Editing King K. Rool (SSBU)

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In addition, King K. Rool has a rather versatile moveset. He has two projectiles, [[Blunderbuss]] and [[Crownerang]], with the former also functioning as a command grab and the latter having damage-based [[armor]], while his down special, [[Gut Check]], functions as a both counter and reflector. King K. Rool's Belly Super Armor gives many of his moves unique utility as well, including a long lasting neutral air that can be an effective landing, walling and edgeguarding tool and a powerful, armored burst option in his dash attack. Thanks to these moves as well as his very versatile forward air, King K. Rool has several effective anti-zoning, trapping and walling options.
In addition, King K. Rool has a rather versatile moveset. He has two projectiles, [[Blunderbuss]] and [[Crownerang]], with the former also functioning as a command grab and the latter having damage-based [[armor]], while his down special, [[Gut Check]], functions as a both counter and reflector. King K. Rool's Belly Super Armor gives many of his moves unique utility as well, including a long lasting neutral air that can be an effective landing, walling and edgeguarding tool and a powerful, armored burst option in his dash attack. Thanks to these moves as well as his very versatile forward air, King K. Rool has several effective anti-zoning, trapping and walling options.


However, for his many strengths, King K. Rool has several weaknesses. King K. Rool's massive hurtbox is among the largest in the game, which in combination of his gargantuan weight and high falling speed makes him very easy to combo. King K. Rool's mobility also leaves a lot to be desired — while his initial dash speed is above average, his actual run speed is poor, and his air speed is below average. King K. Rool has serious frame data issues due to almost the entirety of his moveset suffering from extreme ending lag, while having very few attacks that are safe on shield, making most of his moves committal and susceptible to whiff punishes. King K. Rool can heavily struggle to get out of disadvantage state: despite its distance, Propellerpack is very predictable and only protects him from above, making it easy to repeatedly edgeguard King K. Rool until he is KOed. Even if he makes it back to the ledge, King K. Rool is also very susceptible to being ledgetrapped due to his massive hurtbox and limited options on the ledge. Finally, King K. Rool has very lackluster out of shield options, which is further made worse by the fact that he is forced to shield relatively often due to his aforementioned large size and poor mobility.
However, for his many strengths, King K. Rool has several weaknesses. King K. Rool's massive hurtbox is among the largest in the game, which in combination of his gargantuan weight and high falling speed makes him very easy to combo. King K. Rool's mobility also leaves a lot to be desired — while his initial dash speed is above average, his actual run speed is poor, and his air speed is below average. King K. Rool has serious frame data issues due to almost the entirety of his moveset suffering from extreme ending lag, while having very few attacks that are safe on shield, making most of his options very committal and susceptible to whiff punishes. King K. Rool can heavily struggle to get out of disadvantage state: despite its distance, Propellerpack is very predictable and only protects him from above, making it easy to repeatedly edgeguard King K. Rool until he is KOed. Even if he makes it back to the ledge, King K. Rool is also very susceptible to being ledgetrapped due to his massive hurtbox and limited options on the ledge. Finally, King K. Rool has very lackluster out of shield options, which is further made worse by the fact that he is forced to shield relatively often due to his aforementioned large size and poor mobility.


Overall, King K. Rool is an unique heavyweight with both projectiles and hard hitting, armored attacks. However, he can struggle to take advantage of them due to his terrible disadvantage state, which is further compounded by him often being forced to take risks in order to win neutral game and take stocks, making him a very polarizing and inconsistent character overall. Though his high-level representation remains limited, with only a few notable representatives such as {{Sm|Lukewarm}} and {{Sm|Ben Gold}} in the early metagame, this small playerbase has slowly grown over the course of the game's lifespan with dedicated mains such as {{Sm|Ball}} and {{Sm|Bruho}}.
Overall, King K. Rool is an unique heavyweight with both projectiles and hard hitting, armored attacks. However, he can struggle to take advantage of them due to his terrible disadvantage state, which is further compounded by him often being forced to take risks in order to win neutral game and take stocks, making him a very polarizing and inconsistent character overall. Though his high-level representation remains limited, with only a few notable representatives such as {{Sm|Lukewarm}} and {{Sm|Ben Gold}} in the early metagame, this small playerbase has slowly grown over the course of the game's lifespan with dedicated mains such as {{Sm|Ball}} and {{Sm|Bruho}}.

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