Editing Inkling (SSBU)

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{{Infobox Character
{{Infobox Character
|name = Inkling
|name = Inkling
|image = {{tabber|title1=Girl|content1=[[File:Inkling SSBU.png|x240px]]|title2=Boy|content2=[[File:Inkling-Alt1 SSBU.png|x240px]]}}
|image = {{tabber|title1=Girl|tab1=[[File:Inkling SSBU.png|x240px]]|title2=Boy|tab2=[[File:Inkling-Alt1 SSBU.png|x240px]]}}
|game = SSBU
|game = SSBU
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = B-
|tier = B+
|ranking = 49
|ranking = 46
}}
}}
<!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as a character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.-->
<!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as a character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.-->
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{{iw|inkipedia|Yuki Tsuji}} reprises his role as the voice actor for both Inkling Girl and Inkling Boy in all regions, albeit via recycled voice clips from ''{{iw|inkipedia|Splatoon}}'' and ''{{iw|inkipedia|Splatoon 2}}''.
{{iw|inkipedia|Yuki Tsuji}} reprises his role as the voice actor for both Inkling Girl and Inkling Boy in all regions, albeit via recycled voice clips from ''{{iw|inkipedia|Splatoon}}'' and ''{{iw|inkipedia|Splatoon 2}}''.


Inkling is currently ranked 49th out of 82 on the ''Ultimate'' [[tier list]], placing her in the B- tier. Inkling boasts an incredibly potent neutral game due to her high mobility, deceptive [[hurtbox]]-shifting dash, and several projectiles that complement an offensive repertoire that is characterized by fast frame data and combo potential. Several of her attacks are fast enough to combo into themselves, and [[back aerial]] in particular offers great power and a disjoint that can be used for spacing, combos, and combo confirms. Inkling's most unique trait is the ability to cover the enemy in {{b|Ink|status}}, applying the enemy with a damage multiplier that makes her combos even more devastating, and she can apply Ink through several attacks that are some of her most potent tools such as her [[neutral attack]]. She further sports a powerful recovery that allows her to return from anywhere off-stage, and a highly versatile [[grab]] game comprised of disjointed pivot and dash grabs, a forward throw that applies Ink, a back throw that KOs at high percentages, and an up throw that can confirm into both combos, as well as a KO confirm off of her [[up aerial]] at certain percentages.
Inkling is currently ranked 46th out of 82 on the ''Ultimate'' [[tier list]], placing her in the B+ tier. Inkling boasts an incredibly potent neutral game due to her high mobility, deceptive [[hurtbox]]-shifting dash, and several projectiles that complement an offensive repertoire that is characterized by fast frame data and combo potential. Several of her attacks are fast enough to combo into themselves, and [[back aerial]] in particular offers great power and a disjoint that can be used for spacing, combos, and combo confirms. Inkling's most unique trait is the ability to cover the enemy in {{b|Ink|status}}, applying the enemy with a damage multiplier that makes her combos even more devastating, and she can apply Ink through several attacks that are some of her most potent tools such as her [[neutral attack]]. She further sports a powerful recovery that allows her to return from anywhere off-stage, and a highly versatile [[grab]] game comprised of disjointed pivot and dash grabs, a forward throw that applies Ink, a back throw that KOs at high percentages, and an up throw that can confirm into both combos, as well as a KO confirm off of her [[up aerial]] at certain percentages.


However, Inkling is weighed down by several factors that prove problematic to her. Her well-rounded neutral and advantage are almost entirely offset by the borderline fatal flaw of having no reliable KO options. All of her [[smash attack|Smash attacks]] (as well as the [[Splat Roller]]) are difficult to score clean hits with and highly punishable on block or whiff, the [[sweet spot (hitbox)|sweet spot]] of her [[forward aerial]] is similarly precise, and her back aerial is prone to [[stale-move negation|staling]] due to its frequent usage. This makes her reliant on [[edgeguarding]], [[predicting|reads]], and situational moves like up aerial and back throw for a lot of KOs; things she can perform decently with but none of which she particularly excels at compared to other characters. Her up throw KO confirm only partially alleviates this issue, as it has varying percentage windows depending on character and stage, and it is further influenced by [[rage]]. Moreover, the KO confirm highlights another issue, which is Inkling's linear game plan. Despite having a strong combo game, it is almost entirely centered on Inkling having to grab the opponent since she lacks in the way of reliable combo starters, making her options fairly predictable. Her [[out of shield]] options are also sub-par due to awkward hitbox coverage, meaning she plays weaker when on the defensive.
However, Inkling is weighed down by several factors that prove problematic to her. Her well-rounded neutral and advantage are almost entirely offset by the borderline fatal flaw of having no reliable KO options. All of her [[smash attack|Smash attacks]] (as well as the [[Splat Roller]]) are difficult to score clean hits with and highly punishable on block or whiff, the [[sweet spot (hitbox)|sweet spot]] of her [[forward aerial]] is similarly precise, and her back aerial is prone to [[stale-move negation|staling]] due to its frequent usage. This makes her reliant on [[edgeguarding]], [[predicting|reads]], and situational moves like up aerial and back throw for a lot of KOs; things she can perform decently with but none of which she particularly excels at compared to other characters. Her up throw KO confirm only partially alleviates this issue, as it has varying percentage windows depending on character and stage, and it is further influenced by [[rage]]. Moreover, the KO confirm highlights another issue, which is Inkling's linear game plan. Despite having a strong combo game, it is almost entirely centered on Inkling having to grab the opponent since she lacks in the way of reliable combo starters, making her options fairly predictable. Her [[out of shield]] options are also sub-par due to awkward hitbox coverage, meaning she plays weaker when on the defensive.


While Inkling was initially believed to be an early top tier contender for the game thanks to strong performances from players such as {{Sm|Cosmos}} and {{Sm|Space}}, the character saw stagnation as her weaknesses grew more apparent in light of other characters flourishing, leading to a dwindling player base. Currently, Inkling is considered a speedy jack-of-all-trades who requires more maintenance to do well with under pressure situations than others of her archetype. Despite this, Inkling is still considered a viable character in competitive play, and retains a modest base thanks to the efforts of players such as {{Sm|Shirayuki}} and {{Sm|showers}}.
While Inkling was initially believed to be an early top tier contender for the game thanks to strong performances from players such as {{Sm|Cosmos}} and {{Sm|Space}}, the character saw stagnation as her weaknesses grew more apparent in light of other characters flourishing, leading to a dwindling player base. Currently, Inkling is considered a speedy jack-of-all-trades who requires more maintenance to do well with under pressure situations than others of her archetype. Despite this, Inkling is still considered a viable character in competitive play, and retains a modest base thanks to the efforts of players such as {{Sm|Shirayuki}} and Space.


==How to unlock==
==How to unlock==
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==Update history==
==Update history==
Inkling received a mix of buffs, nerfs and a single glitch fix via game updates, but was slightly buffed overall. Update 1.1.0 increased [[Splat Bomb]]'s damage output and the amount of [[ink]] it applies. Update 2.0.0 shortened neutral aerial's edge lockout time, yet implemented much more noticeable changes to [[Splat Roller]]. Due to its notoriously long [[bury|burial]] duration, Splat Roller's knockback was altered to the point that its burial duration is significantly shorter at lower percentages, yet longer at higher percentages. In addition, Splat Roller's hitboxes were moved backward, which results in it needing to be at point-blank range for it to connect.
Inkling received a mix of buffs, nerfs and a single glitch fix via game updates, but was buffed overall. Update 1.1.0 increased [[Splat Bomb]]'s damage output and the amount of [[ink]] it applies. Update 2.0.0 shortened neutral aerial's edge lockout time, yet implemented much more noticeable changes to [[Splat Roller]]. Due to its notoriously long [[bury|burial]] duration, Splat Roller's knockback was altered to the point that its burial duration is significantly shorter at lower percentages, yet longer at higher percentages. In addition, Splat Roller's hitboxes were moved backward, which results in it needing to be at point-blank range for it to connect.


