Editing List of spirits (Castlevania series)

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{{Title|List of spirits (''Castlevania'' series)}}
{{DISPLAYTITLE:List of spirits (''Castlevania'' series)}}
{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
The following is the list of the [[spirit]]s from the {{uv|Castlevania}} series in ''[[Super Smash Bros. Ultimate]]''.
The following is the list of the [[spirit]]s from the {{uv|Castlevania}} series in ''[[Super Smash Bros. Ultimate]]''.
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|{{SSBUMusicLink|Castlevania|Beginning}}
|{{SSBUMusicLink|Castlevania|Beginning}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The indigo Simon represents Trevor C. Belmont, the main playable character of ''Castlevania III: Dracula's Curse'' whose design and gameplay is similar with Simon's in ''Castlevania''.
*The indigo Simon represents Trevor C. Belmont, the main playable protagonist of ''Castlevania III: Dracula's Curse'' whose design and gameplay is similar to Simon's in the original ''Castlevania''.
*The blue Palutena minion represents Sypha Belnades, a female mage wearing a blue robe who serves as one of Trevor's optional playable companions in ''Castlevania III''.
*The blue Palutena and red Sheik minions, and the Alucard Assist Trophy enemy each represents the three other optional playable characters who join Trevor in his quest in ''Castlevania III'', which includes Alucard; Sypha Belnades, a female mage who wears a blue robe; and Grant Danasty, a nimble dagger-using thief who wears a red cloth wrapped around the top of his head.
*The red Sheik minion represents Grant Danasty, a nimble, dagger-wielding thief wearing a red cloth wrapped around his head, who serves as one of Trevor's optional playable companions in ''Castlevania III''.
*The Alucard Assist Trophy enemy references his debut appearance in ''Castlevania III'' who serves as one of Trevor's optional playable companions.
*The stage and music represent Dracula's Castle, the main setting of ''Castlevania III'' which Trevor and his companions must explore the castle to defeat Dracula.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references Trevor's role in ''Dracula's Curse'' by rescuing Alucard, Sypha, or Grant from Dracula's influence and saving the world from Dracula's evil.
*This spirit's Shield type references Trevor's role in ''Dracula's Curse'' by rescuing Alucard, Sypha, or Grant from Dracula's influence and saving the world from Dracula's evil.
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|{{SSBUMusicLink|Castlevania|Slash}}
|{{SSBUMusicLink|Castlevania|Slash}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The purple Zelda represents Maria Renard, a young girl who features blonde hair and a purple dress.
*The purple Zelda starting off with a Cucco represents Maria Renard, a female blonde character who wears a long red-tinted dress and uses her white doves as her main weapon.
*The smaller-than-normal white Falco, blue Charizard, and white Incineroar minions each represent three of Maria's animal sub-weapons, which includes the cardinal Suzaku, the dragon Seiryu, and the striped cat Byakko.
*The white Falco, blue Charizard, and white Incineroar minions each represent three of the Four Sacred Beasts which can be used as Maria's animal sub-weapons in her game appearances, which the cardinal Suzaku, the dragon Seiryu, and the striped cat Byakko.
*The stage and music track represent Dracula's Castle, the main setting of Maria's debut game, ''Castlevania: Rondo of Blood'' where Maria is imprisoned underneath the castle's main hall and is rescued by Richter.
*The stage's layout and music track represent Dracula's Castle where Maria was imprisoned underneath the castle's main hall and rescued by Richter in her debut game, ''Castlevania: Rondo of Blood''.
*Zelda starting off with a Cucco references the white doves that serve as Maria's main weapon in her playable game appearances in the ''Castlevania'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references how Maria is one of several maidens kidnapped by Dracula in ''Rondo of Blood''.
*This spirit's Grab type references how Maria was one of several maidens kidnapped by Dracula in ''Rondo of Blood''.
*In World of Light, the Maria Renard spirit is located in the lower level of the Dracula's Castle map in the Dark Realm, further referencing Maria's imprisonment in the lower levels of Dracula's Castle in ''Rondo of Blood''.
*In World of Light, the Maria Renard spirit is located in the lower level of the Dracula's Castle map in the Dark Realm, further referencing Maria's imprisonment in the lower levels of Dracula's Castle in ''Rondo of Blood''.
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|{{SSBUMusicLink|Castlevania|Dracula's Castle}}
|{{SSBUMusicLink|Castlevania|Dracula's Castle}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The indigo Simon represents Trevor C. Belmont, the main playable character of ''Castlevania III: Dracula's Curse'' who teams up with Alucard, who appears as the Assist Trophy enemy.
*The indigo Simon represents Trevor C. Belmont, the main playable protagonist of ''Castlevania III: Dracula's Curse'' who defeats Dracula by teaming up with Alucard, who appears as the Assist Trophy enemy.
*The stage represents Dracula's Castle, the main setting of the ''Castlevania'' series which belongs to Alucard's estranged father, Dracula.
*The music track represents the ''Castlevania Judgment'' remix of Alucard's theme, which is originally heard in the opening area of Dracula's Castle in ''Castlevania: Symphony of the Night''.
*The music track represents the musical theme of ''Castlevania Judgement'', which is a remix of Alucard's theme heard during the opening area of Dracula's Castle in ''Symphony of the Night''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references Alucard's role in the ''Castlevania'' series by saving the world from Dracula's evil.
*This spirit's Shield type references Alucard's role in the ''Castlevania'' series by saving the world from Dracula's evil.
*This spirit's Sword Attack ↑ ability references Alucard's main melee weapon, the Alucard Sword, and his proficiency with swordsmanship.
*This spirit's Sword Attack ↑ ability references Alucard's main melee weapon, the Alucard Sword, and his excellence in swordsmanship.
*In World of Light, the Alucard spirit must be defeated in order to access Dracula, the boss of the Dracula's Castle map in the Dark Realm, referencing how Alucard is Dracula's estranged son, who opposes him in the ''Castlevania'' series.
*In World of Light, the Alucard spirit must be defeated in order to access Dracula, the boss of the Dracula's Castle map in the Dark Realm, referencing how Alucard is Dracula's estranged son, who opposes him in the ''Castlevania'' series. Also, if the ghosts of Dracula's Castle are defeated before the boss battle, then the Richter fighter will appear after Alucard, referencing how Alucard rescued Richter from Shaft's mind control in ''Symphony of the Night''.
*In World of Light, if the ghosts of Dracula's Castle are defeated before the boss battle, then the Richter fighter will appear after Alucard, referencing how Alucard rescued Richter from Shaft's mind control in ''Symphony of the Night''.
|-
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|{{SSBUMusicLink|Castlevania|Iron-Blue Intention}}
|{{SSBUMusicLink|Castlevania|Iron-Blue Intention}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The orange Simon represents Reinhardt Schneider, a vampire hunter who uses the Vampire Killer whip and wears an orange uniform.
*The orange Simon represents Reinhardt Schneider, the main protagonist of ''Castlevania'' for the Nintendo 64 who uses the Vampire Killer whip.
*The stage represents the exterior of Dracula's Castle, the main setting of Reinhardt Schneider's debut game, ''Castlevania 64''.
*The stage represents the exterior of Dracula's Castle, the main setting of ''Castlevania'' for the Nintendo 64.
*Simon starting off with a Killing Edge references the short sword used by Reinhardt Schneider for close combat.
*Simon starts off with a Killing Edge, referencing the short sword Reinhardt uses for close combat.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Reinhardt Schneider is equipped with the Vampire Killer and his short sword.
*This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Reinhardt Schneider is equipped with the Vampire Killer and his short sword.
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|{{SSBUMusicLink|Castlevania|Awake}}
|{{SSBUMusicLink|Castlevania|Awake}}
|
|
*The green Richter represents Nathan Graves, a vampire hunter who uses the Hunter Whip and wears a green uniform.
*Richter's green costume is based on Nathan Graves, the main protagonist of ''Castlevania: Circle of the Moon'' who uses the Vampire Killer whip.
*The stage and music track represents the exterior of Dracula's Castle, the main setting of Nathan Graves's debut game, ''Circle of the Moon''.
*The stage and music track represents the exterior of Dracula's Castle, the main setting of ''Circle of the Moon''.
*The Timer item references the Stopwatch weapon from the ''Castlevania'' series, which similarly allows the player to slow down time to their advantage.
*The Timer item references the Stopwatch weapon from the ''Castlevania'' series, which similarly allows the player to slow down time to their advantage.
*The battle conditions reference Nathan's ability to double jump with the Double relic and jump extremely high vertically with the Roc Wing relic.
*The battle conditions reference Nathan's ability to double jump with the Double relic and jump extremely high vertically with the Roc Wing relic.
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|{{SSBUMusicLink|Castlevania|Awake}}
|{{SSBUMusicLink|Castlevania|Awake}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Marth represents Hugh Baldwin, a vampire-hunting swordsman who wears a white outfit.
*The white Marth represents Hugh Baldwin, a swordsman who wears a white outfit.
*The stage and music track represents the exterior of Dracula's Castle, the main setting of Hugh Baldwin's debut game, ''Castlevania: Circle of the Moon''.
*The stage and music track represents the exterior of Dracula's Castle, the main setting of Hugh's debut game, ''Castlevania: Circle of the Moon''.
*The first battle condition references Hugh Baldwin's usage of his sword as his main weapon during his boss battle and usage of powerful sword attacks.
*The second battle condition references Hugh's usage of high jumps during his boss battle in ''Circle of the Moon''.
*The "increased jump power" battle condition references Hugh Baldwin's ability to perform high jumps during the second phase of his boss battle.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type and Sword Attack ↑ ability reference Hugh's usage of his sword as his main weapon in ''Circle of the Moon''.
*This spirit's Attack type and Sword Attack ↑ ability reference Hugh's usage of his sword as his main weapon in ''Circle of the Moon''.
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|{{SSBUMusicLink|Castlevania|Awake}}
|{{SSBUMusicLink|Castlevania|Awake}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Richter represents Juste Belmont, a descendant of the Belmont Clan who uses the Vampire Killer whip and wears a red uniform.
*Richter's red costume is based on Juste Belmont, the descendant of the Belmont Clan who uses the Vampire Killer whip.
*The stage represents Luminous Cavern, a gloomy cavernous area illuminated by luminous moss in Juste Belmont's debut game, ''Castlevania: Harmony of Dissonance''.
*The stage represents Luminous Caver, a gloomy cavernous area in Juste's debut game, ''Castlevania: Harmony of Dissonance''.
*The Lava Floor hazard references the Fire Book, the first Spell Book acquired in ''Harmony of Dissonance'' which allows Juste Belmont to create fire-based attacks with his sub-weapons.
*The Lava Floor hazard references the Fire Book, the first Spell Book acquired in ''Harmony of Dissonance'', which allows Juste to combine other sub-weapons to create magical fire attacks.
*The "increased move speed" battle condition references the dash move used by Juste Belmont in ''Harmony of Dissonance'', which allows him to move at high speeds.
*The "increased move speed" battle condition references Juste's dashing ability, which allos him to move at high speeds.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Juste Belmont spirit is located in the Molten Fortress map in the Light Realm, which is occupied by fire-themed spirits, further referencing Juste's Fire Book, which allows him to use fire-based attacks.
*In World of Light, the Juste Belmont spirit is located in the Molten Fortress map in the Light Realm, which is occupied by fire-themed spirits, further referencing Juste's Fire Book, which allows him to use fire-based attacks.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Robin represents Yoko Belnades, a female spellcaster who wears a pink outfit.
*The pink Robin represents Yoko Belnades, a female spellcaster who wears a pink outfit.
*The stage represents the Castle Corridor, the first area in Yoko Belnades's debut game, ''Castlevania: Aria of Sorrow'' which features a night sky and ruins.
*The stage represents the Castle Corridor, the first area in Yoko's debut game, ''Castlevania: Aria of Sorrow'' which features a night sky and ruins.
*The music track represents the musical theme of ''Harmony of Despair'', the game which features Yoko Belnades as a playable character.
*The music track references Yoko's appearance as a playable character in ''Harmony of Despair''.
*The battle conditions references Yoko Belnades's usage of magical spells and magic-based attacks in her playable appearances.
*The battle conditions references Yoko's usage of magical spells and magic-based attacks in her playable appearances.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Yoko's role in ''Aria of Sorrow'' and ''Harmony of Despair'' by assisting the protagonist, Soma Cruz in his quests.
*This spirit's Support type references Yoko's role in ''Aria of Sorrow'' and ''Harmony of Despair'' by assisting the protagonist, Soma Cruz in his quests.
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|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
|
|
*The white Richter represents Leon Belmont, a descendant of the Belmont Clan who uses the Vampire Killer whip and wears a white uniform.
*Richter's white costume is based on Leon Belmont, a member of the Belmont Clan who use the Vampire Killer whip.
*The stage and music track represents the exterior of Walter Bernhard's castle, the main setting of Leon Belmont's debut game, ''Castlevania: Lament of Innocence''.
*The stage and music track represents the exterior of Dracula's Castle, the main setting of Leon's debut game, ''Castlevania: Lament of Innocence''.
*The Strengthen Weapon rule references the Whip of Alchemy, a whip used by Leon Belmont which later bonded with the soul of his deceased fiancée Sara Trantoul to forge into the Vampire Killer whip.
*The first battle condition references the Perfect Guard technique, which replenishes MP and hearts if an attack was blocked at the right time.
*The first battle condition references the Perfect Guard, a technique used by Leon Belmont which replenishes MP and hearts if an enemy's attack was blocked at the right time.
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|{{SSBUMusicLink|Castlevania|Jet Black Incursion}}
|{{SSBUMusicLink|Castlevania|Jet Black Incursion}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The orange Simon represents Julius Belmont, a descendant of the Belmont Clan who uses the Vampire Killer whip and wears a brown uniform.
*The orange Simon represents Julius Belmont, a descendant of the Belmont Clan who uses the Vampire Killer whip.
*The stage represents Dracula's Castle, the main setting of Julius Belmont's debut game, ''Castlevania: Aria of Sorrow''.
*The stage and music track represents Dracula's Castle, the main setting of Julius Belmont's debut game, ''Castlevania: Dawn of Sorrow''.
*The music track represents the musical theme of ''Dawn of Sorrow'', the game which features Julius Belmont as a playable character.
*The battle conditions reference how Julius is one of the strongest Belmonts, who is both powerful and fast during his boss battle.
*The battle conditions reference how Julius is one of the strongest Belmonts, who is both powerful and fast during his boss battle.
----'''Other trivia:'''
----'''Other trivia:'''
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|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Robin represents Hector, a spellcaster who wears a blue shirt and is associated with his debut game's antagonist, Dracula.
*The blue Robin represents Hector, a spellcaster wearing a blue shirt who is associated his debut game's antagonist, Dracula.
*The blue Ridley minion represents The End, the winged final evolution form of the Devil-Type Innocent Devils forged by Hector.
*The blue Ridley minion represents The End, the winged final evolution form of the Devil-Type Innocent Devils forged by Hector.
*The stage represents the Forest of Jigramunt, the fifth area in Hector's debut game, ''Castlevania: Curse of Darkness'' which features an underground forest setting.
*The stage represents the Forest of Jigramunt, the fifth area in Hector's debut game, ''Castlevania: Curse of Darkness'' which features an underground forest setting.
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|{{SSBUMusicLink|Castlevania|Jail of Jewel}}
|{{SSBUMusicLink|Castlevania|Jail of Jewel}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Richter represents Jonathan Morris, a vampire hunter who uses the Vampire Killer whip and wears a red jacket.
*The red Richter represents Jonathan Morris, the main protagonist of ''Castlevania: Portrait of Ruin'' wearing a red jacket who uses the Vampire Killer whip.
*The red Robin minion represents Charlotte Aulin, Jonathan Morris's female childhood friend who features blonde hair and uses magic-based attacks.
*The red Robin minion represents Charlotte Aulin, Jonathan's female childhood friend with blonde hair who uses magic-based attacks.
*The stage and music track represents Dracula's Castle, the main setting of Jonathan Morris's debut game, ''Castlevania: Portrait of Ruin''.
*The stage and music track represents Dracula's Castle, the main setting of ''Portrait of Ruin''.
*Richter starting off with a [[Boomerang]] and battle condition reference Jonathan's ability to master his sub-weapons by defeating enemies, most of which are throwing-type items, including the Boomerang.
*Richter starting off with a [[Boomerang]] and battle condition reference Jonathan's ability to master his sub-weapons by defeating enemies, most of which are throwing-type items, including the Boomerang.
----'''Other trivia:'''
----'''Other trivia:'''
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|{{SSBUMusicLink|Castlevania|Hail from the Past}}
|{{SSBUMusicLink|Castlevania|Hail from the Past}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Zelda represents Charlotte Aulin, a blonde female character who features blonde hair and wears a blue-and-white outfit.
*The blue Zelda represents Charlotte Aulin, a blonde female character wearing a blue-and-white outfit who uses magical spells.
*The blue Richter minion represents Jonathan Morris, Charlotte's childhood friend who uses the Vampire Killer whip.
*The blue Richter minion represents Jonathan Morris, Charlotte's childhood friend who uses the Vampire Killer whip.
*The stage and music track represents the exterior Dracula's Castle, the main setting of Charlotte's debut game, ''Castlevania: Portrait of Ruin''.
*The stage and music track represents the exterior Dracula's Castle, the main setting of Charlotte's debut game, ''Castlevania: Portrait of Ruin''.
*Zelda's favored [[Din's Fire]] references Charlotte's usage of her magical spells, including the fire-based spells, Raging Fire and Explosion.
*Zelda's favored [[Din's Fire]] references Charlotte's usage of her fire-based spells, Raging Fire and Explosion.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type and Magic Attack ↑ ability further reference Charlotte's usage of her fire-based spells.
*This spirit's Attack type and Magic Attack ↑ ability further reference Charlotte's usage of her fire-based spells.
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|{{SSBUMusicLink|Castlevania|Twilight Stigmata}}
|{{SSBUMusicLink|Castlevania|Twilight Stigmata}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Bayonetta represents Shanoa, a dark-haired witch who features a blue dress and the ability to summon creatures to assist her in combat.
*The blue Bayonetta represents Shanoa, a dark-haired witch who wears a blue dress and uses magical attacks.
*The stage represents the Tymeo Mountains, a cavernous area in Shanoa's debut game, ''Castlevania: Order of Ecclesia''.
*The stage and Heavy Wind hazard represents Tymeo Mountains, a cavernous area in Shanoa's debut game, ''Castlevania: Order of Ecclesia'', which features an identical wind hazard.
*The music track represents the musical theme of ''Harmony of Despair'', a game which features Sanoa's appearance as a playable character.
*The music track references Shanoa's appearance as a playable character in ''Castlevania: Harmony of Despair''.
*The Heavy Wind hazard references the Pneuma glyph, a type of glyph used in ''Order of Ecclesia'' which allows Shanoa to conjure up a powerful wind attack that streaks across the floor.
*The third battle condition references Shanoa's moveset in ''Order of Ecclesia'' where she can perform a kick slide and backlip to avoid enemy attacks, similar to Bayonetta's [[Heel Slide]] and backflip used in her [[Witch Time]] special attacks.
*The third battle condition references Shanoa's ability to perform various acrobatic techniques in her moveset, which includes kick slides, drop kicks, and backflips to avoid enemy attacks.
*Bayonetta's [[Infernal Climax]] Final Smash features the Climax Gauge, which can allows her to summon [[Gomorrah]] when filled up, referencing the Glyphs, a series of magical symbols absorbed by Shanoa, which can allow her to summon creatures to assist her in combat.
*Bayonetta's [[Infernal Climax]] Final Smash features Witch Time, which can slow down time when used, referencing the R. Eye of Devil, a type of glasses in ''Order of Ecclesia'' which slows down gameplay when equipped to Shanoa.
*Also, the Infernal Cimax Final Smash features [[Witch Time]], an ability which slows down time, referencing the R. Eye of Devil, a type of glasses in ''Order of Ecclesia'' which slows down gameplay when equipped to Shanoa.
*Bayonetta's Infernal Climax Final Smash also features the Climax Gauge, which will fill up with glyphs, referencing the Back glyphs, a series of glyphs used by Shanoa which can allow her to summon creatures to assist her in combat.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Shanoa spirit is featured on Dharkon's side of the Final Battle map while the Isaac spirit is featured across from her on Galeem's side, referencing how both characters are protagonists of their respective games who uses magical abilities are polar opposite from each other, which in Shanoa's case, is dark magic Glyphs.
*In World of Light, the Shanoa spirit is featured on Dharkon's side of the Final Battle map while the Isaac spirit is featured across from her on Galeem's side, referencing how both characters are protagonists of their respective games who uses magical abilities are polar opposite from each other, which in Shanoa's case, is dark magic Glyphs.
