Editing Link (SSBU)
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Link is currently ranked 61st out of 82 characters on the current tier list, placing him at the start of the C- tier, making him the lowest ranked of the three [[Link]]s. Despite being buffed overall from ''SSB4'', this is a moderate drop from his placement in the previous game’s tier, where he ranked 31st out of 54. Link has solid disjointed range, courtesy of the iconic Master Sword, with several strong KO moves that utilize it, such as his forward tilt, dash attack, forward aerial, his smash attacks, up aerial, down aerial, and [[Spin Attack]]. Link's non-sword moves also have fantastic utility. In particular, his neutral aerial is notorious for being a staple of his neutral game, being a strong landing, spacing, edgeguarding, and pressure tool. Link also has a strong projectile game, with his [[Remote Bomb]] acting as a dynamic tool for mindgames, item combos, edgeguarding, recovering, and ledgetrapping that he can activate at any time. His [[Boomerang]] is also good at catching approaches and keeping opponents in check. Overall, Link has a strong zoning game with powerful KO tools should his opponent get up close to him. | Link is currently ranked 61st out of 82 characters on the current tier list, placing him at the start of the C- tier, making him the lowest ranked of the three [[Link]]s. Despite being buffed overall from ''SSB4'', this is a moderate drop from his placement in the previous game’s tier, where he ranked 31st out of 54. Link has solid disjointed range, courtesy of the iconic Master Sword, with several strong KO moves that utilize it, such as his forward tilt, dash attack, forward aerial, his smash attacks, up aerial, down aerial, and [[Spin Attack]]. Link's non-sword moves also have fantastic utility. In particular, his neutral aerial is notorious for being a staple of his neutral game, being a strong landing, spacing, edgeguarding, and pressure tool. Link also has a strong projectile game, with his [[Remote Bomb]] acting as a dynamic tool for mindgames, item combos, edgeguarding, recovering, and ledgetrapping that he can activate at any time. His [[Boomerang]] is also good at catching approaches and keeping opponents in check. Overall, Link has a strong zoning game with powerful KO tools should his opponent get up close to him. | ||
However, Link has several weaknesses. He is on the slower side of the spectrum, so he struggles to keep up with faster characters who can get around his projectiles. Link's sword moves also have rather sluggish frame data, which can cause him to be overwhelmed by faster moves. Link | However, Link has several weaknesses. He is on the slower side of the spectrum, so he struggles to keep up with faster characters who can get around his projectiles. Link's sword moves also have rather sluggish frame data, which can cause him to be overwhelmed by faster moves. Link status as a heavyweight also makes him easy to combo and juggle and keep in disadvantage. His recovery is also exploitable, as his Spin Attack travels in a predictable path, leaving his head vulnerable to spikes or lingering hitboxes. | ||
Overall, Link has the tools to keep out his opponents and KO them at fairly low percentages, but should his defenses be infiltrated, it makes it difficult for him to get back in neutral. Link had promising results in the early metagame thanks to strong performances from {{Sm|T}}; however, his results and representation declined noticeably in the post-pandemic metagame, with only a few notable performances from players such as {{Sm|Rido}} and {{Sm|Kyon|p=Japan}}. | Overall, Link has the tools to keep out his opponents and KO them at fairly low percentages, but should his defenses be infiltrated, it makes it difficult for him to get back in neutral. Link had promising results in the early metagame thanks to strong performances from {{Sm|T}}; however, his results and representation declined noticeably in the post-pandemic metagame, with only a few notable performances from players such as {{Sm|Rido}} and {{Sm|Kyon|p=Japan}}. | ||