increased attack power" battle condition references how Link eventually obtains the Master Sword and becomes strong enough to rescue Aryll from the Forsaken Fortress and defeat the Helmaroc King.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references Aryll's role as the damsel-in-distress, whom Link must rescue and protect from the Helmaroc King in ''The Wind Waker''.
*This spirit's Shield type and Critical-Health Stats ↑ ↑ ability further reference how Link was injured rescuing Aryll from the Helmaroc King, but later recovers and becomes strong enough to rescue Aryll and defeat the Helmaroc King.
*This spirit's Critical-Health Stats ↑ ↑ ability references how Link was injured rescuing Aryll from the Helmaroc King, but later returns strong enough to rescue her.
*This spirit can be obtained by defeating a Level 5 CPU in a two-player battle with 300% damage and without spirits, referencing how Link defeats the Helmaroc King and rescues Aryll.
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|{{SSBUMusicLink|The Legend of Zelda|Dragon Roost Island}}
|{{SSBUMusicLink|The Legend of Zelda|Dragon Roost Island}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Isabelle rerpesents Medli, a young female Rito who wears a red apron and serves as an assistant.
*The red Isabelle represents Medli, a female Rito who wears a red apron and works as an assistant.
*The red Charizard minion represents Valoo, the red dragon deity of the Rito tribe, whom Medli serves as his attendant.
*The red Charizard minion represents Valoo, the red dragon patron deity of the Rito tribe whom Medli serves as his attendant-in-training.
*The music track is based on {{s|zeldawiki|Dragon Roost Island}}, the home island of the Rito tribe in ''The Legend of Zelda: The Wind Waker''.
*The stage represents the Great Sea, the main oceanic setting of Medli's debut game, ''The Legend of Zelda: The Wind Waker''.
*The "increased jump power" battle condition references Medli's ability to fly, which she obtains by receiving her wings through Valoo's blessing.
*The music track represents the musical theme of {{s|zeldawiki|Dragon Roost Island}}, the island home of the Rito and Valoo.
*The "increase jump power" battle condition references Medli's ability to fly, which she eventually obtains through Valoo's blessing.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Medli's role by helping Link restore the power of the Master Sword in the {{s|zeldawiki|Earth Temple}} in ''The Wind Waker''.
*This spirit's Support type references Medli's role in ''The Wind Waker'' by aiding Link in his quest.
*This spirit's Strong-Wind Immunity ability further references Medli and the Rito tribe's ability to fly, which they will obtain by receiving their wings through Valoo's blessing.
*This spirit's Strong-Wind Immunity ability further references Medli's ability to fly.
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|{{SSBUMusicLink|The Legend of Zelda|Dragon Roost Island}}
|{{SSBUMusicLink|The Legend of Zelda|Dragon Roost Island}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Giant Charizard represents Valoo, the giant red dragon patron deity of the Rito tribe who can breathe fire.
*The red Giant Charizard represents Valoo, a giant dragon with a red color scheme.
*The stage and music track represent {{s|zeldawiki|Dragon Roost Cavern}}, the volcano located on Dragon Roost Island where Valoo resides in ''The Legend of Zelda: The Wind Waker''.
*The stage and music track represents Dragon Roost Island, the volcanic island home of the Rito race whom Valoo serves as their patron deity.
*The stage represents the top of {{s|zeldawiki|Dragon Roost Cavern}}, the volcanic dungeon of ''The Legend of Zelda: The Wind Waker'' where Valoo resides.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Valoo's role by helping Link in his quest in ''The Wind Waker''.
*This spirit's Support type references Valoo's role in ''The Wind Waker'' by aiding Link in his quest.
*This spirit's Falling Immunity ability references Valoo's ability to fly and grant the coming-of-age Rito their wings through his blessing.
*This spirit's Falling Immunity ability references Valoo's ability to fly and to grant the coming-of-age Rito their wings, which enables them to fly.
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|{{SSBUMusicLink|The Legend of Zelda|Dragon Roost Island}}
|{{SSBUMusicLink|The Legend of Zelda|Dragon Roost Island}}
|
|
*Shulk's Trunks costume and the Beetle item represent Beedle, a shopkeeper who wears only his trunks and has a fondness for beetles.
*The Trunks Shulk costume represents Beedle, a shopkeeper who is often seen wearing nothing but his trunks.
*The brown Toon Link minion is based on his appearance in ''The Legend of Zelda: The Wind Waker'', who serves as Beedle's regular customer.
*The brown Toon Link references his appearance as the main playable character of ''The Legend of Zelda: The Wind Waker'' who becomes Beedle's regular customer in his game appearances.
*The stage represents Hyrule Field, the main setting of ''Breath of the Wild'' where Beedle is often found at the {{s|zeldawiki|Stable}}s located near grasslands and cliff areas.
*The stage represents Hyrule Field, the main setting of ''Breath of the Wild'' where Beedle is often found near the {{s|zeldawiki|Stable}}s.
*The Beetle item and the battle condition reference Beedle's fondness for bugs, especially beetles, which appear as a pattern on his trunks.
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|{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}}
|{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Squirtle represents the Fishman, a blue aquatic character associated with water.
*The blue Squirtle represents the Fishman, an aquatic fish character with a blue color scheme.
*The stage represents the Great Sea, the main setting of ''The Legend of Zelda'' where the Fishman can be found in different locations
*The stage and music track represent the Great Sea, the main oceanic setting of the Fishman's debut game, ''The Legend of Zelda: The Wind Waker''.
*The Buoyancy Reduced rule references the limited swimming gameplay mechanic of ''The Wind Waker'', where Link can swim for a short time before sinking.
*The stage, music track, and the Buoyancy Reduced rule reference how the Fishman is often seen swimming around the sea.
*The Reversible Controls hazard references the Fishman's role by writing up a map for Link to prevent him from getting lost in ''The Wind Waker''.
*The Reversible Controls hazard references the Fishman's role in ''The Wind Waker'' by writing up a map for Link to prevent him from getting lost in exchange for {{s|zeldawiki|All-Purpose Bait}}.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type further references the Fishman's role by writing maps for Link to prevent him from getting lost in ''The Wind Waker''.
*This spirit's Support type further references the Fishman's role in ''The Wind Waker'' by writing up maps for Link to prevent him from getting lost.
*This spirit's Water/Freezing Resist ↑ ability references the Fishman's ability to swim in the Great Sea.
*This spirit's Water/Freezing Resist ↑ ability references the Fishman's ability to swim in the Great Sea.
*In World of Light, the Fishman spirit is located in a lake in the Light Realm, similar to the stage's sea setting.
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|{{SSBUMusicLink|The Legend of Zelda|Dark World (Brawl)}}
|{{SSBUMusicLink|The Legend of Zelda|Dark World (Brawl)}}
|'''Spirit Battle inspiration:''''
|'''Spirit Battle inspiration:''''
*The purple Ridley starting off with an Ore Club represents Vaati, a purple winged antagonist who features a single demonic eye.
*The purple Ridley represents Vaati, a winged antagonist with a purple color scheme.
*The stage hazard, the Heavy Wind hazard, and the Ore Club's ability reference Vatti's usage of wind-based attacks, including the ability to summon tornadoes.
*The purple Ridley starts off with an Ore Club, which features a single eye, referencing Vaati's single ocular design.
*The music track is based on the Dark World in ''The Legend of Zelda: Four Swords Adventure'', which features Vaati as a major antagonist.
*The stage represents the castle-like dungeons that serve as the location of Vaati's boss battles in his appearances in ''The Legend of Zelda'' series.
*The music track represents the musical theme of the {{s|zeldawiki|Dark World}}, the darker parallel version of Hyrule featured in ''The Legend of Zelda: Four Swords Adventure'' which features Vaati as a major antagonist.
*Ridley starting off with an Ore Club, the stage's tornado hazards, and the Heavy Wind hazard reference Vaati's ability to use powerful wind magic and attack using tornadoes.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references Vaati's role in kidnapping Princess Zelda in ''The Legend of Zelda'' series.
*This spirit's Grab type references Vaati's role in ''The Legend of Zelda'' series by kidnapping Princess Zelda in each of his game appearances.
*In World of Light, the Vaati spirit is located in the Sacred Land map in the Dark Realm, further referencing the Dark World in ''Four Swords Adventures'', which features Vaati as a major antagonist.
*In World of Light, the Vaati spirit must be defeated in order to access the Ganondorf fighter in the Sacred Land map in the Dark Realm, referencing how Vaati serves as the penultimate boss before battling the final boss, Ganon in ''Four Swords Adventure''.
*Also, the Vaati spirit must be defeated in order to access the Ganondorf fighter in the Sacred Land map, referencing how Vaati serves as the penultimate boss before battling Ganon in ''Four Swords Adventure''.
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|{{SSBUMusicLink|The Legend of Zelda|Village of the Blue Maiden}}
|{{SSBUMusicLink|The Legend of Zelda|Village of the Blue Maiden}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The teal Toon Link represents from ''The Legend of Zelda: The Minish Cap'', who is accompanied by Ezlo, a sentient green cap which resembles Link's cap.
*The teal Toon Link represents his incarnation in ''The Legend of Zelda: The Minish Cap'' who is accompanied by Ezlo, whose cursed form resembles Link's hat.
*The stage represents the {{s|zeldawiki|Minish Woods}}, a forested area in ''The Minish Cap'' where Link can explore Hyrule on a larger scale by shrinking down via a {{s|zeldawiki|Minish Portal}}.
*The stage represents the {{s|zeldawiki|Minish Woods}}, a forested area in ''The Minish Cap'' inhabited by the tiny {{s|zeldawiki|Minish}} race where Link rescues Ezlo from Octoroks.
*The music track is based on the theme song from ''Four Swords Adventures'', which serves as a chronological sequel to ''The Minish Cap''.
*The music track represents the musical theme from ''Four Swords Adventures'', referencing how Ezlo's debut game, ''The Minish Cap'' serves as a chronological prequel to the ''Four Swords'' games.
*The Giant rule references Ezlo's ability to help Link grow back to normal size via the Minish Portal, which reflects the size different between the Hylians and the Minish.
*The Giant rule references Ezlo's ability to help Link shrink and grow using a {{s|zeldawiki|Minish Portal}}, which also reflects the size difference between Link's normal size and the Minish's tiny size.
*The Reversible Controls hazard references Ezlo's role in ''The Minish Cap'' by providing Link with directions in case he ever gets lost.
*The Reversible Controls hazard references Ezlo's role in ''The Minish Cap'' by providing Link with directions in case he ever gets lost.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Ezlo's role as Link's main companion in ''The Minish Cap''.
*This spirit's Support type references Ezlo's role in ''The Minish Cap'' as Link's main companion.
*This spirit's Toss & Meteor ability references the {{s|zeldawiki|Cane of Pacci}}, an item in ''The Minish Cap'' which can be used to flip over Jars to access a Minish Portal.
*This spirit's Toss & Meteor ability references the Cane of Pacci, an item used to flip over Jars to access a Minish Portal.
*This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, referencing how Ezlo is a sentient hat.
*This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, referencing how Ezlo is a sentient hat.
|-
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|{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}}
|{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}}
|
|
*The cyan Luigi represents Linebeck, a lanky character who wears a blue jacket and features a mustache and a cowardly personality.
*The cyan Luigi represents Linebeck, a cowardly mustached character who features a mustache and wears a blue jacket.
*The blue Toon Link minion is based on his appearance in ''The Legend of Zelda: Phantom Hourglass'', where Linebeck serves as his companion.
*The blue Toon Link minion references his appearance as the main playable character of in ''The Legend of Zelda: The Phantom Hourglass'' whom Linebeck serves as his companion.
*The stage represents the {{s|zeldawiki|SS Linebeck}}, a steamboat captained by Linebeck which allows him to travel to different islands in ''Phantom Hourglass''.
*The stage and Buoyancy Reduced rule represent the ''{{s|zeldawiki|SS Linebeck}}'', a steamboat captained by Linebeck which he uses to travel to different islands with Link.
*The stage and music track represent the {{s|zeldawiki|World of the Ocean King}}, the oceanic main setting of ''Phantom Hourglass'', the sequel to ''The Wind Waker''.
*The stage and music track represent the {{s|zeldawiki|World of the Ocean King}}, the main oceanic setting of ''The Phantom Hourglass'', the sequel of ''The Wind Waker''.
*The Buoyancy Reduced rule and the battle condition reference how Link and Linebeck cannot swim in the deep water terrain in ''Phantom Hourglass''.
|-
|-
|258
|258
Line 2,331: Line 2,395:
|{{SSBUMusicLink|The Legend of Zelda|Full Steam Ahead}}
|{{SSBUMusicLink|The Legend of Zelda|Full Steam Ahead}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Clear Zelda's favored [[Phantom Slash]] represents the Phantom, an autonomous suit of armor possessed by Princess Zelda's spirit in ''The Legend of Zelda: Spirit Tracks''.