Splat Roller was again affected in update 3.0.0, as it now deals less knockback if Inkling accelerates a second time when using it. While Splat Roller's changes come across as nerfs on a surface level, capable players have adjusted their usage of the move to the point that these nerfs are mostly considered negligible. On a related note, 3.0.0's change has actually resulted in the move gaining some combo routes at medium percentages that previously did not exist.
Splat Roller was again affected in update 3.0.0, as it now deals less knockback if Inkling accelerates a second time when using it. While Splat Roller's changes come across as nerfs on a surface level, capable players have adjusted their usage of the move to the point that these nerfs are mostly considered negligible. On a related note, 3.0.0's change has actually resulted in the move gaining some combo routes at medium percentages that previously did not exist.


After receiving negligible buffs to the consistency of her neutral attack and pummel in updates 3.1.0 and 8.0.0, Inkling received more noteworthy buffs in update 13.0.1. Forward tilt's damage output was increased slightly; in addition to becoming slightly safer on hit and a better spacing option, it can now function as a situational KO option while near the edge at very high percentages. Up tilt received an additional hitbox during its first active frame, which alleviated its notoriously short horizontal range. Forward smash's sweetspot became easier to land, thanks to it being extended backward at the negligible cost of the sourspot being moved backward. [[Splattershot]] gained 1 more active frame, which increased its firing range. Lastly, Inkling can act earlier after replenishing her ink.
After receiving negligible buffs to the consistency of her neutral attack and pummel in updates 3.1.0 and 8.0.0, Inkling received more noteworthy buffs in update 13.0.1. Forward tilt's damage output was increased slightly; in addition to becoming slightly safer on hit and a better spacing option, it can now function as a situational KO option while near the edge at very high percentages. Up tilt received an additional hitbox during its first active frame, which alleviated its notoriously short horizontal range. Forward smash's sweetspot became easier to land, thanks to it being extended backward at the negligible cost of the sourspot being moved backward. [[Splattershot]] gained 1 more active frame, which increased its firing range. Lastly, Inkling can act earlier after refilling her ink.


Overall, Inkling fares slightly better than she did at the launch of ''Ultimate''.  
Overall, Inkling fares somewhat better than she did at the launch of ''Ultimate''.  


'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
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==Moveset==
==Moveset==
<!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as a character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.-->
<!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as a character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.-->


