Editing Link (SSBM)
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|zairname=[[Hookshot]] ({{ja|フックショット|Fukkushotto}}) | |zairname=[[Hookshot]] ({{ja|フックショット|Fukkushotto}}) | ||
|zairdmg=6% | |zairdmg=6% | ||
|zairdesc=Uses his Hookshot. The attack has the unusual property of not suffering from the [[stale-move negation]]. With low damage, knockback and hitstun, as well as long lag, the move has relatively little use outside of being used for recovery | |zairdesc=Uses his Hookshot. The attack has the unusual property of not suffering from the [[stale-move negation]]. With low damage, knockback and hitstun, as well as long lag, the move has relatively little use outside of being used for recovery, though its long range can potentially catch opponents off-guard, and it benefits from Link's small short hop. It can also stuff an opponent approaching on the ground out of an airdodge from an escaped juggle, if facing them. This attack has [[Priority#Transcendent_priority|transcendent priority]]. | ||
|grabname=Hookshot ({{ja|フックショット|Fukkushotto}}) | |grabname=Hookshot ({{ja|フックショット|Fukkushotto}}) | ||
|grabdesc=Uses his Hookshot to grab at foes from afar. It's the second longest grab in the game, behind {{SSBM|Samus}}. The hitbox at the end of the hookshot cannot grab airborne opponents, but the hitbox on Link's hand can. Link's dash grab frame data more closely resembles his standing grab in start up and hitboxes, unlike Young Link's (which is notably marginally worse), but also has the same slight amount more end lag. | |grabdesc=Uses his Hookshot to grab at foes from afar. It's the second longest grab in the game, behind {{SSBM|Samus}}. The hitbox at the end of the hookshot cannot grab airborne opponents, but the hitbox on Link's hand can. Link's dash grab frame data more closely resembles his standing grab in start up and hitboxes, unlike Young Link's (which is notably marginally worse), but also has the same slight amount more end lag. | ||