Editing Ike
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 131: | Line 131: | ||
The most notable improvements consist of his new up aerial sporting much greater range, [[Eruption]] generating additional fiery pillars when sufficiently charged, [[Aether]]'s [[transcendent priority]] and much higher knockback making it into a risky yet rewarding KO option (especially from out of shield), and his neutral aerial's lower start-up lag, landing lag and damage output collectively making it somewhat infamous as both a neutral game option and combo starter. | The most notable improvements consist of his new up aerial sporting much greater range, [[Eruption]] generating additional fiery pillars when sufficiently charged, [[Aether]]'s [[transcendent priority]] and much higher knockback making it into a risky yet rewarding KO option (especially from out of shield), and his neutral aerial's lower start-up lag, landing lag and damage output collectively making it somewhat infamous as both a neutral game option and combo starter. | ||
Ike's appearance in ''Ultimate'' has generally been considered his most successful appearance in the series to date, thanks to his playerbase achieving arguably his best tournament results relative to his appearances in ''Brawl'' and ''SSB4''. However, despite this, Ike ranks 74th out | Ike's appearance in ''Ultimate'' has generally been considered his most successful appearance in the series to date, thanks to his playerbase achieving arguably his best tournament results relative to his appearances in ''Brawl'' and ''SSB4''. However, despite this, Ike ranks 74th out 82 characters, lower than his 39th out of 54 in SSB4. | ||
{{clr}} | {{clr}} | ||