*Inkling will transform into the squid form while [[dash]]ing, [[dodging]] or replenishing ink. This allows Inkling to avoid some [[projectile]]s and attacks while dashing because of a lower [[hurtbox]] for a few [[frame]]s.
*Inkling will transform into her squid form while [[dash]]ing, [[dodging]] or replenishing ink. This allows Inkling to avoid some [[projectile]]s and attacks while dashing because of a lower [[hurtbox]] for a few [[frame]]s.
*Inkling can [[crawl]] and [[wall jump]].
*Inkling can [[crawl]] and [[wall jump]].
*Some of Inkling's attacks consume ink. Attacks that use ink each use a set amount of the [[Ink Tank]]. If Inkling does not have enough ink for a move, it will inflict less damage and knockback, and certain moves will have no effect at all. The specifics of ink's mechanics are explained in detail after the moveset table.
*Some of Inkling's attacks consume ink. Attacks that use ink each use a set amount of the [[Ink Tank]]. If Inkling does not have enough ink for a move, it will inflict less damage and knockback, and certain moves will have no effect at all. The specifics of ink's mechanics are explained in detail after the moveset table.
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|neutral3dmg=3.5%
|neutral3dmg=3.5%
|neutralinfdmg=0.4% (loop), 2.5% (last)
|neutralinfdmg=0.4% (loop), 2.5% (last)
|neutraldesc=A {{iw|wikipedia|knifehand strike}}, followed by a mid-level {{iw|wikipedia|roundhouse kick}}, followed by a {{iw|wikipedia|side kick}}. If the button is mashed, the second hit is followed by rapid bursts of {{iw|inkipedia|ink}} from the {{iw|inkipedia|Splattershot}} that concludes with a single blast that launches the opponent. The neutral infinite covers opponents in {{b|ink|status}}. If the ink tank is empty, the neutral infinite and finisher will not inflict damage or knockback. The first two hits can [[lock]]. The first hit's animation is interestingly slightly different for the Inkling boy, with him not swaying his hips nearly as much as the Inkling girl, though this does not appear to impact the move's range.
|neutraldesc=A {{iw|wikipedia|knifehand strike}}, followed by a mid-level {{iw|wikipedia|roundhouse kick}}, followed by a {{iw|wikipedia|side kick}}. If the button is mashed, the second hit is followed by rapid bursts of {{iw|inkipedia|ink}} from the {{iw|inkipedia|Splattershot}} that concludes with a single blast that launches the opponent. The neutral infinite covers opponents in {{b|ink|status}}. If the ink tank is empty, the neutral infinite and finisher will not inflict damage or knockback. The first hit can [[lock]].
|ftiltname=Shooter Swing ({{ja|シュータースイング|Shūtā Suingu}})
|ftiltname=Shooter Swing ({{ja|シュータースイング|Shūtā Suingu}})
|ftiltdmg=10%
|ftiltdmg=10%
|ftiltdesc=Swings the Splattershot downward. It is a decent spacing option thanks to its decent base knockback, damage output and range. As of update 13.0.1, it can also KO at very high percentages while near the edge, serving as a situational last-resort KO option.
|ftiltdesc=Swings the Splattershot downward. It is a decent spacing option thanks to its average knockback and range. As of update 13.0.1, it can also KO at very high percentages while near the edge, serving as a last resort KO option at extremely high percents.
|utiltname=Splash Kick ({{ja|スプラッシュキック|Supurasshu Kikku}})
|utiltname=Splash Kick ({{ja|スプラッシュキック|Supurasshu Kikku}})
|utiltdmg=6%
|utiltdmg=6%
|utiltdesc=An outside crescent kick. Can combo into itself up to three times at 0% or twice at low percents, and into aerials at higher percentages. Despite its animation, it has a low blindspot directly behind Inkling, and is unable to hit prone opponents. As of update 13.0.1, however, it has a hitbox during its first active frame that enables it to reliably hit an opponent directly in front of Inkling. This move also shifts Inkling's hurtbox upwards during the animation, resulting in the move potentially avoiding low, grounded moves completely, however briefly. Resembles the Inklings' victory animation while wielding a {{iw|inkipedia|Dualie}}.
|utiltdesc=An outside crescent kick. Can combo into itself up to three times at 0% or twice at low percents, and into aerials at higher percentages. Despite its animation, it has a low blind spot directly behind Inkling, and is unable to hit prone opponents. As of update 13.0.1, however, it has a hitbox during its first active frame that enables it to reliably hit an opponent directly in front of Inkling. This move also shifts Inkling's hurtbox upwards during the animation, resulting in the move potentially avoiding low, grounded moves completely, however briefly. Resembles the Inklings' victory animation while wielding a {{iw|inkipedia|Dualie}}.
|dtiltname=Break Kick ({{ja|ブレイクキック|Bureiku Kikku}})
|dtiltname=Break Kick ({{ja|ブレイクキック|Bureiku Kikku}})
|dtiltdmg=3% (hit 1), 6% (hit 2)
|dtiltdmg=3% (hit 1), 6% (hit 2)
|dtiltdesc=A {{iw|wikipedia|windmill|b-boy move}} (a breakdancing move). Hits twice and is able to both low-profile certain moves and hit most edge hangs. It has the fastest startup of Inkling's tilts, and is also useful for [[2 frame punish]]es.
|dtiltdesc=A {{iw|wikipedia|windmill|b-boy move}} (a breakdancing move). Hits twice and is able to both low-profile certain moves and hit most edge hangs.
|dashname=Squid Elbow ({{ja|イカエルボー|Ika Erubō}})
|dashname=Squid Elbow ({{ja|イカエルボー|Ika Erubō}})
|dashdmg=8% (clean), 6% (late)
|dashdmg=8% (clean), 6% (late)
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|fsmashname=Inkbrush ({{ja|パブロ|Paburo}}, ''Pablo'')
|fsmashname=Inkbrush ({{ja|パブロ|Paburo}}, ''Pablo'')
|fsmashdmg={{ChargedSmashDmgSSBU|16}} (ink, bristles), {{ChargedSmashDmgSSBU|14}} (ink, handle), {{ChargedSmashDmgSSBU|12}} (no ink)
|fsmashdmg={{ChargedSmashDmgSSBU|16}} (ink, bristles), {{ChargedSmashDmgSSBU|14}} (ink, handle), {{ChargedSmashDmgSSBU|12}} (no ink)
|fsmashdesc=Swings an {{iw|inkipedia|Inkbrush}} horizontally, which covers opponents in ink. Has a sweetspot at the brush's bristles, but the sourspot takes priority over it. The hitbox does not cover the splatter of paint from the Inkbrush. KOs at 90% at the edge of {{SSBU|Final Destination}} (with ink available), making it a very potent KO option, especially with its disjoint. Without enough ink, the move is weaker.
|fsmashdesc=Swings an {{iw|inkipedia|Inkbrush}} horizontally, which covers opponents in ink. Has a sweetspot at the brush's bristles, but the sourspot takes priority over it. The hitbox does not cover the splatter of paint from the Inkbrush. KOs at 90% at the edge of {{SSBU|Final Destination}} (with ink available), making it a very potent KO option, especially with its disjoint.
|usmashname=Blaster ({{ja|ホットブラスター|Hotto Burasutā}}, ''Hot Blaster'')
|usmashname=Blaster ({{ja|ホットブラスター|Hotto Burasutā}}, ''Hot Blaster'')
|usmashdmg={{ChargedSmashDmgSSBU|4}} (hit 1), {{ChargedSmashDmgSSBU|15}} (hit 2, ink, center), {{ChargedSmashDmgSSBU|10}} (hit 2, ink, outer) {{ChargedSmashDmgSSBU|10}} (hit 2, no ink, center) {{ChargedSmashDmgSSBU|6}} (hit 2, no ink, outer)
|usmashdmg={{ChargedSmashDmgSSBU|4}} (hit 1), {{ChargedSmashDmgSSBU|15}} (hit 2, ink, center), {{ChargedSmashDmgSSBU|10}} (hit 2, ink, outer) {{ChargedSmashDmgSSBU|10}} (hit 2, no ink, center) {{ChargedSmashDmgSSBU|6}} (hit 2, no ink, outer)
|usmashdesc=Fires a {{iw|inkipedia|Blaster}} upward, which covers opponents in ink. The Blaster itself has a hitbox that is active when Inkling thrusts it forward slightly before swinging it upward to fire the shot, which enables it to launch a nearby opponent into the shot. In addition to making up smash a decent out of shield option in front of Inkling, this hitbox can even pick up prone or buried opponents. KOs at 116% on Final Destination (with ink available). Without enough ink, the move is weaker.
|usmashdesc=Fires a {{iw|inkipedia|Blaster}} upward, which covers opponents in ink. The Blaster itself has a hitbox that is active when Inkling thrusts it forward slightly before swinging it upward to fire the shot, which enables it to launch a nearby opponent into the shot. In addition to making up smash a decent out of shield option, this hitbox can even pick up prone or buried opponents. KOs at 116% on Final Destination (with ink available).
|dsmashname=Slosher ({{ja|バケットスロッシャー|Baketto Surosshā}}, ''Bucket Slosher'')
|dsmashname=Slosher ({{ja|バケットスロッシャー|Baketto Surosshā}}, ''Bucket Slosher'')
|dsmashdmg={{ChargedSmashDmgSSBU|12.5}} (hit 1, ink, close), {{ChargedSmashDmgSSBU|7}} (hit 1, ink, far), {{ChargedSmashDmgSSBU|11}} (hit 2, ink, close), {{ChargedSmashDmgSSBU|6}} (hit 2, ink, far),  {{ChargedSmashDmgSSBU|10}} (hit 1, no ink, close), {{ChargedSmashDmgSSBU|5}} (hit 1, no ink, far), {{ChargedSmashDmgSSBU|9}} (hit 2, no ink, close), {{ChargedSmashDmgSSBU|4}} (hit 2, no ink, far)
|dsmashdmg={{ChargedSmashDmgSSBU|12.5}} (hit 1, ink, close), {{ChargedSmashDmgSSBU|7}} (hit 1, ink, far), {{ChargedSmashDmgSSBU|11}} (hit 2, ink, close), {{ChargedSmashDmgSSBU|6}} (hit 2, ink, far),  {{ChargedSmashDmgSSBU|10}} (hit 1, no ink, close), {{ChargedSmashDmgSSBU|5}} (hit 1, no ink, far), {{ChargedSmashDmgSSBU|9}} (hit 2, no ink, close), {{ChargedSmashDmgSSBU|4}} (hit 2, no ink, far)
|dsmashdesc=Empties out a {{iw|inkipedia|Slosher}} in front and then behind, which covers opponents in ink. The back hit deals less damage and knockback, and the attack also becomes weaker from afar. The first hit KOs at 104% on Final Destination (with ink available). Useful for reading rolls and edge options, as well as hitting an opponent hanging on the edge. Without enough ink, the move is weaker.
|dsmashdesc=Empties out a {{iw|inkipedia|Slosher}} in front of herself and then behind herself, which covers opponents in ink. The back hit deals less damage and knockback, and the attack also becomes weaker from afar. The first hit KOs at 104% on Final Destination (with ink available). Useful for reading rolls and edge options, as well as hitting an opponent hanging on the edge.
|nairname=Tornado Kick ({{ja|トルネードキック|Torunēdo Kikku}})
|nairname=Tornado Kick ({{ja|トルネードキック|Torunēdo Kikku}})
|nairdmg={{ShortHopDmgSSBU|7}}
|nairdmg={{ShortHopDmgSSBU|7}}
|nairdesc=An aerial {{iw|wikipedia|headspin}} (a breakdancing move). It has the quickest startup of Inkling's aerials, coming out on frame 5. Has minimal landing lag, allowing it to combo into neutral attack, tilt attacks, or a grab. Due to its quick speed, it can be used twice or combo into a back aerial in a single short hop. However, its animation is misleading, due to its hitbox having a very short duration and covering Inkling's legs only.
|nairdesc=An aerial {{iw|wikipedia|headspin}} (a breakdancing move). Has minimal landing lag, allowing it to combo into neutral attack, tilt attacks, or a grab. Due to its quick speed, it can be used twice or combo into a back aerial in a single short hop. However, its animation is misleading, due to its hitbox having a very short duration and covering Inkling's legs only.
|fairname=Cross Kick ({{ja|クロスキック|Kurosu Kikku}})
|fairname=Cross Kick ({{ja|クロスキック|Kurosu Kikku}})
|fairdmg={{ShortHopDmgSSBU|12}} (feet), {{ShortHopDmgSSBU|10}} (legs), {{ShortHopDmgSSBU|7}} (late)
|fairdmg={{ShortHopDmgSSBU|12}} (feet), {{ShortHopDmgSSBU|10}} (legs), {{ShortHopDmgSSBU|7}} (late)
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|dairname=Meteor Shooter ({{ja|メテオシューター|Meteo Shūtā}})
|dairname=Meteor Shooter ({{ja|メテオシューター|Meteo Shūtā}})
|dairdmg={{ShortHopDmgSSBU|12}} (nozzle), {{ShortHopDmgSSBU|10}} (handle)
|dairdmg={{ShortHopDmgSSBU|12}} (nozzle), {{ShortHopDmgSSBU|10}} (handle)
|dairdesc=Briefly rears the Splattershot overhead before swinging it downward. The sweetspot is at the Splattershot's nozzle and is a [[meteor smash]]. Although the sourspot deals less damage, it is still useful for edgeguarding due to its horizontal launching angle and respectable knockback.. The sweetspot is difficult to land in part due to being outprioritized by the sourspot. However, it has very high ending lag and comes out on frame 16, making it Inkling's least useful aerial. Oddly enough, the move autocancels in a short hop despite its high ending lag.
|dairdesc=Briefly rears the Splattershot overhead before swinging it below herself. The sweetspot is at the Splattershot's nozzle and is a [[meteor smash]]. Although the sourspot deals less damage, it is still useful for edgeguarding due to its horizontal launching angle and respectable knockback. However, it has very high ending lag and comes out on frame 16, making it Inkling's least useful aerial.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=Reaches out with the free hand. Although Inkling's standing grab has average range and surprisingly slow startup, the dash grab provides Inkling with a lot of momentum, and Inkling's pivot grab has deceptively disjointed range.
|grabdesc=Reaches out with her free hand. Although Inkling's standing grab has average range, her dash grab provides her with a lot of momentum, and her pivot grab has deceptively disjointed range.
|pummelname=Grab Stomping ({{ja|つかみストンピング|Tsukami Sutonpingu}})
|pummelname=Grab Stomping ({{ja|つかみストンピング|Tsukami Sutonpingu}})
|pummeldmg=1.2%
|pummeldmg=1.2%
|pummeldesc=Stomps on the opponent's foot. Resembles [[Peach]]'s pummel prior to ''Ultimate'', as well as {{SSBU|Jigglypuff}}'s pummel in ''Ultimate''.
|pummeldesc=Stomps on the opponent's foot.
|fthrowname=Burst Shooter ({{ja|バーストシューター|Bāsuto Shūtā}})
|fthrowname=Burst Shooter ({{ja|バーストシューター|Bāsuto Shūtā}})
|fthrowdmg=5% (hit 1, ink), 3% (hit 2)
|fthrowdmg=5% (hit 1, ink), 3% (hit 2)
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|bthrowname=Squid Throw ({{ja|イカスルー|Ika Surū}})
|bthrowname=Squid Throw ({{ja|イカスルー|Ika Surū}})
|bthrowdmg=9%
|bthrowdmg=9%
|bthrowdesc=Transforms into the squid form to perform a [[wikipedia:Professional wrestling throws#Giant swing|giant swing]]. Inkling's best KO throw, KOing at 129% at the edge of Final Destination.
|bthrowdesc=Transforms into her squid form to perform a [[wikipedia:Professional wrestling throws#Giant swing|giant swing]]. Inkling's best KO throw, KOing at 129% at the edge of Final Destination.
|uthrowname=Squid Heading ({{ja|イカヘディング|Ika Hedingu}})
|uthrowname=Squid Heading ({{ja|イカヘディング|Ika Hedingu}})
|uthrowdmg=3% (hit 1), 3% (hit 2)
|uthrowdmg=3% (hit 1), 3% (hit 2)
|uthrowdesc=Tosses the opponent upward and then transforms into the squid form to perform an upward [[wikipedia:Professional wrestling strikes#Battering ram|battering ram]]. Sends the opponent directly upward. Can combo reliably into neutral aerial and up aerial at low to medium percentages, with its up aerial combo being capable of KOing at high percentages.
|uthrowdesc=Tosses the opponent upward and then transforms into her squid form to perform an upward [[wikipedia:Professional wrestling strikes#Battering ram|battering ram]]. Sends the opponent directly upward. Can combo reliably into neutral aerial and up aerial at low to medium percentages, with its up aerial combo being capable of KOing at high percentages.
|dthrowname=Ground Throw ({{ja|グラウンドスルー|Guraundo Surū}})
|dthrowname=Ground Throw ({{ja|グラウンドスルー|Guraundo Surū}})
|dthrowdmg=7%
|dthrowdmg=7%
|dthrowdesc=A one-handed body slam. Compared to up throw, it has a larger number of follow-ups, such as neutral attack, tilt attacks, neutral aerial, forward aerial and back aerial at low to medium percentages. However, its follow-ups are less consistent than up throw's. KOs off the top blast zone at 209% on Final Destination.
|dthrowdesc=A one-handed body slam. Compared to up throw, it has a larger number of follow-ups, such as neutral attack, tilt attacks, neutral aerial, and forward aerial at low to medium percentages. However, its follow-ups are less consistent than up throw's. KOs off the top blast zone at 209% on Final Destination.
|floorfname=&nbsp;
|floorfname=&nbsp;
|floorfdmg=7%
|floorfdmg=7%
|floorfdesc=Shoots the Splattershot on both sides. Despite its appearance, the move does not apply ink to opponents.
|floorfdesc=Shoots the Splattershot on both sides of herself. Despite its appearance, the move does not apply ink to opponents.
|floorbname=&nbsp;
|floorbname=&nbsp;
|floorbdmg=7%
|floorbdmg=7%
|floorbdesc=Shoots the Splattershot on both sides. Despite its appearance, the move does not apply ink to opponents.
|floorbdesc=Shoots the Splattershot on both sides of herself. Despite its appearance, the move does not apply ink to opponents.
|floortname=&nbsp;
|floortname=&nbsp;
|floortdmg=5%
|floortdmg=5%
|floortdesc=Shoots the Splattershot on both sides. Despite its appearance, the move does not apply ink to opponents.
|floortdesc=Shoots the Splattershot on both sides of herself. Despite its appearance, the move does not apply ink to opponents.
|edgename=&nbsp;
|edgename=&nbsp;
|edgedmg=9%
|edgedmg=9%
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|ssname=Splat Roller
|ssname=Splat Roller
|ssdmg=11% (grounded, ink), 2%-3% (moving after ink tank is empty)
|ssdmg=11% (grounded, ink), 2%-3% (moving after ink tank is empty)
|ssdesc=Wields a {{iw|inkipedia|Splat Roller}} and begins to slide it forward. If Inkling and the opponent are grounded, it will [[bury]] them and cover them in ink, allowing for follow-ups. The damage, bury duration and ink applied are determined by how fast Inkling is moving. If the target is already buried, Inkling is airborne, or the Roller is moving too slow, it will apply ink but knock the opponent upward instead of burying them. If the opponent is airborne, the Roller will not hit them. After rolling for a set distance, Inkling can cancel the move with the special or attack button, jump out of the animation, turn around by pressing back, or maintain the current movement speed by holding forward. Otherwise, the move will slow down until it no longer deals damage. The Splat Roller also spreads ink across the floor, which slows opponents down while they run over it. In the air, the Splat Roller can be used only once before landing. However, jumping out of the move does not use up Inkling's double jump, which allows it to extend Inkling's [[recovery]]. Using the move on the ground with sufficient ink will drain Inkling's ink tank, but this does not apply if done in the air. If the Splat Roller is started without ink, Inkling will slowly walk forward with a dejected look, and cannot speed up or deal damage. The Splat Roller is integral to Inkling's punish game. As of update 2.0.0, it is an important KO setup into Inkling's smash attacks at high percentages.  
|ssdesc=Wields a {{iw|inkipedia|Splat Roller}} and begins to slide it forward. If Inkling and the opponent are grounded, it will [[bury]] them and cover them in ink, allowing for follow-ups. The damage, bury duration and ink applied are determined by how fast Inkling is moving. If the target is already buried, Inkling is airborne, or the Roller is moving too slow, it will apply ink but knock the opponent upward instead of burying them. If the opponent is airborne, the Roller will not hit them. After rolling for a set distance, Inkling can cancel the move with the special or attack button, jump out of the animation, turn around by pressing back or maintain her speed by holding forward. Otherwise, the move will slow down until it no longer deals damage. The Splat Roller also spreads ink across the floor, which slows opponents down while they run over it. In the air, the Splat Roller can be used only once before landing. However, jumping out of the move does not use up Inkling's double jump, which allows it to extend her [[recovery]]. If the Splat Roller is started without ink, Inkling will slowly walk forward with a dejected look, and cannot speed up or deal damage. The Splat Roller is integral to Inkling's punish game. As of update 2.0.0, it is an important KO setup into her smash attacks at high percentages.  
|usname=Super Jump
|usname=Super Jump
|usdmg=8% (close), 6% (far), 8% (landing)
|usdmg=8% (close), 6% (far), 8% (landing)
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|dsname=Splat Bomb
|dsname=Splat Bomb
|dsdmg=9.4%-15%
|dsdmg=9.4%-15%
|dsdesc=Throws a {{iw|inkipedia|Splat Bomb}}, which explodes on contact or after a fixed time, covering opponents in ink. The damage and amount of ink applied increase based on how long the player holds the special button. This also controls the Splat Bomb's trajectory: an upward toss if uncharged, or a long-distance throw forward if fully charged. If used uncharged, the Splat Bomb takes a short delay after contact with an enemy before exploding. Throwing a Splat Bomb will always consume one fifth of the ink tank capacity regardless of charge applied. Has multiple uses, including [[edgeguarding]], setting traps, or KOing at high percentages. If this move is used without any ink, she will begin charging ink. If the ink tank is not empty but is below the labeled meter, Inkling will be incapable of throwing a Splat Bomb. Instead, Inkling will look back at the ink tank, becoming vulnerable to attack. When fully charged, it KOs at 143% at the edge of Final Destination.
|dsdesc=Throws a {{iw|inkipedia|Splat Bomb}}, which explodes on contact or after a fixed time, covering opponents in ink. The damage and amount of ink applied increase based on how long the player holds the special button. This also controls the Splat Bomb's trajectory: an upward toss if uncharged, or a long-distance throw forward if fully charged. If used uncharged, the Splat Bomb takes a short delay after contact with an enemy before exploding. Throwing a Splat Bomb will always consume one fifth of the ink tank capacity regardless of charge applied. Has multiple uses, including [[edgeguarding]], setting traps, or KOing at high percentages. If this move is used without any ink, she will begin charging ink. If the ink tank is not empty but is below the labeled meter, Inkling will be incapable of throwing a Splat Bomb. Instead, she will look back at the ink tank, leaving her open for attack. When fully charged, it KOs at 143% at the edge of Final Destination.
|fsname=Killer Wail
|fsname=Killer Wail
|fsdmg=1% (hits 1-32), 8% (hit 33)
|fsdmg=1% (hits 1-32), 8% (hit 33)
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==={{b|Ink|status}}===
==={{b|Ink|status}}===
[[File:Inkling SSBU Skill Preview Extra 1.png|thumb|200px|The Inkling girl manually refilling her {{iw|inkipedia|ink tank}}, as shown via [[Move List]].]]
[[File:Inkling SSBU Skill Preview Extra 1.png|thumb|200px|Inkling manually refilling her {{iw|inkipedia|ink tank}}, as shown via [[Move List]].]]
Inkling has a unique [[fighter ability]]: a handful of attacks will cover opponents in {{b|ink|status}}. Characters affected by ink are shown being coated with varying amounts of brightly colored liquid (which varies depending on Inkling's choice of costume) and can be repeatedly inked until they are fully coated.
Inkling has a unique [[fighter ability]]: a handful of attacks will cover opponents in {{b|ink|status}}. Characters affected by ink are shown being coated with varying amounts of brightly colored liquid (which varies depending on Inkling's choice of costume) and can be repeatedly inked until they are fully coated.


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*[[Splattershot]], [[Splat Roller]], and [[Splat Bomb]]. Without ink, all of them are negatively affected in certain ways:
*[[Splattershot]], [[Splat Roller]], and [[Splat Bomb]]. Without ink, all of them are negatively affected in certain ways:
**Splattershot's damage output and range will gradually decrease once it passes the line of the ink tank. Without ink, it will not fire any streams of ink. Pressing the special button once this happens will cause Inkling to charge ink.
**Splattershot's damage output and range will gradually decrease once it passes the line of the ink tank. Without ink, it will not fire any streams of ink. Pressing the special button once this happens will cause Inkling to charge ink.
**Splat Roller will slowly lose speed once no ink remains, and is completely harmless if used with an empty tank. This will also cause Inkling to walk forward slowly and dejectedly.
**Splat Roller will slowly lose speed once no ink remains, and is completely harmless if used with an empty tank. This will also cause her to walk forward slowly and dejectedly.
**Splat Bomb cannot be thrown if Inkling has less ink than the line of the ink tank. If attempted, Inkling will quickly look back at the ink tank, giving opponents a chance to attack freely.
**Splat Bomb cannot be thrown if Inkling has less ink than the line of the ink tank. If attempted, Inkling will quickly look back at the ink tank, giving opponents a chance to attack freely.


