Editing Link (SSBU)
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However, Link has several weaknesses. He is on the slower side of the spectrum, so he struggles to keep up with faster characters who can get around his projectiles. Link's sword moves also have below-average frame data, which can cause him to be overwhelmed by faster moves. Link is also a heavyweight, making him one of the easiest characters to combo and juggle and keep in disadvantage. His recovery is also exploitable, as his Spin Attack travels in a predictable path, leaving his head vulnerable to spikes or lingering hitboxes. | However, Link has several weaknesses. He is on the slower side of the spectrum, so he struggles to keep up with faster characters who can get around his projectiles. Link's sword moves also have below-average frame data, which can cause him to be overwhelmed by faster moves. Link is also a heavyweight, making him one of the easiest characters to combo and juggle and keep in disadvantage. His recovery is also exploitable, as his Spin Attack travels in a predictable path, leaving his head vulnerable to spikes or lingering hitboxes. | ||
Overall, Link has the tools to keep out his opponents and KO them at fairly low percentages, but should his defenses be infiltrated, it makes it difficult for him to get back in neutral. Link had promising results in the early metagame thanks to strong performances from {{Sm|T}}; however, his results and representation declined significantly in the post-online metagame, with only a few notable performances from players such as {{Sm|Rido | Overall, Link has the tools to keep out his opponents and KO them at fairly low percentages, but should his defenses be infiltrated, it makes it difficult for him to get back in neutral. Link had promising results in the early metagame thanks to strong performances from {{Sm|T}}; however, his results and representation declined significantly in the post-online metagame, with only a few notable performances from players such as {{Sm|Rido}}. | ||
==Attributes== | ==Attributes== |