Editing King K. Rool (SSBU)

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|usdesc=Equips the {{iw|mariowiki|Propellerpack}} worn by his alter-ego {{iw|mariowiki|Baron K. Roolenstein}} in ''{{iw|mariowiki|Donkey Kong Country 3: Dixie Kong's Double Trouble}}'' and flies upward. Covers an excellent amount of distance, allowing K. Rool to fly from one end of Final Destination to the other, though changing direction is difficult. Upon reaching peak height for a moment, K. Rool will slowly drift down while flapping his arms as a direct reference to his damaged state during his boss battle in ''Donkey Kong Country 3: Dixie Kong's Double Trouble''. Pressing down will render K. Rool [[helpless]], make him fall faster, and lower his landing lag. The propellers above K. Rool deal multiple weak hits, protecting him from edgeguards while even allowing him to drag opponents to the top blast line, though this can be [[DI]]'d out of if it hits more than 3 times.
|usdesc=Equips the {{iw|mariowiki|Propellerpack}} worn by his alter-ego {{iw|mariowiki|Baron K. Roolenstein}} in ''{{iw|mariowiki|Donkey Kong Country 3: Dixie Kong's Double Trouble}}'' and flies upward. Covers an excellent amount of distance, allowing K. Rool to fly from one end of Final Destination to the other, though changing direction is difficult. Upon reaching peak height for a moment, K. Rool will slowly drift down while flapping his arms as a direct reference to his damaged state during his boss battle in ''Donkey Kong Country 3: Dixie Kong's Double Trouble''. Pressing down will render K. Rool [[helpless]], make him fall faster, and lower his landing lag. The propellers above K. Rool deal multiple weak hits, protecting him from edgeguards while even allowing him to drag opponents to the top blast line, though this can be [[DI]]'d out of if it hits more than 3 times.
|dsname=Gut Check
|dsname=Gut Check
|dsdmg= 1.5× (gut counter, reflected projectiles) (minimum 12%, maximum 50%)<br/>{{rollover|1.05×|0.7× of the counter/reflection|?}} (shockwave) (minimum 8.4%, maximum 35%)
|dsdmg= 1.5× (sweetspot, reflected projectiles), 1.05× (sourspot)
|dsdesc=Puffs out his stomach and retaliates against attacks. It works like a [[counterattack]] and can also [[reflect]] [[projectile]]s. However, the counter hitbox is centered on K. Rool's stomach, making the rest of his body vulnerable (most notably his face), much like how [[Toad]] functioned in ''Melee'' and ''Brawl''. Its sweetspot has a damage multiplier of 1.5×, tying it with [[Slip Counter]] and [[Counter Throw]] for the second-highest damage multiplier out of any counterattack in ''Ultimate'', surpassed only by [[Tetrakarn]]. It is possible for the opponent to get hit by both the reflected projectile and the counterattack if the opponent is close enough, causing them to receive double the amount of damage and resulting in KOs from moves like a fully charged [[Charge Shot]] at extremely low percents. The shockwave has a hitbox further away that deals 0.7× of the counter's damage (resulting in a multiplier of 1.05×).
|dsdesc=Puffs out his stomach and retaliates against attacks. It works like a [[counterattack]] and can also [[reflect]] [[projectile]]s. However, the counter hitbox is centered on K. Rool's stomach, making the rest of his body vulnerable (most notably his face), much like how [[Toad]] functioned in ''Melee'' and ''Brawl''. Its sweetspot has a damage multiplier of 1.5×, tying it with [[Slip Counter]] and [[Counter Throw]] for the second-highest damage multiplier out of any counterattack in ''Ultimate'', surpassed only by [[Tetrakarn]]. When reflecting, the stomach has a lingering hitbox that also scales with damage. This can make it KO at very low percentages using moves like [[Charge Shot]] to boost damage. This is usually seen when projectiles are reflected from close range.
|fsname=Blast-O-Matic
|fsname=Blast-O-Matic
|fsdmg=3% (stomp), 10% (tackle), 25% (energy beam), 10% (ending)
|fsdmg=3% (stomp), 10% (tackle), 25% (energy beam), 10% (ending)

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