Editing Inhale (King Dedede)

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The attack is similar to [[Kirby]]'s {{b|Inhale|Kirby}} in appearance, but with slightly increased range and no copying ability. By pressing the special move button, Dedede will begin to inhale the air in front of him, creating a vortex. He will continue to inhale as long as the button is held down. If a character comes near him, they will automatically be sucked inside of him and will be trapped in his stomach.  
The attack is similar to [[Kirby]]'s {{b|Inhale|Kirby}} in appearance, but with slightly increased range and no copying ability. By pressing the special move button, Dedede will begin to inhale the air in front of him, creating a vortex. He will continue to inhale as long as the button is held down. If a character comes near him, they will automatically be sucked inside of him and will be trapped in his stomach.  


When swallowed, Dedede's belly enlarges to hold the victim, which hinders his mobility, disables dashing, and makes him only able to perform ground jumps. He also becomes monumentally more resistant to knockback scaling until Inhale ends, although oddly his vulnerability to base knockback remains unchanged. This can make King Dedede considerably harder to KO. For example, {{SSBU|Joker}}'s [[forward smash]] with [[Arsène]] active doesn't KO on the edge of [[Battlefield]] until 377.5% (with DI towards the stage). As a result, Inhale can be used as a niche survival measure in free for all or team battles. Dedede can spit the character back out when the attack button is pressed, unless they break free. Unlike Kirby, if the inhaled opponent is stagnant for whatever reason, Dedede will automatically spit them out after a short period of time. King Dedede also has 25 frames of [[invincibility]] after he inhales someone, with this being treated as grab invulnerability. If King Dedede is hit with a strong attack, Inhale will cancel while both characters are knocked back.  
When swallowed, Dedede's stomach enlarges to hold the victim, which hinders his mobility, disables dashing, and makes him only able to perform ground jumps. He also becomes monumentally more resistant to knockback scaling until Inhale ends, although oddly his vulnerability to base knockback remains unchanged. This can make King Dedede considerably harder to KO. For example, {{SSBU|Joker}}'s [[forward smash]] with [[Arsene]] active doesn't KO on the edge of [[Battlefield]] until 377.5% (with DI towards the stage). As a result, Inhale can be used as a niche survival measure in free for all or team battles. Dedede can spit the character back out when the attack button is pressed, unless they break free. Unlike Kirby, if the inhaled opponent is stagnant for whatever reason, Dedede will automatically spit them out after a short period of time. King Dedede also has 25 frames of [[invincibility]] after he inhales someone, with this being treated as grab invulnerability. If King Dedede is hit with a strong attack, Inhale will cancel while both characters are knocked back.  


During Inhale, King Dedede becomes far slower, with an inability to dash and slower walk speed. His [[jumpsquat]] also becomes 15 frames as of ''Ultimate'', with no action being able to be taken until then. His landing lag and air speed also substantially increase. While his fall speed is increased, it is very difficult for King Dedede to maneuver around while Inhale's grab is active. Due to this, it is very possible for a character to out-maneuver Dedede and exploit his compromised state. To offset this, it also isn't difficult to a character to hit the inhaled opponent as well as Dedede himself. As a result, in team battle situations, this can be exploited.  
During Inhale, King Dedede becomes far slower, with an inability to dash and slower walk speed. His [[jumpsquat]] also becomes 15 frames as of ''Ultimate'', with no action being able to be taken until then. His landing lag and air speed also substantially increase. While his fall speed is increased, it is very difficult for King Dedede to maneuver around while Inhale's grab is active. Due to this, it is very possible for a character to out-maneuver Dedede and exploit his compromised state. To offset this, it also isn't difficult to a character to hit the inhaled opponent as well as Dedede himself. As a result, in team battle situations, this can be exploited.  
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Other similarities to Kirby's Inhale include the ability to [[item swallow|eat items]], though unlike Kirby, he cannot recover damage from doing so. He can also perform a form of [[sacrificial KO]], sometimes known as "Dededecide" or "Regicide." The Dededecide is more effective than the Kirbycide is in ''[[Brawl]]'', as King Dedede is able to [[Fast-falling|fast-fall]] while using the move, unlike Kirby. King Dedede also has a considerably higher falling speed than Kirby, even without fast-falling. As with Kirby, King Dedede is unable to inhale enemies in ''Super Smash Bros. Brawl'''s [[Adventure Mode: The Subspace Emissary]].
Other similarities to Kirby's Inhale include the ability to [[item swallow|eat items]], though unlike Kirby, he cannot recover damage from doing so. He can also perform a form of [[sacrificial KO]], sometimes known as "Dededecide" or "Regicide." The Dededecide is more effective than the Kirbycide is in ''[[Brawl]]'', as King Dedede is able to [[Fast-falling|fast-fall]] while using the move, unlike Kirby. King Dedede also has a considerably higher falling speed than Kirby, even without fast-falling. As with Kirby, King Dedede is unable to inhale enemies in ''Super Smash Bros. Brawl'''s [[Adventure Mode: The Subspace Emissary]].


To compensate for not being able to copy abilities, Dedede's Inhale does more damage than Kirby's Inhale. This attack does 12% when the opponent is exhaled (14.4% in 1v1 battles). Also, if the character-projectile hits someone, it does 9% to 20% to that person depending on the inhaled opponent; the heavier the inhaled opponent is, the higher the amount of damage it does. The projectile also deals more vertical knockback to opponents compared to when Kirby exhales the opponents, and is very capable of scoring a KO.  
To compensate for not being able to copy abilities, Dedede's Inhale does more damage than Kirby's Inhale and lets him inhale projectiles. This attack does 12% when the opponent is exhaled (14.4% in 1v1 battles). Also, if the character-projectile hits someone, it does 9% to 20% to that person depending on the inhaled opponent; the heavier the inhaled opponent is, the higher the amount of damage it does. The projectile also deals more vertical knockback to opponents compared to when Kirby exhales the opponents, and is very capable of scoring a KO.  


In ''[[Super Smash Bros. Ultimate]]'', Dedede's Inhale will, upon inhaling a [[projectile]], almost immediately spit it back out rather than swallow, acting as a reflector and eliminating most of its ending lag. This includes the [[Gordo]]s thrown by [[Gordo Throw]], letting him quickly reflect them back if they're hit by or strike an opponent. It is also possible to set up Gordos for an Inhale, such as angling the swing up to put them into range. Unlike Kirby's Inhale, Dedede's Inhale fires back the projectile in its original form rather than as a star.
In ''[[Super Smash Bros. Ultimate]]'', Dedede’s Inhale will spit out [[projectiles]] rather than swallow, acting as a reflector. This includes the [[Gordo]]s thrown by [[Gordo Throw]], letting him quickly reflect them back if they’re hit by or strike an opponent. It is also possible to set up Gordos for an Inhale, such as angling the swing up to put them into range. Unlike Kirby's Inhale, Dedede's Inhale fires back the projectile in its original form rather than as a star.
 
===Collateral damage===
===Spitting characters===
Just like [[Inhale (Kirby)|Kirby's Inhale]], the damage dealt by a spit character is based on their [[weight]]. Both characters' Inhales deal the same damage in this respect. In ''Ultimate'', the damage dealt is equal to <code>0.15w + 0.95</code> rounded down where w is the weight of the inhaled fighter.
In ''Brawl'', spitting out a character will send them a fixed distance and last 30 frames. In ''[[Smash 4]]'' and ''Ultimate'', the duration (and in turn distance) follows the equation <code>30 + 0.55t</code>, where '''t''' is the target's damage and the result is capped at 60 frames (1 second). Compared to Kirby's Inhale, Dedede's holds the character for longer at the same percent. Unlike Kirby's, the speed of Dedede's star is not affected by his or the target's damage, always starting at a speed of 3.15 units per frame (faster than Kirby's at 2.8), decreasing by 0.05 per frame, and releasing when below 0.1 (Kirby's releases sooner at 0.4)&mdash;due to the higher speed, the star never reaches the 0.1 threshold as it would take 63 frames to reach, which exceeds the 60 frame cap. The duration can be reduced by [[button mashing]], decreasing by 12 frames per stick input or 21.6<!--the decimal is necessary as the equation doesn't round--> with button inputs. As a result of these differences, Dedede spitting out characters is safer at high damage but is unable to send high damage targets at high speeds towards the blast zone.
 
Just like Kirby's Inhale, the damage dealt by a spit character is loosely based on their [[weight]]. Both characters' Inhales deal the same damage in this respect.


{|class="wikitable sortable" style="text-align:center"
{|class="wikitable sortable" style="text-align:center"
|+Collateral Damage
|+Collateral Damage
|-
|-
!Character!!{{GameIcon|SSBB|24px}}!!{{GameIcon|SSB4|24px}}!!{{GameIcon|SSBU|24px}}
!percentage | Character!!{{GameIcon|SSBB|24px}}!!{{GameIcon|SSB4|24px}}!!{{GameIcon|SSBU|24px}}
|-
|-
|[[Banjo]] & [[Kazooie]]||—||—||16%
|[[Banjo & Kazooie]]||—||—||16%
|-
|-
|[[Bayonetta]]||—||12%||12%
|[[Bayonetta]]||—||12%||12%
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|[[Bowser]]||18%|||20%||21%
|[[Bowser]]||18%|||20%||21%
|-
|-
|[[Bowser Jr.]]||—||16%||17%
|[[Bowser Jr.]]||—||16%||14%
|-
|-
|[[Byleth]]||—||—||15%
|[[Byleth]]||—||—||15%
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|-
|-
|[[Joker]]||—||—||14%
|[[Joker]]||—||—||14%
|-
|[[Kazuya]]||—||—||17%
|-
|-
|[[Ken]]||—||—||16%
|[[Ken]]||—||—||16%
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|[[Mewtwo]]||—||11%||12%
|[[Mewtwo]]||—||11%||12%
|-
|-
|[[Mii Brawler]]||—||15%||14%
|[[Mii Brawler]]||—||—||14%
|-
|[[Mii Fighter]]||—||15%||
|-
|-
|[[Mii Gunner]]||—||15%||16%
|[[Mii Gunner]]||—||||16%
|-
|-
|[[Mii Swordfighter]]||—||15%||15%
|[[Mii Swordfighter]]||—||||15%
|-
|-
|[[Min Min]]||—||—||16%
|[[Min Min]]||—||—||16%
|-
|-
|[[Mr. Game & Watch]]||11%||11%||12%
|[[Mr. Game & Watch]]||11%||11%||12%
|-
|[[Mythra]]||—||—||14%
|-
|-
|[[Ness]]||14%||14%||14%
|[[Ness]]||14%||14%||14%
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|-
|-
|[[Pit]]||14%||14%||15%
|[[Pit]]||14%||14%||15%
|-
|[[Pyra]]||—||—||15%
|-
|-
|[[Richter]]||—||—||16%
|[[Richter]]||—||—||16%
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|-
|-
|[[Samus]]||17%||16%||17%
|[[Samus]]||17%||16%||17%
|-
|[[Sephiroth]]||—||—||12%
|-
|-
|[[Sheik]]||12%||12%||12%
|[[Sheik]]||12%||12%||12%
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|-
|-
|[[Sonic]]||15%||14%||13%
|[[Sonic]]||15%||14%||13%
|-
|[[Sora]]||—||—||13%
|-
|-
|[[Squirtle]]||12%||—||12%
|[[Squirtle]]||12%||—||12%
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=== As a copy ability ===
=== As a copy ability ===
Kirby can use this to perform the obscure "Kirkirkircide". Kirby is noticeably less bloated after inhaling someone compared to both his normal Inhale and Dedede's Inhale. In ''Ultimate'', this also allows Kirby to spit out inhaled projectiles back at opponents like King Dedede does.
Kirby can use this to perform the obscure "Kirkirkircide". Kirby is noticeably less bloated after inhaling someone compared to both his normal Inhale and Dedede's Inhale.