*The black Clear Zelda represents her incarnation in ''The Legend of Zelda: Spirit Tracks'' who appears as an invisible spirit with a white color scheme.
*The stage is based on the Spirit Train, the main playable locomotive in ''Spirit Tracks'', which features the Phantom as an enemy.
*The stage represents the Spirit Train, the main playable locomotive vehicle in Zelda's playable debut game, ''Spirit Tracks''.
*The Clear Zelda's favored [[Phantom Slash]] represents {{s|zeldawiki|Phantom Zelda}}, the form Zelda takes after her spirit possesses the body of a Phantom, an autonomous suit of armor.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references the Phantom's defensive capabilities while Princess Zelda's spirit possesses its body in ''Spirit Tracks''.
*This spirit's Shield type references the Phantom's defensive capabilities while Zelda's spirit possesses its body.
*In World of Light, the Phantom spirit is located on a set of train tracks in the Badlands area in the Light Realm, which requires the Alfonzo & Engineer Link spirit to be obtained.
*In World of Light, the Phantom spirit is located on a set of train tracks in the Badlands area in the Light Realm, which requires the Alfonzo & Engineer Link spirit to be obtained.
|-
|-
Line 2,347: Line 2,412:
|{{SSBUMusicLink|The Legend of Zelda|Full Steam Ahead}}
|{{SSBUMusicLink|The Legend of Zelda|Full Steam Ahead}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Toon Link represents Link from ''The Legend of Zelda: Spirit Tracks'', a young sword-wielding boy who initially wears a blue engineer uniform.
*The blue Toon Link references his appearance as the main playable character in ''The Legend of Zelda: Spirit Tracks'', who wears a blue engineering costume.
*The yellow Captain Falcon minion represents Alfonzo, Link's burly engineering mentor, who wears a head accessory and appears as a background character.
*The yellow Captain Falcon minion represents Alfonzo, the master of Engineer Link who features a muscular body, a head accessory, and can pilot his own vehicle.
*The stage and the battle conditions reference how the Spirit Train stage moves at high speeds, which can ram and KO any fighter standing in front of it on the tracks.
*The stage represents the Spirit Train, the main playable locomotive vehicle in ''Spirit Tracks'' that Alfonzo and/or Engineer Link pilots in ''Spirit Tracks'', both of whom appear as background characters.
*The Attack Power ↑ rule and battle conditions reference the effects of a {{s|zeldawiki|Tear of Light}}, an item appearing in the {{s|zeldawiki|Dark Realm}} which grants the Spirit Train a significant speed boost and the ability to destroy {{s|zeldawiki|Armored Trains}} when collected.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Dash Attack ↑ ability further references how the Spirit Train stage can ram and KO any fighter standing on the tracks in front of it.
*This spirit's Attack type and Dash Attack ↑ ability further reference how the Tear of Light can increase the Spirit Train's speed and destroy Armored Trains.
*In World of Light, the Alfonzo & Engineer Link spirit is needed to access the train tracks in the Badlands area in the Light Realm, referencing their careers as train engineers.
*In World of Light, the Alfonzo & Engineer Link spirit is needed to access the train tracks in the Badlands area in the Light Realm.  
*Also, the Alfonzo & Engineer Link spirit is located on the eastern islands area in the Light Realm, referencing the tropical island-themed {{s|zeldawiki|Ocean Realm}} in ''Spirit Tracks''.
*In World of Light, the Alfonzo & Engineer Link spirit is also located on the eastern islands area in the Light Realm, referencing the island-themed {{s|zeldawiki|Ocean Realm}} in ''Spirit Tracks''.
|-
|-
|261
|261
Line 2,364: Line 2,430:
|•The enemy's punches and elbow strikes have increased power<br>•The enemy's throws have increased power<br>•[[Stamina battle]]
|•The enemy's punches and elbow strikes have increased power<br>•The enemy's throws have increased power<br>•[[Stamina battle]]
|{{SSBUMusicLink|The Legend of Zelda|Full Steam Ahead}}
|{{SSBUMusicLink|The Legend of Zelda|Full Steam Ahead}}
|
|'''Spirit Battle inspiration:'''
*The green Sheik represents Byrne, an agile character who features scowling eyes and wears a green scarf concealing the bottom half of his face.
*The green Sheik represents Byrne, an agile character who wears a green scarf concealing the bottom half of his face.
*The music track is based on the Spirit Train theme song in ''The Legend of Zelda: Spirit Tracks'', which is reused as Byrne's boss battle theme song.
*The stage represents the Spirit Train, the main playable locomotive vehicle in Byrne's debut game, ''The Legend of Zelda: Spirit Tracks''.
*The battle conditions reference Byrne's boss battle in ''Spirit Tracks'', where he will attack using his clawed hand and throw magical attacks at Link and Zelda.
*The music track represents the musical theme of the Spirit Train, which is remixed into Byrne's boss battle theme.
*The battle conditions reference Byrne's boss battle where he will attack by using his clawed hand or throwing magical attacks at Link and/or Zelda.
----'''Other trivia:'''
*This spirit's Attack type further references Byrne's usage of his clawed hand to attack Link and Zelda during his boss battle.
|-
|-
|262
|262
Line 2,379: Line 2,448:
|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}}
|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}}
|
|
*The brown, red, and blue Toon Link fighters each represent the green, red, and blue Links that make up Totem Link in ''The Legend of Zelda: Tri Force Heroes''.
*The brown Toon Link represents his incarnation as the main playable character in ''The Legend of Zelda: Tri Force Heroes''.
*The stage represents {{s|zeldawiki|Hytopia Castle}}, the castle located in the main setting of {{s|zeldawiki|Hytopia}}, which is similar in appearance with Hyrule Castle.
*The brown, red, and blue Toon Links each represent the green, blue, and red Links that make up Totem Link in ''Tri Force Heroes''.
*The Bob-omb, Boomerang, Gust Bellows, and the Hammer items each represent the {{s|zeldawiki|Bomb}}, {{s|zeldawiki|Boomerang}}, {{s|zeldawiki|Gust Jar}}, and {{s|zeldawiki|Magic Hammer}} items featured in ''Tri Force Heroes''.
*The stage represents {{s|zeldawiki|Hytopia Castle}}, the castle level in ''Tri Force Heroes'' which is similar in appearance with Hyrule Castle.
*The Bob-omb, Boomerang, Gust Bellows, and the Hammer items each represent the {{s|zeldawiki|Bomb}}, {{s|zeldawiki|Boomerang}}, {{s|zeldawiki|Gust Jar}}, and {{s|zeldawiki|Magic Hammer}} items that appear in ''Tri Force Heroes''.
|-
|-
|263
|263
Line 2,393: Line 2,463:
|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}}
|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Rosalina represents Madame Couture, a female tailor who wears a red dress and is depicted accompanied by her pet cats.
*The red Rosalina represents madame Couture, a female character accompanied by her feline companions who wears a red dress.
*The teal, red, and blue Toon Link minions each represent the green, red, and blue Links that make up Totem Link in ''The Legend of Zelda: Tri Force Heroes''.
*The teal, red, and blue Toon Links each represent the green, blue, and red Links that make up Totem Link in ''The Legend of Zelda: Tri Force Heroes''.
*The stage represents Hytopia, the main hub area of ''Tri Force Heroes'', which features Madame Couture's own [[zeldawiki:Madame Couture's|tailor shop]].
*The stage's background features the Bazaar, referencing the {{s|zeldawiki|Madame Couture's}} tailor shop which Madame Couture owns and operates.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Madame Couture's role by creating Outfits for Link in ''Tri Force Heroes''.
*This spirit's Support type and Physical Attack ↑ ability reference Madame Couture's role in ''Tri Force Heroes'' by creating Outfits designed with different abilities, including the ability to increase Link's attack power.
*This spirit's Physical Attack ↑ ability references the different abilities of the Outfits in ''Tri Force Heroes'', which includes the ability to increase Link's attack power.
|-
|-
|1,322
|1,322
Line 2,410: Line 2,479:
|{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}}
|{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The brown Toon Link represents Link from ''The Legend of Zelda: Link's Awakening'', who appears cartoon-like in the game's remake.
*The brown Toon Link represents his incarnation and appearance in ''The Legend of Zelda: Link's Awakening'' remake.
*The stage represents Marin's house, a location on Koholint Island, where Marin nurses Link back to health in the beginning of ''Link's Awakening''.
*The stage and music represent Koholint Island, a tropical island which serves as the main setting of ''Link's Awakening''.
*The Chain Chomp Assist Trophy enemy represents {{s|zeldawiki|BowWow}}, a Chain Chomp who LInk rescues from Moblins and uses to defeat enemies in ''Link's Awakening''.
*The Chain Chomp Assist Trophy enemy represents {{s|zeldawiki|BowWow}}, a Chain Chomp that Link rescues from Moblins and takes for walks around Koholint Island.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Water Weakness ability references the beginning of ''Link's Awakening'' where Link is capsized at sea and washes up on the shores of Koholint Island.
*This spirit's Water Weakness ability references the beginning of ''Link's Awakening'' where Link is capsized at sea and washes up on Koholint Island.
|-
|-
|1,323
|1,323
Line 2,426: Line 2,495:
|{{SSBUMusicLink|The Legend of Zelda|Woodlands - The Legend of Zelda: Tri Force Heroes}}
|{{SSBUMusicLink|The Legend of Zelda|Woodlands - The Legend of Zelda: Tri Force Heroes}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The orange Falco and the third battle condition represent the Owl, a brown avian character who often descends slowly on-screen.
*The orange Falco represents the Owl, an avian character with an orange color scheme.
*The stage represents the wooden bridges of the Tal Tal Mountain Range, a location of Koholint Island in ''The Legend of Zelda: Link's Awakening''.
*The stage represents Koholint Island, a tropical island which serves as the main setting of ''The Legend of Zelda: Link's Awakening''.
*The Kyogre Poké Ball Pokémon represents the Wind Fish, a giant, flying whale-like creature who is revealed to be the Owl's true form in ''Link's Awakening''.
*The stage represents the wooden bridges and the peaks of the Tal Tal Mountain Range in ''Link's Awakening'', which serves as the location for the Wind Fish's Egg dungeon.
*The music track represents the musical theme of ''Tri Force Heroes'', which is composed by Ryo Nagatsu, who also composed the music for the ''Link's Awakening'' remake.
*The Kyogre Poké Ball Pokémon represents the Wind Fish, a giant, flying whale-like creature in ''Link's Awakening'' who is later revealed to be the Owl's true form.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Screen-Flip Immunity ability reference the Owl's role by guiding Link through his journey and awaken the Wind Fish in ''Link's Awakening''.
*This spirit's Support and Grab types, and Screen-Flip Immunity ability reference the Owl's role in ''Link's Awakening'' by guiding Link through his journey and awaken the Wind Fish.
|-
|-
|1,453
|1,453
Line 2,442: Line 2,513:
|{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Original)}}
|{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Original)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The grey/default Tiny R.O.B. represents Terrako, the Diminutive Guardian, the smaller version of the Guardian automatons.
*The Tiny R.O.B represents the Diminutive Guardian, a small automaton with a white color scheme.
*The green Giant R.O.B. minion represents the {{s|zeldawiki|Decayed Guardian}}, a giant moss-covered Guardian reactivated by Terrako in ''Hyrule Warriors: Age of Calamity''.
*The green Giant R.O.B. minion represents the ruined Guardians the Diminutive Guardian can activate in ''Hyrule Warriors: Age of Calamity'', which is covered in green moss.
*The stage represents the ruins of Hyrule Castle where Terrako is reactivated during the return of Calamity Ganon in the beginning of ''Age of Calamity''.
*The stage represents the ruined Hyrule Castle in the beginning of ''Age of Calamity'' where the Diminutive Guardian awakens during the rise of Calamity Ganon.
*The music track is based on ''The Legend of Zelda: Skyward Sword'', which features the {{s|zeldawiki|Gate of Time}}, a time-travelling portal used by Terrako in ''Age of Calamity''.
*The music track represents the musical theme of ''The Legend of Zelda: Skyward Sword'', which features the {{s|zeldawiki|Gates of Time}}, a time-travelling portal used by the Diminutive Guardian to travel back into the past.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Terrako's role by helping Princess Zelda and the Champions defeat Calamity Ganon in ''Age of Calamity''.
*This spirit's Support type and Shield type reference the Diminutive Guardian's role in ''Age of Calamity'' by protecting Zelda and aiding the heroes to defeat Calamity Ganon.
*This spirit's Shield type references Terrako's role by protecting Princess Zelda in ''Age of Calamity''.
*This spirit's Improved Escape ability references how the Diminutive Guardian escaped a corrupted Guardian's attack by jumping through a Gate of Time at the beginning of ''Age of Calamity''.
