Editing List of spirits (Others)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 3,795: Line 3,795:
*The black Chrom references how Chrom and Matthew both feature a predecessor family member who served as the main playable character of their respective game series' first game.  
*The black Chrom references how Chrom and Matthew both feature a predecessor family member who served as the main playable character of their respective game series' first game.  
*The stage references Matthew's Venus Adept element, which specializes in earth-based attacks in the ''Golden Sun'' series.
*The stage references Matthew's Venus Adept element, which specializes in earth-based attacks in the ''Golden Sun'' series.
*The music track represents Matthew's musical theme, which plays whenever Matthew explores the Overworld in ''Golden Sun: Dark Dawn''.
*The music track represents the Matthew's musical theme, which plays whenever Matthew explores the Overworld in ''Golden Sun: Dark Dawn''.
*The Hothead item references Megiddo, the Venus-based Unleash effect of the Sol Blade used by Matthew which can create a great ball of plasma similar in appearance with the sun.
*The Hothead item references Megiddo, the Venus-based Unleash effect of the Sol Blade used by Matthew which can create a great ball of plasma similar in appearance with the sun.
|-
|-
Line 3,979: Line 3,979:
*Pit's favored [[Bow of Light]] references the arrows Cupid shoots, which can change the mood of a family member.
*Pit's favored [[Bow of Light]] references the arrows Cupid shoots, which can change the mood of a family member.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Staff Equipped ability reference Cupid's role in ''Sennen Kazoku'' by shooting arrows to change the mood of a family member and help run the family tree for 1,000 years.
*This spirit's Support type and Staff Equipped ability reference Cupid's role in ''Sennen Kazoku'' by shooting arrows to change the mood of a family member and help run the family three for 1,000 years.
|-
|-
|1,188
|1,188
Line 4,192: Line 4,192:
*The music track represents the musical theme of ''Captain Rainbow'', a Japan-exclusive game similar to ''Giftpia'' which features Mappo as an inhabitant of Minmin Island.
*The music track represents the musical theme of ''Captain Rainbow'', a Japan-exclusive game similar to ''Giftpia'' which features Mappo as an inhabitant of Minmin Island.
*The rules reference Mappo's strict supervision over the ''Giftpia's'' protagonist, Pockle, who is placed under probation with heavy restrictions, including a heavy ball & chain that slows down his movement.
*The rules reference Mappo's strict supervision over the ''Giftpia's'' protagonist, Pockle, who is placed under probation with heavy restrictions, including a heavy ball & chain that slows down his movement.
*The timed battle condition references the early curfew in ''Giftpia'' where staying out past curfew will cause Pockle to be chased by ghosts that will put him to sleep, leaving him vulnerable to theft.
*The timed battle condition references the early curfew in ''Giftpia'' where staying out past curfew will cause Pockle to be chased by ghosts that will put him to sleep, leaving him vulnerableto theft.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type and Strong Throw ability reference Pockle's goal in ''Giftpia'' to earn enough Mane and pay off his debt and lift his restrictions.
*This spirit's Grab type and Strong Throw ability reference Pockle's goal in ''Giftpia'' to earn enough Mane and pay off his debt and lift his restrictions.
Line 4,316: Line 4,316:
*The red Isabelle represents Ashley Robbins, the female main playable character of ''Trace Memory'' who wears a red shirt.
*The red Isabelle represents Ashley Robbins, the female main playable character of ''Trace Memory'' who wears a red shirt.
*The cyan Clear Villager minion represents Daniel Edward (named "D" for short), an amnesiac ghost boy who accompanies Ashley on her journey.
*The cyan Clear Villager minion represents Daniel Edward (named "D" for short), an amnesiac ghost boy who accompanies Ashley on her journey.
*The stage and music track represents the Edward mansion, the main setting of ''Trace Memory'' which takes place at a haunted mansion.
*The stage and music track represents the Edward mansion, the main setting of the ''Eternal Darkness'' which takes place at a haunted mansion.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Ashley's role in ''Trace Memory'' by helping D restore his memories.
*This spirit's Support type references Ashley's role in ''Trace Memory'' by helping D restore his memories.
Line 4,927: Line 4,927:
*The battle conditions reference Elena's curse in ''Pandora's Tower'' where she will transform into a monster, which can be prevented by consuming the Master Flesh.
*The battle conditions reference Elena's curse in ''Pandora's Tower'' where she will transform into a monster, which can be prevented by consuming the Master Flesh.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type and Trade-Off Defense ↑ ability further reference Elena's curse in ''Pandora's Tower'', where she becomes stricken with the curse that will eventually transform her into a monster, which can be prevented by consuming the Master Flesh.
*This spirit's Shield type and Trade-Off Defense ↑ ability further reference Elena's curse in ''Pandora's Tower'', where she becomes stricken with the curse that will eventually transform her into a monster, which can be prvented by consuming the Master Flesh.
|-
|-
|1,254
|1,254
Line 5,563: Line 5,563:
*The black Giant Samus minions represent Eleos and Antanaklasi, a pair of dark humanoid robots equipped with a laser blaster which serve as Gloom and Regret's respective Arsenals.
