Editing Ike (SSBB)

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'''Ike''' ({{ja|アイク|Aiku}}, ''Ike'') is a newcomer appearing in ''[[Super Smash Bros. Brawl]]''. He was revealed in the [[Smash Bros. DOJO!!]] on August 1st, 2007. Ike is voiced by Michihiko Hagi in the Japanese version and by Jason Adkins in the English version, both of whom voiced the character in the respective versions of both ''Fire Emblem: Path of Radiance'' and ''Radiant Dawn''.
'''Ike''' ({{ja|アイク|Aiku}}, ''Ike'') is a newcomer appearing in ''[[Super Smash Bros. Brawl]]''. He was revealed in the [[Smash Bros. DOJO!!]] on August 1st, 2007. Ike is voiced by Michihiko Hagi in the Japanese version and by Jason Adkins in the English version, both of whom voiced the character in the respective versions of both ''Fire Emblem: Path of Radiance'' and ''Radiant Dawn''.


Ike is ranked 23rd out of 38 on the [[tier list]] in the D tier, making this his best placement in the series. Ike possesses impressive power throughout his moveset, with some of the strongest attacks in ''Brawl'', and nearly all of his attacks being kill moves. In addition to being one of the strongest fighters, Ike possesses some of the best range, made better by nearly every attack having [[disjointed hitbox|disjointed reach]] and [[transcendent priority]]. He also has great endurance thanks to his high [[weight]] and strong [[momentum cancelling]] abilities, as well as fearsome [[edge guarding]] tools. Ike's biggest asset is his amazing [[jab]], which is fast, possesses great reach for a [[jab]], deals high damage and knockback, and can [[jab]]-cancel to create highly damaging [[combo]]s and setups into KO moves.
Ike is ranked 23rd on the [[tier list]] in mid-tier, making this his best placement in the series. Ike possesses extreme power throughout his moveset, with some of the strongest attacks in ''Brawl'', and nearly all of his attacks can KO under 150%. In addition to being one of, if not the strongest character overall, Ike possesses arguably the greatest average [[reach]] in ''Brawl'', made better by nearly every attack having [[disjointed hitbox|disjointed reach]] and [[transcendent priority]]. He also has great endurance thanks to his high [[weight]] and strong [[momentum cancelling]] abilities, as well as fearsome [[edge guarding]] capabilities. Ike's biggest boon is his amazing [[jab]], which is fast, possesses great reach for a [[jab]], deals high damage and knockback, and can [[jab]]-cancel to create highly damaging [[combo]]s and setups into KO moves (such as [[up tilt]] and [[back aerial]]). Despite these strengths, he also has severe weaknesses, which are perhaps intent on counteracting such advantages. Most of his attacks have incredibly high startup and ending lag, making his overall attack speed some of the slowest in ''Brawl'' alongside {{SSBB|Ganondorf}}. As a result, he is highly reliant on reads and [[spacing]] to land even a single hit when his opponents are outside his jab range. Additionally, his recovery is linear, predictable, and highly susceptible to [[gimp]]ing, with [[semi-spike]]s being especially deadly. His recovery is also exacerbated by his very fast [[falling speed]] and low double [[jump]]. Finally, Ike lacks any [[projectile]], which combines with his large size and subpar mobility to make it difficult for him to break through opposing [[camp]]ing, as well as being completely incapable of [[camp]]ing or forcing approaches from characters. Overall, this results in average [[matchup]]s (with remarkably few counters for a mid-tier character, plus even matchups against three top/high tier characters, though his especially terrible matchup against {{SSBB|Meta Knight}} is problematic), and Ike has achieved above-average [[tournament]] results.
 
Ike also has severe weaknesses, which are perhaps intent on counteracting such advantages. Most of his attacks have incredibly high startup and ending lag, often needing good [[spacing]] and reads to even land a single hit. His recovery is linear, predictable, and highly susceptible to [[gimp]]ing, with [[semi-spike]]s being especially deadly. This is also exacerbated by his very fast [[falling speed]] and low double [[jump]], which make disadvantage especially hard for him. What's more, Ike lacks any [[projectile]], which combined with his large size and poor mobility, makes it difficult for him to break through opposing [[camp]]ing, as well as rendering him incapable of forcing approaches. Ike's weight and fall speed additionally make him an easy target for [[chaingrab]]s. Worst of all, Ike's most important [[matchup]] is also his hardest, with [[Meta Knight (SSBB)|Meta Knight]] proving to be a major roadblock.
 
Overall, Ike has average matchups, weak representation, and unimpressive [[tournament]] results, with players like {{Sm|San}} and {{Sm|Ryo}} securing some good placements with him.


==Attributes==
==Attributes==
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===Tier placement and history===
===Tier placement and history===
Ike initially placed 25th on the first tier list for ''Brawl'', with most noting that his below-average speed with his high raw power made him an underwhelming character. The changing metagame of ''Brawl'', began to further favor characters that had either superb [[camping]] prowess or the mobility to counter it, which were two things that Ike lacked. As a result, Ike began to consistently fall on the tier list; on the fourth list, Ike had fallen to 29th place, and it was widely assumed that he would eventually fall into the bottom tiers. At this point, Ike was frequently derided as a gimmick in the competitive ''Brawl'' community who relied far too heavily on abusing opponents' errors to achieve KOs.
Ike initially placed 25th on the first tier list for ''Brawl'', with most noting that his below-average speed with his high raw power made him a solid middle tier character. The changing metagame of ''Brawl'', however, began to favor characters that had either superb [[camping]] prowess or the mobility to counter it, which were two things that Ike lacked. As a result, Ike began to consistently fall on the tier list; on the fourth list, Ike had fallen to 29th place, and it was widely assumed that he would eventually fall into the bottom tiers. At this point, Ike was frequently derided as a gimmick in the competitive ''Brawl'' community who relied far too heavily on abusing opponents' errors to achieve KOs.