*This spirit's Improved Escape ability references how Terrako escapes a corrupted Guardian's attack by jumping through a Gate of Time in ''Age of Calamity''.
|-
|-
|1,454
|1,454
Line 2,461: Line 2,531:
|{{SSBUMusicLink|Fire Emblem|Destiny (Ablaze)}}
|{{SSBUMusicLink|Fire Emblem|Destiny (Ablaze)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Sheik represents Impa from ''Hyrule Warriors: Age of Calamity'', who is depicted wearing a white-and-red costume.
*The white Sheik represents Impa's incarnation in ''Hyrule Warriors: Age of Calamity'' who wears a white-and-red costume.
*The two default Sheik minions and the battle conditions represent two of Impa's blue-colored clones, which she can create by absorbing the tags above enemies.
*The default Sheik minions represent the clones that Impa can create by absorbing the symbols tagged above the enemies, each with a blue color scheme.
*The stage and music track represent "{{s|zeldawiki|The Battle of Hyrule Field}}", the first scenario in ''Age of Calamity'' which first features Impa as a playable character.
*The stage and music track represent "{{s|zeldawiki|The Battle of Hyrule Field}}", the first scenario in ''Age of Calamity'' taking place in Hyrule Field, which first features Impa as a playable character.
*The Bob-omb item references Impa's special attacks, where she can summon explosive barrels and inflict massive damage, depending on the number of clones.
*The Bob-omb item references Impa's special attacks where she can conjure up explosive barrels which will inflict a large amount of damage depending on the number of clones present.
*Sheik's favored special moves references Impa's moveset in ''Age of Calamity'', which includes throwing knives, physical attacks, and teleportation.
*Sheik's favored special moves references Impa's moveset in ''Age of Calamity'', which involves throwing knives, physical attacks, and the ability to teleport from place to place in an explosion.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Item Throw ↑ ability further references Impa's usage of throwing knives or her exploding barrel special attack in ''Age of Calamity''.
*This spirit's Item Throw ↑ ability further references Impa's usage of throwing knives or her exploding barrel special attack in ''Age of Calamity''.
Line 2,479: Line 2,549:
|{{SSBUMusicLink|The Legend of Zelda|Woodlands - The Legend of Zelda: Tri Force Heroes}}
|{{SSBUMusicLink|The Legend of Zelda|Woodlands - The Legend of Zelda: Tri Force Heroes}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red King K. Rool represents Master Kohga, the big-bellied leader of the [[Yiga Clan]] who wears a full-body red suit.  
*The red King K. Rool represents Master Kohga, a big-bellied leader of the villainous {{s|zeldawiki|Yiga Clan}} who features a red costume and hordes bananas in his debut game.
*The Giant Mii Swordfighter minion starting off with a Killing Edge represents {{s|zeldawiki|Sooga}}, the large right-hand man of Master Kohga who featuresa deep voice and wields dual katanas.
*The Giant Mii Swordfighter's costume and voice type represents {{s|zeldawiki|Sooga}}, Master Kohga's large second-in-command in ''Hyrule Warriors: Age of Calamity'' who features a deep voice.
*The stage and music track represent the {{s|zeldawiki|Yiga Clan Hideout}}, a hideout with a traditional Japanese aesthetic, which serves as the location of Master Kohga's boss battle.
*The stage represents the {{s|zeldawiki|Yiga Clan Hideout}}, the location of Master Kohga's boss battles in ''The Legend of Zelda: Breath of the Wild'' and ''Age of Calamity'' which features a Japanese aesthetic.
*The Banana Peel item represents the {{s|zeldawiki|Mighty Banana}}, a type of banana eaten by the Yiga Clan, which can be found in hordes throughout the Yiga Clan Hideout.
*The music track references the musical theme of Master Kohga's boss battles in ''BReath of the Wild'' and ''Age of Calamity'', which features an upbeat melody and a fast-paced tempo.
*King K. Rool's favored [[Blunderbuss]] references Master Kohga's ability to summon giant metallic boulders and throw them at his opponents.
*The Banana Peel item represents the {{s|zeldawiki|Mighty Bananas}}, a type of banana eaten by the Yiga Clan in ''Breath of the Wild'' which can increase their attack power when eaten.
