Editing Inhale (King Dedede)

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Other similarities to Kirby's Inhale include the ability to [[item swallow|eat items]], though unlike Kirby, he cannot recover damage from doing so. He can also perform a form of [[sacrificial KO]], sometimes known as "Dededecide" or "Regicide." The Dededecide is more effective than the Kirbycide is in ''[[Brawl]]'', as King Dedede is able to [[Fast-falling|fast-fall]] while using the move, unlike Kirby. King Dedede also has a considerably higher falling speed than Kirby, even without fast-falling. As with Kirby, King Dedede is unable to inhale enemies in ''Super Smash Bros. Brawl'''s [[Adventure Mode: The Subspace Emissary]].
Other similarities to Kirby's Inhale include the ability to [[item swallow|eat items]], though unlike Kirby, he cannot recover damage from doing so. He can also perform a form of [[sacrificial KO]], sometimes known as "Dededecide" or "Regicide." The Dededecide is more effective than the Kirbycide is in ''[[Brawl]]'', as King Dedede is able to [[Fast-falling|fast-fall]] while using the move, unlike Kirby. King Dedede also has a considerably higher falling speed than Kirby, even without fast-falling. As with Kirby, King Dedede is unable to inhale enemies in ''Super Smash Bros. Brawl'''s [[Adventure Mode: The Subspace Emissary]].


To compensate for not being able to copy abilities, Dedede's Inhale does more damage than Kirby's Inhale. This attack does 12% when the opponent is exhaled (14.4% in 1v1 battles). Also, if the character-projectile hits someone, it does 9% to 20% to that person depending on the inhaled opponent; the heavier the inhaled opponent is, the higher the amount of damage it does. The projectile also deals more vertical knockback to opponents compared to when Kirby exhales the opponents, and is very capable of scoring a KO.  
To compensate for not being able to copy abilities, Dedede's Inhale does more damage than Kirby's Inhale and lets him inhale projectiles. This attack does 12% when the opponent is exhaled (14.4% in 1v1 battles). Also, if the character-projectile hits someone, it does 9% to 20% to that person depending on the inhaled opponent; the heavier the inhaled opponent is, the higher the amount of damage it does. The projectile also deals more vertical knockback to opponents compared to when Kirby exhales the opponents, and is very capable of scoring a KO.  


In ''[[Super Smash Bros. Ultimate]]'', Dedede's Inhale will, upon inhaling a [[projectile]], almost immediately spit it back out rather than swallow, acting as a reflector and eliminating most of its ending lag. This includes the [[Gordo]]s thrown by [[Gordo Throw]], letting him quickly reflect them back if they're hit by or strike an opponent. It is also possible to set up Gordos for an Inhale, such as angling the swing up to put them into range. Unlike Kirby's Inhale, Dedede's Inhale fires back the projectile in its original form rather than as a star.
In ''[[Super Smash Bros. Ultimate]]'', Dedede's Inhale will, upon inhaling a [[projectile]], almost immediately spit it back out rather than swallow, acting as a reflector and eliminating most of its ending lag. This includes the [[Gordo]]s thrown by [[Gordo Throw]], letting him quickly reflect them back if they're hit by or strike an opponent. It is also possible to set up Gordos for an Inhale, such as angling the swing up to put them into range. Unlike Kirby's Inhale, Dedede's Inhale fires back the projectile in its original form rather than as a star.

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