Editing Ivysaur (SSBU)

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|dairname=Rear Exploding Flower ({{ja|うらばくれつフラワー|Ura Bakuretsu Furawā}})
|dairname=Rear Exploding Flower ({{ja|うらばくれつフラワー|Ura Bakuretsu Furawā}})
|dairdmg={{ShortHopDmgSSBU|10}}
|dairdmg={{ShortHopDmgSSBU|10}}
|dairdesc=Turns upside-down and expels a burst of spores downwards from its bulb, similarly to its up aerial. Ivysaur's descent is stalled slightly when this move is used. Like up aerial, it is a powerful aerial, dealing decent knockback for a [[meteor smash]], while having fast startup and an extremely large disjointed hitbox. The move has a sweetspot closer to the bulb that deals much more knockback, though the sourspot still meteor smashes. It is capable of hitting opponents easily out of a short hop, even from above platforms; at higher percents, it will cause grounded opponents to launch off the floor, allowing Ivysaur to punish missed techs and/or tech-chase with a multitude of moves, including any ground move or [[Bullet Seed]]. At even higher percents, up aerial will work as a KO combo at 130%, while up smash can act as a potent hard read from a wide range of percentages. Its enormous hitbox allows it to hit most characters below the stage before they can even sweetspot the ledge. As a result, down aerial is one of Ivysaur's most useful aerial moves.
|dairdesc=Turns upside-down and expels a burst of spores downwards from its bulb, similarly to its up aerial. Ivysaur's descend is stalled slightly when this move is used. Like up aerial, it is a powerful aerial, dealing decent knockback for a [[meteor smash]], while having fast startup and an extremely large disjointed hitbox. The move has a sweetspot closer to the bulb that deals much more knockback, though the sourspot still meteor smashes. It is capable of hitting opponents easily out of a short hop, even from above platforms; at higher percents, it will cause grounded opponents to launch off the floor, allowing Ivysaur to punish missed techs and/or tech-chase with a multitude of moves, including any ground move or [[Bullet Seed]]. At even higher percents, up aerial will work as a KO combo at 130%, while up smash can act as a potent hard read from a wide range of percentages. Its enormous hitbox allows it to hit most characters below the stage before they can even sweetspot the ledge. As a result, down aerial is one of Ivysaur's most useful aerial moves.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=Extends its vines forward to grab an opponent with them. Above-average range, but has rather high ending lag for a standard grab.
|grabdesc=Extends its vines forward to grab an opponent with them. Above-average range, but has rather high ending lag for a standard grab.

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