Editing Giga Bowser (SSBM)
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|nairdesc=Giga Bowser spins in his shell with an [[electric]] effect. Tied with forward aerial for his fastest aerial at frame 8, and makes for a strong landing tool with occasional combo utility. Like Bowser's neutral aerial, it lacks KO power. | |nairdesc=Giga Bowser spins in his shell with an [[electric]] effect. Tied with forward aerial for his fastest aerial at frame 8, and makes for a strong landing tool with occasional combo utility. Like Bowser's neutral aerial, it lacks KO power. | ||
|fairname= | |fairname= | ||
|fairdmg=13% (left claw), 11% (left arm), 11% (right shoulder | |fairdmg=13% (left claw), 11% (left arm), 11% (right shoulder) | ||
|fairdesc=Giga Bowser slashes forward in midair. It has good knockback and good damage output throughout, which makes it a very viable [[edgeguarding]] and KOing option thanks to his massive range. Weaker than Bowser's. If [[edge cancel]]ed, it can lead into a [[grab]]. Due to a programming error, the second and third hitboxes (arm and right shoulder) share the same hitbox ID (1), so this renders the right shoulder hitbox | |fairdesc=Giga Bowser slashes forward in midair. It has good knockback and good damage output throughout, which makes it a very viable [[edgeguarding]] and KOing option thanks to his massive range. Weaker than Bowser's. If [[edge cancel]]ed, it can lead into a [[grab]]. Due to a programming error, the second and third hitboxes (arm and right shoulder) share the same hitbox ID (1), so this renders the right shoulder hitbox null. | ||
|bairname= | |bairname= | ||
|bairdmg=12% | |bairdmg=12% |