<gallery>  
<gallery>  
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File:Kirby King Dedede Wii U.jpeg
File:Kirby King Dedede Wii U.jpeg
File:SSBU King Dedede Kirby.jpg
File:SSBU King Dedede Kirby.jpg
</gallery>
</gallery>  


==Instructional quotes==
==Instructional quotes==
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==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet|Dedede|Neutral|name1=Inhale|desc1=Inhale opponents and spit them out as stars.|name2=Dedede Storm|desc2=A cyclone from King Dedede's mouth that pulls foes in, hits repeatedly, and launches upward.|name3=Taste Test|desc3=Inhale opponents quickly, and spit them out as stars instantly.|altlink1=Inhale (King Dedede)}}
{{CustomSet|Dedede|Neutral|name1=Inhale|desc1=Inhale opponents and spit them out as stars.|name2=Dedede Storm|desc2=A cyclone from King Dedede's mouth that pulls foes in, hits repeatedly, and launches upward.|name3=Taste Test|desc3=Inhale opponents quickly, and spit them out as stars immediately.|altlink1=Inhale (King Dedede)}}
# '''Inhale''': Default.
# '''Inhale''': Default.
# '''Dedede Storm''': A cyclone from King Dedede's mouth that pulls foes in, hits repeatedly, and launches upward. However, he doesn't have the ability to suck up anyone.
# '''Dedede Storm''': A cyclone from King Dedede's mouth that pulls foes in, hits repeatedly, and launches upward. However, he doesn't have the ability to suck up anyone.
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In ''Brawl'', when Inhale is used on a mine from {{SSBB|Snake}}'s down smash, [[Infinite explosion glitch|the explosion will go off continuously]] until it hits someone, Snake plants another mine, or Dedede stops Inhaling. When used on {{SSBB|Ike}} in the middle of a [[Quick Draw]], Ike will hit Dedede but continue past, often to his death. However, this is probably due to the vacuum effect created by the Inhale.  
In ''Brawl'', when Inhale is used on a mine from {{SSBB|Snake}}'s down smash, [[Infinite explosion glitch|the explosion will go off continuously]] until it hits someone, Snake plants another mine, or Dedede stops Inhaling. When used on {{SSBB|Ike}} in the middle of a [[Quick Draw]], Ike will hit Dedede but continue past, often to his death. However, this is probably due to the vacuum effect created by the Inhale.  


In ''Super Smash Bros. for Nintendo 3DS'', if King Dedede inhales another King Dedede, his feet will detach from his body.
In ''Super Smash Bros. for 3DS'', if King Dedede inhales another King Dedede, his feet will detach from his body.


In ''Ultimate'', there was a visual glitch that forced King Dedede to permanently show his "pained" expression for the entire match. It involved using Inhale to grab a fighter who is holding a [[Bob-omb]], and waiting for the bomb to explode within King Dedede.<ref>https://twitter.com/kyuki0711/status/1077469448955584512</ref> This glitch was removed as of version 2.0.0.
In ''Ultimate'', there is a visual glitch that forces King Dedede to permanently show his "pained" expression for the entire match. It involves using Inhale to grab a fighter who is holding a [[Bob-omb]], and waiting for the bomb to explode within King Dedede.<ref>https://twitter.com/kyuki0711/status/1077469448955584512?s=21</ref> This glitch was removed as of version 2.0.0.


Another glitch occurs when something interrupts King Dedede right before he is able to move with his victim inhaled; this will cause the inhaled fighter to get temporarily tethered within King Dedede until he performs [[Dede-Rush]].{{fact}}
Another glitch occurs when something interrupts King Dedede right before he is able to move with his victim inhaled; this will cause the inhaled fighter to get temporarily tethered within King Dedede until he performs [[Dede-Rush]].{{fact}}
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==Origin==
==Origin==
[[File:InhaleDedede.png|thumb|King Dedede spitting out Kirby in ''Kirby's Dream Land''.]]
[[File:InhaleDedede.png|right|thumb|King Dedede spitting out Kirby in ''Kirby's Dream Land''.]]
In nearly every [[Kirby (universe)|''Kirby'' game]] with King Dedede in it, King Dedede has shown the ability to Inhale, like [[Kirby]]. Unlike Kirby's Inhale, King Dedede cannot absorb an ability. The attack has remained mostly the same throughout the ''Kirby'' series, with the exception of ''{{iw|wikirby|Kirby's Dream Land 2}}'', where King Dedede is able to inhale large amounts of air and spit it back at Kirby as a very powerful projectile. The ''[[Smash Bros.]]'' series are the only games where King Dedede can use his Inhale ability as a playable character, but he is able to use a similar move called {{iw|wikirby|Gobble}} in ''{{iw|wikirby|Kirby Fighters 2}}''.
In nearly every [[Kirby (universe)|''Kirby'' game]] with King Dedede in it, King Dedede has shown the ability to Inhale, like Kirby. Unlike Kirby's Inhale, King Dedede cannot absorb an ability. The attack has remained mostly the same throughout the ''Kirby'' series, with the exception of ''[[wikirby:Kirby's Dream Land 2|Kirby's Dream Land 2]]'', where King Dedede is able to inhale large amounts of air and spit it back at Kirby as a very powerful projectile. The ''Smash Bros.'' series are the only games where King Dedede can use his Inhale ability while playable.
{{clr}}
{{clear}}


==Gallery==
==Gallery==
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KingDeDeDeInhale.jpg|King Dedede's Inhale in ''Brawl''.
KingDeDeDeInhale.jpg|King Dedede's Inhale in ''Brawl''.
File:Dedede Inhale SSB4.jpeg|King Dedede using Inhale in {{forwiiu}}.
File:Dedede Inhale SSB4.jpeg|King Dedede using Inhale in {{forwiiu}}.
King Dedede SSBU Skill Preview Neutral Special.png|King Dedede using Inhale as shown by the [[Move List]] in ''Ultimate''.
King Dedede SSBU Skill Preview Neutral Special.png|King Dedede using Inhale as shown by a Skill Preview in ''Ultimate''.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|すいこみ|Suikomi}} ''Inhale''
|en=Inhale
|fr=Aval'tout
|es=Tragar
|de=Einsauger
|it=Risucchio
|nl=Opzuigen
|ru={{rollover|Вдох|Vdokh|?}}
|ko={{rollover|빨아들이기|Pparadeurigi|?}} ''Inhale''
|zh={{rollover|吸入|Xīrù|?}}
}}


==Trivia==
==Trivia==
*If viewing a character while they are in King Dedede's mouth but not quite in his stomach, one can see that the character's head and torso are dramatically decreased in size if the camera is angled right. This can also be seen with Kirby's Inhale, Wario's [[Chomp]], and the vacuum portion of King K. Rool's [[Blunderbuss]], and is done so the opponent's upper half doesn't clip back out of Dedede.
*If viewing a character while they are in King Dedede's mouth but not quite in his stomach, one can see that the character's head and torso are dramatically decreased in size if the camera is angled right. This can also be seen with Kirby's Inhale, Wario's [[Chomp]], and the vacuum portion of King K. Rool's [[Blunderbuss]], and is done so the opponent's upper half doesn't clip back out of Dedede.
**Coincidentally, the moves that share this property are all neutral special moves.
**Coincidentally, the moves that share this property are all neutral special moves.
*Prior to 3.0.0, if King Dedede threw a Smart Bomb at his opponent and tried to Inhale them, the Inhale would not affect anyone until the bomb explosion was over. This glitch may likely have been caused by opponents being locked in hitlag. When this happened, anyone caught in the Inhale from before would teleport into King Dedede's mouth once the explosion ended. {{SSBU|Kirby}} could do this too.


==External links==
==External links==
*[http://www.youtube.com/watch?v=cLIQRnhL_94 Inhale explosion glitch]
*[http://www.youtube.com/watch?v=cLIQRnhL_94&feature=related Inhale explosion glitch]


==References==
==References==
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{{Special Moves|char=King Dedede}}
{{Special Moves|char=King Dedede}}


{{Kirby universe}}
{{Copy Abilities}}
[[Category:Neutral special moves]]
[[Category:Neutral special moves]]
[[Category:Projectiles]]
[[Category:Projectiles]]
[[Category:Vacuums]]
[[Category:Vacuums]]
[[Category:Reflectors]]
[[Category:Reflectors]]
[[Category:Kirby universe]]
[[Category:King Dedede]]
[[Category:King Dedede]]
[[Category:King Dedede (SSBB)]]
[[Category:King Dedede (SSBB)]]
[[Category:King Dedede (SSB4)]]
[[Category:King Dedede (SSB4)]]
[[Category:King Dedede (SSBU)]]
[[Category:King Dedede (SSBU)]]

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