Editing Link (SSBM)
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===Aerial attacks=== | ===Aerial attacks=== | ||
*{{change|All aerials have less landing lag (16 → 15 (Neutral/Forward/Back), 41 → 30 (up), 60 → 50 (down)) | *{{change|All aerials have less landing lag (16 → 15 (Neutral/Forward/Back), 41 → 30 (up), 60 → 50 (down)), However they are not fully compensated by the weakening of [[L-cancel]]ing.}} | ||
**{{nerf|The aforementioned weakening of [[L-canceling]] hinders up aerial's combo potential (combined with the general reduction to hitstun and the introduction of [[DI]]), and significantly hinders down aerial's safety if Link lands with it.}} | **{{nerf|The aforementioned weakening of [[L-canceling]] hinders up aerial's combo potential (combined with the general reduction to hitstun and the introduction of [[DI]]), and significantly hinders down aerial's safety if Link lands with it.}} | ||
*{{nerf|Neutral, forward and back aerials [[auto-cancel]] later (frame 30 → 32 (neutral), frame 35 → 51 (forward), frame 27 → 29 (back), frame 64 → 65 (down)). Forward aerial can no longer auto-cancel in a [[short hop]] or even a full hop, while back and especially neutral aerial are now harder to auto-cancel in a short hop.}} | *{{nerf|Neutral, forward and back aerials [[auto-cancel]] later (frame 30 → 32 (neutral), frame 35 → 51 (forward), frame 27 → 29 (back), frame 64 → 65 (down)). Forward aerial can no longer auto-cancel in a [[short hop]] or even a full hop, while back and especially neutral aerial are now harder to auto-cancel in a short hop.}} | ||