Editing Header
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 31: | Line 31: | ||
====Header cancel shield==== | ====Header cancel shield==== | ||
[[File:HCshield.gif|320x180px|thumb|Punishing | [[File:HCshield.gif|320x180px|thumb|Punishing [[Meta Knight (SSBU)|Meta Knight]]'s forward smash on shield with and without header cancel shield.]] | ||
While Header cancels are typically thought of as an offensive tool, they can also be used defensively in some cases. If the player performs a Header cancel and then holds shield with the ball bouncing harmlessly next to them, they able to punish most shielded attacks much more easily. This is because the opponent's attack will hit both Wii Fit Trainer's shield and the soccer ball, which then itself hits Wii Fit Trainer's shield. Since the ball has such a low amount of [[shieldstun]], it negates most of the shieldstun from the opponent's original attack. In addition, hitting the ball keeps the opponent in [[hitlag]] for much longer than usual, giving Wii Fit Trainer a further frame advantage. As such, Header cancel shield is a powerful defensive option, allowing Wii Fit Trainer to easily punish almost every shielded move (as long as it isn't a [[shield break]]ing attack). This tech is especially useful in ''Ultimate'' since out of shield options are generally less potent.{{clr}} | While Header cancels are typically thought of as an offensive tool, they can also be used defensively in some cases. If the player performs a Header cancel and then holds shield with the ball bouncing harmlessly next to them, they able to punish most shielded attacks much more easily. This is because the opponent's attack will hit both Wii Fit Trainer's shield and the soccer ball, which then itself hits Wii Fit Trainer's shield. Since the ball has such a low amount of [[shieldstun]], it negates most of the shieldstun from the opponent's original attack. In addition, hitting the ball keeps the opponent in [[hitlag]] for much longer than usual, giving Wii Fit Trainer a further frame advantage. As such, Header cancel shield is a powerful defensive option, allowing Wii Fit Trainer to easily punish almost every shielded move (as long as it isn't a [[shield break]]ing attack). This tech is especially useful in ''Ultimate'' since out of shield options are generally less potent.{{clr}} | ||