Editing Ivysaur (PM)

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*{{nerf|Forward smash deals slightly less damage (16% → 15%) hindering its KO potential.}}
*{{nerf|Forward smash deals slightly less damage (16% → 15%) hindering its KO potential.}}
*{{buff|Up smash has dramatically faster startup (frame 26 → 13) and ending lag (frame 60 → 47), and has a sweetspot which has a [[flower]] effect increasing its maximum damage output (17% → 24%) and heals Ivysaur.}}
*{{buff|Up smash has dramatically faster startup (frame 26 → 13) and ending lag (frame 60 → 47), and has a sweetspot which has a [[flower]] effect increasing its maximum damage output (17% → 24%) and heals Ivysaur.}}
*{{nerf|Up smash's clean hit deals less base damage (17% → 9%) and while its knockback growth was compensated (90 → 150), the universally increased falling speeds hinder its KO potential. It also now has a sourspot with a {{b|grass|effect}} effect which deals less damage (17% → 12%) and knockback (80 (base), 90 (scaling) → 50/100) and sends opponents at a less vertical angle.}}
*{{nerf|Up smash's clean hit deals less base damage (17% → 9%) and while its knockback growth was compensated (90 → 150), the universally increased falling speeds hinder its KO potential. It also now has a sourspot with a [[grass]] effect which deals less damage (17% → 12%) and knockback (80 (base), 90 (scaling) → 50/100) and sends opponents at a less vertical angle.}}
*{{buff|Down smash has less startup (frame 16 → 10) and ending lag (frame 64 → 48), does much more damage (8% → 14%/12%) and knockback, and has a semi-spike angle.}}
*{{buff|Down smash has less startup (frame 16 → 10) and ending lag (frame 64 → 48), does much more damage (8% → 14%/12%) and knockback, and has a semi-spike angle.}}


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