*The black Giant Samus minions represent Eleos and Antanaklasi, a pair of dark humanoid robots equipped with a laser blaster which serve as Gloom and Regret's respective Arsenals.
*The stage represents the center of the Oval Link, a spacious area centered with a power source, which serves as the location of Grief's boss battle in ''Daemon X Machina''.
*The stage represents the center of the Oval Link, a spacious area centered with a power source, which serves as the location of Grief's boss battle in ''Daemon X Machina''.
*The music track represents the musical theme of ''Xenoblade Chronicles'', which is centered around giant pilotable mecha armor similar to ''Daemon X Machina''.
*The music track represents the music theme of ''Xenoblade Chronicles'', which is centered around giant pilotable mecha armor similar to ''Daemon X Machina''.
*Dark Samus starting off with a Ray Gun and the Shooting Type items reference the various firearms that the Terrors' Arsenals are equipped with.
*Dark Samus starting off with a Ray Gun and the Shooting Type items reference the various firearms that the Terrors' Arsenals are equipped with.
*Dark Samus and the Samus minions start off with a Rocket Belt, referencing the winged jetpacks equipped onto an Arsenal which enables it to perform higher jumps.
*Dark Samus and the Samus minions start off with a Rocket Belt, referencing the winged jetpacks equipped onto an Arsenal which enables it to perform higher jumps.
Line 5,598: Line 5,598:
*The black Tiny Zero Suit Samus represents Guns Empress, a female character who wears a dark-colored bodysuit and appears tiny to the Arsenals.
*The black Tiny Zero Suit Samus represents Guns Empress, a female character who wears a dark-colored bodysuit and appears tiny to the Arsenals.
*The grey Giant Meta Ridley minion starting off with a Rocket Belt represents, High Line, a giant raptor-like mecha equipped with a winged jetpack, which serves as Gun Empress's Arsenal.
*The grey Giant Meta Ridley minion starting off with a Rocket Belt represents, High Line, a giant raptor-like mecha equipped with a winged jetpack, which serves as Gun Empress's Arsenal.
*The stage and music track represent the flying bases that appear in ''Daemon X Machina'', a game centered around pilotable mecha armor, which features an online multiplayer mode.
*The stand and music track represent the flying bases that appear in ''Daemon X Machina'', a game centered around pilotable mecha armor, which features an online multiplayer mode.
*The Meta Ridley minion starting off with a [[Staff]], the Shooting Type items, and the Jeff Assist Trophy enemy reference the High Line's blaster weapons, which features a long distance lock-one function.
*The Meta Ridley minion starting off with a [[Staff]], the Shooting Type items, and the Jeff Assist Trophy enemy reference the High Land's blaster weapons, which features a long distance lock-one function.
*The Move Speed ↑ rule references the High Line's status as a speed-type combat unit Arsenal, which allows it to move faster than any other Arsenal.
*The Move Speed ↑ rule references the High Line's status as a speed-type combat unit Arsenal, which allows it to move faster than any other Arsenal.
----'''Other trivia:'''
----'''Other trivia:'''
Line 5,665: Line 5,665:
|{{SSBUMusicLink|Super Mario Bros.|Fever}}
|{{SSBUMusicLink|Super Mario Bros.|Fever}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The orange Luigi represents the L-Tetrimino, an "L"-shaped ''Tetris'' piece with an orange color scheme which is also featured on Luigi's hat.
*The orange represents the L-Tetrimino, an "L"-shaped ''Tetris'' piece with an orange color scheme which is also featured on Luigi's hat.
*The stage's main platform and soft platforms each feature orange bricks and blue blocks, similar to the design and the color schemes of the L-Tetrimino and J-Tetrimino.
*The stage's main platform and soft platforms each feature orange bricks and blue blocks, similar to the design and the color schemes of the L-Tetrimino and J-Tetrimino.
*The music track represents the musical theme of ''Dr. Mario'', which was inspired by the main gameplay of ''Tetris''.
*The music track represents the musical theme of ''Dr. Mario'', which was inspired by the main gameplay of ''Tetris''.
Line 6,025: Line 6,025:
|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The two orange Ryu fighters represent the twin martial artist brothers, Ryuichi and Ryuji, who shares "Ryu" in their names and wear an orange uniform.
*The two orange Ryu fighters represent the twin martial artist brothers, Ryucichi and Ryuji, who shares "Ryu" in their names and wear an orange uniform.
*The stage represents the main setting of the ''River City'' series, which mainly takes place in a metropolitan city.
*The stage represents the main setting of the ''River City'' series, which mainly takes place in a metropolitan city.
*The music track represents the musical theme of ''Mega Man 9'', an entry in the ''Mega Man'' series reminiscent of the installments released on the NES, the console that ''River City Ransom'' was released on.
*The music track represents the musical theme of ''Mega Man 9'', an entry in the ''Mega Man'' series reminiscent of the installments released on the NES, the console that ''River City Ransom'' was released on.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)