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| Display title | Jump-canceled grab |
| Default sort key | Jump-canceled grab |
| Page length (in bytes) | 1,654 |
| Page ID | 1583 |
| Page content language | en - English |
| Page content model | wikitext |
| Indexing by robots | Allowed |
| Number of redirects to this page | 7 |
| Counted as a content page | Yes |
| Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
| Page image |  |
| Edit | No extra protection (infinite) |
| Move | No extra protection (infinite) |
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| Page creator | smashwikia>SMASH-Technomancer |
| Date of page creation | 07:07, August 7, 2006 |
| Latest editor | PorpleBot (talk | contribs) |
| Date of latest edit | 09:09, April 12, 2023 |
| Total number of edits | 36 |
| Recent number of edits (within past 90 days) | 0 |
| Recent number of distinct authors | 0 |
| Transcluded templates (2) | Templates used on this page:
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Description | Content |
Article description: (description) This attribute controls the content of the description and og:description elements. | A jump-canceled grab is a technique in Super Smash Bros. Melee where a character interrupts a dash or run with a jump, which itself is then jump-canceled with a grab during the jumpsquat animation. This results in the character using their standing... |
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