Editing Headbutt

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As its name suggests, Donkey Kong performs a headbutt. This attack can [[meteor smash]] an opponent if used in mid-air, or [[buried|plow them into the ground]], rendering them temporarily immobile, if used against opponents on the ground. Headbutt comes out faster in ''[[Super Smash Bros. Brawl]]'' than in ''[[Super Smash Bros. Melee]]''. It can be utilized to [[Shield break|break shields]], especially so in ''[[Super Smash Bros. 4]]'', where the move gains even more shield damage, capable of bringing shields to their final bar of health in one hit.
As its name suggests, Donkey Kong performs a headbutt. This attack can [[meteor smash]] an opponent if used in mid-air, or [[buried|plow them into the ground]], rendering them temporarily immobile, if used against opponents on the ground. Headbutt comes out faster in ''[[Super Smash Bros. Brawl]]'' than in ''[[Super Smash Bros. Melee]]''. It can be utilized to [[Shield break|break shields]], especially so in ''[[Super Smash Bros. 4]]'', where the move gains even more shield damage, capable of bringing shields to their final bar of health in one hit.


Headbutt is useful for setting up [[KO]]s. Trapping the opponent and then using a fully charged [[Giant Punch]], [[down smash]] or [[side smash]] can result in a KO. This combo has a higher chance of working if the opponent has a medium to high [[damage|damage percentage]]. The higher their damage is, the longer the opponent will stay stuck. This will not work in ''Melee'', as nothing can dig out the trapped victim. Headbutt does 5% in ''Melee'' and 10% in ''Brawl'' and ''SSB4'' when used on the ground. When used in the air, it does 10% in ''Melee'' and ''SSB4'' and 14% in ''Brawl''.
Headbutt is useful for setting up [[KO]]s. Trapping the opponent and then using a fully charged [[Giant Punch]], [[down smash]] or [[side smash]] can result in a KO. This combo has a higher chance of working if the opponent has a medium to high [[damage|damage percentage]]. The higher their damage is, the longer the opponent will stay stuck. Also this doesn't work in ''Melee'', as nothing can dig out the trapped victim. Headbutt does 5% in ''Melee'' and 10% in ''Brawl'' and ''SSB4'' when used on the ground. When used in the air, it does 10% in ''Melee'' and ''SSB4'' and 14% in ''Brawl''.


In ''Brawl'', Headbutt can be used as a [[Cape glide]], though it is slightly inferior to [[Mario]]'s.
In ''Brawl'', Headbutt can be used as a [[Cape glide]], though it is slightly inferior to [[Mario]]'s.

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