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{{Future release}}
{{disambig2|Kirby's appearance in ''[[Super Smash Bros. Ultimate]]''|the character in other contexts|Kirby}}
{{disambig2|Kirby's appearance in ''[[Super Smash Bros. Ultimate]]''|the character in other contexts|Kirby}}
{{Infobox Character
{{Infobox Character
|name = Kirby
|name = Kirby
|image = [[File:Kirby SSBU.png|250px]]
|image = [[File:Kirby SSBU.png|250px|Kirby]]
|game = SSBU
|game = SSBU
|ssbgame1 = SSB
|ssbgame1 = SSB
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|ssbgame4 = SSB4
|ssbgame4 = SSB4
|availability = [[Starter character|Starter]]
|availability = [[Starter character|Starter]]
|tier = D-
|ranking = 75
}}
}}
'''Kirby''' ({{ja|カービィ|Kābī}}, ''Kirby'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. Like all veterans, he was confirmed on June 12th, 2018. Kirby is classified as [[Fighter  number|Fighter #06]].
{{cquote|''Kirby's ability to copy other fighters is totally unique! While he is light and can be launched easily, he can also jump up to five times in the air, so he has great recovery. Look for his new Stone transformation, too.''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
'''Kirby''' ({{ja|カービィ|Kābī}}, ''Kirby'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was confirmed on June 12th, 2018. Kirby is classified as fighter #06.


Kirby is voiced in all regions once again by Makiko Ōmoto, using a combination of new voice clips and ones recycled from ''[[Super Smash Bros. 4]]''.
Makiko Ōmoto once again reprises her role as the voice of Kirby, with most clips re-used from ''[[Super Smash Bros. 4]]''.
 
Kirby is currently ranked 75th out of 82 on the ''Ultimate'' [[tier list]], placing him in the D- tier. This is roughly similar to his placement in the previous game, where he was ranked 49th out of 54. Kirby possesses fast frame data overall in his moveset, with few moves that come out after frame 9, granting him access to quick and powerful [[combos]]. His relatively small size and low crouch also makes him hard to hit; his crouch especially allows him to avoid most grabs and some attacks, giving it good synergy with his down tilt, which is very fast and can cause opponents to [[trip]], leading to KO confirms at high percents if it successfully trips his opponent. He also possesses high damage output on the majority of his moveset, and despite his short size and low weight, he also possesses strong KO options in moves like his back aerial and dash attack, and his finishers are generally fast for their power, giving him a solid punish ability. While his air speed is slow, his aerial moveset is generally solid: Kirby's aerials have among the lowest overall landing lag in the roster, neutral aerial covers his entire body and is one of the strongest of its type, forward aerial is one of his most versatile moves, back aerial is fast, powerful and has good range and all except for down aerial are safe on shield when used close to the ground and have KO potential, granting him decent shield pressure in the air and giving him a good edgeguarding ability alongside his six total jumps. Finally, Kirby's [[Inhale]] grants him his opponent's [[neutral special move]], which not only deals more damage than the opponent's, but can also be useful for alleviating some of Kirby's weaknesses and turning the tides of various matchups.
 
However, Kirby's strengths come at a cost of his poor endurance, as his light [[weight]] makes him susceptible to early KOs. His air mobility is one of the slowest of the roster, and this, as well as a lack of projectiles and the limited range in most of his attacks, presents a host of problems in [[Neutral game|neutral]] and offstage, as Kirby has trouble approaching and fighting those that can outrange him. His slow air speed, [[floatiness]] and lack of projectiles outside of [[Final Cutter]]'s shockwave make him vulnerable to pressure and juggles, and he has a poor disadvantage state: his options have their own issues defensively, as [[Stone]] and down aerial are too slow to protect him effectively from below, neutral aerial has poor range on both sides of Kirby and is not as fast as other aerials of its type, and his midair jumps and Final Cutter may leave him in a worse position when they are used at the wrong time. In the end, while his aerial attacks are versatile and powerful when he has the advantage, they are less effective when he's disadvantaged, as they're not as fast or long-reaching as those of other characters, with his low air mobility and lack of conventional projectiles worsening this issue. Also, when Kirby has a Copy Ability, he may lose it if he gets hit after the first 20 seconds since he obtained it, and the chance of it happening depends on the damage of the hit he took, so he has to swallow his opponent again to get back his Copy Ability if he loses it. While he has several KO options, most of them suffer from poor range and can be difficult to land without a combo or setup into them, and while his smash attacks are powerful without sacrificing too much in speed, they are punishable on shield and have a late hit that is much weaker and often lacks KO potential altogether, such as his up smash, which has several sourspots. Finally, Kirby's recovery, though far-reaching, is rather predictable, making him very vulnerable to edgeguarding despite possessing five midair jumps.
 
Overall, Kirby's weaknesses undermine some of his strengths. As a result, he has consistently placed near the bottom in terms of competitive representation. Nevertheless, Kirby has still seen success from dedicated mains such as {{Sm|Guilheww}}, {{Sm|JeJaJeJa}}, and {{Sm|Konokururu}}.
 
==Attributes==
Kirby is known for being a small [[weight|lightweight]], being tied for the eighth-lightest character in the game. True to his franchise, Kirby is characterized as a sluggish, yet floaty fighter. He has the 31st slowest [[walk]]ing speed, and 42nd fastest [[dash]]ing and [[Dash#Initial dash|initial dashing]] speeds. He also has the 5th slowest [[air speed]], 20th highest [[air acceleration]], 3rd lowest [[gravity]], the 5th lowest [[falling speed|falling]] and [[fast fall]]ing speeds, and above average [[traction]]. Due to these statistics, Kirby has difficulty approaching opponents. Kirby's [[recovery]] is versatile: despite his slow air speed and low jump height rendering him susceptible to edgeguarding, his five midair jumps, slow falling speed, long vertical airdodge, and [[Final Cutter]]'s decent distance give him good stalling capabilities and decent safety.
 
Kirby's greatest strengths are his quick frame data, high combo potential, and the versatility of his moveset. The majority of Kirby's attacks are characterized by speed, with his tilts being among the fastest in the game, while his slowest moves instead boast high power as a trade-off, while still being quite fast for their power: only four of his standard moves (forward and up smashes, forward aerial and down aerial) come out at or after frame 10. Neutral attack and forward tilt are fast and have decent range, allowing Kirby to quickly distance opponents, with the latter being used for tech chase setups. Up tilt's low knockback and high speed allow it to combo into multiple moves, such as itself, an aerial attack, or an Inhale. Down tilt's low power is compensated by its extreme speed and it launching opponents at the [[Sakurai angle]], which allows it to [[trip]] most opponents even over 80%. Should he trip his opponents with it, he can follow up with a variety of attacks, such as a dash attack, grab, or forward smash. Dash attack’s early hit is excellent for whiff punishing and scoring a KO, potentially KOing opponents starting at 90%, while the late hit can set up into an Inhale. His [[smash attack]]s have good range, high power, and great frame-data, making them excellent at scoring a KO. Kirby himself is also very small, making him hard to hit, and his minimal crouch allows him to avoid almost all grabs and several attacks. As a result, Kirby has an excellent grounded and defensive game thanks to his quick frame-data and evasive [[crouch]], requiring opponents to be careful when approaching him in neutral.
 
The usefulness of Kirby's grounded game also extends to his [[grab]] game. His set of grabs' short range are counterbalanced by being among the fastest in ''Ultimate'', while his pummel's meager damage output is counterbalanced by its extreme speed. His [[forward throw]], unlike most other forward throws in the game, has combo potential, leading into aerial attacks from low to mid percentages. [[Back throw]] can be followed up by a back aerial at 0% on certain characters, can KO at high percents, and can send opponents offstage. [[Up throw]] is his strongest throw and is able to KO almost all characters around 170%, or even earlier if it lands on a platform. Lastly, while [[down throw]] has no combo potential, it is reliable for damage-racking when no other throw can yield better results, and it can KO below 200%.
 
Kirby's aerial game is also notable, despite his poor [[air speed]], due to the versatility of his aerial attacks. With the exception of down aerial, they have very low landing lag. [[Neutral aerial]] has a long-lasting hitbox, high knockback on the clean hit, minimal landing lag, and good coverage, making it a safe landing option. The weak hit of neutral air can combo into his tilts, grab, or even a smash attack. It can also be useful as a combo finisher and as a KO move at high percents. Due to the move lasting longer compared to his other aerials, it can safely pressure shields. [[Forward aerial]] is a powerful combo tool, can pressure shields, lead into a [[wall of pain]] at low precents, be useful as a respectable KOing option when landing the final hit, and its first two hits can allow additional follow-ups due to its low landing lag. [[Up aerial]] has good vertical knockback, low landing lag and a fairly quick [[auto-cancel]] window, allowing for several potential follow-ups and even opportunities to KO when near the upper blast line. [[Back aerial]] has decent range, high knockback on the clean hit, and is Kirby's fastest aerial, making it one of his strongest options overall. Lastly, [[down aerial]] has considerable startup, but has multiple hits that drag opponents downward before the final hit [[meteor smash]]es them and has low ending lag, making it a deceptively powerful [[edgeguarding]] tool as well as a reliable combo starter with follow-ups on grounded opponents.
 
Kirby's [[special move]]set can provide some unique strengths. {{B|Inhale|Kirby}} is his most notable example; it allows him to either [[List of Copy Abilities|copy]] the [[neutral special move]] of any character he inhales, or spit them out as a weight-dependent [[projectile]]. Depending on what character he inhales, the copy ability can give Kirby a move that assists him in matchups to various degrees, such as useful projectiles to counter-camp his opponent ([[Needle Storm]], [[Charge Shot]], {{SSBU|Wolf}}'s {{b|Blaster|Wolf}}), powerful punishing options ([[Giant Punch]], [[Homing Attack]]), a reflector ([[Nayru's Love]]), or other benefits ([[Monado Arts]]). In addition, Kirby's variant of the opponent's neutral special has a 1.2x damage multiplier. Kirby can also inhale projectiles; smaller projectiles will be swallowed, allowing him to heal himself, while larger ones (such as a fully-charged Charge Shot) can be stored in his mouth and spat out, essentially giving Kirby a reflector. The spat projectiles can be used to punish opponents at mid-range and can launch them away with high knockback. Inhale can also be used to [[Kirbycide]] or spit the opponent out offstage, although the opponent can escape by [[button mashing]]. [[Hammer Flip]] boasts amazing power, especially when fully charged, and Kirby can move and jump while charging. However, its high startup and endlag, along with its short range and Kirby's poor mobility being further slowed when charging, makes it difficult to land outside of a [[shield break]], covering ledge options, or after a jab lock. Final Cutter is his primary means of [[recovery]], granting good vertical distance, as well as a disjoint in front of him during his ascent and descent. It also emits a shockwave projectile upon landing, making it difficult to [[punish]] if the opponent is not behind Kirby. Lastly, [[Stone]] causes Kirby to turn into an object and ignore up to 25% damage. It is also a powerful attack, especially in the air, and can be canceled shortly after Kirby begins his descent, although these benefits are limited by its slow startup and ending lag, and Kirby is still vulnerable to grabs while transformed. It can also be used on the ground, where it has faster startup due to creating a shockwave and it launches at a semi-spike angle.
 
Kirby has very notable flaws, however. His most glaring flaw is his poor approach. While his dashing speed is average, Kirby's mobility is lackluster overall, especially in the air, and with his lack of reliable projectiles, speed demons or characters who can camp with projectiles can wall out Kirby, such as {{SSBU|Sonic}}, {{SSBU|Mii Gunner}} and {{SSBU|Samus}}. Kirby's lack of reliable burst-movement options especially makes his approach in these matchups problematic and sometimes predictable. Dash attack covers a large distance, but it's punishable when not used carefully, and crossing up shields with it is risky, so he doesn't have many reliable approach options outside of a back aerial in a [[reverse aerial rush]]. Inhale can help him by giving some new options, but those depend on the matchup, and if he gets hit too much, he might lose the Copy Ability and has to suck in his opponent again to regain it if he loses it. In addition, characters with long range and/or [[disjointed hitbox]]es, such as {{SSBU|Ike}} and {{SSBU|Mr. Game & Watch}}, can outrange and wall out Kirby since his range is short relative to the cast despite having a disjoints on a few of attacks himself. Final Cutter's projectile has decent range and quick movement, but it's too slow to use it well due to it requiring Kirby to perform the entire rising and falling portions of the move beforehand, and he lacks other projectiles outside of spitting inhaled projectiles/opponents, or from a Copy Ability. It's also too slow to be used as an out of shield option, only being active at frame 23, and lacks a hitbox to protect Kirby from directly above, which can leave him vulnerable to a meteor smash if it's used at the wrong time. When using Final Cutter, he also cannot snap to the ledge until he reaches the peak of his ascent. This requires conscientious usage to avoid punishment. Despite possessing great [[air acceleration]], Kirby's air speed is also too slow for him to take advantage of it, hindering his aerial approach and recovery despite possessing five midair jumps, with the latter being especially prevalent due to his recovery being fairly linear and predictable despite Final Cutter covering a decent distance overall. Kirby also has several KO options in his kit, but some can be hard to land without a setup due to their short range.
 
In addition, Kirby also has poor endurance. While being light and floaty can help him escape combos from other characters, this also means he risks getting KOed earlier. He is also vulnerable to [[juggling]], due to his aforementioned slow falling and air speeds. The existence of [[rage]] further pronunces this issue, as Kirby will be sent flying even further by heavily damaged opponents, and his light [[weight]] prevents him from gaining the advantage of his own rage. His floaty movement, slow speed in the air and lack of reliable projectiles without Inhale also leaves him very vulnerable to pressure, and while his aerials are versatile in an advantage state, they are less effective when he's disadvantaged. His down aerial is too slow to fight juggling, and it's also outclassed by his other aerials when it comes to edgeguarding or against shielding opponents, as it's unsafe on shield and it's also his weakest aerial in terms of damage and knockback, not even KOing lightweights until very high percents. This imposes as a risk in approaching opponents in the air, while also preventing Kirby's aerials from being used effectively when in a disadvantage state, often forcing him to rely on his jumps, Stone, or neutral aerial to escape and return to the ground or the ledge. Even then, those options have their risks: using his midair jumps might leave him vulnerable later, neutral aerial has a large hitbox that covers his entire body but it has and poor range in front of him a long duration that can be punished when used poorly, and Stone has high start-up in the air and Kirby takes a long time to transform or turn back to normal. While its immunity to attacks that deal 25% damage is useful, it has to be used carefully to avoid getting punished, as it has slow startup and a noticeable amount of ending lag and Kirby is still vulnerable to grabs when he's transformed.
 
Overall, Kirby has a tendency to run hot and cold. In turn, Kirby is characterized as a glass cannon who is capable of inflicting an impressive amount of damage if he gets close to his opponent thanks to his excellent frame data and potent combo game, but doing so is challenging for him due to his poor approach. As such, he functions well with a bait-and-punish playstyle, although being unprepared for an opponent's approach can be hazardous due to his low survivability, an attribute that is commonly shared with other characters of Kirby's archetype.


==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Near the end of ''SSB4''{{'}}s metagame, Kirby had been considered a low-tier character due to a combination of lackluster attributes (light, slow in the air and floaty) and underwhelming moveset despite its power. Likely owing to this, Kirby has been noticeably buffed overall in the transition to ''Ultimate'', though not enough to raise his standing on the tier list.
{{notice|[[SmashWiki is not speculative]]. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.}}
 
===Aesthetics===
Kirby's buffs lie in the increased utility of his moveset as a whole, with overall improved frame-data and KO power on his finishers. The first two hits of his [[neutral attack]] can now [[jab lock]] and connect better into the looping hits (albeit at the cost of reduced damage output), while [[forward tilt]] is a stronger poke and KO option due to its reduced ending lag and its increased knockback. His [[dash attack]] has been mostly reverted back to its ''Melee'' iteration — however, it is significantly faster and stronger, has less startup and a far longer duration compared to his previous dash attack in ''SSB4'', can cross-up on shields, covers more distance, and is more reliable for catching opponents thanks to only consisting of a single, long-lasting hitbox; these changes make it a stronger punishing tool and a much more versatile move overall. His [[smash attack]]s are now stronger punishing options, with [[forward smash]] having much more range, [[up smash]] having faster start-up, and [[down smash]]'s regained its semi-spike angle, restoring its utility at edgeguarding; all three also have improved KO power, with forward and up smash dealing more knockback, and down smash's altered angle KOing earlier at the edge despite its reduced knockback. Several of Kirby's attacks, such as up tilt and all his aerials excluding for up aerial also have more range, partially alleviating one of his weaknesses from ''SSB4''.
*{{change|As with all [[veteran]]s returning from ''Smash 4'', Kirby's model features a more subdued color scheme.}}
 
*{{change|Like many other characters, Kirby is more expressive, both with his face and his movement.}}
The universal reduction to [[landing lag]] has also exponentially benefitted his aerials, despite already possessing among the lowest landing lag in ''SSB4''; his aerials are not only safer, but now capable of leading into followups, with [[forward aerial]]'s first two hits now being able to follow up into a grab or forward smash. His neutral and up aerials —the former being one of his most situational attacks— are now faster, deal more knockback (with the former's clean hit being one of the strongest neutral aerials in ''Ultimate'' and have less ending lag; neutral aerial also has more range, and both forward and up aerial deal higher damage, regaining some of the KO power they had lost in the transition between ''Melee'' and ''Brawl''.
*{{change|Some of Kirby's animations, particularly his dash and initial jump, have been tweaked to closer resemble games from ''{{s|wikirby|Kirby's Return to Dream Land}}'' onward.}}
 
*{{change|Kirby's voice line for taking medium damage has been changed to his alternate KO sound from ''Smash 4''.}}
For Kirby's special moves, [[Inhale]] has been significantly buffed with faster startup, less ending lag, a much longer grace period in which Kirby cannot lose his Copy Ability, a lower probability of losing said ability after this period has ended, and a new 1.2× multiplier to his copied [[neutral special]] compared to his opponent (albeit without a corresponding increase to knockback), giving him a greater incentive and a higher reward from inhaling opponents. Furthermore, he can now eat the projectiles he swallows to heal himself (and store certain ones in his mouth as well, enabling him to spit them out as stars). [[Hammer Flip]] now renders Kirby nigh-impossible to stop for a longer time as long as he's grounded; [[Final Cutter]] snaps to the ledge slightly faster and its landing hit is much more powerful, which improves its utility; and [[Stone]]'s aerial variant now has super armor during its startup, making it more difficult to interrupt Kirby out of the attack, as in previous ''Smash'' games he could be interrupted even when he fully transformed.
**{{change|As a result, he gains a new KO sound.}}
 
**{{bugfix|Kirby's light knockback sound effect that went unheard in ''Smash 4'' is now used.}}
However, the nerfs Kirby has received are also noteworthy. The most notable were to his [[grab]] game: his grab has had its mediocre range further worsened (especially on his pivot grab), and [[forward throw]] depicts him jumping up higher after the throw, which runs the risk of potentially landing on top of a soft platform, negating all follow-ups when it happens too early (although following up neutral air or up aerial can allow more follow-ups), while [[back throw]] has lost most of its combo setups due to changes to the animation. Altogether, this grants Kirby a less effective combo game off of his grabs overall. His other received nerfs include Stone no longer hitting shielding opponents twice, reducing its shield pressure considerably; [[back aerial]] deals less knockback (although it has more range and the clean hit now lasts for slightly longer to compensate); and [[down aerial]], one of his most reliable combo starters in ''SSB4'', has more range on the looping hits, but slightly less on the final hit and is less advantageous on landing due to the removal of [[frame cancel]]ing, reducing the effectiveness of its follow-ups since its landing lag was not reduced enough to compensate properly. Furthermore, Kirby still retains many of the same issues that plagued him in ''SSB4'', with mediocre range, sluggish aerial mobility and a high susceptibility to being camped.
*{{change|Kirby's [[on-screen appearance]] has a more intense, fiery explosion than in previous games. The large, cartoony stars that appear have been removed, and while the sparkle effects are still present, they have been drastically toned down. All in all, it more closely resembles how it appeared in the original ''[[Super Smash Bros.]]''}}
 
*{{change|Up [[taunt]] has been shortened, with Kirby striking the ending pose without dancing first. The pose itself has been tweaked; Kirby now raises one of his feet, resembling the pose he makes when gaining an ability in his games.}}
Universal changes to the game's mechanics both benefit and hinder Kirby. The revamped [[air dodging]] mechanics have significantly improved his innate ability to [[edgeguard]] opponents more effectively, and directional air dodges have also given him a secondary recovering option, but this also makes him more susceptible to juggling and edgeguarding as well, due to his short-ranged aerials and predictable landing options, as his air dodges are now among the slowest in the game due to now depending on the character's fall speed and gravity. The changes to downwards velocity KOing opponents faster from the bottom blast line now render Final Cutter as a significantly more deadly edgeguarding and [[sacrificial KO]] option, further improving its utility. The increased [[shieldstun]] and increased startup on shield grabbing notably benefits Kirby's safety on hit, due to his moveset's naturally high damage and low ending lag, making him harder to shrug off and punish accordingly. Conversely, the changes to grabs' ending lag make Kirby's own grab riskier to throw out, as their ending lag can prove more punishable. The increase in mobility is a mixed bag for Kirby, as while his mobility has improved overall relative to the cast (most notably his aerial mobility), his problems with camping from the previous incarnation remain, exhibited with the increased prevalence of zoners. Overall, his edgeguarding and defensive options have been improved at the cost of his range issues becoming even more prevalent than in ''SSB4''.
*{{change|Kirby's [[victory pose]]s have been modified. Two new dances are used, one with Kirby waving his arms and breakdancing, and another with Kirby moonwalking and sliding, both based off of ''Kirby’s Return to Dream Land'' and ending in a unique pose. Kirby also splits into three separate Kirbys when not in team battles, referencing his home series.}}
**{{change|Kirby now faces forward instead of away when "wiggling" in one of his victory poses.}}
*{{change|When Kirby gains a new [[List of Copy Abilities|Copy Ability]], he briefly poses like he does in his home series. This animation can be canceled.}}
*{{change|Some Copy Ability hats have been changed.}}
**{{change|His {{SSBU|Samus}} helmet has a fully opaque visor, as it was in ''Super Smash Bros.''}}
**{{change|His {{SSBU|Captain Falcon}} helmet now has triangular eyes, and the visor is opaque as in ''Super Smash Bros.''}}
**{{change|His {{SSBU|Zelda}} cap has been changed from the wimple she wore as a child in ''[[The Legend of Zelda: Ocarina of Time]]'' to a hairstyle matching her new ''{{s|zeldawiki|A Link to the Past}}'' and ''{{s|zeldawiki|A Link Between Worlds}}''-inspired look.}}
**{{change|His {{SSBU|Ganondorf}} cap is now consistent with Ganondorf's ''Ocarina of Time'' appearance, effectively reverting to its design in ''[[Melee]]''.}}
**{{bugfix|His {{SSBU|Jigglypuff}} cap now matches his costume color, just like in previous games.}}


In the end, Kirby's changes now render his punishing game much more deadly, make him much harder to shake off once he gains the advantage, and allow him to seal stocks at much more varied percentages, but the universal changes to the game's engine have made it slightly easier for opponents to restrain him and have rendered said punishment game slightly more inconsistent. Because of this, Kirby is agreed to have not significantly improved from his appearance in ''SSB4'', which combined with several veterans being buffed to varying degrees, has resulted in Kirby being in a similar position overall, despite several of the game's updates handing Kirby a myriad of noticeable buffs.
===Attributes===
{{SSB4 to SSBU changelist|char=Kirby}}
*{{buff|Like all characters, Kirby's [[jumpsquat]] animation now takes three frames to complete (down from 4).}}
*{{buff|Kirby [[walk]]s faster.}}
*{{buff|Kirby [[dash]]es much faster. As a result of initial [[dash]]es being standardized, Kirby's initial dash is also noticeably faster.}}
*{{buff|Kirby's [[air speed]] is slightly faster.}}
*{{buff|Now that taunts can be cancelled, Kirby can act quicker after discarding a Copy Ability.}}


==Update history==
===Ground attacks===
Aside from glitch fixes, Kirby has been buffed significantly via game updates. Update 2.0.0 improved his ground game by reducing the ending lag of his forward tilt, along with granting it increased base knockback, giving it newfound KO potential at very high percentages, while also boosting its safety at low percents. Dash attack's clean hit was also given a larger hitbox, and its damage output was increased overall. Update 3.0.0 improved the duration of his up smash's clean hit, making it easier to land on aerial opponents, and reduced the ending lag on his neutral aerial. {{b|Inhale|Kirby}}'s Copy Ability grace period was also extended, allowing Kirby to safely keep his abilities for longer, and the probability of him losing them when receiving damage was also reduced. Furthermore, his down throw's damage output was increased, and [[Final Cutter]] can grab ledges earlier, making it safer for recovery.
*[[Neutral attack]]:
**{{buff|The first hit of neutral attack now has the ability to [[jab lock]].}}
**{{buff|The last hit of neutral attack has less startup, deals slightly more damage, and has more knockback.}}
**{{buff|Neutral infinite connects more reliably, as it keeps opponents on the ground and thus can't be SDI'd out of.}}
**{{nerf|Neutral attack deals less damage overall.}}
*[[Up tilt]]:
**{{buff|Up tilt has slightly more range on its front hitbox.}}
**{{change|Up tilt has slightly more knockback.}}
***{{buff|This makes it easier to combo it into other moves.}}
***{{nerf|This makes it harder to chain it into itself at low percents.}}


Update 6.0.0 granted Kirby some of his most significant improvements. Both neutral and up aerials had their startup reduced and their knockback increased, improving their combo and KO potential. Inhale had its startup reduced as well, and the grace period for Copy Ability was further increased, along with a further reduction to the probability of losing his abilities. Up smash's sourspot had its knockback increased, improving its consistency, and neutral attack's startup was reduced by 1 frame. Following this, update 7.0.0 enlarged Kirby's shield, making him much less susceptible to shield pokes.
*[[Down tilt]]:
**{{buff|Down tilt no longer sends opponents at a backwards momentum once tripped, improving its reliability for comboing.}}
*[[Dash attack]]:
**{{change|Dash attack has reverted to its ''Melee'' iteration, where Kirby does a tackle identical to the "Burning" copy ability.}}
**{{buff|Unlike in ''Melee'', dash attack doesn't go off ledges.}}
**{{buff|Dash attack has decreased startup lag.}}
**{{buff|Dash attack deals more damage.}}
**{{buff|Dash attack can cross up shields.}}
**{{buff|Dash attack can't be SDI'd out of.}}
**{{buff|Dash attack has increased knockback, to the point that it KOs at higher percents.}}
**{{buff|Dash attack maintains Kirby's speed and momentum much better.}}
**{{nerf|Dash attack has slightly more endlag.}}
**{{nerf|Dash attack no longer has multiple hitboxes.}}
*[[Forward smash]]:
**{{change|Forward smash has a different start-up animation: Kirby now pulls back before executing a thrust kick instead of performing a spin first, making it resemble Smash Kick, one of Smash Bros. Kirby's attacks in ''Kirby: Planet Robobot''.}}
**{{nerf|Forward smash deals slightly less damage when angled upwards.}}
*[[Up smash]]:
**{{buff|Up smash has reduced startup and ending lag.}}
**{{buff|Up smash's late hitbox deals more damage.}}
*[[Down smash]]:
**{{buff|Down smash has less startup lag.}}
**{{buff|Down smash has increased range.}}
**{{buff|Down smash acts similarly to the version in ''[[Super Smash Bros. Brawl|Brawl]]'', as the ends of Kirby's feet send opponents at a horizontal angle, improving its KO potential as well as its edgeguarding potential when near a ledge.}}


Kirby has been buffed once more in update 8.0.0, strengthening a handful of his finishers such as down smash, back aerial, and [[Stone]], with the former having decreased start-up, alleviating the nerfs they initially received in the transition to ''Ultimate''. Dash attack had its clean hit's knockback increased and its previously high endlag reduced, with cross-ups now being much safer and as well as giving the late hit follow-up potential. Although forward aerial's increased damage output and increased knockback on the final hit makes it harder for him to follow up with his combos at low percents, it is an overall benefit since it improves its KO power at the ledge, renders his finishers to be more potent, while indirectly giving his other combo tools more flexibility. Update 13.0.1 added a minor buff/bug fix of Kirby's version of [[Lightning Buster]] less ending lag to match {{SSBU|Mythra}}.
===Aerial attacks===
*{{buff|All aerials have less landing lag.}}
**{{buff|Forward aerial has notably less landing lag, making it now possible to combo with the first hit of the attack into other moves, albeit much easier and safer than in previous games.}}
*{{buff|[[Neutral aerial]] and [[down aerial]] do more damage.}}
*{{buff|Neutral aerial's animation can be interrupted sooner, improving it's safeness when used in midair.}}
*{{buff|The last hit of [[forward aerial]] has less startup, which makes landing all three hits easier.}}


Overall, Kirby fares significantly better than he did at the launch of ''Ultimate'', with his combo potential and mobility being greatly improved, as well as the combos doing more damage, which makes his neutral game more viable and leaves him less reliant on gimmicks to consistently close stocks.
===Throws/other attacks===
*{{nerf| Standing [[grab]] and dash grab have increased ending lag.}}
*{{buff|[[Pummel]] is faster.}}
*{{nerf|Pummel deals less damage.}}
*{{change|[[Forward throw]] now has Kirby jump much higher during the animation, able to reach the height of [[Battlefield (SSBU)|Battlefield]]'s lower platform.}}
**{{nerf|Because of this, this can possibly interrupt many of his combos when under a soft platform.}}
*{{nerf|[[Up throw]] has slightly less knockback, hindering it's ability to KO at lower percents.}}


'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
===Special Moves===
{{UpdateList (SSBU)/1.1.0|char=Kirby}}
*{{b|Inhale|Kirby}}:
 
**{{buff|Inhale has more range.}}
'''{{GameIcon|ssbu}} {{SSBU|1.2.0}}'''
**{{buff|Inhale has reduced startup and endlag.}}
{{UpdateList (SSBU)/1.2.0|char=Kirby}}
**{{buff|Inhale can catch projectiles like a fully charged [[Charge Shot]]. Kirby can then choose to spit it out as a star that deals damage or swallow it to heal himself.}}
 
**{{buff|Inhale KOs inhaled opponents first when performing a [[Sacrificial KO]].}}
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
**{{buff|Spitting out inhaled opponents as a star deals more damage.}}
{{UpdateList (SSBU)/2.0.0|char=Kirby}}
**{{buff|When swallowing an opponent and gaining their [[Copy Ability]], Kirby now receives a 1.2x damage multiplier for his copied [[neutral special]] when compared to the copied opponent, improving it's reliability.}}
 
**{{change|Inhale has a more opaque visual effect.}}
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
*{{b|Hammer|move}}:
{{UpdateList (SSBU)/3.0.0|char=Kirby}}
**{{buff|Hammer deals more knockback when fully charged.}}
 
**{{buff|Hammer can break a full shield when fully charged.}}
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
**{{buff|Hammer has intangibility frames when used both in midair and on the ground.}}
{{UpdateList (SSBU)/3.1.0|char=Kirby}}
**{{change|Kirby may use his uncharged or fully-charged voice lines from ''Smash 4'' when swinging an uncharged Hammer.}}
 
*[[Final Cutter]]:
'''{{GameIcon|ssbu}} {{SSBU|6.0.0}}'''
**{{buff|Final Cutter's ascending hitbox has been greatly improved.}}
{{UpdateList (SSBU)/6.0.0|char=Kirby}}
**{{buff|Final Cutter has less endlag when landing.}}
 
**{{buff|Final Cutter's projectile travels slightly further.}}
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}'''
*{{change|[[Stone]] can transform into a {{s|zeldawiki|Treasure Chest}} found in ''{{s|zeldawiki|''The Legend of Zelda: Breath of the Wild}}''{{'}}s shrines.}}
{{UpdateList (SSBU)/7.0.0|char=Kirby}}
*{{change|[[Ultra Sword]] now features a special background effect upon usage, in a similar fashion to the use of Super Abilities in ''Kirby's Return to Dream Land''.}}
 
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
{{UpdateList (SSBU)/8.0.0|char=Kirby}}
 
'''{{GameIcon|ssbu}} {{SSBU|13.0.1}}'''
{{UpdateList (SSBU)/13.0.1|char=Kirby}}
 
==Moveset==
*Kirby can perform [[Double jump#Multiple double jumps|5 double jumps]], tied with {{SSBU|Jigglypuff}} and {{SSBU|Meta Knight}} for most double jumps in the game.
''For a gallery of Kirby's hitboxes, see [[Kirby (SSBU)/Hitboxes|here]].''
 
{{MovesetTable
|game=SSBU
|neutralcount=2
|neutralinf=y
|neutralname=Punch ({{ja|パンチ|Panchi}}) / Follow-Up Punch ({{ja|追いパンチ|Oi Panchi}}) / Vulcan Jab ({{ja|バルカンジャブ|Barukan Jabu}}) / Vulcan Finish ({{ja|バルカンフィニッシュ|Barukan Finisshu}})
|neutral1dmg=1.8%
|neutral2dmg=1.6%
|neutralinfdmg=0.2% (loop), 3% (last)
|neutraldesc= A {{s|wikipedia|one-two combo}}. When button mashed, Kirby performs the Vulcan Jab from the {{s|wikirby|Fighter}} ability before concluding with the Smash Punch. It is very quick due to coming out on frame 2, and its first two hits have very minimal ending lag. These traits make it effective for [[jab cancel]]ing or as an [[out of shield]] option. Both hits can also [[jab lock]].
|ftiltname=Spinning Kick ({{ja|スピニングキック|Supiningu Kikku}})
|ftiltdmg=8% (base), 7% (tip)
|ftiltdesc=Throws a spinning roundhouse kick. It is quick, due to coming out on frame 5, having very little ending lag and can be angled. The tip of Kirby's foot is a sourspot, but it is [[priority|out-prioritized]] by the other hitboxes. Due to its above average knockback, it can KO middleweights starting at around 140% at the edge of {{SSBU|Final Destination}} when sweetspotted; this makes it a useful 2-framing option when angled downwards.
|utiltname=Kirby Tail ({{ja|カービィテイル|Kābi Teiru}})
|utiltdmg=5% (clean), 4% (late)
|utiltdesc=A scorpion kick. Although its damage output is low, it is a very useful combo starter at low percents, due to it coming out on frame 4 and having both very minimal ending lag and disjointed range which also reaches slightly in front of him. It also renders Kirby's foot [[Intangibility|intangible]] throughout its duration, which can give him protection above him and allows it to be used as an anti-air tool despite its rather poor range.
|dtiltname=Squish Kick ({{ja|ローキック|Rō Kikku}}, ''Low Kick'')
|dtiltdmg=6%
|dtiltdesc=A crouching shin kick. It is fairly spammable due to coming out on frame 4 and having minimal ending lag. It also moves Kirby marginally forward when using it. When coupled with its [[trip]]ping potential, and the fact that Kirby's crouch allows him to dodge many attacks with high hitboxes, it can be a very useful set-up option, especially after a crouch, connecting in one of his strongest moves if it successfully trips an opponent.
|dashname=Burning ({{ja|バーニング|Bāningu}})
|dashdmg=12% (clean), 9% (mid), 6% (late)
|dashdesc=The Burn attack from the {{s|wikirby|Burning}} ability from ''Kirby's Adventure''. It has decent startup at frame 9 with a long-lasting hitbox that grows weaker over time. Its clean hitbox is one of the strongest dash attacks in the game, KOing middleweights at around 100% from the edge of Final Destination, though it is extremely punishable on shield due to its ending lag. A powerful punish option. Unlike ''Melee'', it does not slide off of edges. Its late hit can start combos, but landing it is risky.
|fsmashname=Smash Kick ({{ja|スマッシュキック|Sumasshu Kikku}})
|fsmashdmg={{ChargedSmashDmgSSBU|15}} (clean), {{ChargedSmashDmgSSBU|11}} (late)
|fsmashdesc=Based on the Spin Kick from the Fighter ability from ''Kirby Super Star''. Due to becoming active at frame 13, it is quite fast for a forward smash. It can be angled, moderately moves Kirby forward and the clean hit is slightly disjointed, giving it deceptively good range. Its clean hitbox also deals respectable damage and has very high knockback growth, which makes it a powerful and reliable KOing option. While near the edge of Final Destination, it KOs middleweights starting at around 70%. However, its late hitbox lacks reliable KO potential due to its high base knockback at the expense of very low knockback scaling. The hitbox also has a deceptively short duration compared to what it seems, and has noticeable ending lag (29 frames), making it unsafe on shield and punishable if not used correctly. A powerful punish option that is also capable of 2-framing reliably if angled downwards.
|usmashname=Somersault Kick ({{ja|サマーソルトキック|Samāsoruto Kikku}})
|usmashdmg={{ChargedSmashDmgSSBU|15}}/{{ChargedSmashDmgSSBU|14}} (clean), {{ChargedSmashDmgSSBU|14}}/{{ChargedSmashDmgSSBU|13}} (mid), {{ChargedSmashDmgSSBU|13}}/{{ChargedSmashDmgSSBU|12}} (late)
|usmashdesc=A bicycle kick. It can hit behind Kirby, while its clean hitbox deals respectable damage and has very high knockback growth akin to forward smash, KOing middleweights at around 100% from anywhere on Final Destination. Kirby's foot is also rendered intangible throughout its duration. Has moderate startup and ending lag, coming out on frame 12 and having 27 frames of ending lag, which gives it the fastest interruptibility of Kirby's smash attacks. Its mid hitbox is noticeably weaker, but still has surprisingly respectable KO power for an up smash, KOing middleweights at around 120% from anywhere on Final Destination. However, it has a sourspot on the tip of Kirby's foot that deals less damage at any point of the move and the late hit has extremely low knockback, not KOing opponents even at Sudden Death percentages.
|dsmashname=Propeller Kick ({{ja|プロペラキック|Puropera Kikku}})
|dsmashdmg={{ChargedSmashDmgSSBU|14}} (clean), {{ChargedSmashDmgSSBU|10}} (late)
|dsmashdesc=A spinning split kick. It hits in front of and behind Kirby, and its clean hitbox deals respectable damage and has very high knockback growth like his forward and up smashes. Comes out on frame 7, with the fastest startup of his smash attacks. It semi-spikes with above average power, with its clean hitbox KOing middleweights starting at around 100% from the edge of Final Destination, and is additionally a reliable 2-framing option that is very useful for edgeguarding as a result, and it can also punish defensive ot. It also renders Kirby's feet intangible for 10 frames starting from frame 5 until the clean hit ceases at frame 14. However, its late hitbox has significantly lower KO potential due to its lower damage, not KOing middleweights on the ledge of Final Destination until around 140%. Due to it having 31 frames of ending lag, it has the highest ending lag of Kirby's smash attacks, and combined with its long duration, it's very punishable if shielded or whiffed.
|nairname=Twinkle Star ({{ja|ティンクルスター|Tinkuru Sutā}})
|nairdmg={{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|8}} (mid), {{ShortHopDmgSSBU|6}} (mid-to-late), {{ShortHopDmgSSBU|4}} (late)
|nairdesc=A cartwheel that also appears in the {{s|wikirby|Smash Bros.}} ability. Its very low landing lag makes it a decent set-up option at low percents or a tool for shield pressure when short hopped, while its very high knockback growth makes it a decent anti-pressure option. In addition, on Final Destination, it can KO middleweights under 160% at center stage and at around 110% at the ledge if landing the clean hitbox, making it one of the strongest neutral aerials in the game, which also makes it a powerful [[out of shield]] option. It has large hitboxes that cover Kirby's body, especially at the beginning, giving good protection and coverage around him, and it can also edgeguard. It has properties of a [[sex kick]] and autocancels in a full hop. Due to coming out on frame 8, it has the second fastest startup of Kirby's aerials, although this also makes it slower in comparison to other sex kicks.
|fairname=Triple Attack ({{ja|トリプルアタック|Toripuru Attaku}})
|fairdmg={{ShortHopDmgSSBU|4}} (hit 1), {{ShortHopDmgSSBU|4}} (hit 2), {{ShortHopDmgSSBU|6}} (hit 3)
|fairdesc=A series of three consecutive aerial kicks. Due to coming out on frame 10, it has the second slowest startup of Kirby's aerials. The first two hits have low knockback, which allows them to connect reliably into the third hit; however, they are notably inconsistent and the first hit doesn't use the [[autolink angle]], meaning that it might experience fallouts as a result. Its low landing lag also allows the first or second hit to be used as set-up options into other moves, such as an up smash or forward smash at high percents. A versatile aerial that is good for combos and edgeguarding, it is capable of connecting into itself for a [[wall of pain]] in certain instances due to its low ending lag, and it can also combo into other moves at low to mid percents other than on landing. As of update 8.0.0, it deals the highest damage of Kirby's aerials, and while this makes it more difficult to connect two forward aerials at low to mid percents if the opponent is small or too light, the third hit's increased knockback has granted it better KO potential at high percents when edgeguarding or at the ledge due to its very high knockback growth. It can also be used as an out-of-shield option if Kirby is too far away to hit the opponent with neutral aerial or up aerial instead, and its multiple hits can pressure shields when combined with the low landing lag. It auto-cancels in a full hop.
|bairname=Drop Kick ({{ja|ドロップキック|Doroppu Kikku}})
|bairdmg={{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|8}} (late)
|bairdesc=A dropkick. It functions as a sex kick, but it also has the lowest amount of start-up lag out of Kirby's aerials, due to it coming out on frame 6. It can autocancel in a short hop and its clean hitbox possesses very high knockback growth, which make it a viable KOing option. While near the edge of Final Destination, its clean hitbox KOs middleweights at around 105-110%, which is around the same KO percentages of Kirby's clean neutral aerial. It also boasts good range due to its slightly disjointed hitbox, which makes it a viable edge-guarding option, and allows it use in a [[wall of pain]], as well as a good approaching option if used in a reverse aerial rush. These attributes make it one of Kirby's best finishers.
|uairname=Air Cutter ({{ja|エアカッター|Ea Kattā}})
|uairdmg={{ShortHopDmgSSBU|10}}
|uairdesc=A bycicle kick similar to his up smash. Comes out on frame 8, tied with neutral aerial for having the second lowest startup of Kirby's aerials. A decent juggling option, it can also be used for continuing a combo due to its low landing lag. Can be used as an out-of-shield option if the opponent has a large enough [[hurtbox]]. Due to its decent damage and knockback, it is strong enough to KO middlweights at around 150% on Final Destination on ground level, making it a useful KO option after a full hop, or above platforms. It can auto-cancel in a short hop fast fall.
|dairname=Screwdriver ({{ja|スクリュードライバー|Sukuryūdoraibā}})
|dairdmg={{ShortHopDmgSSBU|1.3}} (hits 1-5), {{ShortHopDmgSSBU|2}} (hit 6), 2% (landing)
|dairdesc=A diagonal corkscrew dropkick. A decent combo starter on grounded opponents and due its low ending lag, and the final hit is a weak meteor smash, which makes it useful for edgeguarding and allows it to gimp characters with short recoveries or to combo with it. It can even lead into a [[footstool jump]] on fast-fallers and heavyweights. While it has the highest amount of start-up lag out of Kirby's aerials and of his standard moveset due to coming out on frame 18, which also makes it one of the slowest down aerials in the game in terms of start-up, and it doesn't auto-cancel in a short hop, it has landing hitboxes, giving Kirby a decent window to safely land while tumbling. The landing hit launches vertically, giving them some combo potential. While possessing a rather good auto-canceling window and being good for edgeguarding, its usage offstage is only serviceable against characters with slow or exploitable recoveries, as the final hit cannot reliably KO characters even as high as 180% offstage, and it deals the least damage and knockback out of all of Kirby's aerials. It also has the highest landing lag of of Kirby's aerials, and due to this and the final hit's low damage output, it's unsafe on shield despite of the move's low ending lag, making it punishable when used recklessly.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=Reaches out with one hand. Based on the startup animation of the Torent Lariat from the Suplex ability from ''Kirby Super Star''. It's one of the fastest grabs, but has somewhat short range.
|pummelname= Grab Slap ({{ja|つかみビンタ|Tsukami Pinta}})
|pummeldmg=1%
|pummeldesc=A punch. It possesses a low damage output, but is one of the fastest pummels.
|fthrowname=Power Bomb ({{ja|パワーボム|Pawā Bomu}})
|fthrowdmg=5%
|fthrowdesc=A throw resembling the Rock Drop from the Suplex ability from ''Kirby Super Star''. Unlike the majority of forward throws, it possesses combo potential. Its most reliable follow-ups are neutral, forward and down aerials at low percents, and up aerial and [[Final Cutter]] at medium percents. Using it below a {{SSBU|Battlefield}} platform will have Kirby land on said platform, hindering followups at lower percents. However, as of patch 6.0.0, the faster start-up on neutral and up aerials allow him to combo with them if he lands on a platform, but those follow-ups depend on the character.
|bthrowname=Brain Buster ({{ja|ブレーンバスター|Burēn Basutā}})
|bthrowdmg=8%
|bthrowdesc=A back throw resembling the backwards dive from the Backdrop ability from ''Kirby's Adventure''. Despite possessing an average damage output and very low base knockback, it has very high knockback growth. As a result, it has decent KO potential. While near the edge of Final Destination, it KOs middleweights at around 140%.
|uthrowname=Air Drop ({{ja|いずな落とし|Izuna Otoshi}}, ''Izuna Drop'')
|uthrowdmg=10% (throw), 7% (landing)
|uthrowdesc=The Air Drop from the Ninja ability from ''Kirby Super Star''. Like {{SSBU|Meta Knight}}'s up throw, it can damage and launch bystanders upon landing. It is weaker than his back throw when used at the edge, but it is consistently strong regardless of where it is used on the stage. Great knockback, KOing middleweights at around 160% from anywhere on Final Destination without rage; though it is extremely susceptible to [[DI]] because opponents are released late. As Kirby jumps up to perform it, he can land onto platforms above him upon descending, which enables it to KO even earlier.
|dthrowname=Fury Stomp ({{ja|もうれつストンピング|Mōretsu Sutonpingu}}, ''Fury Stomping'')
|dthrowdmg=1% (hits 1-10), 2% (throw)
|dthrowdesc=The Fury Stomp from the Suplex ability from ''Kirby Super Star''. It is Kirby's most damaging throw at 12%, which makes it useful for damage-racking when his other throws cannot do so. It can also damage nearby opponents. Due to its high knockback and unfavorable angle in comparison to other down throws, it launches too high for followups, so it is his most situational throw. However, it has enough knockback to KO middleweights at around 200% on Final Destination if Kirby has no rage, so it can be used as a situational KO option, but only on certain high platforms. On the top platform of Battlefield, it will KO middleweights at around 170-175% without rage.
|floorfname= 
|floorfdmg=7%
|floorfdesc=Performs a spinning kick before getting up. Front kick’s pose reassembles the Slide Kick from the [[Kirby]] series.
|floorbname= 
|floorbdmg=7%
|floorbdesc=Performs a Kicks on one side and then the other before getting up.
|floortname=Break Spin
|floortdmg=5%
|floortdesc=The Break Spin from the {{s|wikirby|yo-yo}} ability from ''Kirby Super Star''.
|edgename= 
|edgedmg=9%
|edgedesc=Performs a cartwheeling kick while climbing up. It has surprisingly good range compared to several other characters' edge attacks.
|nsname=Inhale
|nspage=Inhale (Kirby)
|nsdmg=10% (swallow), 6% (spit)
|nsdesc={{s|wikirby|Inhale}}s the opponent. It has a [[grab]]box and can be held indefinitely. Upon Inhaling an opponent, Kirby can spit them out as a star to deal damage to them and any nearby opponents, copy their neutral special move, or walk around slowly and/or perform a short hop. However, the opponent can escape from Kirby's mouth via button mashing. Some characters will give Kirby a slight variation of their neutral special due to mechanics that would not work properly when copied, such as [[Luma Shot]] and [[Pikmin Pluck]]. When inhaling projectiles, Kirby will heal off a small amount of percentage, and when inhaling large projectiles, such as {{SSBU|Samus}}'s fully charged [[Charge Shot]], it can be spat out as a star. Kirby's copied neutral special's damage output has a x1.2 multiplier compared to the opponent's version.
|ssname=Hammer Flip
|ssdmg=19% (grounded uncharged), 16% (aerial uncharged), 35% (grounded fully charged), 28% (aerial fully charged)
|ssdesc=The attack of the same name from the {{s|wikirby|Hammer}} ability. It is chargeable and, when fully charged, Kirby's hammer will ignite and deal [[recoil damage]]. He can also slowly walk and jump while charging. When it is used in midair, Kirby will swing his hammer twice, with each hit being equally powerful. While near the edge of Final Destination, uncharged Hammer Flip KOs middleweights at around 65%. Fully charged Hammer Flip KOs middleweights at around 6%. Although weaker, aerial Hammer Flip nevertheless possesses impressive KO potential. While near the edge of Final Destination, it KOs middleweights at around 86%. Its fully charged version KOs them at around 33%. When fully charged and on the ground, it makes Kirby invincible from frame 2-10 and gives him super armor from frame 11-17. To counteract its power, it has high startup and endlag, making its usage in competitive play outside of shield break punishes or covering get-up options from ledge very limited.
|usname=Final Cutter
|usdmg=5% (ascent), 2% (descent), 5% (landing), 6% (shockwave)
|usdesc=The attack of the same name from the {{s|wikirby|Cutter}} ability. It weakly meteor smashes any opponents he comes into contact with upon descending, which is somewhat useful as a sacrificial KO or to edgeguard opponents who run out of ledge invincibility, though not to the extent of similar moves like [[Aether]]. The sword also emits a shockwave upon hitting a solid surface, which is Kirby's only projectile aside from [[Inhale (Kirby)#Spitting characters|spitting out an Inhaled opponent]]. Solid vertical recovery distance and has serviceable horizontal distance when angled. Can also punish improper aerial approaches, but overuse will render Kirby vulnerable to punishment due to the high start-up. Kirby cannot [[sweetspot]] the edge until the peak of the ascending slash and the move doesn't have a hitbox directly above him, making this recovery vulnerable to edgeguarding, and the while the shockwave moves quickly, it has limited ranged and cannot be used until after he lands. If the platform beneath Kirby disappears or if he is pushed off while he is still in the landing animation, he will be rendered [[helpless]].
|dsname=Stone
|dsdmg=18% (impact), 14% (shockwave)
|dsdesc=The Stone Change (while Kirby is on the ground) and the Stone Smash (while Kirby is in the air) from the {{s|wikirby|Stone}} ability. While transformed, Kirby gains armor that can withstand at least 25%, though he can be grabbed while transformed. Stone Smash also grants super armor during startup (frames 19-28), and can also be canceled in midair by pressing the special button, which can be used for [[mindgame]]s. However, transforming and canceling the transformation takes a noticeable amount of time, which leaves Kirby vulnerable to punishes if not used carefully. Thanks to its high damage output, Stone Smash KOs middleweights at around 100% and deals considerable [[shield damage]]. Although Stone Change is considerably weaker, it is still a relatively potent [[semi-spike]] and comes out much faster thanks to its shockwave (frame 11 instead of 29). Stone's usage include combating juggles, or being used as a landing/edgeguarding tool; however, due to its high overall lag and predictability in the air, it is not often used in competitive play.
|fsname=Ultra Sword
|fsdmg=3% (stun), 5% (hit 1), 2.5% (hits 2-9), 16% (hit 10)
|fsdesc=The {{s|wikirby|Super Ability}} of the same name. Kirby wields a gigantic sword to repeatedly slash the opponent before enlarging the sword and then concluding with a powerful downward-arcing slash. While near the edge of Final Destination, it KOs middleweights at around 15%.
}}
===Stats===
Kirby's gravity and falling speed are set to 0.068544 and 1.8, respectively, during [[hitstun]] when launched at [[angle]]s between 70°-110°.
 
{{Attributes
|weight    = 79
|rweight    = 79-83
|cast      = 89
|dash      = 1.9
|rdash      = 42
|run        = 1.727
|rrun      = 42
|walk      = 0.977
|rwalk      = 59
|trac      = 0.116
|rtrac      = 20-28
|airfric    = 0.015
|rairfric  = 9-29
|air        = 0.84
|rair      = 86
|baseaccel  = 0.03
|rbaseaccel = 20
|addaccel  = 0.065
|raddaccel  = 20
|gravity    = 0.064
|rgravity  = 86-87
|fall      = 1.23
|rfall      = 85
|ff        = 1.968
|rff        = 85
|jumpsquat  = 3
|rjumpsquat = 1-88
|jumpheight = 25.37
|rjumpheight= 85
|shorthop  = 12.24
|rshorthop  = 83-84
|djump      = 21.06378125, 18.528125, 15.931125, 13.34569531, 10.82288281
|rdjump    = 88
}}
 
===[[Announcer]] call===
{{audio|Needs announcer calls from other languages.}}
<gallery>
Kirby English Announcer SSB4-SSBU.wav|English/Japanese/Chinese
</gallery>
 
===[[On-screen appearance]]===
*Kirby rides in on his classic [[Warp Star]], followed by a small explosion while flipping off of it.
<gallery>
KirbyOnScreenAppearanceSSBU.gif|Kirby's on-screen appearance
</gallery>
 
===[[Taunt]]s===
All taunts remove Kirby's Copy Ability if he has one.
 
*'''Up taunt''': Smiles and poses, producing a star.
*'''Side taunt''': Spins around playfully, then says "Nyum!" while standing on a single foot. Based on his "character chosen" animation in the original ''[[Super Smash Bros.]]'', albeit much more subtle.
*'''Down taunt''': Leans toward the screen and says "Hi!" while waving his arms.
<gallery>
SSBUKirbyTaunt1.gif|Kirby's up taunt.
SSBUKirbyTaunt2.gif|Kirby's side taunt.
SSBUKirbyTaunt3.gif|Kirby's down taunt.
</gallery>
 
===[[Idle pose]]s===
*Dozes off, then shakes his head awake.
*Turns offscreen to face the other side of the screen, then turns back to his traditional idling stance.
<gallery>
SSBUKirbyIdle1.gif|Kirby's first idle pose.
SSBUKirbyIdle2.gif|Kirby's second idle pose.
</gallery>
 
===[[Crowd cheer]]===
<div class="tabber">
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (English)
!Cheer (Japanese/Chinese)
!Cheer (Italian)
!Cheer (Dutch)
!Cheer (French)
|-
! scope="row"|Cheer
|[[File:Kirby Cheer English SSBU.ogg|center]]||[[File:Kirby Cheer Japanese SSBU.ogg|center]]||[[File:Kirby Cheer Italian SSBU.ogg|center]]||[[File:Kirby Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Kirby Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Kirby Cheer French PAL SSBU.ogg|center]]
|-
! scope="row"|Description
|Kir - by! || Ka - a - bii! || Kir - by! || Kirby! Kirby! Kirby! || Kir - by!
|}
</div>
<div class="tabbertab" title="German, Spanish, Russian, Korean">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (German)
!Cheer (Spanish)
!Cheer (Russian)
!Cheer (Korean)
|-
! scope="row"|Cheer
|[[File:Kirby Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Kirby Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Kirby Cheer Spanish PAL SSBU.ogg|center]]||[[File:Kirby Cheer Russian SSBU.ogg|center]]||[[File:Kirby Cheer Korean SSBU.ogg|center]]
|-
! scope="row"|Description
|Kir - by! || Kir - by! || Kir - by! Kir - by! || Keo - bi!
|}
</div>
</div>
 
===[[Victory pose]]s===
Note: Outside of team battles, Kirby's victory poses have three separate Kirbys, referencing the {{s|wikirby|Kirby Dance}} from his home series.
 
*'''Left:''' Moonwalks to the left, twists, slides to the right, and jumps into a pose where he stands on one foot. Based on Kirby's dances in ''Kirby's Return to Dream Land'' and ends with a pose similar to his official ''Brawl'' render and his character select animation in ''[[Super Smash Bros.]]'', albeit much more subtle.
*'''Up:''' Cartwheels to the left twice, wiggles, and does a front flip before posing. The ending pose originated from the Kirby Dance in ''Kirby's Adventure''.
*'''Right:''' Jumps twice, shuffles backwards, performs a breakdance, and poses while facing slightly away from the camera. Based on Kirby's dances in ''Kirby's Return to Dream Land'', with the ending pose also appearing in said game.
[[File:KirbyUniverseTheme.ogg|thumb|The victory theme of the ''Kirby'' universe is a cover of the short recurring theme that plays when [[Kirby]] completes a stage or defeats a boss, debuting in ''[[Kirby's Dream Land]]'', though the shortened version that this track is based on debuted in ''[[Kirby's Adventure]]''.]]
<gallery>
KirbyVictoryPose1SSBU.gif
KirbyVictoryPose2SSBU.gif
KirbyVictoryPose3SSBU.gif
</gallery>
 
==In [[competitive play]]==
===Most historically significant players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
:''See also: [[:Category:Kirby players (SSBU)]]''
 
*{{Sm|Ferretkuma|Japan}} - Although his overall activity has been limited, he notably placed 17th at the major {{Trn|Umebura SP 7}}, which is tied for the highest placement for a Kirby player at a major.
*{{Sm|Guilheww|Mexico}} - One of the two best Kirby players in the post-online metagame, consistently placing highly at Mexican events including 2nd at the regional {{Trn|Hooters Ultimate Tournament}} while upsetting {{Sm|Maister}}. His 17th-place finish at the major {{Trn|Delfino Maza 2023}} is tied for the highest placement for a Kirby player at a major.
*{{Sm|JeJaJeJa|USA}} - One of the two best Kirby players in the post-online metagame, having placed well at many events, including 33rd at the supermajors {{Trn|Super Smash Con 2022}}, {{Trn|Let's Make Big Moves 2023}} and {{Trn|Collision 2024}}. In addition, his 17th-place finish at {{Trn|Port Priority 7}} is tied for the highest placement for a Kirby player at a major, and he won the regional {{Trn|Afterburner 2024}}.
*{{Sm|Jesuischoq|France}} - One of the best Kirby players in the world in the early metagame who regularly placed highly at European events, including 2nd at the regional {{Trn|Smash4Glory - Ultimate Edition}} upsetting {{Sm|Glutonny}}, and 13th at the superregional {{Trn|VCA 2019}}.
*{{Sm|Konokururu|Japan}} - One of the best Kirby players in the world in the post-online metagame. Although his placements have been less consistent than JeJaJeJa, his 17th place finish at the supermajor {{Trn|Kagaribi 7}} is the highest placement for a Kirby player at a supermajor.
 
===Tier placement and history===
Since the release of ''Ultimate'', several professionals immediately noticed Kirby's significant flaws from the previous installment had been retained, in spite of the mechanics suiting him better in comparison to ''SSB4''. In addition, players notified his vulnerability to being camped, poor range, slow air speed, as well as platforms potentially negating all follow-ups should he start a combo with a forward throw. Despite some representation and decent results from players such as {{Sm|Jesuischoq}} and {{Sm|Ferretkuma}}, most of the community considered Kirby to be a low or bottom-tier in the early metagame, with some going as far as to consider Kirby could be one of the worst characters in the game.
 
However, Kirby would receive significant buffs in balance patches, more than almost every other character, especially in patches 6.0.0 and 8.0.0. These patches would give him major improvements, improving his overall frame data, KO power and versatility to many of his attacks, allowing him to be more consistent in closing stocks and starting comboes. In addition, although Kirby's representation remained rather small and was often in the bottom 10, he began seeing more success both online and offline from players such as {{Sm|Guilheww}} and {{Sm|JeJaJeJa}}, who were able to achieve strong results with him in national tournaments and in majors. These small positives were enough to raise opinions on Kirby's viability slightly. As such, although Kirby continues to have little impact on the metagame, he is usually not thought of as a candidate for the worst character in the game. This is reflected in Kirby's placement on the first tier list, where he is ranked 76th as a low-tier character, and he rose just one position in the second and current tier list, although gradually improving results from dedicated players have led a few players to believe Kirby should be ranked higher thanks to his improved advantage state.
 
=={{SSBU|Classic Mode}}: Gourmet Clash==
[[File:SSBU Congratulations Kirby.png|thumb|Kirby's congratulations screen.]]
Kirby's opponents are characters who, like him, are known for their gluttonous appetites in their respective series. For each battle, Kirby and his opponent each spawn with 35% damage and several food items appear on the stage as the match begins.
 
{|class="wikitable" style="text-align:center"
!Round!!Opponent!!Stage!!Music
|-
|1||{{CharHead|Pac-Man|SSBU|hsize=20px}}||[[Pac-Land]]||''{{SSBUMusicLink|Pac-Man|PAC-MAN}}''
|-
|2||Giant {{CharHead|Yoshi|SSBU|hsize=20px}}||{{SSBM|Yoshi's Island}}||''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario World}}''
|-
|3||{{CharHead|Donkey Kong|SSBU|hsize=20px}}||[[Jungle Japes]]||''{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}}''
|-
|4||Giant {{CharHead|Wario|SSBU|hsize=20px}}||[[Gamer]]||''{{SSBUMusicLink|WarioWare|WarioWare, Inc.}}''
|-
|5||{{CharHead|King K. Rool|SSBU|hsize=20px}}||{{SSB|Kongo Jungle}}||''{{SSBUMusicLink|Donkey Kong|Mangrove Cove}}''
|-
|6||Giant {{CharHead|King Dedede|SSBU|hsize=20px}}||[[Fountain of Dreams]]||''{{SSBUMusicLink|Kirby|Gourmet Race (64)}}''
|-
|colspan="4"|[[Bonus Stage]]
|-
|Final||[[Marx]]||[[Mysterious Dimension]]||''{{SSBUMusicLink|Kirby|Vs. Marx}}''
|}
 
[[Credits]] roll after completing Classic Mode. Completing it as Kirby has ''{{SSBUMusicLink|Kirby|Staff Credits - Kirby's Dream Land}}'' accompany the credits.
{{clr}}
===Character unlock tree===
Kirby's Classic Mode character unlock tree includes the following characters in order:
#{{SSBU|Ness}}
#{{SSBU|Jigglypuff}}
#{{SSBU|Pac-Man}}
#{{SSBU|Zelda}}
#{{SSBU|Robin}}
#{{SSBU|Corrin}}
#{{SSBU|Lucas}}
#{{SSBU|Palutena}}
 
Each character can be unlocked by clearing Kirby's Classic Mode, or the Classic Mode of any preceding character, if all preceding characters have been unlocked. Once all the above characters are unlocked, clearing Classic Mode with any of them will default to {{SSBU|Mario}}'s character unlock tree, starting with {{SSBU|Sonic}}.


==Role in [[World of Light]]==
==Role in [[World of Light]]==
[[File:Kirby World of Light.png|thumb|200px|left|Kirby facing the World of Light, from the mode's opening cutscene.]]
Kirby was among the fighters summoned to the cliffside to assist in defeating an army of [[Master Hand]]s.  
[[File:WoL-06Kirby.jpg|thumb|Kirby in the start of World of Light's gameplay]]
Kirby was among the fighters summoned to the cliffside to assist in defeating an army of [[Master Hand]]s.
 
After [[Galeem]] absorbed all of the Master Hands during the opening cutscene, he began to unleash beams of light that vaporized all of the fighters and later placed all of them under Galeem's imprisonment. Kirby was the sole survivor after escaping on his [[Warp Star]], barely warping from the beams before managing to engulf him. Galeem has erased the world and the universe into nothing other than a barren wasteland, where Kirby, who has ended up becoming the sole survivor of Galeem's onslaught upon the universe, makes a rough emergency landing into a nearby canyon. As he recovers from his crash-landing, he looks towards a vast landscape consisting of various areas, some of which are recognizable as coming from the fighters' old worlds. Despite being the sole survivor, Kirby is still seen as a puppet fighter in a few areas of the mode, such as [[Spirit Battle]]s. It was later explained that Galeem had analyzed Kirby at some point during the story and had the ability to materialize puppet fighters in his image without requiring Kirby himself.
 
Kirby crash-lands in a canyon area, and begins his quest to save the other fighters as the initial starting protagonist.
 
He is later seen alongside several other fighters, preparing their final stand against Galeem and [[Dharkon]].
{{clrl}}
 
==[[Spirit]]s==
Kirby's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold. Starting World of Light and playing as Kirby allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His fighter spirit has an alternate version that replaces it with his artwork in ''Ultimate''.
 
Additionally, Kirby makes an appearance in various support spirits.
 
<center>
<gallery>
SSBU spirit Kirby.png|323. '''''Kirby'''''
SSBU spirit Warp Star.png|326. Warp Star
SSBU spirit Star Rod.png|327. Star Rod
SSBU spirit Ultra Sword.png|328. Ultra Sword
SSBU spirit Robobot Armor.png|329. Robobot Armor
</gallery>
</center>


==In Spirit Battles==
After [[Galeem]] absorbed all of the Master Hands, it began to unleash beams of light that vaporized all of the fighters and turns them into [[spirits (characters)|spirits]]. Kirby was the sole survivor after escaping on his [[Warp Star]], barely warping away from the beams before they could engulf him.
===As the main opponent===
{|class="wikitable sortable" style="width:100%;"
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=1|Inspiration
|-
! style="width:5%;"|No.
! style="width:5%;"|Image
! Name
! Series
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Power
! Stage
! Rules
! Conditions
! Music
! Character
|-
|48
|{{SpiritTableName|Boo|link=y|size=64}}
|''Super Mario'' Series
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Neutral}}
|1,800
|[[Mushroom Kingdom U]] (Slide Lift Tower)
|•Invisibility
|•The enemy is invisible<br>•The enemy's shield has extra durability
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}
|
|-
|50
|{{SpiritTableName|Bob-omb|link=y|size=64}}
|''Super Mario'' Series
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Purple}}×3
|{{SpiritType|Grab}}
|3,500
|[[Mushroom Kingdom]]
|•Item: Bob-omb
|•The enemy's throwing-type items have increased power<br>•The enemy has increased move speed
|{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}
|
|-
|66
|{{SpiritTableName|King Bob-omb|size=64}}
|''Super Mario'' Series
|•Giant {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Attack}}
|4,100
|[[Peach's Castle]]
|•Item: [[Bob-omb]]
|•The enemy is giant<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|
|-
|69
|{{SpiritTableName|Piantas|link=y|size=64}}
|''Super Mario'' Series
|•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}×2 {{Head|Kirby|g=SSBU|s=20px|cl=Blue}}×2 {{Head|Kirby|g=SSBU|s=20px|cl=Red}}×2 {{Head|Kirby|g=SSBU|s=20px|cl=Orange}}×2
|{{SpiritType|Shield}}
|1,600
|[[Delfino Plaza]]
|•Item Tidal Wave<br>•Item: Mushrooms
|•Certain items will appear in large numbers after a little while
|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Original)}}
|
|-
|71
|{{SpiritTableName|Luma|link=y|size=64}}
|''Super Mario'' Series
|•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}{{Head|Kirby|g=SSBU|s=20px|cl=Blue}}{{Head|Kirby|g=SSBU|s=20px|cl=Red}}{{Head|Kirby|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Shield}}
|3,500
|[[Mario Galaxy]]
|•Item: Stars
|•Take your strongest team into this no-frills battle
|{{SSBUMusicLink|Super Mario Bros.|Rosalina in the Observatory / Luma's Theme}}
|
|-
|74
|{{SpiritTableName|Lubba|size=64}}
|''Super Mario'' Series
|•Giant {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Shield}}
|4,100
|[[Mario Galaxy]]
|•Hazard: Low Gravity<br>•Item: [[Super Launch Star]]
|•Gravity is reduced<br>•The enemy starts the battle with a Super Launch Star<br>•The enemy is giant
|{{SSBUMusicLink|Super Mario Bros.|The Starship Sails}}
|
|-
|116
|{{SpiritTableName|Viruses|link=y|size=64}}
|''Dr. Mario'' Series
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Blue}}{{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}{{Head|Kirby|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Attack}}
|4,000
|[[Mario Bros.]] ([[Battlefield form]])
|N/A
|•Timed battle (1:30)
|{{SSBUMusicLink|Super Mario Bros.|Fever}}
|Chill Virus (blue costume)<br>Weird Virus (yellow costume)<br>Fever Virus (red costume)
|-
|285
|{{SpiritTableName|X Parasite|size=64}}
|''Metroid'' Series
|•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}×10
|{{SpiritType|Attack}}
|2,100
|[[Lylat Cruise]]
|N/A
|•The enemy favors neutral specials<br>•Defeat an army of fighters
|{{SSBUMusicLink|Metroid|Sector 1}}
|
|-
|327
|{{SpiritTableName|Star Rod|link=y|size=64}}
|''Kirby'' Series
|•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}×4
|{{SpiritType|Attack}}
|9,200
|[[Fountain of Dreams]]
|N/A
|•The enemy starts the battle with a Star Rod
|{{SSBUMusicLink|Kirby|Gourmet Race (Melee)}}
|{{s|wikirby|Kirby}}/Star Rod's shards
|-
|329
|{{SpiritTableName|Robobot Armor|size=64}}
|''Kirby'' Series
|•Metal {{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Red}}×4 (40 HP)
|{{SpiritType|Attack}}
|4,000
|[[Halberd]]
|•Item: [[Drill]]
|•[[Stamina battle]]<br>•The enemy is metal
|{{SSBUMusicLink|Kirby|Pink Ball Activate!}}
|
|-
|331
|{{SpiritTableName|Dragoon|link=y|size=64}}
|''Kirby'' Series
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Orange}}
|{{SpiritType|Attack}}
|13,500
|[[Pilotwings]]
|•Item: Dragoon Parts
|•Items will be pulled toward the enemy<br>•The enemy has increased move speed
|{{SSBUMusicLink|Kirby|The Legendary Air Ride Machine}}
|{{s|wikirby|Kirby}}
|-
|335
|{{SpiritTableName|Gooey|size=64}}
|''Kirby'' Series
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Neutral}}
|4,200
|{{SSB|Dream Land}}
|N/A
|•Timed battle (2:00)<br>•The enemy favors neutral specials
|{{SSBUMusicLink|Kirby|Gourmet Race (64)}}
|
|-
|339
|{{SpiritTableName|Whispy Woods|link=y|size=64}}
|''Kirby'' Series
|•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Red}}×5
|{{SpiritType|Shield}}
|9,300
|[[Green Greens]]
|•Hazard: Heavy Wind
|•Dangerously high winds are in effect<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|Kirby|Boss Theme Medley - Kirby Series}}
|Whispy Woods's apples
|-
|341
|{{SpiritTableName|Nightmare's Power Orb|customname=[[Nightmare]]'s Power Orb|size=64}}
|''Kirby'' Series
|•Giant {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Grab}}
|4,000
|[[Fountain of Dreams]]
|•Assist Trophy Enemies (Nightmare)
|•Hostile assist trophies will appear after a little while<br>•The enemy is giant<br>•The enemy starts the battle with a [[Star Rod]]
|{{SSBUMusicLink|Kirby|Vs. Marx}}
|
|-
|360
|{{SpiritTableName|Waddle Dee|link=y|size=64}}
|''Kirby'' Series
|•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Orange}}×4
|{{SpiritType|Neutral}}
|3,700
|[[Dream Land GB]]
|N/A
|•Take your strongest team into this no-frills battle
|{{SSBUMusicLink|Kirby|Kirby Retro Medley}} (Green Greens)
|
|-
|362
|{{SpiritTableName|Waddle Doo|link=y|size=64}}
|''Kirby'' Series
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Red}}×3
|{{SpiritType|Attack}}
|2,500
|{{SSB|Dream Land}}
|•Hazard: Zap Floor
|•The floor is electrified<br>•The enemy starts the battle with a [[Super Scope]]
|{{SSBUMusicLink|Kirby|Butter Building (for 3DS / Wii U)}}
|
|-
|366
|{{SpiritTableName|Scarfy|size=64}}
|''Kirby'' Series
|•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}{{Head|Kirby|g=SSBU|s=20px|cl=Red}}×3
|{{SpiritType|Shield}}
|1,400
|{{SSB|Dream Land}}
|N/A
|•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|Kirby|Green Greens (Melee)}}
|Angry Scarfy (red Kirby)
|-
|368
|{{SpiritTableName|Rocky|size=64}}
|''Kirby'' Series
|•Metal {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Orange}} (120 HP)
|{{SpiritType|Shield}}
|2,600
|[[The Great Cave Offensive]] ([[Battlefield form]])
|N/A
|•Timed [[stamina battle]] (1:00)<br>•The enemy favors down specials<br>•The enemy is metal
|{{SSBUMusicLink|Kirby|The Great Cave Offensive}}
|
|-
|370
|{{SpiritTableName|Bomber|link=y|size=64}}
|''Kirby'' Series
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Attack}}
|3,500
|[[Dream Land GB]]
|•Item: Bomber
|•The enemy starts the battle with a Bomber
|{{SSBUMusicLink|Kirby|Butter Building (Brawl)}}
|
|-
|380
|{{SpiritTableName|Prince Fluff|size=64}}
|''Kirby's Epic Yarn''
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Grab}}
|1,900
|[[Super Happy Tree]]
|N/A
|•The enemy's throws have increased power<br>•The enemy favors grabs and throws
|{{SSBUMusicLink|Kirby|Green Greens (for 3DS / Wii U)}}
|
|-
|432
|{{SpiritTableName|Dugtrio|size=64}}
|''Pokémon'' Series
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Orange}}×3
|{{SpiritType|Shield}}
|1,500
|[[Pokémon Stadium 2]] (Ground type)
|•Earthquake
|•Periodic earthquakes will shake the stage after a little while
|{{SSBUMusicLink|Pokémon|Pokémon Gym/Evolution - Pokémon Red / Pokémon Blue}}
|
|-
|438
|{{SpiritTableName|Geodude|size=64}}
|''Pokémon'' Series
|•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=White}}×4
|{{SpiritType|Shield}}
|1,400
|[[Pokémon Stadium 2]] (Ground type)
|N/A
|•The enemy favors down specials
|{{SSBUMusicLink|Pokémon|Pokémon Gym/Evolution - Pokémon Red / Pokémon Blue}}
|
|-
|458
|{{SpiritTableName|Ditto|link=y|size=64}}
|''Pokémon'' Series
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Grab}}
|3,400
|[[Pokémon Stadium]]
|N/A
|•The enemy favors neutral specials<br>•Only certain Pokémon will emerge from Poké Balls (Ditto)
|{{SSBUMusicLink|Pokémon|Road to Viridian City - Pokémon Red / Pokémon Blue}}
|
|-
|470
|{{SpiritTableName|Marill|link=y|size=64}}
|''Pokémon'' Series
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Shield}}
|1,700
|[[Pokémon Stadium 2]]
|N/A
|•Water and ice attacks aren't as effective against the enemy
|{{SSBUMusicLink|Pokémon|Pokémon Gold / Pokémon Silver Medley}}
|
|-
|546
|{{SpiritTableName|Diancie|size=64}}
|''Pokémon'' Series
|•Reflect {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Orange}}×2
|{{SpiritType|Grab}}
|3,900
|[[Kalos Pokémon League]] (hazards off)
|N/A
|•The enemy reflects projectiles<br>•The enemy favors down specials<br>•The enemy takes less damage while in the air
|{{SSBUMusicLink|Pokémon|Battle! (Champion) - Pokémon X / Pokémon Y}}
|
|-
|553
|{{SpiritTableName|Pyukumuku|link=y|size=64}}
|''Pokémon'' Series
|•Tiny {{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Purple}}×4
|{{SpiritType|Shield}}
|1,600
|[[Wuhu Island]] (Frisbee Dog Park)
|N/A
|•Only certain Pokémon will emerge from Poké Balls (Pyukumuku)
|{{SSBUMusicLink|Pokémon|Battle! (Wild Pokémon) - Pokémon Sun / Pokémon Moon}}
|
|-
|559
|{{SpiritTableName|Nihilego|size=64}}
|''Pokémon'' Series
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Blue}}×3
|{{SpiritType|Grab}}
|4,100
|[[The Great Cave Offensive]] ([[Ω form]])
|•Hazard: Poison Floor
|•The floor is poisonous<br>•The enemy loves to jump<br>•The enemy falls slowly
|{{SSBUMusicLink|Pokémon|The Battle at the Summit!}}
|
|-
|623
|{{SpiritTableName|Wrys|iw=fireemblem|size=64}}
|''Fire Emblem'' Series
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Blue}} (30 HP)
|{{SpiritType|Shield}}
|2,500
|[[Temple]]
|N/A
|•Timed [[stamina battle]] (1:30)<br>•The enemy tends to avoid conflict<br>•The enemy heals over time
|{{SSBUMusicLink|Fire Emblem|Shadow Dragon Medley}}
|
|-
|806
|{{SpiritTableName|White Pikmin|customname=[[Pikmin (species)|White Pikmin]]|size=64}}
|''Pikmin'' Series
|•Tiny {{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=White}}×13 (10 HP)
|{{SpiritType|Grab}}
|4,400
|[[Distant Planet]] ([[Battlefield form]])
|•Item: [[POW Block]]<br>•Hazard: Poison Floor
|•The floor is poisonous<br>•Timed [[stamina battle]] (1:00)<br>•The enemy favors dash attacks
|{{SSBUMusicLink|Pikmin|Forest of Hope}}
|
|-
|809
|{{SpiritTableName|Rock Pikmin|customname=[[Pikmin (species)|Rock Pikmin]]|size=64}}
|''Pikmin'' Series
|•Tiny {{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=White}}×8 (10 HP)
|{{SpiritType|Grab}}
|1,800
|[[Garden of Hope]] (hazards off)
|•Hazard: High Gravity
|•[[Stamina battle]]<br>•Your jumping power decreases<br>•The enemy favors down specials
|{{SSBUMusicLink|Pikmin|Garden of Hope (Original)}}
|
|-
|948
|{{SpiritTableName|Ghosts|link=y|size=64}}
|''PAC-MAN'' Series
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Jigglypuff}} {{Head|Jigglypuff|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Shield}}
|3,500
|[[Pac-Land]] ([[Battlefield form]])
|•Assist Trophy Enemies (Ghosts)
|•Hostile assist trophies will appear
|{{SSBUMusicLink|Pac-Man|PAC-MAN}}
|Blinky
|-
|1,122
|{{SpiritTableName|Unira|link=y|size=64}}
|''Clu Clu Land'' Series
|•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Green}}×4
|{{SpiritType|Attack}}
|1,800
|[[75m]]
|•Item Tidal Wave<br>•Item: [[Unira]]
|•Certain items will appear in large numbers<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Other|Clu Clu Land}}
|
|-
|1,155
|{{SpiritTableName|Hakkun|size=64}}
|''Sutte Hakkun''
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Attack}}
|2,100
|{{SSBB|Yoshi's Island}}
|•Invisibility
|•Timed battle (2:00)<br>•You are invisible after a little while
|{{SSBUMusicLink|Yoshi|Flower Field}}
|
|-
|1,180
|{{SpiritTableName|Tomatrio|size=64}}
|''Tomato Adventure''
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Red}}{{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}{{Head|Kirby|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Attack}}
|1,600
|{{SSBM|Yoshi's Island}} (Melee) ([[Battlefield form]])
|•Item: [[Maxim Tomato]]
|•The enemy is easily distracted by items
|{{SSBUMusicLink|Super Mario Bros.|Mixed-Up Scramble}}
|
|-
|1,186
|{{SpiritTableName|Mattel|size=64}}
|''The Legendary Starfy'' Series
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Grab}}
|1,800
|[[Delfino Plaza]] (Large Island)
|•Assist Trophy Enemies ([[Starfy]])
|•Hostile assist trophies will appear
|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
|
|-
|1,226
|{{SpiritTableName|Magkid|size=64}}
|''Slide Adventure MAGKID''
|•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=White}}×4
|{{SpiritType|Neutral}}
|1,800
|[[PictoChat 2]]
|•Assist Trophy Enemies ([[Devil]])
|•Hostile assist trophies will appear<br>•The enemy can deal damage by dashing into you<br>•The enemy has increased move speed
|{{SSBUMusicLink|Other|PictoChat}}
|
|-
|1,278
|{{SpiritTableName|Qbby|size=64}}
|''BOXBOY!'' Series
|•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=White}}×4
|{{SpiritType|Grab}}
|9,300
|[[Wii Fit Studio]]
|•Item Tidal Wave
|•Certain items will appear in large numbers
|{{SSBUMusicLink|Kirby|Ice Cream Island}}
|
|-
|1,330
|{{SpiritTableName|Slime (Dragon Quest)|customname=[[Slime]] (Dragon Quest)|size=64}}
|''DRAGON QUEST'' Series
|•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Blue}}×5 (50 HP)<br>•Giant {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Blue}} (150 HP)
|{{SpiritType|Grab}}
|1,700
|[[Gaur Plain]] ([[Battlefield form]])
|N/A
|•[[Stamina battle]]<br>•The enemy favors neutral air attacks<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|Dragon Quest|Fighting Spirits - DRAGON QUEST III}}
|King Slime (Giant Kirby)
|-
|1,336
|{{SpiritTableName|Liquid Metal Slime|size=64}}
|''DRAGON QUEST'' Series
|•Metal {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Blue}} (8 HP)
|{{SpiritType|Neutral}}
|5,700
|[[The Great Cave Offensive]] ([[Battlefield form]])
|•Move Speed ↑<br>•Defense ↑<br>•Attack Power ↓
|•The enemy has super armor and is hard to launch or make flinch<br>•The enemy starts the battle with a [[Franklin Badge]]<br>•Timed [[stamina battle]] (0:30)
|{{SSBUMusicLink|Dragon Quest|Battle for the Glory - DRAGON QUEST IV}}
|
|-
|1,343
|{{SpiritTableName|Jiggy|size=64}}
|''Banjo-Kazooie'' Series
|•Gold {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}×5 (10 HP)
|{{SpiritType|Shield}}
|2,000
|[[The Great Cave Offensive]]
|N/A
|•Timed [[stamina battle]]<br>•The enemy falls slowly
|{{SSBUMusicLink|Banjo-Kazooie|Treasure Trove Cove}}
|
|-
|1,355
|{{SpiritTableName|O-Tetrimino|size=64}}
|''Tetris'' Series
|•{{SSBU|Kirby}} {{head|Kirby|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Shield}}
|2,000
|[[Mushroomy Kingdom]]
|•Assist Trophy Enemies ([[Thwomp]])<br>•Item: [[POW Block]]
|•Hostile assist trophies will appear<br>•The enemy favors down specials in the air
|{{SSBUMusicLink|Other|Tetris: Type B}}
|
|-
|1,433
|{{SpiritTableName|Slime (Minecraft)|size=64}}
|''Minecraft'' Series
|•Giant {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Green}} (120 HP)<br>•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Green}}×3 (60 HP)<br>•Tiny {{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Green}}×6 (30 HP)
|{{SpiritType|Grab}}
|3,300
|[[Minecraft World]] (Taiga)
|N/A
|•[[Stamina battle]]<br>•The enemy favors neutral air attacks<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|Minecraft|Halland / Dalarna}}
|
|-
|1,473
|{{SpiritTableName|Kittens|size=64}}
|''Super Mario'' Series
|•Tail {{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}{{Head|Kirby|g=SSBU|s=20px|cl=Blue}}{{Head|Kirby|g=SSBU|s=20px|cl=Red}}{{Head|Kirby|g=SSBU|s=20px|cl=Green}}{{Head|Kirby|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Grab}}
|1,900
|[[Delfino Plaza]] (Large Island)
|•Item: Balls
|•The enemy has increased move speed and reduced weight<br>•Defeat an army of fighters
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64 (Remix)}}
|
|-
|1,490
|{{SpiritTableName|Tama|size=64}}
|''Sakuna: Of Rice and Ruin''
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Green}}<br>•Clear {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Grab}}
|1,500
|[[Garden of Hope]] ([[Ω form]])
|N/A
|•The enemy favors air attacks<br>•Reinforcements will appear after an enemy is KO'd<br>•The enemy is invisible
|{{SSBUMusicLink|Other|The Mysterious Murasame Castle Medley}}
| Holy Sword Tama (Clear Kirby)
|-
|1,517
|{{SpiritTableName|Oatchi|interwiki=pikipedia|size=64}}
|''Pikmin'' Series
|•Giant {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}<br>•[[Olimar (SSBU)|Alph]] {{Head|Olimar|g=SSBU|s=20px|cl=AlphPink}}
|{{SpiritType|Shield}}
|8,800
|[[Distant Planet]] ([[Ω form]])
|•Item: [[Hocotate Bomb]]
|•The enemy favors dash attacks<br>•The enemy can deal damage by dashing into you
|{{SSBUMusicLink|Pikmin|Garden of Hope (Original)}}
|
|-
|1,528
|{{SpiritTableName|Wonder Flower & Talking Flower|size=64}}
|''Super Mario'' Series
|•Tiny {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Blue}}<br>•Tiny {{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}×20
|{{SpiritType|Neutral}}
|1,900
|[[Mushroom Kingdom U]]
|•Assist Trophy Enemies ([[Skull Kid]])<br>•Item: Fire Flower
|•Defeat the main fighter to win<br>•The enemy has super armor and is hard to launch or make flinch<br>•Hostile assist trophies will appear
|{{SSBUMusicLink|Super Mario Bros.|Pandemonium}}
| {{s|supermariowiki|Wonder Flower}} (Blue Kirby)<br>{{s|supermariowiki|Talking Flower}}s (Yellow Kirby)
|}


===As a minion===
Kirby crash-lands in a canyon area, and begins his quest to save the other fighters as the main starting protagonist.
{|class="wikitable sortable" style="width:100%;"
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=1|Inspiration
|-
! style="width:5%;"|No.
! style="width:5%;"|Image
! Name
! Series
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Power
! Stage
! Rules
! Conditions
! Music
! Character
|-
|67
|{{SpiritTableName|Shine Sprite|link=y|size=64}}
|''Super Mario'' Series
|•{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}{{Head|Kirby|g=SSBU|s=20px|cl=Blue}}{{Head|Kirby|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Neutral}}
|13,100
|[[Delfino Plaza]] (roof)
|•Temporary Invincibility<br>•Sudden Final Smash<br>•Item: Stars
|•Defeat the main fighter to win<br>•The enemy will suddenly have a Final Smash<br>•The enemy will occasionally be invincible
|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}
|{{s|mariowiki|Coin}}s
|-
|72
|{{SpiritTableName|Hungry Luma|size=64}}
|''Super Mario'' Series
|•{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Orange}}
|{{SpiritType|Grab}}
|1,900
|[[Mario Galaxy]]
|•Item: [[Super Launch Star]]
|•Take your strongest team into this no-frills battle
|{{SSBUMusicLink|Super Mario Bros.|Egg Planet}}
|{{s|mariowiki|Hungry Luma}}
|-
|104
|{{SpiritTableName|Geno|link=y|size=64}}
|''Super Mario RPG: Legend of the Seven Stars''
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Indigo}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Orange}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Attack}}
|13,700
|[[Mario Galaxy]] ([[Battlefield form]])
|N/A
|•Defeat the main fighter to win<br>•Timed battle (2:30)<br>•The enemy's FS Meter charges quickly
|{{SSBUMusicLink|Mario Kart|Rainbow Road Medley}}
|{{s|mariowiki|Mallow}}
|-
|332
|{{SpiritTableName|Rick|size=64}}
|''Kirby'' Series
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Grab}}
|4,100
|[[Green Greens]]
|•Hazard: Ice Floor
|•The floor is frozen<br>•The enemy starts the battle with a [[Fire Flower]]<br>•The enemy has increased move speed
|{{SSBUMusicLink|Kirby|Planet Popstar}}
|{{s|wikirby|Kirby}}
|-
|333
|{{SpiritTableName|Kine|size=64}}
|''Kirby'' Series
|•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Shield}}
|3,600
|[[Wuhu Island]] (Rocks at sea)
|•Buoyancy Reduced
|•You can't swim<br>•The enemy starts the battle with a [[Freezie]]
|{{SSBUMusicLink|Kirby|Kirby Retro Medley}} (Float Islands)
|{{s|wikirby|Kirby}}
|-
|334
|{{SpiritTableName|Coo|size=64}}
|''Kirby'' Series
|•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Grab}}
|4,100
|{{SSB|Dream Land}}
|•Hazard: Heavy Wind
|•Dangerously high winds are in effect<br>•The enemy loves to jump<br>•The enemy falls slowly
|{{SSBUMusicLink|Kirby|Forest/Nature Area}}
|{{s|wikirby|Kirby}}
|-
|690
|{{SpiritTableName|Ball|size=64}}
|''Game & Watch'' Series
|•{{SSBU|Mr. Game & Watch}} {{Head|Mr. Game & Watch|g=SSBU|s=20px}}<br>•{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Jigglypuff}} {{Head|Jigglypuff|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Grab}}
|3,900
|[[Flat Zone X]] (hazards off)
|•Item: Balls
|•The enemy favors grabs and throws<br>•The enemy's throwing-type items have increased power
|{{SSBUMusicLink|Game & Watch|Flat Zone 2}}
|{{s|mariowiki|Ball}}
|-
|723
|{{SpiritTableName|Viridi|link=y|size=64}}
|''Kid Icarus'' Series
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Gale Strike|1]][[Gale Stab|2]][[Hero's Spin|3]][[Reversal Slash|2]], Viridi Wig, Viridi Outfit, High Voice Type 6)<br>•Giant {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Attack}}
|13,700
|[[Reset Bomb Forest]]
|N/A
|•Defeat the main fighter to win<br>•The enemy's special moves have increased power<br>•Timed battle (0:55)
|{{SSBUMusicLink|Kid Icarus|Wrath of the Reset Bomb}}
|{{s|icaruspedia|Cragalanche}}
|-
|1,107
|{{SpiritTableName|Fighting Alloy Team|link=y|size=64}}
|''Super Smash Bros.'' Series
|•{{SSBU|Captain Falcon}} Team {{Head|Captain Falcon|g=SSBU|s=20px|cl=Red}}×4<br>•{{SSBU|Zelda}} Team {{Head|Zelda|g=SSBU|s=20px|cl=Blue}}×4<br>•{{SSBU|Mario}} Team {{Head|Mario|g=SSBU|s=20px|cl=Yellow}}×4<br>•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Green}}×4
|{{SpiritType|Attack}}
|3,300
|{{SSBU|Final Destination}} ([[Battlefield form]])
|N/A
|•Take your strongest team into this no-frills battle
|{{SSBUMusicLink|Super Smash Bros.|Cruel Smash}}
|Green Alloy
|-
|1,119
|{{SpiritTableName|Devil|link=y|size=64}}
|''Devil World''
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Red}}×2
|{{SpiritType|Shield}}
|3,900
|[[75m]] ([[Battlefield form]])
|•Assist Trophy Enemies (Devil)
|•Hostile assist trophies will appear
|{{SSBUMusicLink|Donkey Kong|25m Theme}}
|Medaman
|-
|1,197
|{{SpiritTableName|Munchy Monk|size=64}}
|''Rhythm Heaven'' Series {{Flag|North America}}<br>''Rhythm Paradise'' Series {{Flag|PAL}}
|•{{SSBU|Ken}} {{Head|Ken|g=SSBU|s=20px|cl=Blue}}<br>•Tiny {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=White}}×3
|{{SpiritType|Shield}}
|1,500
|[[Spirit Train]]
|•Item: [[Food]]
|•Defeat the main fighter to win<br>•The enemy favors up specials<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Other|Fruit Basket}}
|Dumplings
|-
|1,216
|{{SpiritTableName|Dr. Lobe|size=64}}
|''Big Brain Academy'' Series
|•{{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=White}}{{Head|Kirby|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Neutral}}
|3,400
|[[PictoChat 2]]
|•Hazard: Low Gravity<br>•Hazard: High Gravity
|•All fighters have reduced jump ability<br>•Gravity is reduced after a little while
|{{SSBUMusicLink|Other|Title Theme - Big Brain Academy}}
|Floating Objects (Shadow Shift)
|-
|1,286
|{{SpiritTableName|Clip & Snip|size=64}}
|''Snipperclips - Cut it out, together!'' Series
|•{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Attack}}
|3,600
|[[PictoChat 2]]
|N/A
|•The enemy starts the battle with a [[Killing Edge]]
|{{SSBUMusicLink|Other|Noisy Notebook}}
|[https://nintendo.fandom.com/wiki/Snip Snip]
|-
|1,301
|{{SpiritTableName|River Survival|size=64}}
|''Super Mario'' Series
|•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Orange}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Shield}}
|5,500
|[[Kongo Falls]] ([[Ω form]])
|•[[Bob-omb]] Festival<br>•Item Tidal Wave<br>•Item: [[Food]]
|•Survive until the timer runs out (1:00)<br>•Bob-ombs will rain from the sky after a little while
|{{SSBUMusicLink|Super Mario Bros.|Slide}}
|{{s|mariowiki|Goomba}}
|-
|1,411
|{{SpiritTableName|Duran & Angela|size=64}}
|''Mana'' Series
|•{{SSBU|Roy}} {{Head|Roy|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Red}}<br>•Tiny Bunny {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}×2
|{{SpiritType|Attack}}
|9,200
|[[Gaur Plain]] ([[Ω form]])
|•Item: [[Ramblin' Evil Mushroom]]
|•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|Other|Filled with Hope}}
|Rabites
|-
|rowspan="2"|1,450
|{{SpiritTableName|Chocobo & Moogle|size=64|customname=[[Chocobo]] & Moogle|dlcalt=y}}
|rowspan="2"|''FINAL FANTASY'' Series
|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Exploding Side Kick|3]][[Onslaught|1]][[Helicopter Kick|2]][[Feint Jump|2]], Isaac Wig, Yellow Tracksuit)<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=White}}
|rowspan="2"|{{SpiritType|Neutral}}
|rowspan="2"|1,600
|rowspan="2"|[[Garden of Hope]]
|rowspan="2"|•Item: [[Cucco]]
|rowspan="2"|•Take your strongest team into this no-frills battle<br>•''The enemy starts the battle with a Bob-omb''
|rowspan="2"|{{SSBUMusicLink|Yoshi|Flower Field}}
|rowspan="2"|Moogle
|-
|style="background-color:#EEE;"|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Exploding Side Kick|3]][[Onslaught|1]][[Helicopter Kick|2]][[Feint Jump|2]], Chocobo Hat, Yellow Tracksuit)<ref group="SB" name="DLC"/><br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=White}}
|-
|1,524
|{{SpiritTableName|Sprigatito, Fuecoco, & Quaxly|size=64}}
|''Pokémon'' Series
|•{{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Neutral}}
|3,700
|[[Delfino Plaza]] (Courtyard)
|N/A
|•The enemy favors side specials
|{{SSBUMusicLink|Pokémon|Battle! (Trainer) - Pokémon Sun / Pokémon Moon}}
|{{iw|bulbapedia|Fuecoco}}
|-
|1,525
|{{SpiritTableName|Peach & Stella|size=64}}
|''Super Mario'' Series
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}}<br>•Tiny {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Grab}}
|12,800
|[[Luigi's Mansion]]
|•Assist Trophy Enemies ([[Lyn]], [[Chef Kawasaki]], [[Akira Yuki]])
|•Hostile assist trophies will appear<br>•The enemy favors up smash attacks
|{{SSBUMusicLink|Super Mario Bros.|Fossil Falls}}
| {{s|supermariowiki|Stella}}
|}
<references group="SB">
<ref name="DLC">This alternative occurs when the corresponding DLC has been purchased and downloaded.</ref>
</references>