===[[Ink Tank]]===
===[[Ink Tank]]===
Once Inkling runs out of ink, the only ways to refill the {{iw|inkipedia|ink tank}} are to either get KOed or to manually refill it by holding the shield and special buttons simultaneously, though it is also possible to refill it by simply performing a neutral special input with an empty tank. The refill animation also lowers Inkling's hurtbox enough to dodge various attacks, including many grabs and projectiles. However, it can only be done on the ground, prevents Inkling from dodging or moving, and has ending lag, making it punishable.
Once Inkling runs out of ink, the only ways to refill the {{iw|inkipedia|ink tank}} are to be KO'd or manually refill it by holding the shield and special button at once (or via the special button with an empty tank). The refill animation also lowers Inkling's hurtbox enough to dodge grabs and projectiles. However, it can only be done on the ground, prevents her from dodging or moving, and has ending lag, making it punishable.
 
===Stats===
{{Attributes
| cast=89
| weight=94 | rweight=48-51
| dash=2.118 | rdash=17
| run=1.925 | rrun=25
| walk=1.134 | rwalk=41-42
| trac=0.102 | rtrac=61-62
| airfric=0.015 | rairfric=9-30
| air=1.208 | rair=13-18
| baseaccel=0.01 | rbaseaccel=15-87
| addaccel=0.07 | raddaccel=26-38
| gravity=0.087 | rgravity=54-56
| fall=1.58 | rfall=48-51
| ff=2.528 | rff=45-48
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=33 | rjumpheight=39-42
| shorthop=17.54 | rshorthop=16-18
| djump=36.33 | rdjump=22-24
}}


===[[Announcer]] call===
===[[Announcer]] call===
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*Lands with a splash of ink in squid form then transforms into humanoid form and flaps both arms excitedly before wielding the Splattershot. This is {{iw|inkipedia|Agent 3}}'s entrance animation in [[inkipedia:Octo Valley (mode)|Octo Valley]].
*Lands with a splash of ink in squid form then transforms into humanoid form and flaps both arms excitedly before wielding the Splattershot. This is {{iw|inkipedia|Agent 3}}'s entrance animation in [[inkipedia:Octo Valley (mode)|Octo Valley]].
<gallery>
<gallery>
InklingOnScreenAppearanceSSBU.gif|Inkling's on-screen appearance.
InklingOnScreenAppearanceSSBU.gif|Inkling's on-screen appearance
</gallery>
</gallery>


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<!--NOTICE BEFORE EDITING: When using pronouns, it is generally preferred, though not strictly required, that they match the gender of the default. If referring to one gender, only refer to the alternate when it specifically applies to them. While using gender-neutral pronouns is optional, it is heavily discouraged. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.-->
<!--NOTICE BEFORE EDITING: When using pronouns, it is generally preferred, though not strictly required, that they match the gender of the default. If referring to one gender, only refer to the alternate when it specifically applies to them. While using gender-neutral pronouns is optional, it is heavily discouraged. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.-->
*'''Up taunt''': Raises the Splattershot several times into the air in a celebratory cheer. Based on the "C'mon!"/"This Way!" {{iw|inkipedia|signal}}.
*'''Up taunt''': Raises the Splattershot several times into the air in a celebratory cheer. Based on the "C'mon!"/"This Way!" {{iw|inkipedia|signal}}.
*'''Side taunt''': Fires the Splattershot into the air with one hand while smirking. Despite its appearance, it does not consume ink, and cannot damage nearby opponents.
*'''Side taunt''': Fires the Splattershot into the air with one hand while smirking. Despite its appearance, it does not consume ink.
*'''Down taunt''': Jumps happily on the spot while smiling. Based on the "Booyah!" signal.
*'''Down taunt''': Jumps happily on the spot while smiling. Based on the "Booyah!" signal.
<gallery>
<gallery>
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*Casually poses with the Splattershot pointing upward, with the other hand resting on her hip.
*Casually poses with the Splattershot pointing upward, with the other hand resting on her hip.


The Inkling boy has a different idle stance where he does not sway his hips from side to side nearly as much as the Inkling girl.
The Inkling boy has a different standing stance, where he does not shake his hips as much as the Inkling girl. However, this does not apply when holding a small item.
<gallery>
<gallery>
SSBUInklingIdle1.gif|Inkling's first idle pose.
SSBUInklingIdle1.gif|Inkling's first idle pose.
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===[[Victory pose]]s===
===[[Victory pose]]s===
All of Inkling's animations are based on the victory poses when using particular weapons in ''Splatoon'' and ''Splatoon 2''. The animations all vary slightly between the girls and boys.
All of Inkling's animations are based on the victory poses when using particular weapons in ''Splatoon'' and ''Splatoon 2''. The animations vary slightly between the girls and boys.
*'''Left:''' Hops happily twice, spins around, and poses with the Splattershot. Based on the victory animation when using a Shooter-type weapon in ''Splatoon 2''. The initial animation is based on the Inkling boy's animation with a weapon of the same type in ''Splatoon''. This pose is altered for the Inkling boy, and resembles the artwork seen [[:File:Inkling Male.png|here]].
*'''Left:''' Hops happily twice, spins around, and poses with the Splattershot. Based on the victory animation when using a Shooter-type weapon in ''Splatoon 2''. The initial animation is based on the Inkling boy's animation with a weapon of the same type in ''Splatoon''. This pose is altered for the Inkling boy, and resembles the artwork seen [[:File:Inkling Male.png|here]].
*'''Up:''' Sways the Splat Roller from side to side, before striking a pose while resting the Roller's handle against the shoulder. This victory pose combines the victory animations in ''Splatoon'' and ''Splatoon 2'' when the Inkling uses a Roller-type weapon. The Inkling boy rests his hand on his hip.
*'''Up:''' Sways the Splat Roller from side to side, before striking a pose while resting the Roller's handle against her shoulder. This victory pose combines the victory animations in ''Splatoon'' and ''Splatoon 2'' when the Inkling uses a Roller-type weapon. The Inkling boy rests his hand on his hip.
*'''Right:''' Tosses the Slosher upward with the right arm and catches it in the left while spinning, then tosses it upward a second time, posing with the left arm on the hip while the Slosher spins on the right index finger. Based on the Inkling girl's victory animation when using a Slosher-type weapon in ''Splatoon''. The Inkling boy holds his head back slightly farther than the girl does.
*'''Right:''' Tosses the Slosher upward with her right arm and catches it in her left whilst spinning. She then tosses it upward a second time, posing with her left arm on their hip while the Slosher spins on her right index finger. Based on the Inkling girl's victory animation when using a Slosher-type weapon in ''Splatoon''. The Inkling boy holds his head back slightly farther than the girl does.


[[File:SplatoonSeriesVictoryThemeUltimate.ogg|thumb|A remix of "{{iw|inkipedia|Battle Victory}}" used in ''Splatoon''.]]
[[File:SplatoonSeriesVictoryThemeUltimate.ogg|thumb|A remix of "{{iw|inkipedia|Battle Victory}}" used in ''Splatoon''.]]
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''See also: [[:Category:Inkling players (SSBU)]]''
''See also: [[:Category:Inkling players (SSBU)]]''
*{{Sm|Bedgar|Mexico}} - One of the best Inkling players in North America in the early metagame, and was a top 10 player in Mexico during this time, achieving several high placements such as 2nd at the regional {{Trn|WeTecThose 9}} defeating {{Sm|Maister}}, 4th at the superregional {{Trn|Smash Fest to the Sky}}, and 17th at the supermajor {{Trn|GENESIS 7}}. He has since dropped Inkling for {{SSBU|Palutena}}.
*{{Sm|Bedgar|Mexico}} - The best Inkling player in Mexico in the early metagame. Placed 2nd at {{Trn|WeTecThose 9}}, 4th at {{Trn|Smash Fest to the Sky}}, 9th at {{Trn|Thunderstruck 2019}}, 13th at {{Trn|Smash Factor 8}}, and 17th at {{Trn|GENESIS 7}} defeating players such as {{Sm|Maister}}, {{Sm|Joker}}, and {{Sm|RFang}}. He has since dropped the character in favor of {{SSBU|Palutena}}
*{{Sm|Cosmos|USA}} - The best Inkling player of all time, achieving a string of strong performances that no other Inkling players have ever achieved since, which included a string of top 8 placements in the first few months of competition. He has since dropped Inkling, although he briefly returned to the character in mid-2023 to mixed success.
*{{Sm|Cosmos|USA}} - The best Inkling player of all time, achieving a string of strong performances that no other Inkling players have ever achieved since. Placed 3rd at {{Trn|Thunder Smash 3: Clash of the Pandas}}, 4th at {{Trn|Umebura Japan Major 2019}}, 5th at {{Trn|Frostbite 2019}}, and 7th at both {{Trn|GENESIS 6}} and {{Trn|Get On My Level 2019}}. Ranked as high as 11th with the character on the [[Spring 2019 PGRU]].
*{{Sm|Shirayuki|Japan}} - The best Inkling player in the world in the post-online metagame. He is the highest-placing Inkling player at a major, placing 2nd at {{Trn|Maesuma TOP 9}}.
*{{Sm|Shirayuki|Japan}} - The best Inkling player in the world in the post-online metagame. Placed 1st at {{Trn|Sumabato SP 18}}, 2nd at both {{Trn|Maesuma TOP 9}} and {{Trn|Sumabato SP 16}}, 5th at {{Trn|KOWLOON 5}}, and 13th at {{Trn|Kagaribi 8}} defeating players such as {{Sm|Shuton}}, {{Sm|KEN}}, and {{Sm|Tea}}.
*{{Sm|showers|Japan}} - The second-best Inkling player in Japan. He regularly places well at Japanese events, most notably 3rd at the major {{Trn|Maesuma TOP 14}} with a win over {{Sm|Asimo}}.
*{{Sm|showers|Japan}} - The second-best Inkling player in Japan. Placed 3rd at {{Trn|Maesuma TOP 14}}, 4th at {{Trn|Sumabato SP 35}}, 5th at {{Trn|Sumabato SP 38}}, 9th at {{Trn|Maesuma TOP 13.5 "U-22"}}, 13th at {{Trn|Maesuma TOP 13}}, and 25th at {{Trn|Maesuma TOP 11}} defeating players such as {{Sm|ProtoBanham}}, {{Sm|Asimo}}, and {{Sm|Paseriman}}.
*{{Sm|Space|Netherlands}} - One of the best Inkling players in the world for the first few years of competitive play. His most notable run with Inkling was at the major {{Trn|Ultimate Fighting Arena 2019}}, where he defeated {{Sm|Kameme}} and {{Sm|Glutonny}} to place 3rd. He has since shifted his focus towards {{SSBU|Pyra}} and {{SSBU|Mythra}}, although he still uses the character on occasion.
*{{Sm|Space|Netherlands}} - One of the best Inkling players in the world throughout ''Ultimate''{{'}}s competitive lifespan, although he has since relegated the character to a secondary in favor of {{SSBU|Pyra}} and {{SSBU|Mythra}}. Placed 3rd at {{Trn|Tech Republic IV}}, {{Trn|Syndicate 2019}}, {{Trn|Ultimate Fighting Arena 2019}}; 4th at {{Trn|Valhalla III}}; and 9th at {{Trn|Ultimate WANTED 4}} defeating players such as {{Sm|kameme}}, {{Sm|Glutonny}}, and {{Sm|Fatality}}. Ranked 81st on the [[UltRank 2022]].


