Editing Link (SSBM)

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Link, however, suffers from very poor defensive options. With slow and/or unreliable out-of-shield options, no good combo breakers, a slow [[jump squat]], along with high weight and fall speed that several meta-defining fighters can take advantage of. Although his [[recovery]] can be extended with his [[wall grapple]] and [[bomb jump]] techniques, he is still vulnerable to being edgeguarded due to his [[up special]] recovery being predictable. Finally, Link, for the most part, is fairly slow in terms of both ground mobility and [[moveset]].  
Link, however, suffers from very poor defensive options. With slow and/or unreliable out-of-shield options, no good combo breakers, a slow [[jump squat]], along with high weight and fall speed that several meta-defining fighters can take advantage of. Although his [[recovery]] can be extended with his [[wall grapple]] and [[bomb jump]] techniques, he is still vulnerable to being edgeguarded due to his [[up special]] recovery being predictable. Finally, Link, for the most part, is fairly slow in terms of both ground mobility and [[moveset]].  


Overall, Link's weaknesses, combined with various top-tiers being able to abuse his disadvantage state, has led many to consider Link a nonviable pick at the highest levels of play. This, however, has not stopped some dedicated players, including {{Sm|Sixx}} and {{Sm|Aklo}}, to find success with the character as either a main or counterpick.
Overall, Link's weaknesses, combined with various top-tiers being able to abuse his disadvantage state, has led many to consider Link a nonviable pick at the highest levels of play. This, however, has not stopped some dedicated players, including {{Sm|Aklo}} and {{Sm|Sixx}}, to find success with the character as either a main or counterpick.


==Attributes==
==Attributes==

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