Editing List of spirits (Castlevania series)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ | {{DISPLAYTITLE:List of spirits (''Castlevania'' series)}} | ||
{{ArticleIcons|ultimate=y}} | {{ArticleIcons|ultimate=y}} | ||
The following is the list of the [[spirit]]s from the {{uv|Castlevania}} series in ''[[Super Smash Bros. Ultimate]]''. | The following is the list of the [[spirit]]s from the {{uv|Castlevania}} series in ''[[Super Smash Bros. Ultimate]]''. | ||
Line 409: | Line 409: | ||
|{{SSBUMusicLink|Castlevania|Beginning}} | |{{SSBUMusicLink|Castlevania|Beginning}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The indigo Simon represents Trevor C. Belmont, the main playable | *The indigo Simon represents Trevor C. Belmont, the main playable protagonist of ''Castlevania III: Dracula's Curse'' whose design and gameplay is similar to Simon's in the original ''Castlevania''. | ||
*The blue Palutena | *The blue Palutena and red Sheik minions, and the Alucard Assist Trophy enemy each represents the three other optional playable characters who join Trevor in his quest in ''Castlevania III'', which includes Alucard; Sypha Belnades, a female mage who wears a blue robe; and Grant Danasty, a nimble dagger-using thief who wears a red cloth wrapped around the top of his head. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Shield type references Trevor's role in ''Dracula's Curse'' by rescuing Alucard, Sypha, or Grant from Dracula's influence and saving the world from Dracula's evil. | *This spirit's Shield type references Trevor's role in ''Dracula's Curse'' by rescuing Alucard, Sypha, or Grant from Dracula's influence and saving the world from Dracula's evil. | ||
Line 427: | Line 424: | ||
|{{SSBUMusicLink|Castlevania|Slash}} | |{{SSBUMusicLink|Castlevania|Slash}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The purple Zelda represents Maria Renard, a | *The purple Zelda starting off with a Cucco represents Maria Renard, a female blonde character who wears a long red-tinted dress and uses her white doves as her main weapon. | ||
*The | *The white Falco, blue Charizard, and white Incineroar minions each represent three of the Four Sacred Beasts which can be used as Maria's animal sub-weapons in her game appearances, which the cardinal Suzaku, the dragon Seiryu, and the striped cat Byakko. | ||
*The stage and music track represent Dracula's Castle | *The stage's layout and music track represent Dracula's Castle where Maria was imprisoned underneath the castle's main hall and rescued by Richter in her debut game, ''Castlevania: Rondo of Blood''. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Grab type references how Maria | *This spirit's Grab type references how Maria was one of several maidens kidnapped by Dracula in ''Rondo of Blood''. | ||
*In World of Light, the Maria Renard spirit is located in the lower level of the Dracula's Castle map in the Dark Realm, further referencing Maria's imprisonment in the lower levels of Dracula's Castle in ''Rondo of Blood''. | *In World of Light, the Maria Renard spirit is located in the lower level of the Dracula's Castle map in the Dark Realm, further referencing Maria's imprisonment in the lower levels of Dracula's Castle in ''Rondo of Blood''. | ||
|- | |- | ||
Line 445: | Line 441: | ||
|{{SSBUMusicLink|Castlevania|Dracula's Castle}} | |{{SSBUMusicLink|Castlevania|Dracula's Castle}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The indigo Simon represents Trevor C. Belmont, the main playable | *The indigo Simon represents Trevor C. Belmont, the main playable protagonist of ''Castlevania III: Dracula's Curse'' who defeats Dracula by teaming up with Alucard, who appears as the Assist Trophy enemy. | ||
*The music track represents the ''Castlevania Judgment'' remix of Alucard's theme, which is originally heard in the opening area of Dracula's Castle in ''Castlevania: Symphony of the Night''. | |||
*The music track represents the | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Shield type references Alucard's role in the ''Castlevania'' series by saving the world from Dracula's evil. | *This spirit's Shield type references Alucard's role in the ''Castlevania'' series by saving the world from Dracula's evil. | ||
*This spirit's Sword Attack ↑ ability references Alucard's main melee weapon, the Alucard Sword, and his | *This spirit's Sword Attack ↑ ability references Alucard's main melee weapon, the Alucard Sword, and his excellence in swordsmanship. | ||
*In World of Light, the Alucard spirit must be defeated in order to access Dracula, the boss of the Dracula's Castle map in the Dark Realm, referencing how Alucard is Dracula's estranged son, who opposes him in the ''Castlevania'' series. | *In World of Light, the Alucard spirit must be defeated in order to access Dracula, the boss of the Dracula's Castle map in the Dark Realm, referencing how Alucard is Dracula's estranged son, who opposes him in the ''Castlevania'' series. Also, if the ghosts of Dracula's Castle are defeated before the boss battle, then the Richter fighter will appear after Alucard, referencing how Alucard rescued Richter from Shaft's mind control in ''Symphony of the Night''. | ||
|- | |- | ||
|1,056 | |1,056 | ||
Line 464: | Line 458: | ||
|{{SSBUMusicLink|Castlevania|Iron-Blue Intention}} | |{{SSBUMusicLink|Castlevania|Iron-Blue Intention}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The orange Simon represents Reinhardt Schneider, | *The orange Simon represents Reinhardt Schneider, the main protagonist of ''Castlevania'' for the Nintendo 64 who uses the Vampire Killer whip. | ||
*The stage represents the exterior of Dracula's Castle, the main setting of | *The stage represents the exterior of Dracula's Castle, the main setting of ''Castlevania'' for the Nintendo 64. | ||
*Simon | *Simon starts off with a Killing Edge, referencing the short sword Reinhardt uses for close combat. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Reinhardt Schneider is equipped with the Vampire Killer and his short sword. | *This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Reinhardt Schneider is equipped with the Vampire Killer and his short sword. | ||
Line 480: | Line 474: | ||
|{{SSBUMusicLink|Castlevania|Awake}} | |{{SSBUMusicLink|Castlevania|Awake}} | ||
| | | | ||
* | *Richter's green costume is based on Nathan Graves, the main protagonist of ''Castlevania: Circle of the Moon'' who uses the Vampire Killer whip. | ||
*The stage and music track represents the exterior of Dracula's Castle, the main setting of | *The stage and music track represents the exterior of Dracula's Castle, the main setting of ''Circle of the Moon''. | ||
*The Timer item references the Stopwatch weapon from the ''Castlevania'' series, which similarly allows the player to slow down time to their advantage. | *The Timer item references the Stopwatch weapon from the ''Castlevania'' series, which similarly allows the player to slow down time to their advantage. | ||
*The battle conditions reference Nathan's ability to double jump with the Double relic and jump extremely high vertically with the Roc Wing relic. | *The battle conditions reference Nathan's ability to double jump with the Double relic and jump extremely high vertically with the Roc Wing relic. | ||
Line 495: | Line 489: | ||
|{{SSBUMusicLink|Castlevania|Awake}} | |{{SSBUMusicLink|Castlevania|Awake}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The white Marth represents Hugh Baldwin, a | *The white Marth represents Hugh Baldwin, a swordsman who wears a white outfit. | ||
*The stage and music track represents the exterior of Dracula's Castle, the main setting of Hugh | *The stage and music track represents the exterior of Dracula's Castle, the main setting of Hugh's debut game, ''Castlevania: Circle of the Moon''. | ||
*The | *The second battle condition references Hugh's usage of high jumps during his boss battle in ''Circle of the Moon''. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Attack type and Sword Attack ↑ ability reference Hugh's usage of his sword as his main weapon in ''Circle of the Moon''. | *This spirit's Attack type and Sword Attack ↑ ability reference Hugh's usage of his sword as his main weapon in ''Circle of the Moon''. | ||
Line 512: | Line 505: | ||
|{{SSBUMusicLink|Castlevania|Awake}} | |{{SSBUMusicLink|Castlevania|Awake}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Richter's red costume is based on Juste Belmont, the descendant of the Belmont Clan who uses the Vampire Killer whip. | ||
