Editing Inhale (King Dedede)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 17: Line 17:
The attack is similar to [[Kirby]]'s {{b|Inhale|Kirby}} in appearance, but with slightly increased range and no copying ability. By pressing the special move button, Dedede will begin to inhale the air in front of him, creating a vortex. He will continue to inhale as long as the button is held down. If a character comes near him, they will automatically be sucked inside of him and will be trapped in his stomach.  
The attack is similar to [[Kirby]]'s {{b|Inhale|Kirby}} in appearance, but with slightly increased range and no copying ability. By pressing the special move button, Dedede will begin to inhale the air in front of him, creating a vortex. He will continue to inhale as long as the button is held down. If a character comes near him, they will automatically be sucked inside of him and will be trapped in his stomach.  


When swallowed, Dedede's belly enlarges to hold the victim, which hinders his mobility, disables dashing, and makes him only able to perform ground jumps. He also becomes monumentally more resistant to knockback scaling until Inhale ends, although oddly his vulnerability to base knockback remains unchanged. This can make King Dedede considerably harder to KO. For example, {{SSBU|Joker}}'s [[forward smash]] with [[Arsène]] active doesn't KO on the edge of [[Battlefield]] until 377.5% (with DI towards the stage). As a result, Inhale can be used as a niche survival measure in free for all or team battles. Dedede can spit the character back out when the attack button is pressed, unless they break free. Unlike Kirby, if the inhaled opponent is stagnant for whatever reason, Dedede will automatically spit them out after a short period of time. King Dedede also has 25 frames of [[invincibility]] after he inhales someone, with this being treated as grab invulnerability. If King Dedede is hit with a strong attack, Inhale will cancel while both characters are knocked back.  
When swallowed, Dedede's stomach enlarges to hold the victim, which hinders his mobility, disables dashing, and makes him only able to perform ground jumps. He also becomes monumentally more resistant to knockback scaling until Inhale ends, although oddly his vulnerability to base knockback remains unchanged. This can make King Dedede considerably harder to KO. For example, {{SSBU|Joker}}'s [[forward smash]] with [[Arsène]] active doesn't KO on the edge of [[Battlefield]] until 377.5% (with DI towards the stage). As a result, Inhale can be used as a niche survival measure in free for all or team battles. Dedede can spit the character back out when the attack button is pressed, unless they break free. Unlike Kirby, if the inhaled opponent is stagnant for whatever reason, Dedede will automatically spit them out after a short period of time. King Dedede also has 25 frames of [[invincibility]] after he inhales someone, with this being treated as grab invulnerability. If King Dedede is hit with a strong attack, Inhale will cancel while both characters are knocked back.  


During Inhale, King Dedede becomes far slower, with an inability to dash and slower walk speed. His [[jumpsquat]] also becomes 15 frames as of ''Ultimate'', with no action being able to be taken until then. His landing lag and air speed also substantially increase. While his fall speed is increased, it is very difficult for King Dedede to maneuver around while Inhale's grab is active. Due to this, it is very possible for a character to out-maneuver Dedede and exploit his compromised state. To offset this, it also isn't difficult to a character to hit the inhaled opponent as well as Dedede himself. As a result, in team battle situations, this can be exploited.  
During Inhale, King Dedede becomes far slower, with an inability to dash and slower walk speed. His [[jumpsquat]] also becomes 15 frames as of ''Ultimate'', with no action being able to be taken until then. His landing lag and air speed also substantially increase. While his fall speed is increased, it is very difficult for King Dedede to maneuver around while Inhale's grab is active. Due to this, it is very possible for a character to out-maneuver Dedede and exploit his compromised state. To offset this, it also isn't difficult to a character to hit the inhaled opponent as well as Dedede himself. As a result, in team battle situations, this can be exploited.  

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: