Editing Ivysaur (SSBU)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 61: Line 61:
Ivysaur was previously considered the worst Pokémon in the {{SSBU|Pokémon Trainer}}'s party and one of the worst characters in ''Brawl'' (especially if judged as a standalone fighter), due to its large amount of significant weaknesses, namely poor damage outputs on its attacks, notable KO problems due to laggy finishers, bad aerial game, even worse recovery, and one of the worst special movesets in the game. Most likely in an attempt to create a higher balance within the team, Ivysaur has been heavily buffed in the transition to ''Ultimate'', and is the most buffed Pokémon in the Pokémon Trainer's party.
Ivysaur was previously considered the worst Pokémon in the {{SSBU|Pokémon Trainer}}'s party and one of the worst characters in ''Brawl'' (especially if judged as a standalone fighter), due to its large amount of significant weaknesses, namely poor damage outputs on its attacks, notable KO problems due to laggy finishers, bad aerial game, even worse recovery, and one of the worst special movesets in the game. Most likely in an attempt to create a higher balance within the team, Ivysaur has been heavily buffed in the transition to ''Ultimate'', and is the most buffed Pokémon in the Pokémon Trainer's party.


Ivysaur's biggest buffs come from the adjustments to the Pokémon Trainer's mechanics alongside universal gameplay changes. The [[type effectiveness]] mechanic, which previously gave Ivysaur a disproportionate weakness to the common [[flame]]-type attacks throughout the cast, has been removed, while the elimination of [[Pokémon Change#Stamina|stamina]] allows Ivysaur to stay in the fight without weakening its moves. The universal increase to mobility benefits Ivysaur, significantly improving its [[air speed]]. The universally decreased [[landing lag]] on aerials fixes its poor aerial approach, and now grants its moves combo potential, which is especially bolstered by the changes to [[hitstun canceling]]. However, and most notably, the removal of [[edgehogging]] in favor of ledge trumping considerably improves its exploitable recovery, allowing [[Vine Whip]] to grab the ledge. This is further helped by the ability to use [[Pokémon Change]] in the air, allowing Ivysaur to gain access to {{SSBU|Charizard}}'s better recovery in case it's not able to return to the stage.
Ivysaur's biggest buffs come from the adjustments to the Pokémon Trainer's mechanics alongside universal gameplay changes. The [[type effectiveness]] mechanic, which previously gave Ivysaur a disproportionate weakness to the common [[flame]]-type attacks throughout the cast, has been removed, while the elimination of [[Pokémon Change#Stamina|stamina]] allows Ivysaur to stay in the fight without weakening its moves. The universal increase to mobility benefits Ivysaur, significantly improving its [[air speed]]. The universally decreased [[landing lag]] on aerials fixes its poor aerial approach, and now grants its moves combo potential, which is especially bolstered by the changes to [[hitstun canceling]]. However, and most notably, the removal of [[edgehogging]] in favor of ledge trumping considerably improves its exploitable recovery, allowing [[Vine Whip]] to grab the ledge. This is further helped by the ability to use [[Pokémon Change]] in the air, allowing Ivysaur to gain access to {{SSBU|Charizard}}'s better recovery in case it's not able to teturn to the stage.


A large part of Ivysaur's moveset has been modified and is significantly more useful overall. The addition of a finisher and the changes to neutral infinites make its [[neutral attack]] more reliable for racking up damage, while [[down tilt]] consists of a single hit that [[semi-spike]]s. Some of Ivysaur's notoriously weak attacks, such as [[down smash]] and [[back aerial]], have had their damage and knockback considerably increased, with down smash gaining a sweetspot that can KO at realistic percents. Tying in with its improved air physics, Ivysaur's aerial game has received several enhancements: it has a new, disjointed [[neutral aerial]] that performs much better than its old one, due to its [[autolink angle]] and the weakening of [[SDI]] from ''Brawl'', enabling it to connect much more reliably. [[Up aerial|Up]] and [[down aerial]]s' momentum changes are less extreme, and down aerial has been heavily buffed, as its small meteor smash sweetspot deals more damage and is slightly larger, and its large sourspot now meteor smashes as well, turning the move into a powerful edgeguarding tool.
A large part of Ivysaur's moveset has been modified and is significantly more useful overall. The addition of a finisher and the changes to neutral infinites makes its [[neutral attack]] more reliable for racking up damage, while [[down tilt]] consists of a single hit that [[semi-spike]]s. Some of Ivysaur's notoriously weak attacks, such as [[down smash]] and [[back aerial]], have had their damage and knockback considerably increased, with down smash gaining a sweetspot that can KO at realistic percents. Tying in with its improved air physics, Ivysaur's aerial game has received several enhancements: it has a new, disjointed [[neutral aerial]] that performs much better than its old one, due to its [[autolink angle]] and the weakening of [[SDI]] from ''Brawl'' enabling it to connect much more reliably. [[Up aerial|Up]] and [[down aerial]]s' momentum changes are less extreme, and down aerial has been heavily buffed, as its small meteor smash sweetspot deals more damage and is slightly larger, and its large sourspot now meteor smashes as well, turning the move into a powerful edgeguarding tool.


