Editing Inkling (SSBU)

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|nairname=Tornado Kick ({{ja|トルネードキック|Torunēdo Kikku}})
|nairname=Tornado Kick ({{ja|トルネードキック|Torunēdo Kikku}})
|nairdmg={{ShortHopDmgSSBU|7}}
|nairdmg={{ShortHopDmgSSBU|7}}
|nairdesc=An aerial {{iw|wikipedia|headspin}} (a breakdancing move). It has the quickest startup of Inkling's aerials, coming out on frame 6. Has minimal landing lag, allowing it to combo into neutral attack, tilt attacks, or a grab. Due to its quick speed, it can be used twice or combo into a back aerial in a single short hop. However, its animation is misleading, due to its hitbox having a very short duration and covering Inkling's legs only.
|nairdesc=An aerial {{iw|wikipedia|headspin}} (a breakdancing move). It has the quickest startup of Inkling's aerials, coming out on frame 5. Has minimal landing lag, allowing it to combo into neutral attack, tilt attacks, or a grab. Due to its quick speed, it can be used twice or combo into a back aerial in a single short hop. However, its animation is misleading, due to its hitbox having a very short duration and covering Inkling's legs only.
|fairname=Cross Kick ({{ja|クロスキック|Kurosu Kikku}})
|fairname=Cross Kick ({{ja|クロスキック|Kurosu Kikku}})
|fairdmg={{ShortHopDmgSSBU|12}} (feet), {{ShortHopDmgSSBU|10}} (legs), {{ShortHopDmgSSBU|7}} (late)
|fairdmg={{ShortHopDmgSSBU|12}} (feet), {{ShortHopDmgSSBU|10}} (legs), {{ShortHopDmgSSBU|7}} (late)
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|uairname=Double Kick ({{ja|ダブルキック|Daburu Kikku}})
|uairname=Double Kick ({{ja|ダブルキック|Daburu Kikku}})
|uairdmg={{ShortHopDmgSSBU|4.5}} (hit 1), {{ShortHopDmgSSBU|6.5}} (hit 2)
|uairdmg={{ShortHopDmgSSBU|4.5}} (hit 1), {{ShortHopDmgSSBU|6.5}} (hit 2)
|uairdesc=A {{iw|wikipedia|540 kick}}. The first hit has [[set knockback]] and uses the [[autolink angle]], allowing it to set up into neutral attack, tilt attacks, or a grab if Inkling lands before the second hit. The second hit has strong knockback, making it a decent KO option at high percentages. Like neutral aerial, its animation is misleading, due to its hitboxes covering Inkling's legs only.
|uairdesc=A {{iw|wikipedia|540 kick}}. The first hit has [[set knockback]] and uses the [[autolink angle]], allowing it to set up into neutral attack, tilt attacks, or a grab when [[SHFF]]'d. The second hit has strong knockback, making it a decent KO option at high percentages. Like neutral aerial, its animation is misleading, due to its hitboxes covering Inkling's legs only.
|dairname=Meteor Shooter ({{ja|メテオシューター|Meteo Shūtā}})
|dairname=Meteor Shooter ({{ja|メテオシューター|Meteo Shūtā}})
|dairdmg={{ShortHopDmgSSBU|12}} (nozzle), {{ShortHopDmgSSBU|10}} (handle)
|dairdmg={{ShortHopDmgSSBU|12}} (nozzle), {{ShortHopDmgSSBU|10}} (handle)

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