Editing Ken (SSBU)
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*Ken always turns around to face his opponent when one is left standing, counting teammates as opponents if [[Team Attack]] is on. | *Ken always turns around to face his opponent when one is left standing, counting teammates as opponents if [[Team Attack]] is on. | ||
*A small flash will appear whenever Ken does the input command version of one of his Special Moves instead of the standard B input. | *A small flash will appear whenever Ken does the input command version of one of his Special Moves instead of the standard B input. | ||
*Sound effects from the ''Street Fighter II'' series, albeit heavily modified, are used when Ken hit an opponent instead of the standard knockback sound effects. The intensity of the sound depends on the power of the move. Ken also uses a unique sound effect when he performs a | *Sound effects from the ''Street Fighter II'' series, albeit heavily modified, are used when Ken hit an opponent instead of the standard knockback sound effects. The intensity of the sound depends on the power of the move. Ken also uses a unique sound effect when he performs a parry, which is based on the parry sound effect from the ''Street Fighter III'' series. Ken shares this trait with {{SSBU|Ryu}}. | ||
''For a gallery of Ken's hitboxes, see [[Ken (SSBU)/Hitboxes|here]].'' | ''For a gallery of Ken's hitboxes, see [[Ken (SSBU)/Hitboxes|here]].'' | ||