Editing Ice Climbers (PM)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 11: | Line 11: | ||
The '''Ice Climbers''' are a playable character in the ''[[Brawl]]'' mod ''[[Project M]]'' and ''[[Project+]]''. | The '''Ice Climbers''' are a playable character in the ''[[Brawl]]'' mod ''[[Project M]]'' and ''[[Project+]]''. | ||
The Ice Climbers rank 16th out of 41 on the [[Project M#Tier list|official]] ''Project M'' [[tier list]], placed toward the bottom of the A- tier and a distant drop from their placements in ''Melee'' and ''Brawl'', where their positions were 7th out of 26 and 2nd out of 38, respectively. Their placement on the tier list is largely due to their volatile matchup spread, as Project M's expanded cast has provided them with more troublesome matchups than ''Melee'' or ''Brawl'' despite the Ice Climbers' expanded neutral and punish options. In the official ''Project+'' [[Project+#Tier list|tier list]], they are ranked 32nd in the B tier, which is a lot lower than their standing in ''Project M''. They also had the biggest drop out of any character from transitioning to | The Ice Climbers rank 16th out of 41 on the [[Project M#Tier list|official]] ''Project M'' [[tier list]], placed toward the bottom of the A- tier and a distant drop from their placements in ''Melee'' and ''Brawl'', where their positions were 7th out of 26 and 2nd out of 38, respectively. Their placement on the tier list is largely due to their volatile matchup spread, as Project M's expanded cast has provided them with more troublesome matchups than ''Melee'' or ''Brawl'' despite the Ice Climbers' expanded neutral and punish options. In the official ''Project+'' [[Project+#Tier list|tier list]], they are ranked 32nd in the B tier, which is a lot lower than their standing in ''Project M''. They also had the biggest drop out of any character from transitioning to Project +. | ||
==Attributes== | ==Attributes== | ||
Ice Climbers is a duo consisting of the characters Popo and Nana. The player, in half of the retained ''Brawl'' costumes plus the alternate costume, controls Popo, and Nana will copy the player's movements under normal circumstances, and vice versa for the retained other half of the costumes. In | Ice Climbers is a duo consisting of the characters Popo and Nana. The player, in half of the retained ''Brawl'' costumes plus the alternate costume, controls Popo, and Nana will copy the player's movements under normal circumstances, and vice versa for the retained other half of the costumes. In Project M, the Ice Climbers can no longer perform most of their infamous grab infinites, but are compensated with buffed recovery options and better options in neutral. Ice Climbers are capable of dealing substantial amounts of damage; The partner will copy the player's move and has the same damage output, effectively doubling their damage output while both Climbers are alive if both attacks hit. | ||
However, one of the Ice Climbers' biggest strengths is also their biggest weakness. A lot of their attacks are a lot better when both Popo and Nana are present, so if one of them is KO'd, the player's options are limited. A notable example, and | However, one of the Ice Climbers' biggest strengths is also their biggest weakness. A lot of their attacks are a lot better when both Popo and Nana are present, so if one of them is KO'd, the player's options are limited. A notable example, and their biggest disadvantage Ice Climbers has after the partner is defeated is the poor recovery offstage; [[Belay]] only gives a small fraction of the height the move normally gains, and although [[Squall Hammer]] can travel a fair distance, its hitbox doesn't compensate for [[edgehogging|edgehoggers]]. | ||
==Changes from ''Melee'' to PM== | ==Changes from ''Melee'' to PM== | ||
The Ice Climbers have been modified to focus more on [[desynching]] and standard combat rather than on their grab infinites from ''Brawl'' and ''Melee''. This is an overall nerf | The Ice Climbers have been modified to focus more on [[desynching]] and standard combat rather than on their grab infinites from ''Brawl'' and ''Melee''. This is an overall nerf as wobbling and grab infinites previously contributed to their success at a competitive scene. Nevertheless, their arsenal of grab combos and mixups have been greatly expanded, and the Ice Climbers still benefit greatly from chaingrabbing, as seen [http://www.gfycat.com/PlainParchedAcouchi here]. To compensate, however, they have both been made slightly more competent at fighting on their own, without the aid of their partner. | ||
===Attributes=== | ===Attributes=== | ||
| Line 25: | Line 25: | ||
**{{change|They also retain most of their ''Melee'' desynch methods, including sidestep and roll desynchs.}} | **{{change|They also retain most of their ''Melee'' desynch methods, including sidestep and roll desynchs.}} | ||
**{{change|In addition, they possess several new desyncs unique to PM for a more diverse kit.}} | **{{change|In addition, they possess several new desyncs unique to PM for a more diverse kit.}} | ||
*{{buff|Both Climbers can occupy the same ledge, a trait carried over from ''Brawl''.}} | *{{buff|Both Climbers' can occupy the same ledge, a trait carried over from ''Brawl''.}} | ||
*{{buff|The AI-controlled partner is much more efficient at recovering when alone, allowing them to live longer horizontally.}} | *{{buff|The AI-controlled partner is much more efficient at recovering when alone, allowing them to live longer horizontally.}} | ||
**{{buff|The AI-controlled partner will also now always perform an up throw while in the middle of the stage and throw away from the stage when near edges, allowing for consistent follow-ups when the partner lands a grab.}} | **{{buff|The AI-controlled partner will also now always perform an up throw while in the middle of the stage and throw away from the stage when near edges, allowing for consistent follow-ups when the partner lands a grab.}} | ||
| Line 184: | Line 184: | ||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
|- | |- | ||
|colspan=8|[[File:Ice Climbers Palette (PM).png|frame|center| | |colspan=8|[[File:Ice Climbers Palette (PM).png|frame|center|Ice Climbers' alternate costumes in PM.]] | ||
|- | |- | ||
|[[File:IceClimbersHeadSSBB.png]] | |[[File:IceClimbersHeadSSBB.png]] | ||
| Line 196: | Line 196: | ||
===Project+=== | ===Project+=== | ||
''[[Project+]]'' gives the Ice | ''[[Project+]]'' gives the Ice Climber team colors for their Polar Bear costume. Ice Climbers also receive a costume based on typical Russian snow clothing, which was named the Tundra Climbers costume. | ||
[[File:Ice Climbers Palette (P+).png|960px|thumb|center| | [[File:Ice Climbers Palette (P+).png|960px|thumb|center|Ice Climbers' alternate costumes in P+]] | ||
'''Secret costumes:''' | '''Secret costumes:''' | ||
| Line 212: | Line 212: | ||
==External links== | ==External links== | ||
*[https://pmunofficial.com/en/characters/ice-climbers/ Ice Climbers' page at the Project M website] | *[https://pmunofficial.com/en/characters/ice-climbers/ Ice Climbers's page at the Project M website] | ||
*[https://www.reddit.com/r/SSBPM/comments/bj8alh/labbing_discord_results_ice_climbers/ Labbing Discord Tech Post] | *[https://www.reddit.com/r/SSBPM/comments/bj8alh/labbing_discord_results_ice_climbers/ Labbing Discord Tech Post] | ||