Editing Header
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 54: | Line 54: | ||
==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
{{CustomSet|WiiFit|Side|name1=Header|desc1 | {{CustomSet|WiiFit|Side|name1=Header|desc1=Head a soccer ball at opponents. Press the button again to head the ball early.|name2=Huge Header|desc2-ntsc=Head a larger ball that's slightly slower and less powerful but easier to hit with.|desc2-pal=Heads a larger ball that's slightly slower and less powerful.|name3=Weighted Header|desc3-ntsc=Head a heavy ball that's more powerful but quick to drop to the ground.|desc3-pal=Heads a heavy ball that's powerful but quick to drop to the ground.}} | ||
# '''Header''' (known as '''Heading''' in the [[PAL]] version): Default. | # '''Header''' (known as '''Heading''' in the [[PAL]] version): Default. | ||
# '''Huge Header''' (known as '''Over-Pumped Football''' in the [[PAL]] version): The ball that is spawned is particularly big, and has a low gravity. It is slower and deals less damage. When launched, it travels in a high arch before bouncing a total of four more times. With each bounce, the ball's height decreases, as well as power. Initially the ball will inflict 4% damage. The ball will inflict 3% after the second, third, and fourth bounce. After the fifth bounce, it will inflict 2% and disappear. Being hit by the headbutt of the Wii Fit Trainer's attack will inflict 14% damage total; any contact with the ball afterwards always deals 3%. Cancelling the move will allow the ball to stay in play longer than the standard variation. | # '''Huge Header''' (known as '''Over-Pumped Football''' in the [[PAL]] version): The ball that is spawned is particularly big, and has a low gravity. It is slower and deals less damage. When launched, it travels in a high arch before bouncing a total of four more times. With each bounce, the ball's height decreases, as well as power. Initially the ball will inflict 4% damage. The ball will inflict 3% after the second, third, and fourth bounce. After the fifth bounce, it will inflict 2% and disappear. Being hit by the headbutt of the Wii Fit Trainer's attack will inflict 14% damage total; any contact with the ball afterwards always deals 3%. Cancelling the move will allow the ball to stay in play longer than the standard variation. | ||