Editing Guardian Orbitars
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The user summons two orbitars that generate shields on either side of him for a second and a half. They reflect projectiles (with a 1.5× damage multiplier) while active, similar to {{SSBB|Wolf}}'s {{b|Reflector|Wolf}} in ''Brawl'', and push away opponents at the beginning. The Orbitars also behave as [[shield]]s that can protect the user from attacks, in addition to [[push]]ing opponents away upon doing so, though they can be bypassed by [[grab]]s. | The user summons two orbitars that generate shields on either side of him for a second and a half. They reflect projectiles (with a 1.5× damage multiplier) while active, similar to {{SSBB|Wolf}}'s {{b|Reflector|Wolf}} in ''Brawl'', and push away opponents at the beginning. The Orbitars also behave as [[shield]]s that can protect the user from attacks, in addition to [[push]]ing opponents away upon doing so, though they can be bypassed by [[grab]]s. | ||
The Guardian Orbitars have 18 HP in ''Smash 4'', and 15 HP in ''Ultimate'', which is shared between both orbitars, and is used up when blocking attacks. Unlike regular shields, they do not lose HP when simply held out, instead | The Guardian Orbitars have 18 HP in ''Smash 4'', and 15 HP in ''Ultimate'', which is shared between both orbitars, and is used up when blocking attacks. Unlike regular shields, they do not lose HP when simply held out, and instead gradually shrink in size for roughly one second until the user is forced to put them away, after which they can be summoned again at their maximum size. If the orbitars lose all their HP, they break and cannot be used for 10 seconds; attempting to use them before this period will have the user perform the summoning animation to no effect. Otherwise, the orbitars recover HP at a rate of 0.07 per frame when not in use (4.2 HP per second), so if close to breaking, it takes at most 258 frames (4.3 seconds) for them to fully regenerate in ''Smash 4'', and 215 frames (3.583 seconds) in ''Ultimate''. | ||
The Orbitars have a sizable amount of ending lag, whether they are voluntarily dropped or allowed to expire, which can leave the user open for half of a second. However, if they are broken first by powerful enough attacks, their ending lag is sharply decreased. This event allows swift counterattacking (such as punishing a smash attack or [[Warlock Punch]]). | The Orbitars have a sizable amount of ending lag, whether they are voluntarily dropped or allowed to expire, which can leave the user open for half of a second. However, if they are broken first by powerful enough attacks, their ending lag is sharply decreased. This event allows swift counterattacking (such as punishing a smash attack or [[Warlock Punch]]). | ||