Editing Link (SSBM)
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As in ''[[Super Smash Bros.]]'', Nobuyuki Hiyama's portrayal of Link from ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}'' was re-purposed in ''Melee'', with voice lines used in the previous ''Smash'' title returning alongside new ones. | As in ''[[Super Smash Bros.]]'', Nobuyuki Hiyama's portrayal of Link from ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}'' was re-purposed in ''Melee'', with voice lines used in the previous ''Smash'' title returning alongside new ones. | ||
Link is currently ranked 18th out of 26 in the [[tier list]], in the C- tier, which is much higher than his 11th out of 12 placement in ''[[Super Smash Bros.]]'', and one place below his clone, {{SSBM|Young Link}}. Link's main strengths lie in his [[range]], low-lag aerials (neutral and forward air), a good variety of [[projectiles]], several KO confirms, multiple strong [[tech-chasing]] options and relatively good air speed, as well as a [[passive shield]] that can block projectiles. His [[disjointed]] sword attacks also give him an advantage against most fighters. Link is a potent [[edgeguard]]er in the NTSC versions of the game; with a great [[semi-spike]] in [[Spin Attack]] to set up KO's and edgeguards, along with his powerful [[down air]], and a notoriously overactive [[neutral air]]. Finally, similar to {{SSBM|Samus}}, Link possesses a wide array of [[advanced technique]]s relating to his bombs, such as the [[ | Link is currently ranked 18th out of 26 in the [[tier list]], in the C- tier, which is much higher than his 11th out of 12 placement in ''[[Super Smash Bros.]]'', and one place below his clone, {{SSBM|Young Link}}. Link's main strengths lie in his [[range]], low-lag aerials (neutral and forward air), a good variety of [[projectiles]], several KO confirms, multiple strong [[tech-chasing]] options and relatively good air speed, as well as a [[passive shield]] that can block projectiles. His [[disjointed]] sword attacks also give him an advantage against most fighters. Link is a potent [[edgeguard]]er in the NTSC versions of the game; with a great [[semi-spike]] in [[Spin Attack]] to set up KO's and edgeguards, along with his powerful [[down air]], and a notoriously overactive [[neutral air]]. Finally, similar to {{SSBM|Samus}}, Link possesses a wide array of [[advanced technique]]s relating to his bombs, such as the [[bomb jump]] variants to extend his recovery and the [[goron roll]] to techroll on command. | ||
Link, however, suffers from very poor defensive options. With slow and/or unreliable out-of-shield options, no good combo breakers, a slow [[jump squat]], along with high weight and fall speed that several meta-defining fighters can take advantage of. Although his [[recovery]] can be extended with his [[wall grapple]] and [[bomb jump]] techniques, he is still vulnerable to being edgeguarded due to his [[up special]] recovery being predictable. Finally, Link, for the most part, is fairly slow in terms of both ground mobility and [[moveset]]. | Link, however, suffers from very poor defensive options. With slow and/or unreliable out-of-shield options, no good combo breakers, a slow [[jump squat]], along with high weight and fall speed that several meta-defining fighters can take advantage of. Although his [[recovery]] can be extended with his [[wall grapple]] and [[bomb jump]] techniques, he is still vulnerable to being edgeguarded due to his [[up special]] recovery being predictable. Finally, Link, for the most part, is fairly slow in terms of both ground mobility and [[moveset]]. | ||