Editing Giga Bowser (SSBM)

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Giga Bowser is the heaviest character in ''Melee'', with zero contest. Thus, he is the best beneficiary of [[crouch canceling]], and this allows him to make use of his frame 1 [[intangible]] [[Whirling Fortress]] with relative impunity. This makes numerous [[combo]]s fail against him while giving him supreme [[out of shield]] game. It's even boosted by his 20 units of [[knockback]]-based [[armor]], making weak hits glance off and allow for a quick punish. Giga Bowser's gigantic size also gives him incredible reach, even with his average movement capabilities. Thus, Giga Bowser can keep opponents at more than an arm's reach with ease, allowing for [[edge guarding]] without even going off-stage. Furthermore, it is notable that Giga Bowser possesses all the tricks that give {{SSBM|Bowser}} his modicum of playability: He is capable of Fortress hogging just like the original, giving him bursts of movement, the ability to retreat to ledge, and, of course, [[ledgehog]]ging to prevent recovery. This culminates into a strong defensive character that's difficult to contest in any capacity.
Giga Bowser is the heaviest character in ''Melee'', with zero contest. Thus, he is the best beneficiary of [[crouch canceling]], and this allows him to make use of his frame 1 [[intangible]] [[Whirling Fortress]] with relative impunity. This makes numerous [[combo]]s fail against him while giving him supreme [[out of shield]] game. It's even boosted by his 20 units of [[knockback]]-based [[armor]], making weak hits glance off and allow for a quick punish. Giga Bowser's gigantic size also gives him incredible reach, even with his average movement capabilities. Thus, Giga Bowser can keep opponents at more than an arm's reach with ease, allowing for [[edge guarding]] without even going off-stage. Furthermore, it is notable that Giga Bowser possesses all the tricks that give {{SSBM|Bowser}} his modicum of playability: He is capable of Fortress hogging just like the original, giving him bursts of movement, the ability to retreat to ledge, and, of course, [[ledgehog]]ging to prevent recovery. This culminates into a strong defensive character that's difficult to contest in any capacity.


While forced into a defensive game plan, Giga Bowser's KO power is no joke, with his up tilt<!--{{mvsubnavGigaBowser|SSBM|up tilt}}-->, [[Koopa Klaw]] back throw, and up smash<!--{{mvsubnavGigaBowser|SSBM|up smash}}--> all having incredible damage and [[knockback growth]]. Furthermore, Koopa Klaw's forward throw can confirm a devastating up aerial<!--{{mvsubnavGigaBowser|SSBM|up aerial}}--> for some early [[percentage]] combo utility and swift KO confirms. With his massive threat zone, it's fair to call Giga Bowser very explosive.
While forced into a defensive game plan, Giga Bowser's KO power is no joke, with his up tilt<!--{{mvsubnavGigaBowser|SSBM|up tilt}}-->, [[Koopa Klaw]] back throw, and up smash<!--{{mvsubnavGigaBowser|SSBM|up smash}}--> all having incredible [[damage] and [[knockback growth]]. Furthermore, Koopa Klaw's forward throw can confirm a devastating up aerial<!--{{mvsubnavGigaBowser|SSBM|up aerial}}--> for some early [[percentage]] combo utility and swift KO confirms. With his massive threat zone, it's fair to call Giga Bowser very explosive.


Due to Giga Bowser's low base knockback on his attacks, as well as iffy frame data, his [[combo]]s are limited. This makes building damage somewhat difficult, often goading him into a war of attrition to start out. However, what's truly the Achilles's Heel of Giga Bowser is his frame data. While Whirling Fortress is his fastest move at frame 1 and has intangibility, it also has 40 frames of endlag after its last hitbox goes away, leaving him fairly open to punishes if he can't fortress hog. Outside of this, his fastest moves are a frame 7 up tilt and jab, the latter of which isn't always safe on hit. All of his aerials are sluggish, with 45 landing lag (22 with [[l-canceling]]), leaving his fastest aerial from the ground being a neutral or forward aerial at frame 14. Ergo, Giga Bowser is extremely punishable if the opponent can get in, and once launched, due to this, his size, and extreme weight, he's not difficult to combo. His vertical recovery, much like the original Bowser, remains weak, capped out by his high [[double jump]] and Whirling Fortress, the former of which is easily taken away.
Due to Giga Bowser's low base knockback on his attacks, as well as iffy frame data, his [[combo]]s are limited. This makes building damage somewhat difficult, often goading him into a war of attrition to start out. However, what's truly the Achilles's Heel of Giga Bowser is his frame data. While Whirling Fortress is his fastest move at frame 1 and has intangibility, it also has 40 frames of endlag after its last hitbox goes away, leaving him fairly open to punishes if he can't fortress hog. Outside of this, his fastest moves are a frame 7 up tilt and jab, the latter of which isn't always safe on hit. All of his aerials are sluggish, with 45 landing lag (22 with [[l-canceling]]), leaving his fastest aerial from the ground being a neutral or forward aerial at frame 14. Ergo, Giga Bowser is extremely punishable if the opponent can get in, and once launched, due to this, his size, and extreme weight, he's not difficult to combo. His vertical recovery, much like the original Bowser, remains weak, capped out by his high [[double jump]] and Whirling Fortress, the former of which is easily taken away.

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