The sudden appearance of {{Sm|San}}, however, caused Ike's perceived viability to change for the better. At the supermajor [[Apex 2010]], San's 9th place finish with Ike in a pool of over 63 other smashers was a breakthrough in his previously lackluster results, and his continued dominance at [[low tier tournaments]] also caused a revitalization of Ike's metagame. San pioneered the use of Ike's surprisingly flexible and powerful jab in his metagame, as well as demonstrating that Ike's aerial and spacing abilities were more powerful than previously thought. As a result, Ike jumped back to 25th place on the fifth tier list. He currently ranks at 23rd in the game, higher than any of his previous placings, though he still struggles heavily against the viable roster. Ike is currently seen as a mid-tier character, with a few impressive placings from dedicated players like {{Sm|Ryo}}'s 5th place in [[WHOBO 4]].
The sudden appearance of {{Sm|San}}, however, caused Ike's perceived viability to immediately reverse. At the supermajor [[Apex 2010]], San's 9th place finish with Ike in a pool of over 63 other smashers was a breakthrough in his previously lackluster results, and his continued dominance at [[low tier tournaments]] also caused a revitalization of Ike's metagame. San pioneered the use of Ike's surprisingly flexible and powerful jab in his metagame, as well as demonstrating that Ike's aerial and spacing powers were more powerful than previously thought. As a result, Ike jumped four places to the 25th spot on the fifth tier list. He currently ranks at 23rd in the game, higher than any of his previous placings; while he still struggles heavily against top-tier characters, Ike is currently seen as a solid mid-tier character, as evidenced by continued impressive placings from dedicated top-level Ike players like {{Sm|Ryo}}'s 5th place in [[WHOBO 4]].


==In Solo Modes==
==In Solo Modes==
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==Gallery==
==Gallery==
<gallery>
<gallery>
Ike SSBB.png|Official Artwork.
Ike posing in Battlefield.jpg|[[Idle|Idling]] on {{SSBB|Battlefield}}.
Ike posing in Battlefield.jpg|[[Idle|Idling]] on {{SSBB|Battlefield}}.
SSBBDojoIke2.jpg|Attacking {{SSBB|Samus}} on [[Lylat Cruise]].
SSBBDojoIke2.jpg|Attacking {{SSBB|Samus}} on [[Lylat Cruise]].
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*On custom stages, Ike's sword trail animations on his aerial attacks will only play if done at the peak or near the peak of his jump and midair jump; when attacking after or before the peak of a jump Ike's sword will simply glow and leave no trail, except his up aerial. This also happens to {{SSBB|Marth}}.
*On custom stages, Ike's sword trail animations on his aerial attacks will only play if done at the peak or near the peak of his jump and midair jump; when attacking after or before the peak of a jump Ike's sword will simply glow and leave no trail, except his up aerial. This also happens to {{SSBB|Marth}}.
*There is a [[glitch]] relating to Ike on [[Corneria]]. On the far left of the back fin on the Great Fox, he must grab {{SSBB|King Dedede}}. He will rotate infinitely between his aerial and grounded grab animations.
*There is a [[glitch]] relating to Ike on [[Corneria]]. On the far left of the back fin on the Great Fox, he must grab {{SSBB|King Dedede}}. He will rotate infinitely between his aerial and grounded grab animations.
*Ike is one of the first ''Fire Emblem'' characters in the ''Super Smash Bros.'' series to speak English, with the other being [[Lyn]].
*Ike is one of the first''Fire Emblem'' characters in the ''Super Smash Bros.'' series to speak English, with the other being [[Lyn]].
**Additionally, he is the first ''Fire Emblem'' character available as a starter character in the ''Super Smash Bros.'' series, as {{SSBM|Marth}} and {{SSBM|Roy}} were previously unlockable in ''Melee'' and in the transition to ''Brawl'', Marth remained unlockable while Roy was cut.
**Additionally, he is the first ''Fire Emblem'' character available as a starter character in the ''Super Smash Bros.'' series, as {{SSBM|Marth}} and {{SSBM|Roy}} were previously unlockable in ''Melee'' and in the transition to ''Brawl'', Marth remained unlockable while Roy was cut.
*It was a common belief around the time of ''Brawl's'' release that Ike "replaced" Roy from ''Melee'', due to them having a similar [[neutral special]], and both being sword wielders from ''Fire Emblem''. However, [[Beta elements (SSBB)#Scrapped characters|leftover data on Brawl's disc]] shows that both Ike and Roy were planned to be playable in ''Brawl''. A similar and equally untrue belief existed for {{SSBB|Lucario}} and {{SSBM|Mewtwo}}.
*It was a common belief around the time of ''Brawl's'' release that Ike "replaced" Roy from ''Melee'', due to them having a similar [[neutral special]], and both being sword wielders from ''Fire Emblem''. However, [[Beta elements (SSBB)#Scrapped characters|leftover data on Brawl's disc]] shows that both Ike and Roy were planned to be playable in ''Brawl''. A similar and equally untrue belief existed for {{SSBB|Lucario}} and {{SSBM|Mewtwo}}.

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