*The stage represents Luminous | *The stage represents Luminous Caver, a gloomy cavernous area in Juste's debut game, ''Castlevania: Harmony of Dissonance''. | ||
*The Lava Floor hazard references the Fire Book, the first Spell Book acquired in ''Harmony of Dissonance'' which allows Juste | *The Lava Floor hazard references the Fire Book, the first Spell Book acquired in ''Harmony of Dissonance'', which allows Juste to combine other sub-weapons to create magical fire attacks. | ||
*The "increased move speed" battle condition references | *The "increased move speed" battle condition references Juste's dashing ability, which allos him to move at high speeds. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, the Juste Belmont spirit is located in the Molten Fortress map in the Light Realm, which is occupied by fire-themed spirits, further referencing Juste's Fire Book, which allows him to use fire-based attacks. | *In World of Light, the Juste Belmont spirit is located in the Molten Fortress map in the Light Realm, which is occupied by fire-themed spirits, further referencing Juste's Fire Book, which allows him to use fire-based attacks. | ||
Line 530: | Line 523: | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The pink Robin represents Yoko Belnades, a female spellcaster who wears a pink outfit. | *The pink Robin represents Yoko Belnades, a female spellcaster who wears a pink outfit. | ||
*The stage represents the Castle Corridor, the first area in Yoko | *The stage represents the Castle Corridor, the first area in Yoko's debut game, ''Castlevania: Aria of Sorrow'' which features a night sky and ruins. | ||
*The music track | *The music track references Yoko's appearance as a playable character in ''Harmony of Despair''. | ||
*The battle conditions references Yoko | *The battle conditions references Yoko's usage of magical spells and magic-based attacks in her playable appearances. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Yoko's role in ''Aria of Sorrow'' and ''Harmony of Despair'' by assisting the protagonist, Soma Cruz in his quests. | *This spirit's Support type references Yoko's role in ''Aria of Sorrow'' and ''Harmony of Despair'' by assisting the protagonist, Soma Cruz in his quests. | ||
Line 547: | Line 540: | ||
|{{SSBUMusicLink|Castlevania|Lament of Innocence}} | |{{SSBUMusicLink|Castlevania|Lament of Innocence}} | ||
| | | | ||
* | *Richter's white costume is based on Leon Belmont, a member of the Belmont Clan who use the Vampire Killer whip. | ||
*The stage and music track represents the exterior of | *The stage and music track represents the exterior of Dracula's Castle, the main setting of Leon's debut game, ''Castlevania: Lament of Innocence''. | ||
*The first battle condition references the Perfect Guard technique, which replenishes MP and hearts if an attack was blocked at the right time. | |||
*The first battle condition references the Perfect Guard, | |||
|- | |- | ||
|1,062 | |1,062 | ||
Line 562: | Line 554: | ||
|{{SSBUMusicLink|Castlevania|Jet Black Incursion}} | |{{SSBUMusicLink|Castlevania|Jet Black Incursion}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The orange Simon represents Julius Belmont, a descendant of the Belmont Clan who uses the Vampire Killer whip | *The orange Simon represents Julius Belmont, a descendant of the Belmont Clan who uses the Vampire Killer whip. | ||
*The stage represents Dracula's Castle, the main setting of Julius Belmont's debut game, ''Castlevania: | *The stage and music track represents Dracula's Castle, the main setting of Julius Belmont's debut game, ''Castlevania: Dawn of Sorrow''. | ||
*The battle conditions reference how Julius is one of the strongest Belmonts, who is both powerful and fast during his boss battle. | *The battle conditions reference how Julius is one of the strongest Belmonts, who is both powerful and fast during his boss battle. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
Line 579: | Line 570: | ||
|{{SSBUMusicLink|Castlevania|Lament of Innocence}} | |{{SSBUMusicLink|Castlevania|Lament of Innocence}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The blue Robin represents Hector, a spellcaster | *The blue Robin represents Hector, a spellcaster wearing a blue shirt who is associated his debut game's antagonist, Dracula. | ||
*The blue Ridley minion represents The End, the winged final evolution form of the Devil-Type Innocent Devils forged by Hector. | *The blue Ridley minion represents The End, the winged final evolution form of the Devil-Type Innocent Devils forged by Hector. | ||
*The stage represents the Forest of Jigramunt, the fifth area in Hector's debut game, ''Castlevania: Curse of Darkness'' which features an underground forest setting. | *The stage represents the Forest of Jigramunt, the fifth area in Hector's debut game, ''Castlevania: Curse of Darkness'' which features an underground forest setting. | ||
Line 597: | Line 588: | ||
|{{SSBUMusicLink|Castlevania|Jail of Jewel}} | |{{SSBUMusicLink|Castlevania|Jail of Jewel}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The red Richter represents Jonathan Morris, a | *The red Richter represents Jonathan Morris, the main protagonist of ''Castlevania: Portrait of Ruin'' wearing a red jacket who uses the Vampire Killer whip. | ||
*The red Robin minion represents Charlotte Aulin, Jonathan | *The red Robin minion represents Charlotte Aulin, Jonathan's female childhood friend with blonde hair who uses magic-based attacks. | ||
*The stage and music track represents Dracula's Castle, the main setting of | *The stage and music track represents Dracula's Castle, the main setting of ''Portrait of Ruin''. | ||
*Richter starting off with a [[Boomerang]] and battle condition reference Jonathan's ability to master his sub-weapons by defeating enemies, most of which are throwing-type items, including the Boomerang. | *Richter starting off with a [[Boomerang]] and battle condition reference Jonathan's ability to master his sub-weapons by defeating enemies, most of which are throwing-type items, including the Boomerang. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
Line 614: | Line 605: | ||
|{{SSBUMusicLink|Castlevania|Hail from the Past}} | |{{SSBUMusicLink|Castlevania|Hail from the Past}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The blue Zelda represents Charlotte Aulin, a blonde female character | *The blue Zelda represents Charlotte Aulin, a blonde female character wearing a blue-and-white outfit who uses magical spells. | ||
*The blue Richter minion represents Jonathan Morris, Charlotte's childhood friend who uses the Vampire Killer whip. | *The blue Richter minion represents Jonathan Morris, Charlotte's childhood friend who uses the Vampire Killer whip. | ||
*The stage and music track represents the exterior Dracula's Castle, the main setting of Charlotte's debut game, ''Castlevania: Portrait of Ruin''. | *The stage and music track represents the exterior Dracula's Castle, the main setting of Charlotte's debut game, ''Castlevania: Portrait of Ruin''. | ||
*Zelda's favored [[Din's Fire]] references Charlotte's usage of her | *Zelda's favored [[Din's Fire]] references Charlotte's usage of her fire-based spells, Raging Fire and Explosion. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Attack type and Magic Attack ↑ ability further reference Charlotte's usage of her fire-based spells. | *This spirit's Attack type and Magic Attack ↑ ability further reference Charlotte's usage of her fire-based spells. | ||
Line 631: | Line 622: | ||
|{{SSBUMusicLink|Castlevania|Twilight Stigmata}} | |{{SSBUMusicLink|Castlevania|Twilight Stigmata}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The blue Bayonetta represents Shanoa, a dark-haired witch who | *The blue Bayonetta represents Shanoa, a dark-haired witch who wears a blue dress and uses magical attacks. | ||
*The stage represents | *The stage and Heavy Wind hazard represents Tymeo Mountains, a cavernous area in Shanoa's debut game, ''Castlevania: Order of Ecclesia'', which features an identical wind hazard. | ||
*The music track | *The music track references Shanoa's appearance as a playable character in ''Castlevania: Harmony of Despair''. | ||
*The third battle condition references Shanoa's moveset in ''Order of Ecclesia'' where she can perform a kick slide and backlip to avoid enemy attacks, similar to Bayonetta's [[Heel Slide]] and backflip used in her [[Witch Time]] special attacks. | |||
*The third battle condition references Shanoa's | *Bayonetta's [[Infernal Climax]] Final Smash features the Climax Gauge, which can allows her to summon [[Gomorrah]] when filled up, referencing the Glyphs, a series of magical symbols absorbed by Shanoa, which can allow her to summon creatures to assist her in combat. | ||
*Bayonetta's [[Infernal Climax]] Final Smash features Witch Time, which | *Also, the Infernal Cimax Final Smash features [[Witch Time]], an ability which slows down time, referencing the R. Eye of Devil, a type of glasses in ''Order of Ecclesia'' which slows down gameplay when equipped to Shanoa. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, the Shanoa spirit is featured on Dharkon's side of the Final Battle map while the Isaac spirit is featured across from her on Galeem's side, referencing how both characters are protagonists of their respective games who uses magical abilities are polar opposite from each other, which in Shanoa's case, is dark magic Glyphs. | *In World of Light, the Shanoa spirit is featured on Dharkon's side of the Final Battle map while the Isaac spirit is featured across from her on Galeem's side, referencing how both characters are protagonists of their respective games who uses magical abilities are polar opposite from each other, which in Shanoa's case, is dark magic Glyphs. | ||
Line 651: | Line 641: | ||
|{{SSBUMusicLink|Castlevania|Cross Your Heart}} | |{{SSBUMusicLink|Castlevania|Cross Your Heart}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The red Simon represents Gabriel Belmont, a member of the Belmont Clan who uses the Vampire Killer whip | *The red Simon represents Gabriel Belmont, a member of the Belmont Clan who wears a red outfit and uses the Vampire Killer whip. | ||
*The stage | *The stage features a temple in the background, referencing Gabriel's affiliation with the Brotherhood of Light in the ''Lord of Shadows'' saga. | ||
*Simon's favored [[Cross]] references the Combat Cross, | *Simon's favored [[Cross]] references the Combat Cross, which would later become the Vampire Killer whip. | ||
*Simon starting off with a Beam Sword references the Void Sword, a glowing sword used by Gabriel | *Simon starting off with a Beam Sword references the Void Sword, a glowing sword used by Gabriel after becoming the vampire, Dracula. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Neutral type references Gabriel's | *This spirit's Neutral type references Gabriel's affiliation with the Brotherhood of Light until his descent into the villainous Dracula. | ||
|- | |- | ||
|1,068 | |1,068 | ||
Line 668: | Line 658: | ||
|{{SSBUMusicLink|Castlevania|Starker / Wicked Child}} | |{{SSBUMusicLink|Castlevania|Starker / Wicked Child}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The larger-than-normal navy Meta Knight | *The larger-than-normal navy Meta Knight and cyan Tiny Mewtwos represent the Medusa Head, a large, flying face of Medusa whose hair is made entirely of snakes. | ||
*The stage and music track represents Dracula's Castle, the main setting of ''Castlevania'' where the second stage first features the Medusa Head as enemies. | |||
*The stage and music track represents Dracula's Castle, the main setting of ''Castlevania'' where the second stage first features the Medusa Head as | |||
*The Move Speed ↓ rule references the Gorgon Head, a variant of the Medusa Head in ''Castlevania: Order of Ecclesia'' which will fly and turn the player to stone upon contact. | *The Move Speed ↓ rule references the Gorgon Head, a variant of the Medusa Head in ''Castlevania: Order of Ecclesia'' which will fly and turn the player to stone upon contact. | ||
*The second battle conditon references the Medusa Head's ability to float in midair. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Attack type and Air Defense ↑ ability reference the Medusa Head's ability to float and attack in midair. | *This spirit's Attack type and Air Defense ↑ ability reference the Medusa Head's ability to float and attack in midair. | ||
Line 686: | Line 676: | ||
