Editing Koopa Troopa

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===As an enemy===
===As an enemy===
[[File:KoopaBrawl.png|100px|thumb|left|A Green Koopa Troopa in ''[[Super Smash Bros. Brawl]]''.]]
[[File:KoopaBrawl.png|100px|thumb|left|A Green Koopa Troopa in ''[[Super Smash Bros. Brawl]]''.]]
Koopa Troopas appear as enemies. The green and red versions appear as ground enemies in stages where [[Bowser]]'s minions are present. Similar to their ''Melee'' counterparts, the Koopa Troopas can retreat into their shells when damaged or jumped on; however, they cannot harm players on contact, but they attack with a leaping bite when close enough. Also, the Koopa Troopas can emerge from their shells, even while their shell is moving.
Koopa Troopas appear as enemies. The green and red versions appear as ground enemies in stages where [[Bowser]]'s minions are present. Similar to their ''Melee'' counterparts, the Koopa Troopas can retreat into their shells when damaged or jumped on; however, they cannot harm players on contact, but they attack with a leaping headbutt when close enough. Also, the Koopa Troopas can emerge from their shells, even while their shell is moving.
 
{{clrl}}
===Moveset===
:''Notes: The "d" below is a multiplier based on the {{h1|difficulty|Difficulty_scaling}} value. Final damage is rounded down to the nearest whole number. The move names are fan-made in the absence of an official source.''
{|class="wikitable"
!Name!!Damage!!Description
|-
|Leaping bite<!--JumpAttack-->
|4 + 2.2d
|The Koopa Troopa crouches down and then leaps at the player to bite them. A weak attack that deals horizontal [[knockback]] and has 5% additional [[shield damage]]. If close enough to a ledge, they well leap over it and continue to bite until they land. Although the attack shows multiple bites, there is only one hitbox that rehits after 60 [[frame]]s which would require a significant fall to trigger, but the Koopa Troopa's fall speed would exceed every character's [[fast fall]] speed within that time, making it impossible to experience in normal gameplay.
|-
|[[Careening]]<!--BulletMode-->
|6 - 0.2d
|&mdash;
|}


====Damage taken====
====Damage taken====

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