==[[Alternate costume (SSBU)#Kirby|Alternate costumes]]==
==[[Alternate costume (SSBU)#Kirby|Alternate costumes]]==
{|style="margin:1em auto 1em auto;text-align:center"
<center>[[Image:Kirby Palette (SSBU).png|1000px]]</center>
|-
|colspan=8|[[File:Kirby Palette (SSBU).png|link=Alternate costume (SSBU)#Kirby|1000px]]
|-
|{{Head|Kirby|g=SSBU|s=50px}}
|{{Head|Kirby|g=SSBU|s=50px|cl=Yellow}}
|{{Head|Kirby|g=SSBU|s=50px|cl=Blue}}
|{{Head|Kirby|g=SSBU|s=50px|cl=Red}}
|{{Head|Kirby|g=SSBU|s=50px|cl=Green}}
|{{Head|Kirby|g=SSBU|s=50px|cl=White}}
|{{Head|Kirby|g=SSBU|s=50px|cl=Orange}}
|{{Head|Kirby|g=SSBU|s=50px|cl=Purple}}
|}


==Gallery==
==Gallery==
<gallery>
<gallery>
Kirby Artwork.jpg|Kirby artwork, as posted by Kirby's official Twitter account.
Link Kirby Mario and Cloud artwork.png|Link, Kirby, Mario, and Cloud artwork, as posted by Tetsuya Nomura's official Twitter account.
Link Kirby Mario and Cloud artwork.png|Link, Kirby, Mario, and Cloud artwork, as posted by Tetsuya Nomura's official Twitter account.
SSBU Kirby Number.png|Kirby's fighter card.
SSBU Kirby Number.png|Kirby's fighter card.
Line 1,227: Line 134:
SSBUWebsiteKirby2.jpg|"[[List of Copy Abilities|Jigglypuff Kirby]]" using [[Rollout]] with {{SSBU|Jigglypuff}} on [[Onett]].
SSBUWebsiteKirby2.jpg|"[[List of Copy Abilities|Jigglypuff Kirby]]" using [[Rollout]] with {{SSBU|Jigglypuff}} on [[Onett]].
SSBUWebsiteKirby3.jpg|Using his {{b|Hammer|Kirby}} on {{SSBU|Little Mac}} in the [[Boxing Ring]].
SSBUWebsiteKirby3.jpg|Using his {{b|Hammer|Kirby}} on {{SSBU|Little Mac}} in the [[Boxing Ring]].
SSBUWebsiteKirby4.jpg|"[[List of Copy Abilities|Fox Kirby]]" using a {{b|Blaster|Fox}} with {{SSBU|Fox}} on [[Mario Galaxy]].
SSBUWebsiteKirby4.jpg|"[[List of Copy Abilities|Fox Kirby]]" using a [[Blaster]] with {{SSBU|Fox}} on [[Mario Galaxy]].  
SSBUWebsiteKirby5.jpg|Performing [[Final Cutter]] on [[Tomodachi Life]].
SSBUWebsiteKirby5.jpg|Performing [[Final Cutter]] on [[Tomodachi Life]].
SSBUWebsiteKirby6.jpg|Inhaling an [[Ice Shot]] on [[Summit]] with the [[wikirby:Ice|Ice Kirby]]-inspired costume.
SSBUWebsiteKirby6.jpg|Inhaling an Ice Shot on [[Summit]] with the [[wikirby:Ice|Ice Kirby]]-inspired costume.
SSBUWebsiteDiddyKong2.jpg|Getting [[Monkey Flip|kicked]] by {{SSBU|Diddy Kong}} on [[The Great Cave Offensive]].
SSBUWebsiteDiddyKong2.jpg|Getting [[Monkey Flip|kicked]] by {{SSBU|Diddy Kong}} on [[The Great Cave Offensive]].
SSBUWebsiteDonkeyKong4.jpg|[[Inhale (Kirby)|Inhaling]] {{SSBU|Donkey Kong}}'s grapes on [[Gaur Plain]].
SSBUWebsiteDonkeyKong4.jpg|[[Inhale (Kirby)|Inhaling]] {{SSBU|Donkey Kong}}'s grapes on [[Gaur Plain]].
SSBUWebsiteKingDedede4.jpg|With {{SSBU|King Dedede}} on [[Green Greens]].
SSBUWebsiteKingDedede4.jpg|With {{SSBU|King Dedede}} on [[Green Greens]].
SSBUWebsiteMetaKnight4.jpg|Kirby's "unmasked Meta Knight" costume standing next to the real {{SSBU|Meta Knight}} on [[Skyworld]].
SSBUWebsiteMetaKnight4.jpg|Kirby’s “unmasked Meta Knight” costume standing next to the real {{SSBU|Meta Knight}} on [[Skyworld]].
SSBUWebsiteMiiFighter5.jpg|Kirby in his new [[Stone]] transformation below an aerial {{SSBU|Mii Brawler}} on Skyworld.
SSBUWebsiteMiiFighter5.jpg|Kirby in his new [[Stone]] transformation below an aerial {{SSBU|Mii Brawler}} on Skyworld.
SSBUWebsiteRosalina3.jpg|Struck by {{SSBU|Rosalina}} on [[Temple]].
SSBUWebsiteRosalina3.jpg|Struck by {{SSBU|Rosalina}} on [[Temple]].
Line 1,240: Line 147:
SSBUWebsiteKnuckles2.jpg|Kirby struck by [[Knuckles]]'s uppercut on The Great Cave Offensive.
SSBUWebsiteKnuckles2.jpg|Kirby struck by [[Knuckles]]'s uppercut on The Great Cave Offensive.
SSBUWebsiteSquidSisters5.jpg|Three Kirbys watching the [[Squid Sisters]]' concert on [[New Pork City]].
SSBUWebsiteSquidSisters5.jpg|Three Kirbys watching the [[Squid Sisters]]' concert on [[New Pork City]].
SSBUKirbyJPTwitter1.jpg|Taunting alongside Meta Knight and King Dedede on Green Greens.
SSBUKirbyJPTwitter1.jpg|With Meta Knight and King Dedede on Green Greens.
SSBUKirbyJPTwitter2.jpg|With {{SSBU|Mario}}, {{SSBU|Link}}, {{SSBU|Inkling}}, {{SSBU|Marth}}, {{SSBU|Pit}}, {{SSBU|Ridley}} and {{SSBU|Villager}} on Battlefield.
SSBUKirbyJPTwitter2.jpg|With {{SSBU|Mario}}, {{SSBU|Link}}, {{SSBU|Inkling}}, {{SSBU|Marth}}, {{SSBU|Pit}}, {{SSBU|Ridley}} and {{SSBU|Villager}} on Battlefield.
SSBUSoraMonochrome.jpg|With {{SSBU|Sora}}, {{SSBU|Mr. Game & Watch}} and {{SSBU|Link}} on [[PictoChat 2]].
</gallery>
</gallery>


===Fighter Showcase Video===
=== Character Showcase Video ===
{{#widget:YouTube|id=1FPJs_c3qY4}}
<youtube>1FPJs_c3qY4</youtube>


==Trivia==
==Trivia==
*Kirby's stock icon is one of only six to show eyes (the others being {{SSBU|Meta Knight}}, {{SSBU|R.O.B.}}, {{SSBU|Sonic}}, [[Steve (SSBU)|Zombie, and Enderman]]). The most likely reason is to actually tell that it is his stock icon, as it is otherwise a simplistic pink circle.
*Kirby's stock icon is one of four to show eyes (the others being {{SSBU|Meta Knight}}, {{SSBU|R.O.B.}}, and {{SSBU|Sonic}}), likely due to it being a simplistic pink circle otherwise.
**It also greatly resembles his stock icon in the original ''[[Super Smash Bros.]]''
**It also greatly resembles his stock icon in the original ''[[Super Smash Bros.]]''.
**This is also not counting {{SSBU|Captain Falcon}} or [[Bowser Jr. (SSBU)|Larry]], as the eyes depicted for the former are not his actual eyes, and the latter lacks his irises.
*Kirby's pose resembles his character artwork in ''Kirby Super Star'', but rotated to slightly face the screen. Coincidentally, this was also used for his character select artwork in the original ''Super Smash Bros.''
*Kirby's pose resembles his character artwork in ''[[Kirby Super Star]]'', but rotated to slightly face the screen. Coincidentally, this was also used for his character select artwork in the original ''Super Smash Bros.''
*The "Everyone is Here!" trailer features a Kirby using the [[Splattershot]] with blue ink instead of orange.
**Coincidentally, his pose is also used for his Wrestler artwork in Kirby Fighters 2 (with the difference between the mask and the angry frown).
*When Kirby uses [[Rollout]] from [[Jigglypuff]]'s copy ability, his ears don't curl inwards like Jigglypuff's.
*Kirby is the only ''Kirby'' series character to keep his Final Smash between ''Smash 4'' and ''Ultimate''.
*Kirby is the only ''Kirby'' series character to keep his Final Smash between ''Smash 4'' and ''Ultimate''.
*Since Kirby is the starter character of [[World of Light]] and part of the starter roster, he is the only character that is not unlockable in the game for any mode.
**This also makes Kirby the only character in the entire series that is never unlocked in any mode.
***This means it is impossible to see the message saying that "Kirby Joins the Battle!". Modding the game to display this message (through setting Kirby's fighter spirit to rematchable) will reveal that Kirby does not have a text string for this instance, and [https://i.imgur.com/Y3W3Oyq.jpg the message] will simply read "Joins the Battle!"
**Despite his status as the mode's starter character and the closest thing to the main character, Kirby's depiction in marketing or artwork for ''Ultimate'' is no more prominent than any of the other [[starter character]]s, apart from {{SSBU|Mario}} and {{SSBU|Link}} who collectively serve as the game's mascots.
*Due to his various Copy Abilities, Kirby has the highest amount of voice clips for any character in the game, with 95 clips (121 if DLC is included).
*Because of the copy ability, Kirby has the most unique character models for any character in the game. There are 81 different models, with 648 models if alternate costumes are counted.
*Barring {{SSBU|Yoshi}} who is the only fighter of the {{uv|Yoshi}} series, Kirby is the only starter character in ''Ultimate'' whose [[universe]] has more than one character to not include any characters in their {{SSBU|Classic Mode}} unlock table, as Meta Knight is in Link's, and {{SSBU|King Dedede}} is in {{SSBU|Donkey Kong}}'s.
*Unlike other characters, Kirby can actually taunt online when playing outside of arenas, but only to discard his copy ability.
*As a result of not being captured, Kirby is one of the few characters that doesn't have copies of him produced by Dharkon or Galeem during their boss fights.
*Since Kirby was never possessed by Galeem like everyone else, his presence in many spirit battles went unclear for some time, until Masahiro Sakurai addressed this in an interview; stating that Galeem managed to analyze Kirby halfway through the story, making it possible to create puppets of him.<ref>https://twitter.com/PushDustIn/status/1098252915532165120?s=20</ref>
**Ironically, Kirby has the most spirit battle appearances of all characters, with 64 total.
*Kirby is one of the five veterans from ''Smash 4'' to have their [[Boxing Ring]] alias changed in ''Ultimate'', the others being Link, King Dedede, {{SSBU|Mega Man}}, and {{SSBU|Ryu}}.
==References==
{{reflist}}


{{SSBUCharacters}}
{{SSBUCharacters}}
{{Kirby universe}}
{{Kirby universe}}
[[Category:Kirby (SSBU)| ]]
 
[[Category:Spirits]]
[[Category:Kirby (SSBU)]]
[[es:Kirby (SSBU)]]

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