*The Mii Swordfighter minion's moveset reference Sooga's moveset in ''Hyrule Warriors: Age of Calamity'', which includes [[Shuriken of Light|throwing X-shaped energy attacks]], a [[Hero's Spin|spinning attack]], and [[Airborne Assault|forward]] [[Power Thrust|thrusts]].
*King K. Rool's favored [[Blunderbuss]] references Master Kohga's special ability to conjure floating metallic boulders and throw them at his opponents.
*The Mii Swordfighter starting off with a Killing Edge and moveset reference Sooga's usage of his dual swords in his moveset in ''Age of Calamity'', which includes throwing X-shaped energy attacks (represented by [[Shuriken of Light]]), a spinning attack (represented by [[Hero's Spin]]), and forward thrusts (represented by [[Airborne Assault]] and [[Power Thrust]]).
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↑ ability references how Master Kohga is a large-bellied character, which is often associated with being heavyweight.
*This spirit's Attack type references Master Kohga's red color scheme and usage of powerful attacks in his game appearances.
|-
*This spirit's Weight ability references how Master Kohga is a heavyweight character.
|1,514
|{{SpiritTableName|Rauru|iw=zeldawiki|size=64}}
|•{{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px|cl=Purple}} (100 HP)<br>•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px}} (70 HP)<br>•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}} (70 HP)<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Red}} (60 HP)<br>•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Cyan}} (60 HP)<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Yellow}} (60 HP)<br>•{{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px}} (60 HP)
|{{SpiritType|Neutral}}
|13,000
|[[Temple]] ([[Battlefield form]])
|N/A
|•[[Stamina battle]]<br>•The enemy favors neutral specials<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|The Legend of Zelda|Calamity Ganon Battle - Second Form}}
|'''Spirit Battle inspiration:'''
*The purple Mewtwo's favored [[Shadow Ball]] represents Rauru, a member of the {{s|zeldawiki|Zonai}} race who appears as a dark-skinned snouted humanoid and uses an energy beam attack.
*The default Zelda minion represents Princess Zelda from ''The Legend of Zelda: Tears of the Kingdom'', who serves as the Sage of Time and uses magic-based abilities.
*The green Giant R.O.B. minion represents {{s|zeldawiki|Mineru}}, the Sage of Spirit whose spirit is fused with a giant robotic Construct, which causes it to glow green.
*The default Pit's favored [[Palutena's Bow]] represents the Rito Sage of Wind, whose race can use their wings to fly and attack with their bows and arrows.
*The yellow Charizard minion's favored [[Flare Blitz]] represents the Goron Sage of Fire, whose power is used by {{s|zeldawiki|Yunobo}} to perform a fiery dash attack.
*The cyan Inkling's favored [[Splattershot]] represents the Zora Sage of Water, whose race is based on aquatic creatures and uses water-based abilities.
*The red Robin minion's favored {{b|Thunder|Robin}} represents the Gerudo Sage of Lightning, whose race consists of mostly women and can summon lightning to attack.
*The stage represents the {{s|zeldawiki|Temple of Time}} on the floating {{s|zeldawiki|Great Sky Island}} where Link first meets Rauru in the beginning of ''Tears of the Kingdom''.
*The music track and the third battle condition reference the {{iw|zeldawiki|Imprisoning War}}, an event prior to the beginning of ''Tears of the Kingdom'' where Rauru and the Sages battle Ganondorf before the former seals the latter away.
----'''Other trivia:'''
*This spirit's Support type references Rauru's role as a supportive character in ''Tears of the Kingdom''.
*This spirit's Special-Move Power ↑ references the {{s|zeldawiki|Secret Stone}}s, a series of powerful items which allow their users to amplify their power.
|}
|}


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! Number !! Name !! Series
! Number !! Name !! Series
|-
|-
| 172 || [[Link]] || rowspan="98" |''The Legend of Zelda'' Series
| 172 || [[Link]] || rowspan="97" |''The Legend of Zelda'' Series
|-
|-
| 173 || [[Zelda]]
| 173 || [[Zelda]]
Line 2,710: Line 2,759:
|-
|-
| 1,455 || Master Kohga
| 1,455 || Master Kohga
|-
| 1,514 || Rauru
|}
|}


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{{Spirit list}}
{{Spirit list}}
{{Zelda universe}}
{{Zelda universe}}
[[Category:Spirits (The Legend of Zelda universe)]]
[[Category:Spirits (The Legend of Zelda universe)]]

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