Editing King K. Rool (SSBU)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 337: Line 337:


===Tier placement and history===
===Tier placement and history===
Upon ''Ultimate''{{'}}s release, many players noted King K. Rool's numerous strengths that were never seen before on a super-heavyweight character, namely his two projectiles, unique [[Belly Super Armor]] mechanic, a down throw that — in theory — leads to very early kill confirms, good startup on many moves, and a very long-ranged recovery. This, coupled with the inherent strengths of being a super-heavyweight, had several top players speculate that King K. Rool could be high- or even top-tier on release, especially as less experienced players struggled mightily against him, with some calling him "broken". However, it quickly became apparent that King K. Rool was not nearly as good as players thought, as he has some of the nastiest downsides in the game to counter his strengths. Compounding this, King K. Rool received nerfs in update 2.0.0 that initially worsened his perception, despite being largely irrelevant in retrospect. Because of these factors, King K. Rool's reputation plummeted, with many top players now seeing him as one of the worst characters in the game. This was especially notorious among the Japanese top players, many of whom considered him to be the single-worst character in the game; they believed he was simply too inconsistent to be seen as a viable pick in the high-power metagame that ''Ultimate''{{'}}s cast brought to the table.
Upon ''Ultimate''{{'}}s release, many players noted King K. Rool's numerous strengths that were never seen before on a super-heavyweight character, namely his two projectiles, unique [[Belly Super Armor]] mechanic, a down throw that — in theory — leads to very early kill confirms, good startup on many moves, and a very long-ranged recovery. This, coupled with the inherent strengths of being a super-heavyweight, had several top players speculate that King K. Rool could be high- or even top-tier on release, especially as less experienced players struggled mightily against him, with some calling him "broken". However, it quickly became apparent that King K. Rool was not nearly as good as players thought, as he has some of the nastiest downsides in the game to counter his strengths. Compounding this, King K. Rool received nerfs in update 2.0.0 that made his already negative perception even worse, despite being largely irrelevant in retrospect. Because of these factors, King K. Rool's reputation plummeted, with many top players now seeing him as one of the worst characters in the game. This was especially notorious among the Japanese top players, many of whom considered him to be the single-worst character in the game. He was simply too inconsistent to be seen as a viable pick in the high-power metagame that ''Ultimate''{{'}}s cast brought to the table.


King K. Rool eventually received a significant number of buffs in the following updates. The first buffs in update 3.0.0, which, while not helpful at a first glance, did help to improve the character's performance, with {{Sm|Ben Gold}}'s victory at {{Trn|Battle Arena Melbourne 11}} being a highlight. After much more significant buffs in 6.0.0, King K. Rool's results and representation improved significantly, thanks to {{Sm|KirbyKid}} in the US and {{Sm|Chirori}} and {{Sm|Dera}} in Japan, who all maintained consistent success solo-maining King K. Rool. KirbyKid, in particular, was able to beat several top players and perform well with the character. While these improvements created some discussion regarding King K. Rool's viability, with {{Sm|Dabuz}} going as far as to say that King K. Rool was a high-mid-tier character, these conversations gradually lost steam following the online era, as most of King K. Rool's top players became less active on the national scale. Though King K. Rool received additional buffs in 8.0.0 and had some early success in the online metagame and in the first year of the post-pandemic metagame thanks to KirbyKid, most players continued to disregard King K. Rool as a weak character in competitive play, leading to his initially low placements on Ultimate's first two tier lists, ranking as low as 80th.
King K. Rool eventually received a significant number of buffs in the following updates. The first buffs in update 3.0.0, which, while not helpful at a first glance, did help to improve the character's performance, with {{Sm|Ben Gold}}'s victory at {{Trn|Battle Arena Melbourne 11}} being a highlight. After much more significant buffs in 6.0.0, King K. Rool's results and representation improved significantly, thanks to {{Sm|KirbyKid}} in the US and {{Sm|Chirori}} and {{Sm|Dera}} in Japan, who all maintained consistent success solo-maining King K. Rool. KirbyKid, in particular, was able to beat several top players and perform well with the character. While these improvements created some discussion regarding King K. Rool's viability, with {{Sm|Dabuz}} going as far as to say that King K. Rool was a high-mid-tier character, these conversations gradually lost steam following the online era, as most of King K. Rool's top players became less active on the national scale. Though King K. Rool received additional buffs in 8.0.0 and had some early success in the online metagame and in the first year of the post-pandemic metagame thanks to KirbyKid, most players continued to disregard King K. Rool as a weak character in competitive play, leading to his initially low placements on Ultimate's first two tier lists, ranking as low as 80th.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 4.0 International license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 meta category: