Editing Giga Bowser (SSBM)

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|nairdesc=Giga Bowser spins in his shell with an [[electric]] effect. Tied with forward aerial for his fastest aerial at frame 8, and makes for a strong landing tool with occasional combo utility. Like Bowser's neutral aerial, it lacks KO power.
|nairdesc=Giga Bowser spins in his shell with an [[electric]] effect. Tied with forward aerial for his fastest aerial at frame 8, and makes for a strong landing tool with occasional combo utility. Like Bowser's neutral aerial, it lacks KO power.
|fairname= 
|fairname= 
|fairdmg=13% (left claw), 11% (left arm), 11% (right shoulder, unused)
|fairdmg=13% (left claw), 11% (left arm), 11% (right shoulder)
|fairdesc=Giga Bowser slashes forward in midair. It has good knockback and good damage output throughout, which makes it a very viable [[edgeguarding]] and KOing option thanks to his massive range. Weaker than Bowser's. If [[edge cancel]]ed, it can lead into a [[grab]]. Due to a programming error, the second and third hitboxes (arm and right shoulder) share the same hitbox ID (1), so this renders the right shoulder hitbox effectively unused.
|fairdesc=Giga Bowser slashes forward in midair. It has good knockback and good damage output throughout, which makes it a very viable [[edgeguarding]] and KOing option thanks to his massive range. Weaker than Bowser's. If [[edge cancel]]ed, it can lead into a [[grab]]. Due to a programming error, the second and third hitboxes (arm and right shoulder) share the same hitbox ID (1), so this renders the right shoulder hitbox null.
|bairname= 
|bairname= 
|bairdmg=12%
|bairdmg=12%

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