In addition, Ivysaur's throw game is vastly more useful; it now has a more reliable KO throw in its [[back throw]], alongside reliable combos from [[up throw]] and [[down throw]], while it is also one of the characters to be the least affected by the universal nerfs to [[grab]]s, as only its pivot grab's lag was increased, and all grabs except its dash grab have more range. Lastly, its entire special moveset has been improved in several ways: [[Bullet Seed]] has gained a finisher (though the move remains situational overall), [[Razor Leaf]] is noticeably more useful as a [[projectile]] due to its previously unreliable trajectory being more consistent and the changes to hitstun canceling granting it extreme combo potential, and Vine Whip has faster startup, can be angled, and no longer causes helplessness, giving Ivysaur a powerful combo finisher and more opportunities to recover. Altogether, these changes immensely improve Ivysaur's neutral game, damage racking, and zoning abilities, putting them more in line with the rest of the cast.
In addition, Ivysaur's throw game is vastly more useful; it now has a more reliable KO throw in its [[back throw]], alongside reliable combos from [[up throw]] and [[down throw]], while it is also one of the characters to be the least affected by the universal nerfs to [[grab]]s, as only its pivot grab's lag was increased, and all grabs except its dash grab have more range. Lastly, its entire special moveset has been improved in several ways: [[Bullet Seed]] has gained a finisher (though the move remains situational overall), [[Razor Leaf]] is noticeably more useful as a [[projectile]] due to its previously unreliable trajectory being more consistent and the changes to hitstun canceling granting it extreme combo potential, and Vine Whip has faster startup, can be angled, and no longer causes helplessness, giving Ivysaur a powerful combo finisher and more opportunities to recover. Altogether, these changes immensely improve Ivysaur's neutral game, damage racking, and zoning abilities, putting them more in line with the rest of the cast.


However, Ivysaur did receive a few notable nerfs. Ivysaur's [[weight]] has been decreased, which, combined with the removal of [[momentum canceling]], hinders its survivability. Although [[forward tilt]] connects much more reliably due to the weakening of SDI, it has noticeably more startup, while it retains high ending lag and a lack of KO power. Some of Ivysaur's KO options were toned down as well, such as [[dash attack]], [[forward smash]], [[forward aerial]], and its notorious up aerial and [[up smash]], with the latter no longer being the strongest in the game. Most importantly, however, Bullet Seed has a slower startup with no intangibility, and racks up a significantly lower amount of damage due to its shortened duration, greatly reducing its utility despite the new finisher. As a result, Ivysaur is more reliant on racking up damage with its various buffed moves to KO effectively, which is exacerbated by all its aerials except neutral and down aerial launching at upward angles that are ineffective for edgeguarding, often compelling the player to switch to Charizard and utilize its greater KO potential once opponents are at high percents.
However, Ivysaur did receive a few notable nerfs. Ivysaur's [[weight]] has been decreased, which combined with the removal of [[momentum canceling]] hinders its survivability. Although [[forward tilt]] connects much more reliably due to the weakening of SDI, it has noticeably more startup, while it retains high ending lag and a lack of KO power. Some of Ivysaur's KO options were toned down as well, such as [[dash attack]], [[forward smash]], [[forward aerial]], and its notorious up aerial and [[up smash]], with the latter no longer being the strongest in the game. Most importantly, however, Bullet Seed has slower startup with no intangibility, and racks up a significantly lower amount of damage due to its shortened duration, greatly reducing its utility despite the new finisher. As a result, Ivysaur is more reliant on racking up damage with its various buffed moves to KO effectively, which is exacerbated by all its aerials except neutral and down aerial launching at upward angles that are ineffective for edgeguarding, often compelling the player to switch to Charizard and utilize its greater KO potential once opponents are at high percents.


All in all, Ivysaur has become a drastically better character since its introduction in ''Brawl'', especially relative to the rest of the cast. While it has been retooled to fit more in line as the zoner the Pokémon Trainer's party, and it has received nerfs in game updates, Ivysaur is now considered to be the most useful Pokémon of the three, with traits like decent weight, disjointed attacks, a conventional projectile, and combos and setups into its most powerful moves, allowing Ivysaur to fill in the gaps its partners lack, namely Squirtle's lack of power at the cost of attack speed, Charizard's slow moveset in detriment of power, and both Pokemon's melee range in exchange for slower (but nowhere near as awful) all-around mobility.
All in all, Ivysaur has become a drastically better character since its introduction in ''Brawl'', especially relative to the rest of the cast. While it has been retooled to fit more in line as the zoner the Pokémon Trainer's party, and it has received nerfs in game updates, Ivysaur is now considered to be the most useful Pokémon of the three, with traits like decent weight, disjointed attacks, a conventional projectile, and combos and setups into its most powerful moves, allowing Ivysaur to fill in the gaps its partners lack, namely Squirtle's lack of power at the cost of attack speed, Charizard's slow moveset in detriment of power, and both Pokemon's melee range in exchange for slower (but nowhere near as awful) all-around mobility.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 4.0 International license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: