Editing Fire Emblem (universe)

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Units that fight near each other are often granted the opportunity to deepen their emotional bonds, which sometimes bloom into romantic relationships and affect their personal endings at the end of the main story. What is easily the most oft-noted convention in the series (and by extension most Nintendo properties) is "permanent death", colloquially known as "permadeath"; when one of the player's units has fallen in battle, that character is gone for the rest of the game, never to return, which can potentially have serious effects on the story itself (and in some cases, the player's capacity to finish the game). Starting with the twelfth entry, the series began to offer an alternative "Casual Mode" that breaks away from this norm, so that characters do not permanently die from falling in battle and are allowed to fight again in future battles.
Units that fight near each other are often granted the opportunity to deepen their emotional bonds, which sometimes bloom into romantic relationships and affect their personal endings at the end of the main story. What is easily the most oft-noted convention in the series (and by extension most Nintendo properties) is "permanent death", colloquially known as "permadeath"; when one of the player's units has fallen in battle, that character is gone for the rest of the game, never to return, which can potentially have serious effects on the story itself (and in some cases, the player's capacity to finish the game). Starting with the twelfth entry, the series began to offer an alternative "Casual Mode" that breaks away from this norm, so that characters do not permanently die from falling in battle and are allowed to fight again in future battles.


''Fire Emblem'' narratives are often broad sweeping epics, filled with particularly high amounts of character interaction in later games, that typically focus on a young warrior and noble finding his place in a self-contained continent where countries and nations engage in war and competitions of political intrigue. This main character, often assigned the "Lord" class in-game, gathers literally dozens of distinctive characters into a growing, personalized "army" that fights alongside him in skirmishes during his journeys across the continent. Not unlike ''Final Fantasy'', ''Fire Emblem'' games are frequently set in brand-new worlds that have no continuity relation to the worlds of other games in the series, and stars a cast of characters that are near-entirely unique to themselves; only a handful of ''Fire Emblem'' games are direct sequels or prequels to other ''Fire Emblem'' games. Generally, however, they are all united by common themes and elements, most frequently the existence of an important plot device dubbed the "Fire Emblem", which differs in form and relevance between each continuity.
''Fire Emblem'' narratives are often broad sweeping epics, filled with particularly high amounts of character interaction in later games, that typically focus on a young warrior and noble finding his place in a self-contained continent where countries and nations engage in war and competitions of political intrigue. This main character, often assigned the "Lord" class in-game, gathers literally dozens of distinctive characters into a growing, personalized "army" that fights alongside him in skirmishes during his journeys across the continent. Not unlike ''Final Fantasy'', ''Fire Emblem'' games are frequently set in brand-new worlds that have no continuity relation to the worlds of other games in the series, and star casts of characters that are near-entirely unique to themselves; only a handful of ''Fire Emblem'' games are direct sequels or prequels to other ''Fire Emblem'' games. Generally, however, they are all united by common themes and elements, most frequently the existence of an important plot device dubbed the "Fire Emblem", which differs in form and relevance between each continuity.


Below is a summary of the sixteen mainline ''Fire Emblem'' games, sorted by their primary setting (and by extension, the continuity to which they belong, with the relationships between each noted).
Below is a summary of the sixteen mainline ''Fire Emblem'' games, sorted by their primary setting (and by extension, the continuity to which they belong, with the relationships between each noted).

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