|{{SSBUMusicLink|Castlevania|Mad Forest}} | |{{SSBUMusicLink|Castlevania|Mad Forest}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The larger-than-normal yellow Sheik represents the Mummy, a large, slender, humanoid enemy | *The larger-than-normal yellow Sheik represents the Mummy, a large, slender, humanoid enemy wrapped up in yellow-tinted bandages, with the two fighters referencing the two Mummies encountered in ''Castlevania''. | ||
*The stage represents Dracula's Castle, the main setting of ''Castlevania'', which features the Mummy as an enemy, while the music track references the Mummy's appearance as an enemy in ''Castlevania III: Dracula's Curse'' | |||
*The stage | |||
*The battle conditions reference the Mummy's boss battles in the ''Castlevania'' series where they slowly move towards the player and attack by throwing their bandages at them. | *The battle conditions reference the Mummy's boss battles in the ''Castlevania'' series where they slowly move towards the player and attack by throwing their bandages at them. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Speed ↓ ability further references the Mummy's slow, lumbering movement towards the player. | *This spirit's Speed ↓ ability further references the Mummy's slow, lumbering movement towards the player. | ||
Line 706: | Line 693: | ||
|{{SSBUMusicLink|Castlevania|Out of Time}} | |{{SSBUMusicLink|Castlevania|Out of Time}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The Giant Mii Brawler represents the Creature, also known as Frankenstein's Monster, a large, hulking monster made out of reanimated corpse parts | *The Giant Mii Brawler's Hockey Mask and Business Suit represents the Creature, also known as Frankenstein's Monster, a large, hulking monster made out of reanimated corpse parts. | ||
*The smaller-than-normal yellow Diddy Kong represents the Flea Man, also known as Igor, a small, quick, and nimble hunchback who fights alongside the Creature and wears a brightly-colored tunic. | |||
*The smaller-than-normal yellow Diddy Kong represents the Flea Man, also known as Igor, a small, quick, and nimble hunchback | *The stage and music track represent the Creature and Flea Man's debut as enemies in ''Castlevania''. | ||
*The stage | *The Zap Floor hazard references the Creature's usage of electric-based attacks, as well as the Creature's reanimation by an electrical bolt. | ||
*The Zap Floor hazard references the Creature's usage of electric-based attacks | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*Interestingly, the Hockey Mask references the hockey mask worn by Jason Voorhees, an iconic horror film villain similar to the Creature, who is based off of Frankenstein's Monster. | *Interestingly, the Hockey Mask references the hockey mask worn by Jason Voorhees, an iconic horror film villain similar to the Creature, who is based off of Frankenstein's Monster. | ||
Line 725: | Line 711: | ||
|{{SSBUMusicLink|Castlevania|Nothing to Lose}} | |{{SSBUMusicLink|Castlevania|Nothing to Lose}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The blue Robin starting off with | *The blue Robin starting off with Death's Scythe represents Death, a blue-robed antagonist associated with his debut game's main antagonist, Dracula, who wields a large scythe. | ||
*The stage | *The stage and music track represent Dracula's Castle, the main setting of ''Castlevania'' which features Death's boss battle and references their loyalty to Dracula. | ||
*The Sudden Damage and Hard to Launch rules and battle conditions reference the Death's Scythe item's ability in ''Super Smash Bros. Ultimate'' where attacking an opponent with high damage with Death's Scythe will result in an instant KO on the spot. | |||
*The Sudden Damage and Hard to Launch rules and battle conditions reference the Death's Scythe item's ability in ''Super Smash Bros. Ultimate'' where attacking an opponent with high damage with Death's Scythe will result in an instant KO. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type further references Death's role in the ''Castlevania'' series as Dracula's second-in-command. | *This spirit's Support type further references Death's role in the ''Castlevania'' series as Dracula's second-in-command. | ||
Line 745: | Line 730: | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The navy Giant Meta Knight features Meta Knight's mask turning dark and large, representing Carmilla, a large flying mask character with a dark color scheme. | *The navy Giant Meta Knight features Meta Knight's mask turning dark and large, representing Carmilla, a large flying mask character with a dark color scheme. | ||
*The stage and music track | *The stage and music track represents Laruba Mansion, the last accessible mansion in ''Castlevania II: Simon's Quest'' which features Carmilla's debut as a boss. | ||
*The Invisibility rule references how Carmilla is a ghost character, | *The Invisibility rule references how Carmilla is a ghost character, as ghosts are often depicted as invisible. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Fire/Explosion Resist ↑ ability references Carmilla's ability to attack by shedding fiery tears of blood, which scatters into fireballs. | *This spirit's Fire/Explosion Resist ↑ ability references Carmilla's ability to attack by shedding fiery tears of blood, which scatters into fireballs. | ||
Line 761: | Line 746: | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The larger-than-normal black Wolf represents the Werewolf, a large, humanoid wolf enemy with a black color scheme. | *The larger-than-normal black Wolf represents the Werewolf, a large, humanoid wolf enemy with a black color scheme. | ||
*The stage's background features a full moon, referencing the myth of werewolves where people with lycanthropy transform into werewolves under the full moon | *The stage's background features a full moon, referencing the myth of werewolves where people with lycanthropy transform into werewolves under the full moon, while the stage represents the entrance into Dracula's Castle, the second stage of ''Castlevania: Rondo of Blood'' featuring the Werewolf as a boss which features a full moon in the background. | ||
*The music track references the Werewolf's appearance as an enemy in ''Castlevania: Dawn of Sorrow''. | |||
*The music track | |||
*The battle conditions reference the Werewolf's usage of swift and powerful physical attacks during its boss battles. | *The battle conditions reference the Werewolf's usage of swift and powerful physical attacks during its boss battles. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
Line 778: | Line 762: | ||
|{{SSBUMusicLink|Castlevania|Dance of Gold}} | |{{SSBUMusicLink|Castlevania|Dance of Gold}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The white Robin represents Shaft, | *The white Robin represents Shaft, an evil spellcaster wearing a red robe who is associated with his debut game's antagonist, Dracula. | ||
*The stage | *The stage and music track represent Dracula's Castle, which features Shaft's boss battle and references his loyalty to Dracula in ''Castlevania: Symphony of the Night''. | ||
*The Invisibility rule references how Shaft's spirit is transferred into a green crystal ball, which can only be seen when Alucard is equipped with the Holy Glasses in ''Symphony of the Night''. | *The Invisibility rule references how Shaft's spirit is transferred into a green crystal ball, which can only be seen when Alucard is equipped with the Holy Glasses in ''Symphony of the Night''. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
Line 798: | Line 781: | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The grey Lucas represents Kid Dracula, the young protagonist of the titular game who wears black-and-white clothing. | *The grey Lucas represents Kid Dracula, the young protagonist of the titular game who wears black-and-white clothing. | ||
*The stage | *The stage and music track represent Dracula's Castle, the first level of ''Kid Dracula'', which was originally released on the Famicom Disk System. | ||
*The Slumber Floor hazard references how Kid Dracula wakes up from a long sleep in the beginning of ''Kid Dracula''. | |||
*The Slumber Floor hazard references the beginning of ''Kid Dracula'' | *The Lifesteal battle condition references the nature of vampires where they attack their victims and feast on their blood or life force. | ||
*The | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Jump ↑ ability references the jumping gameplay mechanic of ''Kid Dracula''. | *This spirit's Jump ↑ ability references the jumping gameplay mechanic of ''Kid Dracula''. |