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|{{SSBUMusicLink|Castlevania|Cross Your Heart}}
|{{SSBUMusicLink|Castlevania|Cross Your Heart}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Simon represents Gabriel Belmont, a member of the Belmont Clan who uses the Vampire Killer whip and wears a red outfit.
*The red Simon represents Gabriel Belmont, a member of the Belmont Clan who wears a red outfit and uses the Vampire Killer whip.
*The stage's background features a temple, referencing Gabriel Belmont's affiliation with the Brotherhood of Light in the ''Lord of Shadows'' series.
*The stage features a temple in the background, referencing Gabriel's affiliation with the Brotherhood of Light in the ''Lord of Shadows'' saga.
*Simon's favored [[Cross]] references the Combat Cross, an ancient weapon used Gabriel Belmont which would later become the Vampire Killer whip.
*Simon's favored [[Cross]] references the Combat Cross, which would later become the Vampire Killer whip.
*Simon starting off with a Beam Sword references the Void Sword, a glowing sword used by Gabriel Belmont after transforming into the vampire, Dracula.
*Simon starting off with a Beam Sword references the Void Sword, a glowing sword used by Gabriel after becoming the vampire, Dracula.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Neutral type references Gabriel's former affiliation with the Brotherhood of Light until his descent into the villainous vampire, Dracula.
*This spirit's Neutral type references Gabriel's affiliation with the Brotherhood of Light until his descent into the villainous Dracula.
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|{{SSBUMusicLink|Castlevania|Starker / Wicked Child}}
|{{SSBUMusicLink|Castlevania|Starker / Wicked Child}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The larger-than-normal navy Meta Knight represents the Medusa Head, the head of Medusa who takes the form of a large, floating face.
*The larger-than-normal navy Meta Knight and cyan Tiny Mewtwos represent the Medusa Head, a large, flying face of Medusa whose hair is made entirely of snakes.
*The cyan Tiny Mewtwos represent the Medusa Head's snake-like hair, whose serpentine appearance resembles Mewtwo's slender tail.
*The stage and music track represents Dracula's Castle, the main setting of ''Castlevania'' where the second stage first features the Medusa Head as enemies.
*The stage and music track represents Dracula's Castle, the main setting of ''Castlevania'' where the second stage first features the Medusa Head as an enemy.
*The Move Speed ↓ rule references the Gorgon Head, a variant of the Medusa Head in ''Castlevania: Order of Ecclesia'' which will fly and turn the player to stone upon contact.
*The Move Speed ↓ rule references the Gorgon Head, a variant of the Medusa Head in ''Castlevania: Order of Ecclesia'' which will fly and turn the player to stone upon contact.
*The second battle conditon references the Medusa Head's ability to float in midair.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type and Air Defense ↑ ability reference the Medusa Head's ability to float and attack in midair.  
*This spirit's Attack type and Air Defense ↑ ability reference the Medusa Head's ability to float and attack in midair.  
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|{{SSBUMusicLink|Castlevania|Mad Forest}}
|{{SSBUMusicLink|Castlevania|Mad Forest}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The larger-than-normal yellow Sheik represents the Mummy, a large, slender, humanoid enemy who is wrapped up in yellow-tinted bandages.
*The larger-than-normal yellow Sheik represents the Mummy, a large, slender, humanoid enemy wrapped up in yellow-tinted bandages, with the two fighters referencing the two Mummies encountered in ''Castlevania''.
*The two larger-than-normal yellow Sheiks represent the two Mummies who are featured as bosses in their debut game, ''Castlevania''.
*The stage represents Dracula's Castle, the main setting of ''Castlevania'', which features the Mummy as an enemy, while the music track references the Mummy's appearance as an enemy in ''Castlevania III: Dracula's Curse''
*The stage's Ω form represents the Castle Ruins, an area in Block 3 in Dracula's Castle serving as the location of the Mummy's boss battle, which features a singular platform.
*The music track represents the musical theme of ''Castlevania III: Dracula's Curse'', the game which features the Mummy as an enemy.
*The battle conditions reference the Mummy's boss battles in the ''Castlevania'' series where they slowly move towards the player and attack by throwing their bandages at them.
*The battle conditions reference the Mummy's boss battles in the ''Castlevania'' series where they slowly move towards the player and attack by throwing their bandages at them.
*The stamina battle condition references the HP gauges used in the ''Castlevania'' series, which will result in a character or an enemy's defeat when the HP gauge is depleted.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Speed ↓ ability further references the Mummy's slow, lumbering movement towards the player.
*This spirit's Speed ↓ ability further references the Mummy's slow, lumbering movement towards the player.
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|{{SSBUMusicLink|Castlevania|Out of Time}}
|{{SSBUMusicLink|Castlevania|Out of Time}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Giant Mii Brawler represents the Creature, also known as Frankenstein's Monster, a large, hulking monster made out of reanimated corpse parts.
*The Giant Mii Brawler's Hockey Mask and Business Suit represents the Creature, also known as Frankenstein's Monster, a large, hulking monster made out of reanimated corpse parts.
*The Mii Brawler's Hockey Mask reference the Creature's pale face, while the Business Outfit references the outfit worn by the Creature.
*The smaller-than-normal yellow Diddy Kong represents the Flea Man, also known as Igor, a small, quick, and nimble hunchback who fights alongside the Creature and wears a brightly-colored tunic.
*The smaller-than-normal yellow Diddy Kong represents the Flea Man, also known as Igor, a small, quick, and nimble hunchback humanoid who wears a brightly-colored tunic.
*The stage and music track represent the Creature and Flea Man's debut as enemies in ''Castlevania''.
*The stage's Battlefield form and music track represent the Catacombs, an area in Block 4 in Dracula's Castle serving as the location of the Creature and Flea Man's boss battle, which features a long platform and shorter aerial platforms.
*The Zap Floor hazard references the Creature's usage of electric-based attacks, as well as the Creature's reanimation by an electrical bolt.
*The Zap Floor hazard references the Creature's usage of electric-based attacks during its boss battles, as well as the Creature's reanimation by an electrical bolt.
----'''Other trivia:'''
----'''Other trivia:'''
*Interestingly, the Hockey Mask references the hockey mask worn by Jason Voorhees, an iconic horror film villain similar to the Creature, who is based off of Frankenstein's Monster.
*Interestingly, the Hockey Mask references the hockey mask worn by Jason Voorhees, an iconic horror film villain similar to the Creature, who is based off of Frankenstein's Monster.
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|{{SSBUMusicLink|Castlevania|Nothing to Lose}}
|{{SSBUMusicLink|Castlevania|Nothing to Lose}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Robin starting off with a Death's Scythe represents Death, the shrouded skeletal enemy who wears a blue cloak and carries a scythe.
*The blue Robin starting off with Death's Scythe represents Death, a blue-robed antagonist associated with his debut game's main antagonist, Dracula, who wields a large scythe.
*The stage represents the Dungeon, an area in Block 5 in Dracula's Castle serving as the location of Death's boss battle, which features a floor platform and two smaller aerial platforms.
*The stage and music track represent Dracula's Castle, the main setting of ''Castlevania'' which features Death's boss battle and references their loyalty to Dracula.
*The music track represents the boss battle theme against Dracula in ''Castlevania'', referencing Death's loyalty to Dracula in the ''Castlevania'' series.
*The Sudden Damage and Hard to Launch rules and battle conditions reference the Death's Scythe item's ability in ''Super Smash Bros. Ultimate'' where attacking an opponent with high damage with Death's Scythe will result in an instant KO on the spot.
*The Sudden Damage and Hard to Launch rules and battle conditions reference the Death's Scythe item's ability in ''Super Smash Bros. Ultimate'' where attacking an opponent with high damage with Death's Scythe will result in an instant KO.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type further references Death's role in the ''Castlevania'' series as Dracula's second-in-command.
*This spirit's Support type further references Death's role in the ''Castlevania'' series as Dracula's second-in-command.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The navy Giant Meta Knight features Meta Knight's mask turning dark and large, representing Carmilla, a large flying mask character with a dark color scheme.
*The navy Giant Meta Knight features Meta Knight's mask turning dark and large, representing Carmilla, a large flying mask character with a dark color scheme.
*The stage and music track represent Laruba Mansion, the last accessible mansion in ''Castlevania II: Simon's Quest'' which features Carmilla's debut as a boss.
*The stage and music track represents Laruba Mansion, the last accessible mansion in ''Castlevania II: Simon's Quest'' which features Carmilla's debut as a boss.
*The Invisibility rule references how Carmilla is a ghost character, which are often depicted as invisible.
*The Invisibility rule references how Carmilla is a ghost character, as ghosts are often depicted as invisible.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fire/Explosion Resist ↑ ability references Carmilla's ability to attack by shedding fiery tears of blood, which scatters into fireballs.
*This spirit's Fire/Explosion Resist ↑ ability references Carmilla's ability to attack by shedding fiery tears of blood, which scatters into fireballs.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The larger-than-normal black Wolf represents the Werewolf, a large, humanoid wolf enemy with a black color scheme.
*The larger-than-normal black Wolf represents the Werewolf, a large, humanoid wolf enemy with a black color scheme.
*The stage's background features a full moon, referencing the myth of werewolves where people with lycanthropy transform into werewolves under the full moon.
*The stage's background features a full moon, referencing the myth of werewolves where people with lycanthropy transform into werewolves under the full moon, while the stage represents the entrance into Dracula's Castle, the second stage of ''Castlevania: Rondo of Blood'' featuring the Werewolf as a boss which features a full moon in the background.
*The stage represents the entrance into Dracula's Castle, the second stage of ''Castlevania: Rondo of Blood'' serving as the location of the Werewolf's boss battle, which features a full moon in the background.
*The music track references the Werewolf's appearance as an enemy in ''Castlevania: Dawn of Sorrow''.
*The music track represents the musical the boss battle theme of ''Dawn of Sorrow'', the game which features the Werewolf as an enemy.
*The battle conditions reference the Werewolf's usage of swift and powerful physical attacks during its boss battles.
*The battle conditions reference the Werewolf's usage of swift and powerful physical attacks during its boss battles.
----'''Other trivia:'''
----'''Other trivia:'''
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|{{SSBUMusicLink|Castlevania|Dance of Gold}}
|{{SSBUMusicLink|Castlevania|Dance of Gold}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Robin represents Shaft, a spellcaster wearing a red robe who is associated with his debut game's antagonist, Dracula.
*The white Robin represents Shaft, an evil spellcaster wearing a red robe who is associated with his debut game's antagonist, Dracula.
*The stage represents Dracula's Castle, the main setting of the ''Castlevania'' series which belongs to Shaft's master, Dracula.
*The stage and music track represent Dracula's Castle, which features Shaft's boss battle and references his loyalty to Dracula in ''Castlevania: Symphony of the Night''.
*The stage's Ω form and music track represent the center of Reverse Castle, the inverted form of Dracula's Castle in ''Castlevania: Symphony of the Night'' serving as the location of Shaft's boss battle.
*The Invisibility rule references how Shaft's spirit is transferred into a green crystal ball, which can only be seen when Alucard is equipped with the Holy Glasses in ''Symphony of the Night''.
*The Invisibility rule references how Shaft's spirit is transferred into a green crystal ball, which can only be seen when Alucard is equipped with the Holy Glasses in ''Symphony of the Night''.
----'''Other trivia:'''
----'''Other trivia:'''
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The grey Lucas represents Kid Dracula, the young protagonist of the titular game who wears black-and-white clothing.
*The grey Lucas represents Kid Dracula, the young protagonist of the titular game who wears black-and-white clothing.
*The stage represents Kid Dracula's Castle, the first level of ''Kid Dracula'' based on Dracula's Castle, which belongs to the titular character's father, Dracula.
*The stage and music track represent Dracula's Castle, the first level of ''Kid Dracula'', which was originally released on the Famicom Disk System.
*The music track references how ''Castlevania II: Simon's Quest'' and ''Kid Dracula'' are both games from the ''Casltevania'' franchise that were released during the Famicom Disk System era.
*The Slumber Floor hazard references how Kid Dracula wakes up from a long sleep in the beginning of ''Kid Dracula''.
*The Slumber Floor hazard references the beginning of ''Kid Dracula'' where the titular character wakes up from a long slumber.
*The Lifesteal battle condition references the nature of vampires where they attack their victims and feast on their blood or life force.
*The second battle condition references the nature of vampires where they attack their victims and feast on their blood or life force.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Jump ↑ ability references the jumping gameplay mechanic of ''Kid Dracula''.
*This spirit's Jump ↑ ability references the jumping gameplay mechanic of ''Kid Dracula''.

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