Editing King K. Rool (SSBU)
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|usdesc=Equips the {{iw|mariowiki|Propellerpack}} worn by his alter-ego {{iw|mariowiki|Baron K. Roolenstein}} in ''{{iw|mariowiki|Donkey Kong Country 3: Dixie Kong's Double Trouble}}'' and flies upward. Covers an excellent amount of distance, allowing K. Rool to fly from one end of Final Destination to the other, though changing direction is difficult. Upon reaching peak height for a moment, K. Rool will slowly drift down while flapping his arms as a direct reference to his damaged state during his boss battle in ''Donkey Kong Country 3: Dixie Kong's Double Trouble''. Pressing down will render K. Rool [[helpless]], make him fall faster, and lower his landing lag. The propellers above K. Rool deal multiple weak hits, protecting him from edgeguards while even allowing him to drag opponents to the top blast line, though this can be [[DI]]'d out of if it hits more than 3 times. | |usdesc=Equips the {{iw|mariowiki|Propellerpack}} worn by his alter-ego {{iw|mariowiki|Baron K. Roolenstein}} in ''{{iw|mariowiki|Donkey Kong Country 3: Dixie Kong's Double Trouble}}'' and flies upward. Covers an excellent amount of distance, allowing K. Rool to fly from one end of Final Destination to the other, though changing direction is difficult. Upon reaching peak height for a moment, K. Rool will slowly drift down while flapping his arms as a direct reference to his damaged state during his boss battle in ''Donkey Kong Country 3: Dixie Kong's Double Trouble''. Pressing down will render K. Rool [[helpless]], make him fall faster, and lower his landing lag. The propellers above K. Rool deal multiple weak hits, protecting him from edgeguards while even allowing him to drag opponents to the top blast line, though this can be [[DI]]'d out of if it hits more than 3 times. | ||
|dsname=Gut Check | |dsname=Gut Check | ||
|dsdmg= 1.5× ( | |dsdmg= 1.5× (sweetspot, reflected projectiles), 1.05× (sourspot) | ||
|dsdesc=Puffs out his stomach and retaliates against attacks. It works like a [[counterattack]] and can also [[reflect]] [[projectile]]s. However, the counter hitbox is centered on K. Rool's stomach, making the rest of his body vulnerable (most notably his face), much like how [[Toad]] functioned in ''Melee'' and ''Brawl''. Its sweetspot has a damage multiplier of 1.5×, tying it with [[Slip Counter]] and [[Counter Throw]] for the second-highest damage multiplier out of any counterattack in ''Ultimate'', surpassed only by [[Tetrakarn]]. | |dsdesc=Puffs out his stomach and retaliates against attacks. It works like a [[counterattack]] and can also [[reflect]] [[projectile]]s. However, the counter hitbox is centered on K. Rool's stomach, making the rest of his body vulnerable (most notably his face), much like how [[Toad]] functioned in ''Melee'' and ''Brawl''. Its sweetspot has a damage multiplier of 1.5×, tying it with [[Slip Counter]] and [[Counter Throw]] for the second-highest damage multiplier out of any counterattack in ''Ultimate'', surpassed only by [[Tetrakarn]]. When reflecting, the stomach has a lingering hitbox that also scales with damage. This can make it KO at very low percentages using moves like [[Charge Shot]] to boost damage. This is usually seen when projectiles are reflected from close range. | ||
|fsname=Blast-O-Matic | |fsname=Blast-O-Matic | ||
|fsdmg=3% (stomp), 10% (tackle), 25% (energy beam), 10% (ending) | |fsdmg=3% (stomp), 10% (tackle), 25% (energy beam), 10% (ending) |