===Tier placement and history===
===Tier placement and history===
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!Round!!Opponent!!Stage!!Music!!Notes
!Round!!Opponent!!Stage!!Music!!Notes
|-
|-
|1||{{CharHead|Lucario|SSBU|hsize=20px|color=Green}} and {{CharHead|Sheik|SSBU|hsize=20px|color=Green}}||[[Yoshi's Island (SSBM)|Yoshi's Island (Melee)]]||''{{SSBUMusicLink|Splatoon|Splattack! (Original)}}''||Represents the color Green.
|1||{{CharHead|Lucario|SSBU|hsize=20px|color=Green}} and {{CharHead|Sheik|SSBU|hsize=20px|color=Green}}||[[Yoshi's Island (SSBM)|Yoshi's Island (Melee)]]||''{{SSBUMusicLink|Splatoon|Splattack! (Original)}}''||
|-
|-
|2||{{CharHead|Greninja|SSBU|hsize=20px|color=Pink}}||[[Magicant]]||''{{SSBUMusicLink|Splatoon|Ink or Sink}}''||Represents the color Pink.
|2||{{CharHead|Greninja|SSBU|hsize=20px|color=Pink}}||[[Magicant]]||''{{SSBUMusicLink|Splatoon|Ink or Sink}}''||
|-
|-
|3||{{CharHead|Wario|SSBU|hsize=20px|color=ClassicRed}} and {{CharHead|Duck Hunt|SSBU|hsize=20px|color=Red}}||[[Norfair]]||''{{SSBUMusicLink|Splatoon|Metalopod}}''||Represents the color Red.
|3||{{CharHead|Wario|SSBU|hsize=20px|color=ClassicRed}} and {{CharHead|Duck Hunt|SSBU|hsize=20px|color=Red}}||[[Norfair]]||''{{SSBUMusicLink|Splatoon|Metalopod}}''||
|-
|-
|4||Giant {{CharHead|Yoshi|SSBU|hsize=20px|color=Cyan}}||[[Summit]]||''{{SSBUMusicLink|Splatoon|Seaskape}}''||Represents the color Light Blue.
|4||Giant {{CharHead|Yoshi|SSBU|hsize=20px|color=Cyan}}||[[Summit]]||''{{SSBUMusicLink|Splatoon|Seaskape}}''||
|-
|-
|5||{{CharHead|Shulk|SSBU|hsize=20px|color=Lavender}}, {{CharHead|Ness|SSBU|hsize=20px|color=Black}}, and {{CharHead|Mewtwo|SSBU|hsize=20px|color=Purple}}||[[Fountain of Dreams]]||''{{SSBUMusicLink|Splatoon|Kraken Up}}''||Represents the color Purple.
|5||{{CharHead|Shulk|SSBU|hsize=20px|color=Lavender}}, {{CharHead|Ness|SSBU|hsize=20px|color=Black}}, and {{CharHead|Mewtwo|SSBU|hsize=20px|color=Purple}}||[[Fountain of Dreams]]||''{{SSBUMusicLink|Splatoon|Kraken Up}}''||
|-
|-
|6||{{Head|Inkling|g=SSBU|s=20px|cl=Yellow}}{{CharHead|Inkling|SSBU|hsize=20px|color=Green}} (x2)||[[Moray Towers]]||''{{SSBUMusicLink|Splatoon|Ink Me Up}}''||Free-for-All. If either of these costumes are being played as, the {{Head|Inkling|g=SSBU|s=20px}}{{Head|Inkling|g=SSBU|s=20px|cl=Blue}} default Inkling Girl and Boy will be used for the CPU instead.
|6||{{Head|Inkling|g=SSBU|s=20px|cl=Yellow}}{{CharHead|Inkling|SSBU|hsize=20px|color=Green}} (x2)||[[Moray Towers]]||''{{SSBUMusicLink|Splatoon|Ink Me Up}}''||Free-for-All. If either of these costumes are being played as, the {{Head|Inkling|g=SSBU|s=20px}}{{Head|Inkling|g=SSBU|s=20px|cl=Blue}} default Inkling Girl and Boy will be used for the CPU instead.
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|colspan="5"|[[Bonus Stage]]
|colspan="5"|[[Bonus Stage]]
|-
|-
|Final||[[Marx]]||[[Mysterious Dimension]]||''{{SSBUMusicLink|Splatoon|Calamari Inkantation}}''||Represents all of the colors mixed together.
|Final||[[Marx]]||[[Mysterious Dimension]]||''{{SSBUMusicLink|Splatoon|Calamari Inkantation}}''||
|}
|}
Note: Every stage except for the Bonus Stage plays a track from the {{uv|Splatoon}} universe, no matter what universe it originates from. Additionally, the music that plays when fighting Marx is ''Calamari Inkantation'' instead of his standard boss theme.
Note: Every stage except for the Bonus Stage plays a track from the {{uv|Splatoon}} universe, no matter what universe it originates from. Additionally, the music that plays when fighting Marx is ''Calamari Inkantation'' instead of his standard boss theme.
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|{{SSBUMusicLink|Persona|Beneath the Mask}}
|{{SSBUMusicLink|Persona|Beneath the Mask}}
|
|
|-
|1,515
|{{SpiritTableName|Deep Cut|size=64}}
|''Splatoon'' Series
|•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Purple}}{{Head|Inkling|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Grab}}
|9,200
|[[Moray Towers]]
|•Assist Trophy Enemies ([[Squid Sisters]])
|•Hostile assist trophies will appear<br>•Only certain Pokémon will emerge from Poké Balls ([[Kyogre]])
|{{SSBUMusicLink|Splatoon|Calamari Inkantation}}
|{{iw|inkipedia|Shiver}} (purple costume)<br>{{iw|inkipedia|Frye}} (yellow costume)
|}
|}


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|{{SSBUMusicLink|Animal Crossing|Kapp'n's Song}}
|{{SSBUMusicLink|Animal Crossing|Kapp'n's Song}}
|{{iw|Nookipedia|Squid}}
|{{iw|Nookipedia|Squid}}
|-
|1,514
|{{SpiritTableName|Rauru|iw=zeldawiki|size=64}}
|''The Legend of Zelda'' Series
|•{{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px|cl=Purple}} (100 HP)<br>•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px}} (70 HP)<br>•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}} (70 HP)<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Red}} (60 HP)<br>•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Cyan}} (60 HP)<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Yellow}} (60 HP)<br>•{{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px}} (60 HP)
|{{SpiritType|Neutral}}
|13,000
|[[Temple]] ([[Battlefield form]])
|N/A
|•[[Stamina battle]]<br>•The enemy favors neutral specials<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|The Legend of Zelda|Calamity Ganon Battle - Second Form}}
|[[zeldawiki:Sage of Water#Tears of the Kingdom|Zora Sage of Water]]
|}
|}


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SSBUWebsiteInkling6.jpg|Inkling Girl using [[Splat Roller]] on {{SSBU|Link}}, {{SSBU|Samus}} and {{SSBU|Mario}} on [[Mario Circuit (SSBB)|Figure-8 Circuit]].
SSBUWebsiteInkling6.jpg|Inkling Girl using [[Splat Roller]] on {{SSBU|Link}}, {{SSBU|Samus}} and {{SSBU|Mario}} on [[Mario Circuit (SSBB)|Figure-8 Circuit]].
SSBUWebsiteJoker6.jpg|With {{SSBU|Isabelle}} and {{SSBU|Joker}} in his school outfit on [[Delfino Plaza]].
SSBUWebsiteJoker6.jpg|With {{SSBU|Isabelle}} and {{SSBU|Joker}} in his school outfit on [[Delfino Plaza]].
SSBUWebsiteYoungLink4.jpg|Inkling Girl excitedly watching {{SSBU|Young Link}} drink [[Lon Lon Milk]] on [[Temple]].
SSBUWebsiteYoungLink4.jpg|Inkling Girl watching {{SSBU|Young Link}} drink [[Lon Lon Milk]] on [[Temple]].
SSBUWebsiteRathalos4.jpg|Inkling Girl, Link, {{SSBU|Pikachu}} and {{SSBU|Bowser}} being attacked by [[Rathalos]] on [[Tortimer Island]].
SSBUWebsiteRathalos4.jpg|Inkling Girl, Link, {{SSBU|Pikachu}} and {{SSBU|Bowser}} being attacked by [[Rathalos]] on [[Tortimer Island]].
InklingScreenKO.png|Inkling Girl getting [[Screen KO]]'d on Moray Towers.
InklingScreenKO.png|Inkling Girl getting [[Screen KO]]'d on Moray Towers.
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*Inkling is one of four newcomers in ''Ultimate'' that was previously featured as a [[Mii Fighter]] [[Alternate costume (SSB4)#Mii Fighter|costume]] in ''Super Smash Bros. 4''. The others are {{SSBU|Chrom}}, {{SSBU|King K. Rool}}, and {{SSBU|Isabelle}}.
*Inkling is one of four newcomers in ''Ultimate'' that was previously featured as a [[Mii Fighter]] [[Alternate costume (SSB4)#Mii Fighter|costume]] in ''Super Smash Bros. 4''. The others are {{SSBU|Chrom}}, {{SSBU|King K. Rool}}, and {{SSBU|Isabelle}}.
*Inkling was the only newcomer to be featured in the "Everyone is Here!" trailer shown in the E3 2018 Nintendo Direct. As a result, she was also the only newcomer in the panoramic group artwork when it was first shown off in the E3 2018 Direct, due to being the only newcomer revealed at the time.
*Inkling was the only newcomer to be featured in the "Everyone is Here!" trailer shown in the E3 2018 Nintendo Direct. As a result, she was also the only newcomer in the panoramic group artwork when it was first shown off in the E3 2018 Direct, due to being the only newcomer revealed at the time.
*Inkling is one of only two newcomers in ''Ultimate'' to not have splash art and an introduction tagline (similarly to {{SSB4|Dark Pit}} in ''SSB4''), the other being {{SSBU|Daisy}}.
*Inkling is one of only two newcomers in ''Ultimate'' to not have splash art and an introduction tagline (similarly to {{SSB4|Dark Pit}} in ''Smash 4''), the other being {{SSBU|Daisy}}.
**In Inkling's case, this was due to them sharing their reveal with the reveal of ''Ultimate''.
**In Inkling's case, this was due to them sharing their reveal with the reveal of ''Ultimate''.
*Inkling is the only character to have an alternate costume character appear in the World of Light introduction cutscene, as Inkling Boy appears alongside Inkling Girl.
*Inkling is the only character to have an alternate costume character appear in the World of Light introduction cutscene, as Inkling Boy appears alongside Inkling Girl.
*When Inkling is KO'd in [[Stamina Mode]] or [[instant KO]]'d, a ghostly squid can be seen drifting out of the KO explosion. In ''Splatoon'', this occurs when an Inkling's health is depleted (known in that game as being "splatted").
*When Inkling is KO'd in [[Stamina Mode]] or [[instant KO]]'d, a ghostly squid can be seen drifting out of the KO explosion. In ''Splatoon'', this occurs when an Inkling's health is depleted (known in that game as being "splatted").
**Both male and female Inklings use a higher pitched version of one of their KO voice clips when KO'd by reaching 0 HP during their final stock in Stamina Mode. They share this trait with {{SSBU|Young Link}}.
**Both male and female Inklings use a higher pitched version of one of their KO voice clips when KO'd by reaching 0 HP during their final stock in Stamina Mode. They share this trait with {{SSBU|Young Link}}.
*Some of Inkling Boy's animations are altered from Inkling Girl, including his idle animation, the first hit of his neutral attack, his victory poses, and his [[screen KO]]. The female version of {{SSBU|Byleth}} is a similar case.
*Some of Inkling Boy's animations are altered from Inkling Girl, including his idle pose, certain victory poses, and [[screen KO]].
**Inkling Boy and Inkling Girl also sport different expressions from each other when using their [[shield]]. Inkling Girl has a neutral expression (along with occasionally blinking), whereas Inkling Boy sports a stern expression.
**Inkling Boy and Inkling Girl also sport different expressions from each other when using their [[shield]]. Inkling Girl has a neutral expression (along with occasionally blinking), whereas Inkling Boy sports a stern expression.
*In French (text only), Spanish, and Italian, the female and male Inklings are distinguished with their gender ('''Fille'''/'''Garçon''' Inkling, Inkling '''chica'''/'''chico''', '''Ragazza'''/'''Ragazzo''' Inkling), akin to Pokémon Trainer, Wii Fit Trainer, {{SSBU|Villager}}, and the {{SSBU|Mii Fighter}}s. This is similar to how {{SSBU|Olimar}} is referred to as "Pikmin & Olimar" in Asian regions, and {{SSBU|Duck Hunt}} is referred to as "Duck Hunt Duo" in European regions.
*In French (text only), Spanish, and Italian, the female and male Inklings are distinguished with their gender ('''Fille'''/'''Garçon''' Inkling, Inkling '''chica'''/'''chico''', '''Ragazza'''/'''Ragazzo''' Inkling), akin to Pokémon Trainer, Wii Fit Trainer, {{SSBU|Villager}}, and the {{SSBU|Mii Fighter}}s. This is similar to how {{SSBU|Olimar}} is referred to as "Pikmin & Olimar" in Asian regions, and {{SSBU|Duck Hunt}} is referred to as "Duck Hunt Duo" in European regions.
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*Inkling is one of two characters whose Final Smash background changes color depending on alternate costumes. Female Inklings will have a blue background, whereas male Inklings will have a green one (with the exception of the lime-green Inkling, who uses the female variation of the background in his Final Smash). The other character with this distinction is Cloud.
*Inkling is one of two characters whose Final Smash background changes color depending on alternate costumes. Female Inklings will have a blue background, whereas male Inklings will have a green one (with the exception of the lime-green Inkling, who uses the female variation of the background in his Final Smash). The other character with this distinction is Cloud.
*During Final Smash standby, Inkling's head will uniquely glow with a colored aura equivalent to that of the selected ink color. This is a reference to how the same thing happens when an Inkling maxes out their Special Gauge in ''Splatoon'', except that the animation in ''Smash'' lacks the tentacles flailing about.
*During Final Smash standby, Inkling's head will uniquely glow with a colored aura equivalent to that of the selected ink color. This is a reference to how the same thing happens when an Inkling maxes out their Special Gauge in ''Splatoon'', except that the animation in ''Smash'' lacks the tentacles flailing about.
*Inkling, {{SSBU|Meta Knight}}, {{SSBU|Joker}}, {{SSBU|Hero}}, {{SSBU|Banjo & Kazooie}}, {{SSBU|Sephiroth}}, {{SSBU|Pyra}}, {{SSBU|Mythra}}, and {{SSBU|Sora}} are the fighters who use their walking animation when navigating through the map in [[World of Light]]. In Inkling's case, this is likely due to her dashing animation using her squid form.
*Inkling, {{SSBU|Meta Knight}}, {{SSBU|Hero}}, {{SSBU|Banjo & Kazooie}}, {{SSBU|Sephiroth}}, {{SSBU|Pyra}}, {{SSBU|Mythra}}, and {{SSBU|Sora}} are the fighters who use their walking animation when navigating through the map in [[World of Light]]. In Inkling's case, this is likely due to her dashing animation using her squid form.
*Inkling and {{SSBU|Snake}} are the only characters who cannot angle their shield by holding the special move button while shielding. In Inkling's case, this is due to the shield and special button combination being used to refill her ink gauge.
*Inkling and {{SSBU|Snake}} are the only characters who cannot angle their shield by holding the special move button while shielding. In Inkling's case, this is due to the shield and special button combination being used to refill her ink gauge.
*If an Inkling opponent gets KO'd in either a Horde Battle or in [[Mob Smash]], her ink gauge will not be shown at zero, unlike in all other modes.
*If an Inkling opponent gets KO'd in either a Horde Battle or in [[Mob Smash]], her ink gauge will not be shown at zero, unlike in all other modes.

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